Abstract is missing.
- Being Social or Social Learning: A Sociocultural Analysis of the FutureLearn MOOC PlatformPhilip Tubman, Murat Öztok, Phil Benachour. 1-2 [doi]
- Designing an Open and Flexible Tutorial Eco-System for Web Application & ServicesXiang Feng, Linli Wu, Jian Wang, Hong Zhou, Yonghe Wu. 3-5 [doi]
- MOOC for Skill Development in 3D Animation: Comparing Learning Perceptions of First Time and Experienced Online LearnerSameer Sahasrabudhe, Rwitajit Majumdar. 6-7 [doi]
- Studying Co-Tagging Networks in Learning Object RepositoriesPanagiotis Zervas, Charalampos Alifragkis, Demetrios G. Sampson. 8-12 [doi]
- Studying Social Tagging Systems in Learning Object Repositories: An Empirical Study of the Tag Vocabulary GrowthPanagiotis Zervas, Demetrios G. Sampson. 13-17 [doi]
- A Latent Semantic Analysis Method to Measure Participation Quality Online ForumsDaniel Rubio, Jorge J. Villalón. 18-19 [doi]
- Automated Segmentation of MOOC Lectures towards Customized LearningXiangrong Zhang, Chen Li, Shang-wen Li, Victor Zue. 20-22 [doi]
- Developing a Data-Driven Learning Interest Recommendation System to Promoting Self-Paced Learning on MOOCsHsuan-Ming Chang, Tonny Meng-Lun Kuo, So-Chen Chen, Chia-An Li, Yi-Wei Huang, Yu-Cheng Cheng, Hao-Hsuan Hsu, Nen-Fu Huang, Jian-Wei Tzeng. 23-25 [doi]
- EVA: Exploratory Learning with Virtual Companions Sharing Attention and ContextScott W. Greenwald, Markus Funk, Luke Loreti, David Mayo, Pattie Maes. 26-30 [doi]
- Evaluating the Impact of Mars and Venus Effect on the Use of an Adaptive Learning Technology for Portuguese and MathematicsSivaldo J. de Santana, Ranilson Paiva, Ig Ibert Bittencourt, Patrícia Espinheira Ospina, Rafael de Amorim Silva, Seiji Isotani. 31-35 [doi]
- Exploring How to Adaptively Apply Tutorial Dialogue TacticsSandra Katz, Pamela W. Jordan, Patricia L. Albacete. 36-38 [doi]
- Facilitating Comprehension of Non-Native English Speakers During Lectures in English with STR-TextsRustam Shadiev, Yueh-Min Huang, Ting-Ting Wu. 39-41 [doi]
- Insights on the Interplay between Adaptive Learning and Learning AnalyticsAnna Mavroudi, Michail N. Giannakos, John Krogstie. 42-43 [doi]
- Modelling Students' Algebraic Knowledge with Dynamic Bayesian NetworksHenrique M. Seffrin, Ig Ibert Bittencourt, Seiji Isotani, Patrícia Augustin Jaques. 44-48 [doi]
- Optimization of Personalized Learning Pathways Based on Competencies and OutcomeJianhua Lin. 49-51 [doi]
- PeerLA - Assistant for Individual Learning Goals and Self-Regulation Competency Improvement in Online Learning ScenariosJohannes Konert, Christoph Bohr, Henrik Bellhäuser, Christoph Rensing. 52-56 [doi]
- Rethinking Learning Design for Learning Technologies: A Formalized Vision to Operationalize Pattern-Based ScenariosZeyneb Tadjine, Lahcen Oubahssi, Claudine Piau-Toffolon, Sébastien Iksal. 57-61 [doi]
- Selection and Composition of Personalization Parameters in CloudSameh Ghallabi, Fathi Essalmi, Mohamed Jemni, Kinshuk. 62-64 [doi]
- Semantic Feedback for Paper-Based Programming ExamsI-Han Hsiao, Sesha Kumar Pandhalkudi Govindarajan. 65-69 [doi]
- The Class Connect Experimental Test-Bed: Pedagogical and Architectural Design Considerations for E-LearningChris Leberknight, Jeffrey Adamski, Sebastian Kufel. 70-71 [doi]
- Use of Adaptive Learning to Prepare First-Year Pharmacy Students: Our ExperiencePatrick Davis, Phillip Long, Doris Adams, Stephanie Corliss, Min Liu, Emily McKelroy, Kenneth Tothero, Josh Walker, Kamran Ziai. 72-74 [doi]
- Virtual Reality Systems for Training Improvement in Electrical Distribution SubstationsYasmín Hernández, Miguel Pérez-Ramírez. 75-76 [doi]
- A Context Aware Learning Application for Communities of Service TechniciansChristoph Rensing. 77-81 [doi]
- An Authoring System for Adaptive Mobile Learning ContentTobias Moebert, Julius Höfler, Ulrike Lucke. 82-84 [doi]
- Bayesian Network for Predicting Students' Final Grade Using e-Book Logs in University EducationKousuke Mouri, Fumiya Okubo, Atsushi Shimada, Hiroaki Ogata. 85-89 [doi]
- Effects of Push Notifications on Learner Engagement in a Mobile Learning AppXuan-Lam Pham, Thi-Huyen Nguyen, Wu-Yuin Hwang, Gwo-Dong Chen. 90-94 [doi]
- Exploring the Effects of Discovery Learning Strategy for Location-Based Historic Retrospection Mobile GameShu-Wei Liu, Chang-Hwa Wang. 95-99 [doi]
- From Tabletops to Multi-Tablet Environments in Educational Scenarios: A Lightweight and Inexpensive AlternativeFernando Garcia-Sanjuan, Javier Jaen, Vicente Nacher. 100-101 [doi]
- Six Years of Teaching Mobile Computing: What We Have LearnedBrian G. Burton, Barbara N. Martin. 102-103 [doi]
- Understanding the Participant Behaviors in the Online English Learning Mobile App: A Case Study among 106, 912 Learners via Google Play App StoreHuyen Nguyen-Thi, Wu-Yuin Hwang, Xuan-Lam Pham, Gwo-Dong Chen. 104-108 [doi]
- A Video Comic Drama Based Learning System for Collaborative LearningWen-Liang Chung, Wei-Yi Wu, Chung-Li Wu, De-Yuan Huang, Chi-Wen Huang, Gwo-Dong Chen. 109-111 [doi]
- An Educational Game Based on Images and Semantic Web TechnologiesBernardo Pereira Nunes, Giseli Rabello Lopes, Terhi Nurmikko-Fuller, Marco A. Casanova, Sean W. M. Siqueira. 112-116 [doi]
- An Investigative Process for Enhancing the Design of a Mathematics Learning GameVani Kalloo, Permanand Mohan, Kinshuk. 117-119 [doi]
- Co Design of Augmented Reality Game-Based Learning Games with Teachers Using Co-CreaARGBL MethodHendrys Tobar Munoz, Silvia Baldiris, Ramón Fabregat. 120-122 [doi]
- Development of Game Software Based on Color Universal DesignKazuya Takemata, Tsubasa Takeda, Misa Tanaka, Akiyuki Minamide. 123-124 [doi]
- Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual DisabilitiesAna R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor. 125-129 [doi]
- Evaluating the Usability of a Tangible-Mediated Robot for Kindergarten Children InstructionVicente Nacher, Fernando Garcia-Sanjuan, Javier Jaen. 130-132 [doi]
- Game-Based Evacuation Drills Using Simple Augmented RealityHiroyuki Mitsuhara, Masami Shishibori, Junya Kawai, Keisuke Iguchi. 133-137 [doi]
- Gamification - A Structured AnalysisAlke Martens, Wolfgang Mueller. 138-142 [doi]
- Self-Assessment Through Interactive In-Action Reflections to Improve Interpersonal Skills TrainingDiego J. Rivera-Gutierrez, Andrea Kleinsmith, Gail Childs, Roberta Pileggi, Benjamin Lok. 143-147 [doi]
- Teaching STEM through a Role-Playing Serious Game and Intelligent Pedagogical AgentsAnnalisa Terracina, Riccardo Berta, F. Bordini, R. Damilano, Massimo Mecella. 148-152 [doi]
- Towards a Generic UML Model to Support Designing Educational Role Playing GamesAhmed Tlili, Fathi Essalmi, Leila Jemni Ben Ayed, Mohamed Jemni, Kinshuk. 153-157 [doi]
- Bringing Balance to the Forces of Learning Design: Integrating Self-Regulated Planning and Scripting via Model TransformationsAndreas Harrer, Andreas Lingnau. 158-162 [doi]
- Collaborative Problem-Solving Process in a Web-Based Anchored InstructionDai-Yi Wang. 163-165 [doi]
- How S-IDEAL Model Promotes Deeper Science Learning in SPOCs: Preliminary Design-Based ResearchTonny Meng-Lun Kuo, Shelley Shwu-Ching Young. 166-170 [doi]
- Implementing Robotic Telepresence in a Synchronous Hybrid CourseWilliam Cain, John Bell, Cui Cheng. 171-175 [doi]
- Measuring and Visualizing Individual Contributions in Online Collaborative DiscussionsChang Xu, Yafeng Zheng, Hening Hu, Yanyan Li. 176-180 [doi]
- PLATE-PBL: Development and Implementation of a Script-Based PBL Environment in MoodleZeyad Ali, Disi Wang, Mohammed Samaka, Yongwu Miao. 181-183 [doi]
- Predicting Student Performance and Differences in Learning Styles Based on Textual Complexity Indices Applied on Blog and Microblog Posts: A Preliminary StudyElvira Popescu, Mihai Dascalu, Alexandru Becheru, Scott A. Crossley, Stefan Trausan-Matu. 184-188 [doi]
- Visualization of Teacher Social Capital in a Computer-Supported Engineering Education Teacher Professional Development ProgramWei Zakharov, Johannes Strobel. 189-190 [doi]
- A Computational Architecture for Learning Analytics in Game-Based LearningHeraclito A. Pereira, Alberto F. De Souza, Credine S. De Menezes. 191-193 [doi]
- A Software Tool to Measure the Alignment of Assessment Instrument with a Set of Learning Objectives of a CourseRekha Ramesh, M. Sasikumar, Sridhar Iyer. 194-198 [doi]
- Computer Aided Evaluation of Multi-Step Answers to Algebra QuestionsBuddhiprabha Erabadda, Surangika Ranathunga, Gihan Dias. 199-201 [doi]
- Cost and Benefit of a Computer Supported Real Time Delphi Method on Inter-Rater Reliability Using Rubrics in Highly Subjective Evaluation TasksJorge Villalon, Alejandra Beghelli, Jose Merino. 202-206 [doi]
- Expert System for Generating Teaching Plan Based on Measurable Learning Objectives and AssessmentPatil Deepti Reddy, Alka Mahajan. 207-208 [doi]
- Lessons Learned from Students' Cheat Sheets: Generic Models for Designing Programming Study GuidesI-Han Hsiao, Claudia López. 209-211 [doi]
- Solution Authoring via Demonstration and Annotation: An Empirical StudyKaren L. Myers, Melinda T. Gervasio. 212-216 [doi]
- Treasure Explorers - A Game as a Diagnostic Assessment ToolBernardo Pereira Nunes, Terhi Nurmikko-Fuller, Giseli Rabello Lopes, Sean W. M. Siqueira, Gilda Helena Bernardino de Campos, Marco A. Casanova. 217-221 [doi]
- A Visualization Tool for Learning Statistical Analysis in Multi Tabular DatasetsKamasan Vaishnavi, Ashwin Kannan, David Cline, Ronak Etemadpour. 222-226 [doi]
- An Analysis of Educational Technology Publications from January 1995 to December 2014Gloria Natividad Beltran del Rio, J. Michael Spector, Nicholas Evangelopoulos. 227-229 [doi]
- An EDM Approach to the Analysis of Students' Engagement in Online Courses from Constructs of the Transactional DistanceJoao C. Sedraz Silva, Jorge L. C. Ramos, Rodrigo Lins Rodrigues, Alex Sandro Gomes, Fernando da Fonseca de Souza, Alexandre Magno Andrade Maciel. 230-231 [doi]
- Discovering Level of Participation in MOOCs through Clusters AnalysisRodrigo Lins Rodrigues, Jorge L. C. Ramos, Joao C. Sedraz Silva, Alex Sandro Gomes, Fernando da Fonseca de Souza, Alexandre Magno Andrade Maciel. 232-233 [doi]
- Dutch Cooking with xAPI Recipes: The Good, the Bad, and the ConsistentAlan Berg, Maren Scheffel, Hendrik Drachsler, Stefaan Ternier, Marcus Specht. 234-236 [doi]
- Evaluation of Learner Performance During Practical Activities: An Experimentation in Computer EducationRémi Venant, Philippe Vidal, Julien Broisin. 237-241 [doi]
- Extracurricular Activities as Dropout Prediction Factors in Higher Education Using Decision TreesTomas Hasbun, Alexandra Araya, Jorge J. Villalón. 242-244 [doi]
- Improving the User-Friendliness of AAT through a Staged EvaluationTamra Ross, Ting-Wen Chang, Cindy Ives, Nancy Parker, Andrew Han, Sabine Graf. 245-249 [doi]
- Using Ranking and Multiple Linear Regression to Explore the Impact of Social Media Engagement on Student PerformancePaul-Stefan Popescu, Marian Cristian Mihaescu, Elvira Popescu, Mihai Mocanu. 250-254 [doi]
- An Empirical Study of Online K-12 Education for Programming GamesThiago Reis da Silva, Eduardo Henrique da Silva Aranha. 255-259 [doi]
- Augmenting Mathematical Education for Minority StudentsTeAirra M. Brown, Tiffanie R. Smith, Joseph L. Gabbard, Juan E. Gilbert. 260-264 [doi]
- Effect of Energy Monitoring Activities on Climate Change Beliefs and Intentions: Replication of Findings at Multiple Project LocationsRhonda Christensen, Gerald Knezek. 265-269 [doi]
- Engaging Students in Learning Science and Technology Using Students-Generated Educational VideosCuilan Wang, Qing Shao. 270-274 [doi]
- Engineers as Role Models: Strengthening Student Desire to Participate in ScienceLeila A. Mills. 275-277 [doi]
- Enhancing Learning Attitudes and Performance of Students in Physics with a Mastery Learning Mechanism-Based Personalized Learning Support SystemCharoenchai Wongwatkit, Niwat Srisawasdi, Gwo-Jen Hwang, Patcharin Panjaburee. 278-282 [doi]
- Exploring Online Programming-Related Information Seeking Behaviors via Discussion ForumsYihan Lu, I-Han Hsiao, Qi Li. 283-287 [doi]
- Identifying the Potential of Danmaku Video from Eye Gaze DataJing Leng, Jiayu Zhu, Xiaoting Wang, Xiaoqing Gu. 288-292 [doi]
- Introducing Computer Engineering Curriculum to Upper Secondary Students: An Evaluation of Experiences Based on Educational RoboticsMarco Oreggia, Carlo Chiorri, Francesca Pozzi, Armando Tacchella. 293-294 [doi]
- Lesson Planner Tool for Supporting Teachers to Create Pedagogically Sound Learning ResourcesAoife Brady, Owen Conlan, Vincent P. Wade. 295-299 [doi]
- Reveal the Key Factors in Affacting the SPOC-Supported Course: Data and Survey Analysis for Data Structures Course in USTBQiming Huang. 300-301 [doi]
- The "Concept Cloud": Supporting Collaborative Knowledge Construction Based on Semantic Extraction from Learner-Generated ArtefactsSven Manske, Heinz Ulrich Hoppe. 302-306 [doi]
- The Acceptance of Learning Augmented Reality Environments: A Case StudyMaría Blanca Ibáñez, Angela Di Serio, Diego Villarán, Carlos Delgado Kloos. 307-311 [doi]
- The Impact of a Mobile Augmented Reality Game: Changing Students' Perceptions of the Complexity of Socioscientific ReasoningHsin-Yi Chang, Yuan-Tse Yu, Hsin-Kai Wu, Ying-Shao Hsu. 312-313 [doi]
- Towards a Teaching Analytics Tool for Supporting Reflective Educational (re) Design in Inquiry-Based STEM EducationStylianos Sergis, Demetrios G. Sampson. 314-318 [doi]
- A Pilot Evaluation of the Chinese Learning System to Support a Flipped ClassroomYi Hsuan Wang. 319-323 [doi]
- An Animated Pedagogical Agent on a CALL System Lecturing about the English Present Perfect Tense to Brazilian StudentsTalvany Carlotto, Patrícia Augustin Jaques. 324-326 [doi]
- Design of an Online Multimedia Learning System for Improving Students' Perceptions of English Language LearningYi-Ting Huang, Tzu-Chi Yang, Meng Chang Chen, Chien-Ming Chen, Yeali S. Sun. 327-331 [doi]
- Gesture-Based Learning for Preschooler: A Case Study of Teaching English Alphabet and Body Parts VocabularyChia-Ning Hsu, I-Ling Cheng, Sie Wai Chew, Guan Ying Wu, Chun-Yu Zhu, Pin-Yang Liu, Nian-Shing Chen. 332-336 [doi]
- Improvements to a Learning Design: The Combination of Mobile Application for Summary Speaking Task by Self-Study and Pair Work in a Class: The Effectiveness in Scaffolding Tasks and Visualizing Learning AchievementKae Nakaya, Masao Murota. 337-341 [doi]
- Language Assessment Literacy Enhancement: Any Room for Technology-Enhanced Language Learning?Anna Mavroudi, Dina Tsagari. 342-346 [doi]
- Onomatopoeia Learning Support for Japanese Language Learners Using Ubiquitous Learning Log System with eBookNoriko Uosaki, Mahiro Kiyota, Kousuke Mouri, Hiroaki Ogata, Mahdi Choyekh. 347-348 [doi]
- A Model for Learning-Enhancing Work Design in a Digitized WorldRoman Senderek. 349-353 [doi]
- A Pilot Study of Students' Perceptions of Collaborative Knowledge Building in 21st Century Learning with Their Knowledge Building BehaviorsPei-Shan Tsai, Ching Sing Chai, Yen-Yuan Chen, Ming-Hsien Lee, Jyh-Chong Liang, Chin-Chung Tsai. 354-356 [doi]
- Annotation Agreement of Emotions in Text: The Influence of Counsellors' Emotional State on their Emotion PerceptionEmmanuel Awuni Kolog, Calkin Suero Montero, Erkki Sutinen. 357-359 [doi]
- Cognitive Task Performance in Technology-Enhanced Learning EnvironmentsDeborah Cockerham, Zhengsi Chang, Mike Schellen, Lin Lin. 360-362 [doi]
- How an Affective Learning Environment for Learning Java Impacts the Student's Learning ResultsMaría Lucía Barrón-Estrada, Ramón Zataraín Cabada, Raúl Oramas Bustillos, Giner Alor-Hernández. 363-365 [doi]
- Infographics or Graphics+Text: Which Material is Best for Robust Learning?Kamila Takayama Lyra, Seiji Isotani, Rachel Carlos Duque Reis, Leonardo B. Marques, Lais Z. Pedro, Patrícia Augustin Jaques, Ig Ibert Bittencourt. 366-370 [doi]
- Students Effort vs. Outcome: Analysis Through Moodle LogsAna Paula Scariot, Fabio Goulart Andrade, Júlia Marques Carvalho da Silva, Hazra Imran. 371-372 [doi]
- The Cognitive and Social Motivational Affordances of Gamification in E-Learning EnvironmentSumayah Abu-Dawood. 373-375 [doi]
- The Effects of Motivation, Academic Emotions, and Self-Regulated Learning Strategies on Academic Achievements in Technology Enhanced Learning EnvironmentLanqin Zheng, Xin Li. 376-380 [doi]
- The Effects of Physical form and Embodied Action in a Teachable Robot for Geometry LearningErin Walker, Victor Girotto, Younsu Kim, Kasia Muldner. 381-385 [doi]
- The Framework of Digital Learning Capacity for Digital NativesRongxia Zhuang, Junfeng Yang, Bo Li, Ying Zhang, Ronghuai Huang. 386-390 [doi]
- Best Practices in WebQuest Design: Stimulating the Higher Levels of Bloom's TaxonomySergio Santos Silva Filho, Rodrigo Bonacin. 391-395 [doi]
- Impact of Using Creative Thinking Skills and Open Data on Programming Design in a Computer-Supported Collaborative Learning EnvironmentJia-Wei Chang, Tzone-I Wang, Ming-Che Lee, Chien-Yuan Su, Po-Chin Chang. 396-400 [doi]
- Investigating the Use of Simulation Model for Teaching Engineering DesignChandan Dasgupta. 401-403 [doi]
- Learning E-Commerce Web Design Engineering: Towards Discovery of Service Innovational OpportunitiesChien-Sing Lee, K. Daniel Wong. 404-406 [doi]
- Finding Topical Experts in Question & Answer CommunitiesThiago Baesso Procaci, Bernardo Pereira Nunes, Terhi Nurmikko-Fuller, Sean W. M. Siqueira. 407-411 [doi]
- Learning Object Recommendation System EvaluationMarcio Santos, Fabio Goulart Andrade, Júlia Marques Carvalho da Silva, Hazra Imran. 412-413 [doi]
- Let Me Do It: Towards the Implementation of Sustainable Instructional PatternsAnna Mavroudi, Miltos Miltiadous, Paul Libbrecht, Wolfgang Müller 0004, Thanasis Hadzilacos, Nuno Otero, Karl Barth, Koula Georgiou. 414-415 [doi]
- Pre-Course Key Segment Analysis of Online Lecture VideosXiaoyin Che, Thomas Staubitz, Haojin Yang, Christoph Meinel. 416-420 [doi]
- Research on Educational Decision Supporting System of Compulsory Education PolicyYaofeng Xue, Wei Guo, Xiaoqing Gu. 421-422 [doi]
- Supporting Users of Open Online Courses with Recommendations: An Algorithmic StudySoude Fazeli, Enayat Rajabi, Leonardo Lezcano, Hendrik Drachsler, Peter B. Sloep. 423-427 [doi]
- Use Educational Data Mining to Predict Undergraduate RetentionSteven Lehr, Hong Liu, Sean Kinglesmith, Alex Konyha, Natalia Robaszewska, Jacob Medinilla. 428-430 [doi]
- Augmented Reality Experiences in Therapeutic Pedagogy: A Study with Special Needs StudentsSara Cebrian Cifuentes, Soledad Gómez Garcia, M. Puig Andrés-Sebastiá, Jorge D. Camba, Manuel Contero. 431-435 [doi]
- Drawing for Blind Learners: Assistive Technology for Graphical DesignJames Ohene-Djan, Sandra Fernando. 436-440 [doi]
- The Effect of Avatar Technology on Sign Writing Vocabularies Acquisition for Deaf LearnersYosra Bouzid, Mohamed Ali Khenissi, Mohamed Jemni. 441-445 [doi]
- The Process of Inclusive DesignUlrike Lucke, Thais Castro. 446-447 [doi]
- Zirkus Empathico: Mobile Training of Socio-Emotional Competences for Children with AutismDietmar Zoerner, Jan Schütze, Simone Kirst, Isabel Dziobek, Ulrike Lucke. 448-452 [doi]
- Designing Authentic Learning to Meet the Challenges of Digital Natives in First-Year Program: An Action Research in Chinese UniversityWei Cheng, Pen Chen, Xiaolin Liu, Ronghuai Huang. 453-454 [doi]
- Influence of Digital Equipment on Interaction Quality in Technology-rich ClassroomXiao-chen Wang, Siu Cheung Kong, Rong-Huai Huang. 455-459 [doi]
- Meta-Analysis in Educational Technology Research: A Content AnalysisZhengcheng Fan, Wei Cheng, Guang Chen, Ronghuai Huang. 460-462 [doi]
- Modeling the Process of ICT in K-12 Schools by Analyzing Typical Exemplars in Global ContextJing Du, Ronghuai Huang, Xiaolin Liu, Wei Cheng. 463-464 [doi]
- Predicting Grades by Principal Component Analysis: A Data Mining Approach to Learning AnalyicsÁlvaro Figueira. 465-467 [doi]
- SCALE: A Smart Competence Analytics Solution for English WritingDavid Boulanger, Jeremie Seanosky, Clayton Clemens, Vivekanandan Kumar, Kinshuk. 468-472 [doi]
- Technical Approaches for Personal Learning Environments: Identifying Archetypes from a Literature ReviewAlexander Kiy, Ulrike Lucke. 473-477 [doi]
- A Systemic Analysis of Making in Elementary Schools: Understanding Making for Children through Activity TheorySharon Lynn Chu, Genna Angello, Francis K. H. Quek, Mario Suarez. 478-482 [doi]
- Digital Fabrication for STEM Projects: A Middle School ExampleAlicia Stansell, Tandra Tyler-Wood. 483-485 [doi]
- Smart Cup, Wisdom Creation: A Project-Based Learning Initiative for Maker EducationHaonan Wang, Chun Zhou, Yonghe Wu. 486-488 [doi]
- Teaching Science and Engineering through Reconstruction of Historic InventionsGlen Bull, Nigel Standish, Tandra Tyler. 489-492 [doi]
- Exploring the Difference in Brain Activities under Three Distinct Tasks: Listening to Music, Gaming, and LearningI-Ling Cheng, Sie Wai Chew, Yihaung Kang, Weilun Chang, Nian-Shing Chen. 493-497 [doi]
- WearTec: Empowering Youth to Create Wearable TechnologiesJennifer Keshwani, Bradley S. Barker, Gwen Nugent, Neal Grandgenett. 498-500 [doi]
- Yet Another Objective Approach for Measuring Cognitive Load Using EEG-Based WorkloadHao-Cheng Chang, I-Chun Hung, Sie Wai Chew, Nian-Shing Chen. 501-502 [doi]
- A Case Study of the Characteristics of MOOCs Completers: Taking an Online Professional Training MOOC for ExampleQiuju Li, Fangyi Wan. 503-505 [doi]
- A Review of Design-Based ResearchSheng-Shiang Tseng, Shih Hsien Yang, Hui-Chin Yeh. 506-507 [doi]
- A Review of Trends in Digital Game-Based Language Learning ResearchHsiu-Ting Hung, Jo-Ling Chang, Hui-Chin Yeh. 508-512 [doi]
- Assessing Students' Conceptual Knowledge of Computer Networks in Open WonderlandKavya Alse, Lakshmi Ganesh, Prajish Prasad, Maiga Chang, Sridhar Iyer. 513-517 [doi]
- Creating a 3D Game-Based Learning System in a Virtual World for Low-Achieving Students in MathematicsIndy Y. T. Hsiao, Stephen J. H. Yang, Tzi-Li Chang, Yu-Heng Wei, Yu-Ju Lan. 518-519 [doi]
- Creating a Virtual Language Learning Environment in Second LifeIndy Y. T. Hsiao, Chia-Ling Kao, Yi-Chun Tsai, Yen-Ting Lin, Yu-Ju Lan. 520-522 [doi]
- Endodontic Simulator for Training the Access to the Pulp Chamber and Root Canal Preparation TasksTales Nereu Bogoni, Gregory de Oliveira Feijo, Roberta Kochenborger Scarparo, Márcio Sarroglia Pinho. 523-525 [doi]
- Game Based Learning of Blood Clotting ConceptsAnurag Deep, Prajish Prasad, Soumya Narayana, Maiga Chang, Sahana Murthy. 526-530 [doi]
- How Student Teachers' Online Commentaries Scaffold Student WritingShih Hsien Yang, Hsiu-Ting Hung, Hui-Chin Yeh. 531-532 [doi]
- Impact of Frame of Reference on Memorization in Virtual EnvironmentsThomas Jund, Antonio Capobianco, Frédéric Larue. 533-537 [doi]
- WhyPower and Careers with Mathematics: How Middle School Students Responded in a Virtual WorldCliff Zintgraff, Ed Fuller. 538-539 [doi]
- Automating the Formation of Sporadic Groups and the Selection of Topics for Online Language Learning Driven by Personality Traits and Interest ProfilesRoberto Agustín García-Vélez, Martín López Nores, Yolanda Blanco-Fernández. 540-542 [doi]
- Categorization of Embodied User Interface in Immersive Virtual EnvironmentJewoong Moon, Fengfeng Ke. 543-545 [doi]
- Engaging Students with Computer Science through Creativity: Toward Better Understanding and Improved MethodsSofia Papavlasopoulou. 546-548 [doi]
- Evaluating Student and Instructor Use of Video Feedback in an Online Learning EnvironmentGwendolyn M. Morel. 549-551 [doi]
- STEM Professional Volunteers in Secondary STEM Education: A Study Proposal to Better Understand the Practices of EducatorsCliff Zintgraff. 552-554 [doi]
- Towards Business Process Management Based Workplace e-LearningVenkatapathy Subramanian. 555-557 [doi]