Abstract is missing.
- Ambient wood: designing new forms of digital augmentation for learning outdoorsYvonne Rogers, Sara Price, Geraldine Fitzpatrick, Rowanne Fleck, Eric Harris, Hilary Smith, Cliff Randell, Henk L. Muller, Claire O'Malley, Danae Stanton, Mark K. Thompson, Mark J. Weal. 3-10 [doi]
- Teaching rhetorical skills with a tangible user interfaceMark Stringer, Eleanor F. Toye, Jennifer A. Rode, Alan F. Blackwell. 11-18 [doi]
- Tangible ideas for children: materials sciences as the future of educational technologyMichael Eisenberg. 19-26 [doi]
- Wizard of Oz prototyping of computer vision based action games for childrenJohanna Höysniemi, Perttu Hämäläinen, Laura Turkki. 27-34 [doi]
- Mixing ideas: a new technique for working with young children as design partnersMona Leigh Guha, Allison Druin, Gene Chipman, Jerry Alan Fails, Sante Simms, Allison Farber. 35-42 [doi]
- Usability testing with young childrenAfke Donker, Pieter Reitsma. 43-48 [doi]
- Evaluating computer game concepts with childrenLibby Hanna, Denise Neapolitan, Kirsten Risden. 49-56 [doi]
- Children's narrative development through computer game authoringJudy Robertson, Judith Good. 57-64 [doi]
- Designing sound tools and toys for blind and visually impaired childrenJoanne McElligott, Lieselotte van Leeuwen. 65-72 [doi]
- Read-It: five-to-seven-year-old children learn to read in a tabletop environmentR. J. W. Sluis, Ivo Weevers, Claudia van Schijndel, Lyuba Kolos-Mazuryk, Siska Fitrianie, J.-B. O. S. Martens. 73-80 [doi]
- Requirements for the design of a handwriting recognition based writing interface for childrenJanet C. Read, Stuart MacFarlane, Peggy Gregory. 81-87 [doi]
- Supporting sociable literacy in the international children's digital libraryNancy Kaplan, Yoram Chisik, Kendra Knudtzon, Rahul Kulkarni, Stuart Moulthrop, Kathryn Summers, Holly Weeks. 89-96 [doi]
- Supporting children's emotional expression and exploration in online environmentsAlissa Nicole Antle. 97-104 [doi]
- What's so "new" about "new media?": comparing effective features of children's educational software, television, and magazinesShalom M. Fisch. 105-111 [doi]
- A comparison of think-aloud and post-task interview for usability testing with childrenEster Baauw, Panos Markopoulos. 115-116 [doi]
- Force feedback and student reasoningLinda Bussell. 117-118 [doi]
- Chemation: classroom impact of a handheld chemistry modeling and animation toolHsin-Yi Chang, Lisa Ann Scott, Chris Quintana, Joseph Krajcik. 119-120 [doi]
- Designing software for young children: theoretically grounded guidelinesHelene Gelderblom. 121-122 [doi]
- Computer games authored by children: a multi-perspective evaluationJudith Good, Judy Robertson. 123-124 [doi]
- Using storyboards to guide virtual world designLynne E. Hall, Sarah Woods, Kerstin Dautenhahn, Polly Sobreperez. 125-126 [doi]
- The organization of inventing and prototyping activities with children as design partnersJonathan Laughnan. 127-128 [doi]
- Programming environments for young learners: a comparison of their characteristics and students' useLoucas Louca. 129-130 [doi]
- Preschoolers' moral judgments: distinctions between realistic and cartoon-fantasy transgressionsKristen M. Peters, Fran C. Blumberg. 131-132 [doi]
- The diary of the future: defining a self-documentation system with child design partnersShannon Tucker. 133-134 [doi]
- Designing an augmented reality board game with children: the battleboard 3D experienceTroels L. Andersen, Sune Kristensen, Bjørn W. Nielsen, Kaj Grønbæk. 137-138 [doi]
- CODACHROME: a system for creating interactive electronic jewelry for childrenMargarita Dekoli, Bakhtiar Mikhak. 139-140 [doi]
- The child-engineering of arithmetic in ToonTalkKen Kahn. 141-142 [doi]
- Towards a new kind of computational manipulative: children learning math and designing quilts with manipulatives that afford bothK. K. Lamberty, Janet L. Kolodner. 143-144 [doi]
- Chemation: a handheld chemistry modeling and animation toolLisa Ann Scott, Robert Zimmerman, Hsin-Yi Chang, Mary Heitzman, Joseph Krajcik, Kate Lynch McNeill, Chris Quintana, Elliot Soloway. 145-146 [doi]
- The Icicle programming environmentRobert Sheehan. 147-148 [doi]
- 3D augmented reality comic book and notes for children using mobile phonesSiddharth Singh, Adrian David Cheok, Guo Loong Ng, Farzam Farbiz. 149-150 [doi]
- The informal informing the formal to form new models of learningCarol Strohecker, Deirdre Butler. 151-152 [doi]
- Explorations in theoretical computer science for kids (using paper toys)Andrea Valente. 153-154 [doi]
- An interactive 3D exploration narrative interface for storytellingZhiying Zhou, Adrian David Cheok, Jiun Horng Pan, Yu Li. 155-156 [doi]
- Hands-on modeling and simulation of systemsOren Zuckerman, Mitchel Resnick. 157-158 [doi]
- A child-centric interface: Graffiti or not GraffitiKevin Brunner. 161-162 [doi]
- Encapsulating streams of consciousness into the international children's digital libraryYoram Chisik. 163-164 [doi]
- Sustaining student engagement with a constructionist design tool for craft and mathK. K. Lamberty. 165-166 [doi]
- Examining young learners' activity within interactive virtual environmentsMaria Roussou. 167-168 [doi]
- An engaging multimedia design modelNorma S. Said. 169-172 [doi]