Abstract is missing.
- Surface modeling and parameterization with manifoldsCindy Grimm, Denis Zorin. 1 [doi]
- Stable but responsive clothKwang-Jin Choi, Hyeong-Seok Ko. 1 [doi]
- Resumes and demo reels: if yours aren't working, neither are you!Pamela Kleibrink Thompson. 1 [doi]
- Computational photographyRamesh Raskar, Jack Tumblin. 1 [doi]
- Introduction to articulated rigid body dynamics: Copyright restrictions prevent ACM from providing the full text for this workSunil Hadap, Vangelis Kokkevis. 1 [doi]
- Performance OpenGL: platform independent techniquesBob Kuehne, Tom True, Allan Commike, Dave Shreiner. 1 [doi]
- Video-based renderingMarcus A. Magnor, Marc Pollefeys, German Cheung, Wojciech Matusik, Christian Theobalt. 1 [doi]
- From mocap to movie: the making of "The Polar Express": Copyright restrictions prevent ACM from providing the full text for this workRob Bredow, David Schaub, Robert Engle, Daniel Kramer, Albert Hastings. 1 [doi]
- Madagascar: bringing a new visual style to the screen: Copyright restrictions prevent ACM from providing the full text for this workPhilippe Gluckman, Denise Minter, Kendal Chronkhite, Cassidy J. Curtis, Milana Huang, Robert Vogt, Scott Singer. 1 [doi]
- The web as a procedural sketchbook: Copyright restrictions prevent ACM from providing the full text for this workKen Perlin. 1 [doi]
- Modern approaches to augmented realityOliver Bimber, Ramesh Raskar. 1 [doi]
- An open-source CVE for programming education: a case studyAndrew M. Phelps, Christopher A. Egert, Kevin J. Bierre, David M. Parks. 1 [doi]
- Introduction to real-time ray tracingPhilipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald. 1 [doi]
- Hot topics in 3D medical image visualizationLuis Ibáñez, Gordon L. Kindlmann, Stephen R. Aylward. 1 [doi]
- Visualizing quaternionsAndrew J. Hanson. 1 [doi]
- Digital modeling of the appearance of materialsJulie Dorsey, Holly E. Rushmeier. 1 [doi]
- Acting for animators: students, teachers and professionalsJohn Finnegan, Ed Hooks. 1 [doi]
- The invisible actor: Copyright restrictions prevent ACM from providing the full text for this workEwan Johnson, Denise Minter. 1 [doi]
- Precomputed radiance transfer: theory and practiceJan Kautz, Peter-Pike Sloan, Jaakko Lehtinen. 1 [doi]
- Layered manufacturing as a graphics display deviceSara McMains, Mike Bailey, Richard Crawford. 1 [doi]
- IntroductionFrederic H. Pighin, John P. Lewis. 1 [doi]
- Open source 2005 and beyond: thriving despite the DMCA and patent threats to Linux: Copyright restrictions prevent ACM from providing the full text for this workRobert P. Cogan. 1 [doi]
- Quantum rendering: an introduction to quantum computing, quantum algorithms and their applications to computer graphicsMarco Lanzagorta, Jeffrey K. Uhlmann. 1 [doi]
- Taxonomy of digital creatures: interpreting character designs as computer graphics techniques: Copyright restrictions prevent ACM from providing the full text for this workTim McLaughlin. 1 [doi]
- An interactive introduction to OpenGL programmingDave Shreiner, Ed Angel, Vicki Shreiner. 1 [doi]
- Line drawings from 3D modelsSzymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein. 1 [doi]
- Introduction to SIGGRAPH and computer graphicsMike Bailey. 1 [doi]
- Realistic materials in computer graphicsHendrik P. A. Lensch, Michael Goesele, Yung-Yu Chuang, Tim Hawkins, Steve Marschner, Wojciech Matusik, Gero Müller. 1 [doi]
- High dynamic range imaging and image-based lightingErik Reinhard, Paul E. Debevec, Greg Ward, Sumanta N. Pattanaik. 1 [doi]
- Modern techniques for implicit modelingJames F. O'Brien, Terry S. Yoo. 1 [doi]
- Developing mobile 3D applications with OpenGL ES and M3GKari Pulli, Jani Vaarala, Ville Miettinen, Tomi Aarnio, Mark Callow. 1 [doi]
- Anyone can make quality animated films!: the 8 basic steps to successEric van Hamersveld, Bob Hanon, Debra Miller. 1 [doi]
- Crowd and group animationDaniel Thalmann, Laurent Kermel, William F. Opdyke, Stephen Regelous. 1 [doi]
- GPU shading and renderingMarc Olano, Avi Bleiweiss, Larry Gritz, John C. Hart, Mark J. Kilgard, Michael McCool, Pedro V. Sander. 1 [doi]
- Computer-generated medical, technical, and scientific illustrationDavid S. Ebert, Mario Costa Sousa, Amy Gooch, Don Stredney. 1 [doi]
- Introduction to discrete differential geometry: the geometry of plane curvesEitan Grinspun, Adrian Secord. 1 [doi]
- Three-dimensional displays and computer graphicsMichael Halle, Joshua Napoli, Wendy Plesniak. 2 [doi]
- What can we measure?Peter Schröder. 2 [doi]
- Modeling and rendering of metallic patinasJulie Dorsey, Pat Hanrahan. 2 [doi]
- Robust treatment of collisions, contact and friction for cloth animationRobert Bridson, Ronald Fedkiw, John Anderson. 2 [doi]
- JPEG-HDR: a backwards-compatible, high dynamic range extension to JPEGGreg Ward, Maryann Simmons. 2 [doi]
- Cartoon dioramas in motionRamesh Raskar, Remo Ziegler, Thomas Willwacher. 2 [doi]
- Hybrid quantum-classical computing with applications to computer graphicsMarco Lanzagorta, Jeffrey K. Uhlmann. 2 [doi]
- Groups and crowd simulationSoraia Raupp Musse, Branislav Ulicny, Amaury Aubel, Daniel Thalmann. 2 [doi]
- Ray tracingPeter Shirley. 2 [doi]
- Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imagingRamesh Raskar, Kar-Han Tan, Rogerio Feris, Jingyi Yu, Matthew Turk. 2 [doi]
- Modeling and digitizing human facial reflectancePaul E. Debevec. 2 [doi]
- Cross-mappingJohn P. Lewis, Frederic H. Pighin. 3 [doi]
- Data structures for graphicsPeter Shirley. 3 [doi]
- Introduction and overviewMing C. Lin, Miguel A. Otaduy. 3 [doi]
- Quantum computingAndrew S. Glassner. 3 [doi]
- Flow and changes in appearanceJulie Dorsey, Hans Køhling Pedersen, Pat Hanrahan. 3 [doi]
- Curvature measures for discrete surfacesJohn M. Sullivan. 3 [doi]
- Image-based lightingPaul E. Debevec. 3 [doi]
- Simulation of clothing with folds and wrinklesRobert Bridson, Sebastian Marino, Ron Fedkiw. 3 [doi]
- Assorted pixels: multi-sampled imaging with structural modelsShree K. Nayar, Srinivasa G. Narasimhan. 3 [doi]
- The virtual showcaseOliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação. 3 [doi]
- Introduction to haptic renderingMiguel A. Otaduy, Ming C. Lin. 3 [doi]
- Crowdbrush: interactive authoring of real-time crowd scenesBranislav Ulicny, Pablo de Heras Ciechomski, Daniel Thalmann. 3 [doi]
- A virtual node algorithm for changing mesh topology during simulationNeil Molino, Zhaosheng Bao, Ron Fedkiw. 4 [doi]
- Combining optical holograms with interactive computer graphicsOliver Bimber. 4 [doi]
- A case study of a virtual audience in a reconstruction of an ancient Roman Odeon in AphrodisiasKevin Cain, Yiorgos Chrysanthou, F. Silberman. 4 [doi]
- IntroductionDavid Luebke. 4 [doi]
- A discrete model of thin shellsEitan Grinspun. 4 [doi]
- Implementing a skin BSSRDF: (or several...)Christophe Hery. 4 [doi]
- An improved illumination model for shaded displayTurner Whitted. 4 [doi]
- Image fusion for context enhancement and video surrealismRamesh Raskar, Adrian Ilie, Jingyi Yu. 4 [doi]
- Modeling and rendering of weathered stoneJulie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen. 4 [doi]
- Discrete Willmore flowAlexander I. Bobenko, Peter Schröder. 5 [doi]
- Cloth design and applicationDongliang Zhang. 5 [doi]
- AutonomyDaniel Thalmann. 5 [doi]
- Haptic perception and implications for designRoberta L. Klatzky. 5 [doi]
- Human face projectWalter Hyneman, Hiroki Itokazu, Lance Williams, Xinmin Zhao. 5 [doi]
- The RTRT coreIngo Wald. 5 [doi]
- iLamps: geometrically aware and self-configuring projectorsRamesh Raskar, Jeroen van Baar, Paul A. Beardsley, Thomas Willwacher, Srinivas Rao, Clifton Forlines. 5 [doi]
- The trilateral filter for high contrast images and meshesPrasun Choudhury, Jack Tumblin. 5 [doi]
- Efficiency issues for ray tracingBrian E. Smits. 6 [doi]
- The faces of "The Polar Express"David Bennett. 6 [doi]
- Discrete conformal mappings via circle patternsLiliya Kharevych, Boris Springborn, Peter Schröder. 6 [doi]
- Crowds in MadagascarLaurent Kermel. 6 [doi]
- Superimposing pictorial artwork with projected imageryOliver Bimber, Franz Coriand, Alexander Kleppe, Erich Bruns, Stefanie Zollmann, Tobias Langlotz. 6 [doi]
- RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectorsRamesh Raskar, Paul A. Beardsley, Jeroen van Baar, Yao Wang, Paul H. Dietz, Johnny C. Lee, Darren Leigh, Thomas Willwacher. 7 [doi]
- Fast, minimum storage ray/triangle intersectionTomas Möller, Ben Trumbore. 7 [doi]
- Discrete differential forms for computational modelingMathieu Desbrun, Eva Kanso, Yiying Tong. 7 [doi]
- Audience perception of clone realismJohn P. Lewis. 7 [doi]
- Learning controls for blend shape based realistic facial animationPushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frederic H. Pighin. 8 [doi]
- Embedded entertainment with smart projectorsOliver Bimber, Andreas Emmerling, Thomas Klemmer. 8 [doi]
- Building your own DEC at homeSharif Elcott, Peter Schröder. 8 [doi]
- Fast 3D triangle-box overlap testingTomas Akenine-Möller. 8 [doi]
- Streaming architectures and technology trendsJohn Owens. 9 [doi]
- Synthesizing realistic facial expressions from photographsFrederic H. Pighin, Jamie Hecker, Dani Lischinski, Richard Szeliski, David Salesin. 9 [doi]
- An efficient and robust ray-box intersection algorithmAmy Williams, Steve Barrus, R. Keith Morley, Peter Shirley. 9 [doi]
- Discrete, vorticity-preserving, and stable simplicial fluidsSharif Elcott, Yiying Tong, Eva Kanso, Peter Schröder, Mathieu Desbrun. 9 [doi]
- Notes on efficient ray tracingSolomon Boulos. 10 [doi]
- Variational tetrahedral meshingPierre Alliez, David Cohen-Steiner, Mariette Yvinec, Mathieu Desbrun. 10 [doi]
- Making facesBrian K. Guenter, Cindy M. Grimm, Daniel Wood, Henrique S. Malvar, Fredric H. Pighin. 10 [doi]
- Digital face cloningHenrik Wann Jensen. 11 [doi]
- Parallel & distributed processingPhilipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald. 11 [doi]
- Interactive ray tracingSteven G. Parker, William Martin, Peter-Pike J. Sloan, Peter Shirley, Brian E. Smits, Charles D. Hansen. 12 [doi]
- Introduction to 3-DoF haptic renderingMing C. Lin. 12 [doi]
- A rapid hierarchical rendering technique for translucent materialsHenrik Wann Jensen, Juan Buhler. 12 [doi]
- Realistic human face rendering for "The Matrix Reloaded"George Borshukov, John P. Lewis. 13 [doi]
- Shape transformation using variational implicit functionsGreg Turk, James F. O'Brien. 13 [doi]
- Supporting animation and interactionIngo Wald. 13 [doi]
- Reflectance field rendering of human faces for "Spider-Man 2"Mark Sagar. 14 [doi]
- Handling dynamic scenesIngo Wald. 14 [doi]
- Interactive ray tracing for volume visualizationSteven G. Parker, Michael A. Parker, Yarden Livnat, Peter-Pike Sloan, Charles D. Hansen, Peter Shirley. 15 [doi]
- Analysis and synthesis of facial expressions with hand-generated muscle actuation basisByoungwon Choe, Hyeong-Seok Ko. 15 [doi]
- Universal capture - image-based facial animation for "The Matrix Reloaded"George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz. 16 [doi]
- Rendering massive modelsPhilipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald. 16 [doi]
- An interactive out-of-core rendering framework for visualizing massively complex modelsIngo Wald, Andreas Dietrich, Philipp Slusallek. 17 [doi]
- Generating realistic human hair for "The Matrix Reloaded"Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov. 17 [doi]
- Custom hardware support for realtime ray tracingPhilipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald. 18 [doi]
- Lighting reconstruction for "The Matrix Reloaded": (sketches_0314)Haarm-Pieter Duiker. 18 [doi]
- Introduction to 6-DoF haptic displayWilliam A. McNeely. 18 [doi]
- Voxel sampling for Six-DoF haptic renderingWilliam A. McNeely. 19 [doi]
- Real-time rendering systems in 2010William R. Mark, Donald S. Fussell. 19 [doi]
- The SuperpunchGeorge Borshukov. 19 [doi]
- Programming with OpenRTIgno Wald. 20 [doi]
- Modelling with implicit surfaces that interpolateGreg Turk, James F. O'Brien. 21 [doi]
- The OpenRT-APIIngo Wald. 21 [doi]
- Writing OpenRT shadersIngo Wald. 22 [doi]
- Realtime ray tracing for current and future gamesJörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgesang, Philipp Slusallek. 23 [doi]
- Sensation preserving simplification for 6-DoF haptic displayMiguel A. Otaduy. 24 [doi]
- Adaptive frameless renderingAbhinav Dayal, Cliff Woolley, Benjamin Watson, David Luebke. 24 [doi]
- The GeForce 6 series GPU architectureEmmett Kilgariff, Randima Fernando. 29 [doi]
- plus computation and bandlimiting for discrete parallax displaysMichael Halle. 29 [doi]
- A framework for fast and accurate collision detection for haptic interactionArthur D. Gregory, Ming C. Lin, Stefan Gottschalk, Russell Taylor. 34 [doi]
- Haptic rendering of polygonal models using local minimum distancesDavid E. Johnson, Elaine Cohen, Peter Willemsen. 37 [doi]
- Some notes on radial basis functions and thin plate splinesJohn C. Hart. 40 [doi]
- Six degree-of-freedom haptic rendering using voxel samplingWilliam A. McNeely, Kevin D. Puterbaugh, James J. Troy. 42 [doi]
- Guaranteeing the topology of an implicit surface polygonization for interactive modelingBarton T. Stander, John C. Hart. 44 [doi]
- Haptic rendering of sculptured modelsElaine Cohen, Thomas V. Thompson II, Donald D. Nelson, David E. Johnson. 45 [doi]
- Wearable vibrotactile displaysHong Z. Tan. 49 [doi]
- Mapping computational concepts to GPUsMark J. Harris. 50 [doi]
- Advances in voxel-based 6-DOF haptic renderingWilliam A. McNeely, Kevin D. Puterbaugh, James J. Troy. 50 [doi]
- Volumetric displays & implementation experienceJoshua Napoli. 50 [doi]
- Using the CW-complex to represent the topological structure of implicit surfaces and solidsJohn C. Hart. 52 [doi]
- Towards realistic haptic rendering of surface textureSeungmoon Choi, Hong Z. Tan. 52 [doi]
- Haptic rendering of textured surfacesMiguel A. Otaduy. 56 [doi]
- Compactly supported RBFs in the management of implicit surfacesTerry S. Yoo. 58 [doi]
- Modeling deformable objects for hapticsDinesh K. Pai, Doug L. James. 68 [doi]
- Computed holograms and holographic video display of 3D dataWendy Plesniak, Michael Halle. 69 [doi]
- Sensation preserving simplification for haptic renderingMiguel A. Otaduy, Ming C. Lin. 72 [doi]
- Reality-based modeling for haptics and multimodal displaysDinesh K. Pai. 73 [doi]
- Linear algebra on GPUsJens Krüger. 73 [doi]
- Interpolating implicit surfaces from scattered surface data using compactly supported radial basis functionsBryan S. Morse, Terry S. Yoo, Penny Rheingans, David T. Chen, Kalpathi R. Subramanian. 78 [doi]
- Sorting and searchingTimothy J. Purcell. 79 [doi]
- Applications in scientific visualizationRussell Taylor. 80 [doi]
- A haptic system for virtual prototyping of polygonal modelsDavid E. Johnson, Peter Willemsen, Elaine Cohen. 84 [doi]
- Haptic interaction with fluid mediaBill Baxter, Ming C. Lin. 87 [doi]
- Interactive geometric computations using graphics processorsNaga K. Govindaraju. 88 [doi]
- Implicit modeling with PDE-based techniquesHaixia Du. 88 [doi]
- Direct haptic rendering of complex trimmed NURBS modelsThomas V. Thompson II, Elaine Cohen. 89 [doi]
- Haptic rendering of surface-to-surface sculpted model interactionDonald D. Nelson, David E. Johnson, Elaine Cohen. 97 [doi]
- Autostereoscopic displays and computer graphicsMichael Halle. 104 [doi]
- Tactual displays for sensory substitution and wearable computersHong Z. Tan, Alex Pentland. 105 [doi]
- High level languages for GPUsIan Buck. 109 [doi]
- Debugging toolsTimothy J. Purcell. 114 [doi]
- A shape design system using volumetric implicit PDEsHaixia Du, Hong Qin. 116 [doi]
- Efficient data parallel computing on GPUsCliff Woolley. 119 [doi]
- Toward realistic haptic rendering of surface texturesSeungmoon Choi, Hong Z. Tan. 125 [doi]
- GPU memory model overviewAaron E. Lefohn. 127 [doi]
- Multi-level partitions of unityMarc Alexa. 132 [doi]
- Haptic display of interaction between textured modelsMiguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin. 133 [doi]
- GPU computation strategies & tricksIan Buck. 134 [doi]
- Glift: an abstraction for generic, efficient GPU data structuresAaron E. Lefohn. 140 [doi]
- A unified treatment of elastostatic contact simulation for real time hapticsDoug L. James, Dinesh K. Pai. 141 [doi]
- Database and stream mining using GPUsNaga K. Govindaraju. 152 [doi]
- Scanning physical interaction behavior of 3D objectsDinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau. 154 [doi]
- Geometry processing on GPUsJens Krüger. 162 [doi]
- The AHI: an audio and haptic interface for contact interactionsDerek DiFilippo, Dinesh K. Pai. 164 [doi]
- A dynamic adaptive multi-resolution GPU data structure: adaptive shadow maps, octree 3D paint, adaptive PDE solverAaron E. Lefohn. 165 [doi]
- Sparse matrix solvers on the GPU: conjugate gradients and multigridJeffrey Bolz, Ian Farmer, Eitan Grinspun, Peter Schröder. 171 [doi]
- Multi-level partition of unity implicitsYutaka Ohtake, Alexander G. Belyaev, Marc Alexa, Greg Turk, Hans-Peter Seidel. 173 [doi]
- Haptics for scientific visualizationRussell M. Taylor II. 174 [doi]
- Radiosity on graphics hardwareGreg Coombe, Mark J. Harris, Anselmo Lastra. 179 [doi]
- DAB: interactive haptic painting with 3D virtual brushesBill Baxter, Vincent Scheib, Ming C. Lin, Dinesh Manocha. 180 [doi]
- Interactive time-dependent tone mapping using programmable graphics hardwareNolan Goodnight, Rui Wang 0003, Cliff Woolley, Greg Humphreys. 180 [doi]
- Interpolating and approximating implicit surfaces from polygon soupChen Shen, James F. O'Brien, Jonathan Richard Shewchuk. 181 [doi]
- ArtNova: touch-enabled 3D model designMark Foskey, Miguel A. Otaduy, Ming C. Lin. 188 [doi]
- A multigrid solver for boundary value problems using programmable graphics hardwareNolan Goodnight, Cliff Woolley, Gregory Lewin, David Luebke, Greg Humphreys. 193 [doi]
- Interpolating and approximating implicit surfaces from polygon soupChen Shen, James F. O'Brien, Jonathan Richard Shewchuk. 204 [doi]
- CULLIDE: interactive collision detection between complex models in large environments using graphics hardwareNaga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha. 204 [doi]
- Fast and reliable collision culling using graphics hardwareNaga K. Govindaraju, Ming C. Lin, Dinesh Manocha. 205 [doi]
- Fast computation of database operations using graphics processorsNaga K. Govindaraju, Brandon Lloyd, Wei Wang 0010, Ming C. Lin, Dinesh Manocha. 206 [doi]
- Provably good moving least squaresRavi Krishna Kolluri. 213 [doi]
- Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardwareNaga K. Govindaraju, Ming C. Lin, Dinesh Manocha. 218 [doi]
- Interactive visibility ordering and transparency computations among geometric primitives in complex environmentsNaga K. Govindaraju, Michael Henson, Ming C. Lin, Dinesh Manocha. 219 [doi]
- Fast fluid dynamics simulation on the GPUMark J. Harris. 220 [doi]
- Physically-based visual simulation on graphics hardwareMark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo Lastra. 221 [doi]
- Real-time cloud simulation and renderingMark J. Harris. 222 [doi]
- Medical applications of implicit surfacesTerry S. Yoo. 223 [doi]
- Simulation of cloud dynamics on graphics hardwareMark J. Harris, Bill Baxter, Thorsten Scheuermann, Anselmo Lastra. 223 [doi]
- Nonlinear optimization framework for image-based modeling on programmable graphics hardwareKarl E. Hillesland, Sergey Molinov, Radek Grzeszczuk. 224 [doi]
- Linear algebra operators for GPU implementation of numerical algorithmsJens H. Krüger, Rüdiger Westermann. 234 [doi]
- A streaming narrow-band algorithm: interactive computation and visualization of level setsAaron E. Lefohn, Joe Michael Kniss, Charles D. Hansen, Ross T. Whitaker. 243 [doi]
- Anatomic modeling from unstructured samples using variational implicit surfacesTerry S. Yoo, Bryan S. Morse, Kalpathi R. Subramanian, Penny Rheingans, Michael J. Ackerman. 245 [doi]
- Active contours using a constraint-based implicit representationBryan S. Morse, Weiming Liu, Terry S. Yoo, Kalpathi R. Subramanian. 252 [doi]
- Photon mapping on programmable graphics hardwareTimothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, Pat Hanrahan. 258 [doi]
- Using particles to sample and control implicit surfacesAndrew P. Witkin, Paul S. Heckbert. 260 [doi]
- Ray tracing on programmable graphics hardwareTimothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan. 268 [doi]
- Using particles to sample and control more complex implicit surfacesJohn C. Hart, Ed Bachta, Wojciech Jarosz, Terry Fleury. 269 [doi]
- A programmable particle system framework for shape modelingWen Y. Su, John C. Hart. 277 [doi]