Abstract is missing.
- Mobile system to motivate teenagers physical activitySonia M. Arteaga, Mo Kudeki, Adrienne Woodworth, Sri Kurniawan. 1-10 [doi]
- Collective digital storytelling at school as a whole-class interactionNicoletta Di Blas, Paolo Paolini, Amalia Sabiescu. 11-19 [doi]
- Mobile collaboration: collaboratively reading and creating children s stories on mobile devicesJerry Alan Fails, Allison Druin, Mona Leigh Guha. 20-29 [doi]
- In my own words: configuration of tangibles, object interaction and children with autismWilliam Farr, Nicola Yuill, Eric Harris, Steve Hinske. 30-38 [doi]
- How do you play with a robotic toy animal?: a long-term study of PleoYlva Fernaeus, Maria Håkansson, Mattias Jacobsson, Sara Ljungblad. 39-48 [doi]
- Video play: playful interactions in video conferencing for long-distance families with young childrenSean Follmer, Hayes Raffle, Janet Go, Rafael Ballagas, Hiroshi Ishii. 49-58 [doi]
- Let robots do the talkingSjef Fransen, Panos Markopoulos. 59-68 [doi]
- User interfaces for tangible characters: can children connect remotely through toy perspectives?Natalie Freed, Winslow Burleson, Hayes Raffle, Rafael Ballagas, Naomi Newman. 69-78 [doi]
- Paper-based multimedia interaction as learning tool for disabled childrenFranca Garzotto, Manuel Bordogna. 79-88 [doi]
- Us hunters: interactive communication for young cavemenStelios Kourakis, Narcís Parés. 89-97 [doi]
- Bridging the gap between children and tabletop designersJavier Marco, Sandra Baldassarri, Eva Cerezo. 98-107 [doi]
- Considering context, content, management, and engagement in design activities with childrenEmanuela Mazzone, Netta Iivari, Ruut Tikkanen, Janet C. Read, Russell Beale. 108-117 [doi]
- Detecting and modeling play behavior using sensor-embedded rock-climbing equipmentHisakazu Ouchi, Yoshifumi Nishida, Ilwoong Kim, Yoichi Motomura, Hiroshi Mizoguchi. 118-127 [doi]
- Assessment of the involuntary motion of children with motor impairments to improve the accessibility of an inertial interfaceRafael Raya, Ramón Ceres Ruíz, Javier O. Roa, Eduardo Rocon de Lima. 128-137 [doi]
- Lo-fi prototyping to design interactive-tabletop applications for childrenJochen Rick, Phyllis Francois, Bob Fields, Rowanne Fleck, Nicola Yuill, Amanda Carr. 138-146 [doi]
- Noising around: investigations in mobile learningPeta Wyeth, Ian MacColl. 147-155 [doi]
- Laddering with young children in User eXperience evaluations: theoretical groundings and a practical caseBieke Zaman, Vero Vanden Abeele. 156-165 [doi]
- Learning environmental factors through playful interactionZhihui Zhang, Paul Shrubsole, Maddy Janse. 166-173 [doi]
- Zydeco: using mobile and web technologies to support seamless inquiry between museum and school contextsClara Cahill, Alex Kuhn, Shannon Schmoll, Alex Pompe, Chris Quintana. 174-177 [doi]
- BeeSign: designing to support mediated group inquiry of complex science by early elementary studentsJoshua A. Danish, Kylie A. Peppler, David Phelps. 182-185 [doi]
- TechSportiv: using a smart textile toolkit to approach young people s physical educationNadine Dittert, Heidi Schelhowe. 186-189 [doi]
- Informing design for tangible interaction: a case for children with learning difficultiesTaciana Pontual Falcão, Sara Price. 190-193 [doi]
- SMART-games: a video game intervention for children with Autism Spectrum DisordersMarientina Gotsis, Judith Piggot, Diana Hughes, Wendy Stone. 194-197 [doi]
- Investigating the impact of design processes on childrenMona Leigh Guha, Allison Druin, Jerry Alan Fails. 198-201 [doi]
- Co-designing with children: a comparison of embodied and disembodied sketching techniques in the design of child age communication devicesFabian Hemmert, Susann Hamann, Matthias Löwe, Josefine Zeipelt, Gesche Joost. 202-205 [doi]
- Make a Riddle and TeleStory: designing children s applications for the siftables platformSeth Hunter, Jeevan J. Kalanithi, David Merrill. 206-209 [doi]
- My Green Pet: a current-based interactive plant for childrenSungjae Hwang, Kibeom Lee, Woonseung Yeo. 210-213 [doi]
- Fröbel s forgotten gift: textile construction kits as pathways into play, design and computationYasmin B. Kafai, Kylie A. Peppler, Quinn Burke, Michael Moore, Diane Glosson. 214-217 [doi]
- Designing technologies with children with special needs: Children in the Centre (CiC) frameworkEija Kärnä, Jussi Nuutinen, Kaisa Pihlainen-Bednarik, Virpi Vellonen. 218-221 [doi]
- Exploring rules and underlying concepts while engaged with collaborative full-body gamesChronis Kynigos, Zacharoula Smyrnaiou, Maria Roussou. 222-225 [doi]
- A collaborative approach to the design and evaluation of an interactive learning tool for children with special educational needsBeatriz López-Mencía, David Díaz Pardo de Vera, Álvaro Hernández Trapote, Luis A. Hernández Gómez, José Relaño-Gil. 226-229 [doi]
- An e-sewing tutorial for DIY learningEmily Lovell, Leah Buechley. 230-233 [doi]
- KaleiVoiceKids: interactive real-time voice transformation for childrenOscar Mayor, Jordi Bonada, Jordi Janer. 234-237 [doi]
- Touch-screen technology for children: giving the right instructions and getting the right responsesLorna McKnight, Daniel Fitton. 238-241 [doi]
- Craftopolis: blending tangible, informal construction into virtual multiuser communitiesJane Meyers, Jeffrey S. LaMarche, Michael Eisenberg. 242-245 [doi]
- BeeSim: leveraging wearable computers in participatory simulations with young childrenKylie A. Peppler, Joshua A. Danish, Benjamin Zaitlen, Diane Glosson, Alexander Jacobs, David Phelps. 246-249 [doi]
- Querying and navigating a database of images with the magical objects of the wizard ZurlinoFabio Pittarello, Riccardo Stecca. 250-253 [doi]
- Introducing the FabLab as interactive exhibition spaceIrene Posch, Hideaki Ogawa, Christopher Lindinger, Roland Haring, Horst Hörtner. 254-257 [doi]
- Comparing canonical and digital-based narrative activities in a formal educational settingElisa Rubegni, Paolo Paolini. 258-261 [doi]
- Enjoyable LEGS system deepens children s learning in a zooMariko Suzuki, Itsuo Hatono, Tetsuo Ogino, Fusako Kusunoki, Hidefusa Sakamoto, Kazuhiko Sawada, Yasuhiro Hoki, Katsuya Ifuku, Taiji Kubo. 262-265 [doi]
- Design of an instrument for the evaluation of communication technologies with childrenSvetlana Yarosh, Panos Markopoulos. 266-269 [doi]
- Teaching social competence: in search of design patternsMassimo Zancanaro, Eynat Gal, Sarah Parsons, Patrice L. (Tamar) Weiss, Nirit Bauminger, Sue Cobb. 270-273 [doi]
- PIPLEX: tangible experience in an augmented reality video gameJosé María Blanco, Pascal Landry, Sebastián Mealla C., Emanuela Mazzone, Narcís Parés. 274-277 [doi]
- TRAZO: a tool to acquire handwriting skills using tablet-PC devicesAlberto de Diego-Cottinelli, Beatriz Barros. 278-281 [doi]
- TeddIR: tangible information retrieval for childrenMichel Jansen, Wim Bos, Paul E. van der Vet, Theo W. C. Huibers, Djoerd Hiemstra. 282-285 [doi]
- Oriental well-being designYoungmi Kim. 286-289 [doi]
- The BEAM: a digitally enhanced balance beam for mathematics educationZeina Atrash Leong, Michael S. Horn. 290-292 [doi]
- Musical box: draw it yourselfWu-Hsi Li. 293-295 [doi]
- Playing with toys on a tabletop active surfaceJavier Marco, Eva Cerezo, Sandra Baldassarri. 296-299 [doi]
- Tangible manipulatives and digital content: the transparent link that benefits young deaf childrenBecky Sue Parton, Robert Hancock, Anita D. du Bus de Valempré. 300-303 [doi]
- Quadratic: manipulating algebraic expressions on an interactive tabletopJochen Rick. 304-307 [doi]
- Singing Fingers: fingerpainting with soundEric Rosenbaum, Jay S. Silver. 308-310 [doi]
- DermalandJill Scott, Mark Ziegler, Nikolaus Voelzow. 311-314 [doi]
- The World is Canvas: a coloring application for children based on physical interactionSatoru Tokuhisa, Yusuke Kamiyama. 315-318 [doi]
- vSked: an interactive visual schedule system for use in classrooms for children with autismMichael T. Yeganyan, Meg Cramer, Lou Anne Boyd, Gillian R. Hayes. 319-322 [doi]
- Hacker's mentality: integrating games and hacking to build it fluency among middle school studentsUgochi Acholonu. 323-325 [doi]
- Exploring the value of audience collaboration and game design in immersive virtual learning environmentsPanagiotis Apostolellis, Thanasis Daradoumis. 326-330 [doi]
- Improving children s self-report in user-centered evaluationsMarco Pasch. 331-334 [doi]
- Collective creation of games using free play technologiesAndrea Rosales. 335-339 [doi]
- Gifts for intertwining with modern natureJay S. Silver, Eric Rosenbaum. 340-343 [doi]
- Using data to promote healthy behavior in childrenTammy Toscos. 344-347 [doi]
- Programming & storytelling: opportunities for learning about coding & compositionQuinn Burke, Yasmin B. Kafai. 348-351 [doi]
- Social inclusion through the digital economy: digital creative engagement and youth-led innovationLalya Gaye, Atau Tanaka, Ranald Richardson, Kazuhiro Jo. 352-355 [doi]
- Interactive storytelling for childrenFranca Garzotto, Paolo Paolini, Amalia Sabiescu. 356-359 [doi]
- Digital Technologies and Marginalized YouthJuan Pablo Hourcade, Natasha E. Bullock-Rest, Heidi Schelhowe. 360-363 [doi]
- Digital inclusion in Chilean in rural schoolsJaime Sánchez. 364-367 [doi]
- How the social structure of intercultural computer clubs fosters interactive storytellingAnne Weibert, Kai Schubert. 368-371 [doi]