Abstract is missing.
- A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum ExperienceThomas Agostinelli, Andrea Generosi, Silvia Ceccacci, Rosita Pretaroli, Maura Mengoni. 3-16 [doi]
- Preliminary Findings About an Office Chair as a Low-Threshold Treadmill SubstituteThomas Keller 0006, Sacha Guyer, Vanessa Manoharan, Ingo Karl Bosse. 17-28 [doi]
- An Augmented Reality Based Approach for Optimization of Language Access Services in Healthcare for Deaf PatientsRoshan Mathew, Wendy Dannels, Aaron J. Parker. 29-52 [doi]
- Virtual Reality System to Experience Grasp of Others' Hands with a Different Range of MotionNatsuki Miyata, Akihide Suga, Takuya Nakatsuka, Reiko Takahashi, Yusuke Maeda. 53-62 [doi]
- Learning Labs and Virtual Reality. The Metaverse to Enhance LearningStefania Morsanuto, Elèna Cipollone, Francesco Peluso Cassese. 63-80 [doi]
- Visuospatial Ability of Elderly Using Head-Mounted Display with Gaze Measurement FunctionToumi Oohara, Kansuke Kawaguchi, Tomiko Takeuch, Fumiya Kinoshita. 81-90 [doi]
- "Is This Real?": Assessing the Usability and Accessibility of Augmented Reality with People with Intellectual DisabilitiesLeandro Soares Guedes, Irene Zanardi, Marilina Mastrogiuseppe, Stefania Span, Monica Landoni. 91-110 [doi]
- MetaWelt: Embodied in Which Body? Simplex Didactics to Live the Web 3.0Maurizio Sibilio, Stefano Di Tore, Michele Domenico Todino, Amelia Lecce, Ilaria Viola, Lucia Campitiello. 111-119 [doi]
- Impact of Multisensory XR Technologies on Museum Exhibition VisitsElena Spadoni, Marina Carulli, Francesco Ferrise, Monica Bordegoni. 120-132 [doi]
- Empowering Virtual Humans' Emotional Expression in the MetaverseElena Spadoni, Marina Carulli, Maura Mengoni, Marco Luciani, Monica Bordegoni. 133-143 [doi]
- †Robert E. Wendrich. 144-160 [doi]
- Participation Through Innovation - Mixed Reality in Vocational Rehabilitation Training to Prepare for the Labour Market 4.0 (Project EdAL MR 4.0)Laura Wuttke, Christian Bühler, Linda Dziarstek, Yvonne Söffgen. 161-170 [doi]
- Shifting from the Discrete to the Continuum: How Are Italian Universities Facing the Challenge?Paola Aiello, Diana Carmela Di Gennaro, Erika Marie Pace, Emanuela Zappalà, Flavia Capodanno. 173-189 [doi]
- Computational Technology as a Tool for Integration of the Different Intellectual Capabilities in the Classroom with ChildrenFrancisco Javier Álvarez-Rodríguez, Arturo Barajas Saavedra, Ana Cecilia Oviedo de Luna. 190-199 [doi]
- Children's Literature and Technology to Promote Motivation and Inclusion in Nursery Schools. The Case Study of Babalibri's Storie da AscoltareAnna Ascenzi, Elena Girotti. 200-209 [doi]
- Cowork: Gamified, Virtual Coworking Web Application to Support Remote Learning for StudentsIsaac Blake, Tania Roy. 210-222 [doi]
- A Greed(y) Training Strategy to Attract High School Girls to Undertake Studies in ICTTiziana Catarci, Barbara Polidori, Daniel Raffini, Paola Velardi. 223-233 [doi]
- Promoting Inclusion in Pre-schools Between Pedagogical Competences and Technological Supports. The Role of a WebApp in the Early Detection of Developmental Difficulties for Children Aged 06 YearsLuigi d'Alonzo, Elena Zanfroni, Silvia Maggiolini, Paola Molteni. 234-246 [doi]
- VeeMo: An Universal Exergame for KindergartenSandyara Beatriz Doro Peres, Júlio Cesar dos Reis. 247-262 [doi]
- Towards a Smart Learning Application for Visual Impaired PeopleAbdalah Amadou Gueye, Swati Chandna 0003, Markus Lang, Frank Laemers. 263-274 [doi]
- Promoting Independence Through a Novel e-Learning Solution to Practice Online PurchasingSara Kjellstrand, Susanna Laurin, Lisa Engström. 275-285 [doi]
- Better Balance in Informatics: An Honest Discussion with StudentsElisavet Kozyri, Mariel Evelyn Markussen Ellingsen, Ragnhild Abel Grape, Letizia Jaccheri. 286-305 [doi]
- Designing AI Writing Workflow UX for Reduced Cognitive LoadsBrian Packer, Simeon Keates. 306-325 [doi]
- Introducing Computer Science and Arts for All (CSA4ALL): Developing an Inclusive Curriculum and Portal for K5 ChildrenPrashamsa Pandey, Fatemeh Jamshidi, Daniela Marghitu. 326-341 [doi]
- Technologies, Sports and Motor Activities for an Inclusive SchoolLoredana Perla, Ilenia Amati, Laura Sara Agrati, Antonio Ascione. 342-355 [doi]
- Surmounting Obstacles for Academic Resilience: A Dynamic Portal for Supporting an Alliance of Students with DisabilitiesAlexis Petri, Duy H. Ho, Ye Wang, Yugyung Lee. 356-376 [doi]
- Effective Strategies for Encouraging Girls in InformaticsZeynep Sahin Timar, Ozge Misirli. 377-392 [doi]
- Peer-Mentoring for Students with Disabilities - A Preliminary Study in Norwegian Higher EducationNorun C. Sanderson, Weiqin Chen. 393-404 [doi]
- Application of RFID Technology to Create Inclusive Educational ResourcesAías Sentíes Maqueda, José Manuel Olais-Govea, Daniel Alejandro Cuellar-Reynaga, Exal Julián Rosales Salas, Elizabeth Torres Zafra, Yoxann Yakmeni Flores Sayavedra, Jose Rafael Aguilar-Mejia, Cristina G. Reynaga-Peña. 405-416 [doi]
- E-Inclusion of People with Disabilities in Vocational and Professional Education and Further Training Organisations in Switzerland: First Results of a Quantitative SurveyOlivier Steiner, Fabienne Kaiser. 417-433 [doi]
- Plagiarism in AI Empowered WorldAiste Steponenaite, Basel Barakat. 434-442 [doi]
- Chatbots and Children with Special Educational Needs InteractionJuan Carlos Torrado, Caroline Bakke, Elia Gabarron. 443-452 [doi]
- The Use of Explainable Sensor Systems in Classroom Settings - Teacher, Student and Parent Voices on the Value of Sensor SystemsZakia Batool Turabee, Sean Haddick, David J. Brown 0001, Sarah Seymour-Smith, Mufti Mahmud, Andrew M. Burton, Nicholas Shopland. 453-468 [doi]
- Easy Reading - Keeping the User at the Digital Original: Assessment and Potential Use of Easy Reading for Digital AccessibilityMiriam Wüst, Nele Maskut, Lukas Baumann, Vanessa N. Heitplatz, Leevke Wilkens, Susanne Dirks, Christian Bühler. 469-487 [doi]
- Communication Needs of Individuals with Aphasia and Caregivers in Unplanned ActivitiesLula Albar, Vitaveska Lanfranchi, Suvodeep Mazumdar. 491-508 [doi]
- Software Architecture for Safety, Ergonomics, and Interaction for Industrial Mobile Robotic PlatformsOmar Eldardeer, Jonathan Bar-Magen, Francesco Rea. 509-517 [doi]
- Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALKLuciano Gamberini, Patrik Pluchino, Federica Nenna, Valeria Santus, Filippo Zordan, Anna Spagnolli, Alessandro Lorenzin, Andrea Munari, Gianluca Bacchiega, Valentina Campagnaro, Andrea Zanella. 518-530 [doi]
- Designing a Multimodal Application for People with Brain Injuries to Manage Their Daily Routine: A User-Centered ApproachBruno Giesteira, Andreia Pinto de Sousa, Tiago Salgueiro dos Santos, Carolina Vaz-Pires. 531-548 [doi]
- Building an Online Platform for Speech and Language Therapy in Germany: Users Needs and RequirementsKatharina Giordano, Manja Wonschik, Juliane Leinweber. 549-565 [doi]
- Toward a Shared Experience of Uncertainty of Interpersonal Communication Through an Immersive Virtual Reality Serious GameShirin Hajahmadi, Gustavo Marfia. 566-580 [doi]
- Wrist View: Understanding Human Activity Through the HandVishnu Kakaraparthi, Morris Goldberg, Troy McDaniel. 581-595 [doi]
- Body-Focused Expression Analysis: A Conceptual FrameworkJoão M. F. Rodrigues, Pedro J. S. Cardoso. 596-608 [doi]
- Co-creating an Object Recognition Exergame with Hospital Service Users to Promote Physical ActivityKieran Woodward, Eiman Kanjo, Will Parker. 609-619 [doi]
- Research on the Design Narrative for Medical Popular Science Serious Games: A Case Study of AIDS Prevention Game "Bluebridge Cafe"Xu Yang, Xin Sun, Jianhua Yang. 620-631 [doi]