Abstract is missing.
- Towards design-driven innovation: designing for points of view using intuition through skillsAmbra Trotto, Caroline Hummels, Michael Cruz Restrepo. 1 [doi]
- Bees: new creative agentsRaul Pereira Pinto, Teresa Franqueira, Ana Afonso, Rui Mendonça, Inês Laranjeira. 2 [doi]
- Design for sustainable consumption behaviour: systematising the use of behavioural intervention strategiesAnneli Selvefors, Karin Blindh Pedersen, Ulrike Rahe. 3 [doi]
- Co-design tools in 'place' development projects: an ongoing research caseGiulia Simeone, Marta Corubolo. 4 [doi]
- Designing wearable technologies through a user centered approachVenere Ferraro, Secil Ugur. 5 [doi]
- Design analysis: understanding e-waste recycling by Generation YXiao Zhang, Ron Wakkary. 6 [doi]
- Sensory evolution: sensory and sustainable design strategiesClaudia De Giorgi, Beatrice Lerma, Cristina Allione, Eleonora Buiatti. 7 [doi]
- User centred e-learning platform designKristina Shin, Kevin Downing. 8 [doi]
- Altruistic interaction design: a new interaction design approach for making people care more about othersYeoreum Lee, Youn-Kyung Lim, Hyeon-Jeong Suk. 9 [doi]
- Re-scripting interactive artefacts with feminine valuesMajken Kirkegaard Rasmussen, Marianne Graves Petersen. 10 [doi]
- Good to see you again: engaging users in designAndrés Lucero, Tuuli Mattelmäki. 11 [doi]
- Board game brainstorm: pleasurable design solutions originate from pleasurable design processDaniel Alenquer, Huitse Gan. 12 [doi]
- Engaging users in the early phases of the design process: attitudes, concerns and challenges from industrial practiceDerya Özçelik, Javier Quevedo-Fernández, Jos Thalen, Jacques M. B. Terken. 13 [doi]
- A proposed information systems framework for effective delivery of user research findingsGülsen Töre Yargin, Çigdem Erbug. 14 [doi]
- Applying the heuristic evaluation method in the evaluation of social aspects of an exercise communitySanna Malinen, Jarno Ojala. 15 [doi]
- Attributing intended character to products through their formal featuresRoberta Gorno, Sara Colombo. 16 [doi]
- Identifying hedonic factors in long-term user experienceSari Kujala, Virpi Roto, Kaisa Väänänen-Vainio-Mattila, Arto Sinnelä. 17 [doi]
- TV reinvented: designing pleasurable interfaces for the living roomDaria Loi. 18 [doi]
- Expressive driver-vehicle interface designJee Yeon Hwang, Kent Larson, Ryan Chin, Henry Holtzman. 19 [doi]
- Design of package artworks for pleasurable food experience by a user centric approachDavid Labbe, Nathalie Martin. 20 [doi]
- Design children's products with industries and usersSabrina Muschiato, Maximiliano Romero, Pelin Arlsan. 21 [doi]
- User-centered design in video games: investigating gestural interfaces appropriationNicolas Nova, Timothée Jobert. 22 [doi]
- Affective engineering: towards a consumer culture theory approach to kansei engineeringSkandalis Alexandros, Papantonopoulos Sotirios, Koulouriotis Dimitrios. 23 [doi]
- Applying the PLEX framework in designing for playfulnessJuha Arrasvuori, Marion Boberg, Jussi Holopainen, Hannu Korhonen, Andrés Lucero, Markus Montola. 24 [doi]
- Can your pet rabbit read your email?: a critical analysis of the Nabaztag rabbitChung-Ching Huang, Jeffrey Bardzell, Jennifer Terrell. 25 [doi]
- Perceived qualities of smart wearables: determinants of user acceptanceArmagan Karahanoglu, Çigdem Erbug. 26 [doi]
- FizzyVis: designing for playful information browsing on a multitouch public displayCéline Coutrix, Kai Kuikkaniemi, Esko Kurvinen, Giulio Jacucci, Ivan Avdouevski, Riikka Mäkelä. 27 [doi]
- Enactment of inter-subjectivity in phenomenological bodily interaction: a conceptual frameworkHyewon Kim. 28 [doi]
- Bringing aesthetically-minded design to devices for disabilitiesPatrizia Marti, Leonardo Giusti. 29 [doi]
- From simple pleasure to pleasurable skin: an interactive architectural screenNadia Mounajjed, Imran A. Zualkernan. 30 [doi]
- Sensory importance and emotions at early stage of product experiences: a qualitative study of juice squeezerNai-Feng Chen, Chun-Heng Ho, Min-Yuan Ma. 31 [doi]
- An experimental research project: wearable technology for embodiment of emotionsSeçil Ugur, Raffaella Mangiarotti, Monica Bordegoni, Marina Carulli, S. A. G. Wensveen, I. Laura Duncker. 32 [doi]
- The aesthetic of interaction with materials for design: the bioplastics' identityValentina Rognoli, Giuseppe Salvia, Marinella Levi. 33 [doi]
- interspaceCarola Moujan. 34 [doi]
- Interactive interiors: preliminary study of integrating textile embellishment techniques and polymeric photonic fibers for interior textilesJeanne Tan, Zi-qian Bai, Xiao-ming Tao. 35 [doi]
- Natural fibre composites in product design: an investigation into material perception and acceptanceValentina Rognoli, Elvin Karana, Owain Pedgley. 36 [doi]
- Co-designing (with) organizations: human-centeredness, participation and embodiment in organizational developmentJuha Kronqvist, Anna Salmi. 37 [doi]
- Unpleasurable products and interfaces: provocative design communication for sustainable societyTatu Marttila. 38 [doi]
- Digitalization of paper sketches integration of the non digital draftSabine Roth-Koch. 39 [doi]
- Soft systems networking in design thinking for a sustainable societyFahrettin Ersin Alaca. 40 [doi]
- Design and territory: laser cutting/engraving applied in the manufacture of products for the promotion of the "Pedra Grande" archeological site, RS, BrazilMariana Pohlmann, Cristine Raseira, Lauren Duarte, Wilson Kindlein Jr.. 41 [doi]
- Design and SMEs: the trigger of creative ecosystemsMarzia Mortati, Leon Cruickshank. 42 [doi]
- Automobile design: a co-relation technique to assessment of human emotion, visual expression and product formMohsen Jaafarnia, Ravi Mokashi Punekar. 43 [doi]
- Design research applicability on Portuguese industry: Recipor S.A. companyJacinta Costa, Sara Bento Botelho, Rui Mendonça, João Martins, Pedro Bandeira Maia, Ricardo Gonçalves, Teresa Franqueira. 44 [doi]
- The design of a knowledge exchange network between university and SMEs: the DEA experienceVenanzio Arquilla, Davide Genco, Marzia Mortati. 45 [doi]
- The value of imperfection in industrial productFrancesca Ostuzzi, Giuseppe Salvia, Valentina Rognoli. 46 [doi]
- Landing design thinking in industry: "making software for bookkeeping, but not in a bookkeeping way"Gert Pasman, Edgar Wieringa. 47 [doi]
- The Pillar ATM: NCR and community centered innovationSteven Birnie, Jon Rogers, Charlie Rohan. 48 [doi]
- Authenticity in digital printingSusan Carden. 49 [doi]
- Improvement of the industrial design process by the creation and usage of intermediate representations of technology, "TechCards"Ioana Ocnarescu, Frédérique Pain, Carole Bouchard, Améziane Aoussat, Dominique Sciamma. 50 [doi]
- Design strategy: towards an understanding of different methods and perspectivesNatalie Ebenreuter, Marjan Geerts. 51 [doi]
- Prototyping design and businessJørgen Rasmussen, Gunnar Kramp, Bo Schiønning Mortensen. 52 [doi]
- Designing disruption: linking participatory design and design thinking in technology orientated industriesCarl Behrendorff, Sam Bucolo, Evonne Miller. 53 [doi]
- Opening "open" innovationHaakon Faste. 54 [doi]
- Design and industry: lessons from the Italian design systemAlessandro Deserti, Francesco Zurlo. 55 [doi]
- How to measure design contribution to the competitiveness of companies: models for analysis toolAntónio Gomes, Vasco Branco. 56 [doi]
- Oscillating between extremes: a framework for mapping differing views on User eXperienceLutz Gegner, Mikael Runonen, Turkka Keinonen. 57 [doi]
- Pushing firm boundaries through research and open innovationAviaja Borup Lynggaard. 58 [doi]
- Integrating end-users to the design process through design competitionsOnur Mustak Cobanli. 59 [doi]
- Design adventures in public sectorKirsi Hakio, Tuuli Mattelmäki. 60 [doi]
- Adapt-a-ride: understanding the dynamics of commuting preferences through an experience design frameworkFatih Kursat Ozenc, Lorrie Faith Cranor, James H. Morris. 61 [doi]
- Temporality in interaction designChung-Ching Huang, Erik Stolterman. 62 [doi]
- User perceptions of Wow experiences and design implications for Cloud servicesKaisa Väänänen-Vainio-Mattila, Jarmo Palviainen, Santtu Pakarinen, Else Lagerstam, Eeva Kangas. 63 [doi]
- Designing formal attributes and user experience in public servicesMarco Maiocchi, Margherita Pillan. 64 [doi]
- Super Dots: making social media tangible for senior citizensMaria Foverskov, Thomas Binder. 65 [doi]
- Families and services: understanding opportunities for co-production of value in service designJodi Forlizzi, John Zimmerman, Steven Dow. 66 [doi]
- Tech-care: designing remote-controlled interfaces for communication and interaction within Chinese familyXin Li, Xia Zhang, Zhiyong Fu. 67 [doi]
- Interpersonal interaction for pleasurable service experienceEun-Ji Cho. 68 [doi]
- Human centered design framework to generate novel ambient intelligence interface solutionsMassimo Botta, Nadia Catenazzi, Lorenzo Sommaruga. 69 [doi]
- The elements in design that result in fun productsIrene Kamp, Peter Vink. 70 [doi]
- Life 2.0: geographical positioning services to support independent living and social interaction of elderly peopleDaria Cantù, Fiammetta Costa, Francesca Rizzo. 71 [doi]