Abstract is missing.
- Interacting with virtual and augmented worldsNadia Magnenat-Thalmann. [doi]
- Aer()sculpture, art made out of threatened skyIoannis Michaloudis. [doi]
- Computer games-based learning: research and initiativesMichael Meimaris. [doi]
- Overview of the European Commission research lines in the creative and cultural sectors in support of media contentRoberto Cencioni. [doi]
- Socializing in mobile gamingSheila A. Paul, Marianne Jensen, Chui Yin Wong, Chee-Weng Khong. 2-9 [doi]
- Pervasive play, immersion and story: designing ::::interference::::John-Paul Bichard, Annika Waern. 10-17 [doi]
- Design for coincidence: incorporating real world artifacts in location based gamesJosephine Reid. 18-25 [doi]
- Lessons learned: game design for large public displaysMatthias Finke, Anthony Tang, Rock Leung, Michael Blackstock. 26-33 [doi]
- Augmented reality for gamesFilipe Costa Luz, Vasco Bila, José Maria Dinis. 34-39 [doi]
- Social heroes: games as APIs for social interactionAdam Simon. 40-45 [doi]
- Fanboys, competers, escapists and time-killers: a typology based on gamers motivations for playing video gamesDimitri Schuurman, Katrien De Moor, Lieven De Marez, Jan Van Looy. 46-50 [doi]
- A real-time streaming games-on-demand systemTheofilos Karachristos, Dimitrios Apostolatos, Dimitrios Metafas. 51-56 [doi]
- A case study of developing game edutainment: addictive danger Suwichai Phunsa, Suwich Tirakoat. 58-61 [doi]
- Three dimensional knowledge visualization in the theatre studies classroomIryna Kuksa. 62-68 [doi]
- Multiplayer role games applied to problem based learningPilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón. 69-76 [doi]
- Exploring gaming mechanisms to enhance knowledge acquisition in virtual worldsFrancesco Bellotti, Riccardo Berta, Alessandro De Gloria, Victor Zappi. 77-84 [doi]
- Jabberwocky: children s digital ink story writing from nonsense to senseJanet C. Read. 85-90 [doi]
- Experiences from the use of a shared multimedia space for e-learning in Brazil primary schoolsFelipe Soares de Oliveira, Tatiana A. Tavares, Andrew Anderson Chagas Câmara, Aquiles M. F. Burlamaqui, Edna Gusmão Brennand, Guido Lemos de Souza Filho. 91-98 [doi]
- The virtual museum of sculptureMarcello Carrozzino, Chiara Evangelista, A. Scucces, Franco Tecchia, G. Tennirelli, Massimo Bergamasco. 100-106 [doi]
- Showing the evolution of the city of Trento across centuriesRaffaele de Amicis, Gabrio Girardi, Giuseppe Conti. 108-112 [doi]
- Design of information landscapes for cultural heritage contentEmanuele Ruffaldi, Chiara Evangelista, Veronica Neri, Marcello Carrozzino, Massimo Bergamasco. 113-119 [doi]
- Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visitAreti Damala, Pierre Cubaud, Anne Bationo, Pascal Houlier, Isabelle Marchal. 120-127 [doi]
- Enabling indoor exhibition automated guidance and multimedia content delivery on mobile devicesCharalampos Doukas, Thomas Pliakas, John Karigiannis, Ilias Maglogiannis. 128-132 [doi]
- Toward accessible 3D virtual environments for the blind and visually impairedGareth R. White, Geraldine Fitzpatrick, Graham McAllister. 134-141 [doi]
- A cultural probes study on video sharing and social communication on the internetMarieke Oumard, Diana Mirza, Juliane Kroy, Konstantinos Chorianopoulos. 142-148 [doi]
- Synergy: a prototype collaborative environment to support the conceptual stages of the design processAggelos Liapis. 149-156 [doi]
- Digital art 2.0: art meets web 2.0 trendSotiris P. Christodoulou, Georgios D. Styliaras. 158-165 [doi]
- Biometric tendency recognition and classification system: an artistic approachCarlos Castellanos, Philippe Pasquier, Luther Thie, Kyu Che. 166-173 [doi]
- Creating 3D virtual sculptures from vision and touch technologiesAntonio Adán Oliver, Vicente Dominguez González, Ricardo Chacón, Santiago Salamanca, Hector Rodriguez Muñoz. 174-181 [doi]
- The-walk-in-the-city: a (no)ordinary image: an essay on creative technologiesKaterina Antonaki. 182-189 [doi]
- Software engineering for and with artists: a case studyAnna Trifonova, Øyvind Brandtsegg, Letizia Jaccheri. 190-197 [doi]
- A realtime mixed reality system for seamless interaction between real and virtual objectsAchilleas Anagnostopoulos, Aristodemos Pnevmatikakis. 199-204 [doi]
- Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]Pedro Abreu, Pedro Mendes. 205-210 [doi]
- Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball gameMatthias Rath, Sascha Bienert. 211-214 [doi]
- Virtualizing a campus: a SEEU case studyBujar Raufi, Zamir Dika, Florije Ismaili, Xhemal Zenuni, Bunjamin Memishi. 215-218 [doi]
- Development and evaluation of a centaur robotKuniya Shinozaki, Satoshi Tsuda, Ryohei Nakatsu. 219-223 [doi]
- Aesthetic and auditory enhancements for multi-stream information sonificationHong Jun Song, Kirsty A. Beilharz. 224-231 [doi]
- Designing avatarsMarion Boberg, Petri Piippo, Elina M. I. Ollila. 232-239 [doi]
- Web services for digital rights management and copyright protection in digital mediaDimitris K. Tsolis, Theodore S. Papatheodorou. 241-247 [doi]
- Lei Feng lives on in cyberspaceKay Hearn, Ann Willis. 248-255 [doi]
- Oce@Nyd: a new tailorable groupware for digital media collection for underwater virtual environmentsNader Cheaib, Samir Otmane, Malik Mallem, Alain Dinis, Nicolas Fies. 256-263 [doi]
- Interactivity dimension: media, contents, and user perceptionSang Hee Kweon, Eun Joung Cho, Eun Mee Kim. 265-272 [doi]
- Handling out of domain topics by a conversational characterManish Mehta, Andrea Corradini. 273-280 [doi]
- A user profile-based personalization system for digital multimedia contentDiana Weiß, Johannes Scheuerer, Michael Wenleder, Alexander Erk, Mark Gülbahar, Claudia Linnhoff-Popien. 281-288 [doi]
- Adaptive user preference modeling and its application to in-flight entertainmentHao Liu, Ben Salem, Matthias Rauterberg. 289-294 [doi]
- AI Model for Computer games based on Case Based Reasoning and AI PlanningVlado Menkovski, Dimitrios Metafas. 295-302 [doi]
- Emotionally aware automated portrait paintingSimon Colton, Michel François Valstar, Maja Pantic. 304-311 [doi]
- The rhetoric of interactive art worksSerge Bouchardon. 312-318 [doi]
- Interactive Antarctica: a museum installation based on an augmented reality systemCaitilin de Bérigny Wall, Xiangyu Wang. 319-325 [doi]
- Hierarchical triangular patches for terrain rendering with their matching blocksChoong-Gyoo Lim, ByoungTae Choi. 327-334 [doi]
- An interactive sketching method for 3D object modelingSofia Kyratzi, Nickolas Sapidis. 335-342 [doi]
- Embodiment in data sculpture: a model of the physical visualization of informationJack Zhao, Andrew Vande Moere. 343-350 [doi]
- HERON: a zournas digital virtual musical instrumentPanagiotis Tzevelekos, Anastasia Georgaki, Georgios Kouroupetroglou. 352-359 [doi]
- Iscore: a system for writing interactionAntoine Allombert, Myriam Desainte-Catherine, Gérard Assayag. 360-367 [doi]
- Distributed collective practices in collaborative music performanceDemosthenes Akoumianakis, George Vellis, Ioannis Milolidakis, Dimitrios Kotsalis, Chrisoula Alexandraki. 368-375 [doi]
- Social active listening and making of expressive music: the interactive piece ::::the bow is bent and drawn::::Antonio Camurri, Corrado Canepa, Paolo Coletta, Nicola Ferrari, Barbara Mazzarino, Gualtiero Volpe. 376-383 [doi]
- Towards minimalism and expressiveness in interactive dramaNicolas Szilas, Jue Wang, Monica Axelrad. 385-392 [doi]
- Authoring interactive narratives with hypersectionsJean-Hugues Réty, Nicolas Szilas, Jean Clément, Serge Bouchardon. 393-400 [doi]
- Mobile video storiesJari Multisilta, Marjo Mäenpää. 401-406 [doi]
- System architecture and interactivity model for mobile TV applicationsM. Mohsin Saleemi, Jerker Björkqvist, Johan Lilius. 407-414 [doi]
- Analysis of Japanese folktales for the purpose of story generationTakaaki Kato, Koji Miyazaki, Ryohei Nakatsu. 415-419 [doi]
- Content strategies of the future: between games and stories -- crossroads for the video game industryMikolaj Dymek. 420-426 [doi]
- Conciliating coherence and high responsiveness in interactive storytellingMarcelo M. Camanho, Angelo E. M. Ciarlini, Antonio L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó. 427-434 [doi]
- Video conducting the olympic games 2008: the iTV field trial of the EU-IST project LIVECarmen Mac Williams, Richard Wages. 436-440 [doi]
- User centric media in the future internet: trends and challengesOscar Mayora, Petros Daras, Marianna Panebarco, Nick Achilleopoulos, Peter Stollenmayer, Doug Williams, Nadia Magnenat-Thalmann, Carmen Guerrero, Michiel Pelt, Tim McGrath, Eugenia Fuenmayor, David Salama, Federico Alvarez, Elias Kalapanidas, Alex Shani, Jean-Yves Le Moine. 441-446 [doi]
- An advanced direct searching technique applied on compressed video content repositoriesFotis Andritsopoulos, Serafeim Papastefanos, Vassiliki Mpilili, Christos Theocharatos. 447-450 [doi]
- A game-engine based virtual museum authoring and presentation systemVictor Mateevitsi, Michael Sfakianos, George Lepouras, Costas Vassilakis. 451-457 [doi]
- Person tracking for ambient camera selection in complex sports environmentsNikos Katsarakis, Aristodemos Pnevmatikakis, John Soldatos. 458-465 [doi]
- Sydewynder: rapid prototyping for mobile mixed-reality gamesMichael J. Edwards, Joana Kelly, Michael Thibodeau. 467-471 [doi]
- Mobility and social interaction as core gameplay elements in multi-player augmented realityAlessandro Mulloni, Daniel Wagner, Dieter Schmalstieg. 472-478 [doi]
- The magic lens box: simplifying the development of mixed reality gamesRichard Wetzel, Irma Lindt, Annika Waern, Staffan Johnson. 479-486 [doi]
- Achieving pervasive awareness through artworkSalah Uddin Ahmed. 488-491 [doi]
- Designing GUI for the user configuration of pervasive awareness applicationsEleni Romoudi, Theodosia Fokidou. 492-495 [doi]
- Mii & youKaterina Karoussos. 496-498 [doi]
- Pervasive awareness applications: aesthetic and ludic aspectsMonica Divitini, Irene Mavrommati. 499-500 [doi]
- Interfacing intimacy: spatializing ubiquitous technologies for dwelling placesKonstantinos Grivas. 501-503 [doi]
- The next step in social networking software: the global coffee machineMaria Sunnerstam, Thommy Eriksson. 504-505 [doi]
- Ludic aspects of the generative audiovisual narrative systemIro Laskari. 506-507 [doi]
- The ludic aspect of interaction during a pervasive game activityCharalampos Rizopoulos, Katerina Diamantaki, Dimitris Charitos. 508-509 [doi]
- Motion2SoundAggelos Bousbouras, Antanas Kazilunas. 511-512 [doi]
- A 3D J2ME game utilizing autonomous moving agentsMenelaos Bakopoulos. 513-514 [doi]
- An online artistic game: the 12 labors of the internet userSerge Bouchardon. 515-516 [doi]
- Research of guide system utilizing artificial human shadow: proposal of S3G shadow support guide system Ogawa Manabu, Edwards Sarah, Choh Ikuro. 517-518 [doi]
- Educational game Europe 2045Vít Sisler, Cyril Brom, Petr Jakubícek. 519 [doi]
- Butterfly dressAlexander Reeder. 520-521 [doi]
- Create a mobile video storyJari Multisilta, Marjo Mäenpää. 522-523 [doi]
- CIL3D: a content-based 3D model search enginePanagiotis Papadakis, Ioannis Pratikakis, Stavros J. Perantonis, Theoharis Theoharis. 524-525 [doi]
- Massh!: a web-based collective music mashup systemNao Tokui. 526-527 [doi]
- Touch the invisiblesJunji Watanabe, Eisuke Kusachi, Hideyuki Ando. 528-529 [doi]
- Office DivaDave Pape, Josephine Anstey. 530-531 [doi]
- Designing interaction and animation in YS-3: multi-layered interactive animation deviceYu Sudo, Masa Inakage. 532-533 [doi]
- Roll your own cityGraham Whelan, George Kelly, Hugh McCabe. 534-535 [doi]
- Direct searching of multimedia content based on video characteristics extracted from compressed domainSerafeim Papastefanos, Fotis Andritsopoulos, Vassiliki Mpilili, Christos Theocharatos, Nikos Achilleopoulos. 536 [doi]
- Crossed linesSarah Atkinson. 537-538 [doi]
- The mutiny: an interactive drama on IDtensionNicolas Szilas. 539-540 [doi]
- Interacting with virtual and augmented worldsNadia Magnenat-Thalmann. 542-543 [doi]