Abstract is missing.
- User Centered Design and User Participation in Inclusive R&D - Introduction to the Special Thematic SessionKlaus Miesenberger, Cordula Edler, Susanne Dirks, Christian Bühler, Peter Heumader. 3-9 [doi]
- My Train Talks to Me: Participatory Design of a Mobile App for Travellers with Visual ImpairmentsBeat Vollenwyder, Esther Buchmüller, Christian Trachsel, Klaus Opwis, Florian Brühlmann. 10-18 [doi]
- What Do Older People Actually Want from Their Robots?Sanjit Samaddar, Helen Petrie. 19-26 [doi]
- Accessibility of Block-Based Introductory Programming Languages and a Tangible Programming Tool PrototypeEmmanuel Utreras, Enrico Pontelli. 27-34 [doi]
- Consigliere Evaluation: Evaluating Complex Interactive Systems with Users with DisabilitiesHelen Petrie, Sanjit Samaddar, Christopher Power, Burak Merdenyan. 35-42 [doi]
- IPAR-UCD - Inclusive Participation of Users with Cognitive Disabilities in Software DevelopmentM. A. Cordula Edler. 43-50 [doi]
- Artificial Intelligence, Accessible and Assistive Technologies - Introduction to the Special Thematic SessionE. A. Draffan, Peter Heumader. 53-58 [doi]
- AI and Global AAC Symbol CommunicationChaohai Ding, E. A. Draffan, Mike Wald. 59-66 [doi]
- Can a Web Accessibility Checker Be Enhanced by the Use of AI?E. A. Draffan, Chaohai Ding, Mike Wald, Harry Everett, Jason Barrett, Abhirami Sasikant, Calin Geangu, Russell Newman. 67-73 [doi]
- Towards the Assessment of Easy-to-Read Guidelines Using Artificial Intelligence TechniquesMari Carmen Suárez-Figueroa, Edna Ruckhaus, Jorge López-Guerrero, Isabel Cano, Álvaro Cervera. 74-82 [doi]
- Research on Book Recommendation System for People with Visual Impairment Based on Fusion of Preference and User AttentionZhi Yu, Jiajun Bu, Sijie Li, Wei Wang, Lizhen Tang, Chuanwu Zhao. 83-90 [doi]
- Karaton: An Example of AI Integration Within a Literacy AppHannes Hauwaert, Pol Ghesquière, Jacqueline Tordoir, Jenny Thomson. 91-96 [doi]
- Can We Unify Perception and Localization in Assisted Navigation? An Indoor Semantic Visual Positioning System for Visually Impaired PeopleHaoye Chen, Yingzhi Zhang, Kailun Yang, Manuel Martinez, Karin Müller 0001, Rainer Stiefelhagen. 97-104 [doi]
- IBeaconMap: Automated Indoor Space Representation for Beacon-Based WayfindingSeyed Ali Cheraghi, Vinod Namboodiri, Kaushik Sinha. 105-113 [doi]
- XR Accessibility - Learning from the Past and Addressing Real User Needs for Inclusive Immersive Environments - Introduction to the Special Thematic SessionJoshue O. Connor, Shadi Abou-Zahra, Mario Covarrubias Rodriguez, Beatrice Aruanno. 117-122 [doi]
- Usability of Virtual Reality Vocational Skills Training System for Students with Intellectual DisabilitiesTing-Fang Wu, Yung-Ji Sher, Kai-Hsin Tai, Jon-Chao Hong. 123-129 [doi]
- Virtual and Augmented Reality Platform for Cognitive Tele-Rehabilitation Based SystemBeatrice Aruanno, Giandomenico Caruso, Mauro Rossini, Franco Molteni, Milton Carlos Elias Espinoza, Mario Covarrubias. 130-137 [doi]
- An Immersive Virtual Reality Exergame for People with Parkinson's DiseaseWeiqin Chen, Martin Bang, Daria Krivonos, Hanna Schimek, Arnau Naval. 138-145 [doi]
- Augmented Reality for People with Low Vision: Symbolic and Alphanumeric Representation of InformationFlorian Lang, Albrecht Schmidt 0001, Tonja Machulla. 146-156 [doi]
- Enhancing Interaction and Accessibility in Museums and Exhibitions with Augmented Reality and Screen ReadersLeandro Soares Guedes, Luiz André Marques, Gabriellen Vitório. 157-163 [doi]
- Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and Their ActivitiesLauren Thévin, Tonja Machulla. 164-175 [doi]
- Motiv'Handed, a New Gamified Approach for Home-Based Hand Rehabilitation for Post-stroke Hemiparetic PatientsSarah Duval-Dachary, Jean-Philippe Chevalier-Lancioni, Mauro Rossini, Paolo Perego, Mario Covarrubias. 176-183 [doi]
- Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation PatientsMaram Al-Mousa, Hend S. Al-Khalifa, Hana AlSobayel. 184-195 [doi]
- Serious and Fun Games - Introduction to the Special Thematic SessionCecilia Sik-Lányi. 199-204 [doi]
- A Study on Gaze Control - Game Accessibility Among Novice Players and Motor Disabled PeopleLida Huang, Thomas Westin. 205-216 [doi]
- Accessibility of Mobile Card GamesKrzysztof Dobosz, Artur Adamczyk. 217-224 [doi]
- Developing a Serious Game for Children with DiabetesCecilia Sik-Lányi, György Erdos, András Sik. 225-232 [doi]
- An Augmented Reality Game for Helping Elderly to Perform Physical Exercises at HomeAnna Nishchyk, Wim Geentjens, Alejandro Medina, Marie Klein, Weiqin Chen. 233-241 [doi]
- Large Scale Web Accessibility Observatories - Introduction to the Special Thematic SessionYehya Mohamad, Carlos A. Velasco. 245-249 [doi]
- Preliminary Results of a Systematic Review: Quality Assessment of Conversational Agents (Chatbots) for People with Disabilities or Special NeedsMaria Laura De Filippis, Stefano Federici, Maria Laura Mele, Simone Borsci, Marco Bracalenti, Giancarlo Gaudino, Antonello Cocco, Massimo Amendola, Emilio Simonetti. 250-257 [doi]
- Comp4Text Checker: An Automatic and Visual Evaluation Tool to Check the Readability of Spanish Web PagesAna Iglesias, Ignacio Cobián, Adrián Campillo, Jorge Morato, Sonia Sánchez-Cuadrado. 258-265 [doi]
- Towards Cross Assessment of Physical and Digital AccessibilityChristophe Ponsard, Jean Vanderdonckt, Vincent Snoeck. 266-274 [doi]
- Requirements for Large Scale Web Accessibility EvaluationFabio Paternò, Francesca Pulina, Carmen Santoro, Henrike Gappa, Yehya Mohamad. 275-283 [doi]
- STS on Accessible and Inclusive Digital Publishing - Introduction to the Special Thematic SessionReinhard Ruemer, Valentin Salinas López. 287-293 [doi]
- How Web Professionals Perceive Web Accessibility in Practice: Active Roles, Process Phases and Key DisabilitiesBeat Vollenwyder, Klaus Opwis, Florian Brühlmann. 294-302 [doi]
- Towards More Efficient Screen Reader Web Access with Automatic Summary Generation and Text TaggingUsama Sarwar, Evelyn Eika. 303-313 [doi]
- A Series of Simple Processing Tools for PDF Files for People with Print DisabilitiesShunsuke Nakamura, Kento Kohase, Akio Fujiyoshi. 314-320 [doi]
- Layout Analysis of PDF Documents by Two-Dimensional Grammars for the Production of Accessible TextbooksKento Kohase, Shunsuke Nakamura, Akio Fujiyoshi. 321-328 [doi]
- A Multi-site Collaborative Sampling for Web Accessibility EvaluationZhi Yu, Jiajun Bu, Chao Shen, Wei Wang, Lianjun Dai, Qin Zhou, Chuanwu Zhao. 329-335 [doi]
- An Overview of the New 8-Dots Arabic Braille Coding SystemOussama El Ghoul, Ikrami Ahmed, Achraf Othman, Dena Al-Thani, Amani Al Tamimi. 339-345 [doi]
- Image-Based Recognition of Braille Using Neural Networks on Mobile DevicesChristopher Baumgärtner, Thorsten Schwarz, Rainer Stiefelhagen. 346-353 [doi]
- Developing a Magnification Prototype Based on Head and Eye-Tracking for Persons with Low VisionThorsten Schwarz, Arsalan Akbarioroumieh, Giuseppe Melfi, Rainer Stiefelhagen. 354-363 [doi]
- Numeric Key Programming: Programmable Robot Kit for both Visually Impaired and Sighted Elementary School StudentsYoshihiko Kimuro, Takafumi Ienaga, Seiji Okimoto. 364-370 [doi]
- AUDiaL: A Natural Language Interface to Make Statistical Charts Accessible to Blind PersonsTomás Murillo-Morales, Klaus Miesenberger. 373-384 [doi]
- EuroMath: A Web-Based Platform for Teaching of Accessible MathematicsDonal Fitzpatrick, Azadeh Nazemi, Grzegorz Terlikowski. 385-392 [doi]
- Multidisciplinary Experience Feedback on the Use of the HandiMathKey Keyboard in a Middle SchoolFrédéric Vella, Nathalie Dubus, Cécile Malet, Christine Gallard, Véronique Ades, William Preel, Nadine Vigouroux. 393-400 [doi]
- Rainbow Math - A Case Study of Using Colors in Math for Students with Moderate to Severe DyslexiaNeil Soiffer, Jennifer L. Larson. 401-409 [doi]
- On Automatic Conversion from E-born PDF into Accessible EPUB3 and Audio-Embedded HTML5Masakazu Suzuki, Katsuhito Yamaguchi. 410-416 [doi]
- Development of Tactile Globe by Additive ManufacturingYoshinori Teshima, Yohsuke Hosoya, Kazuma Sakai, Tsukasa Nakano, Akiko Tanaka, Toshiaki Aomatsu, Kenji Yamazawa, Yuji Ikegami, Yasunari Watanabe. 419-426 [doi]
- Touch Explorer: Exploring Digital Maps for Visually Impaired PeopleAlireza Darvishy, Hans-Peter Hutter, Markus Grossenbacher, Dario Merz. 427-434 [doi]
- Development of TARS Mobile App with Deep Fingertip Detector for the Visually ImpairedYoichi Hosokawa, Tetsushi Miwa, Yoshihiro Hashimoto. 435-445 [doi]
- TouchPen: Rich Interaction Technique for Audio-Tactile Charts by Means of Digital PensChristin Engel, Nadja Konrad, Gerhard Weber 0002. 446-455 [doi]
- A Multi-scale Embossed Map Authoring Tool for Indoor EnvironmentsViet Trinh, Roberto Manduchi. 459-466 [doi]
- A Real-Time Indoor Localization Method with Low-Cost Microwave Doppler Radar Sensors and Particle FilterSylvain Ferrand, François Alouges, Matthieu Aussal. 467-474 [doi]
- An Audio-Based 3D Spatial Guidance AR System for Blind UsersJames M. Coughlan, Brandon Biggs, Marc-Aurèle Rivière, Huiying Shen. 475-484 [doi]
- An Indoor Navigation App Using Computer Vision and Sign RecognitionGiovanni Fusco, Seyed Ali Cheraghi, Leo Neat, James M. Coughlan. 485-494 [doi]
- Suitable Camera and Rotation Navigation for People with Visual Impairment on Looking for Something Using Object Detection TechniqueMasakazu Iwamura, Yoshihiko Inoue, Kazunori Minatani, Koichi Kise. 495-509 [doi]
- Expiry-Date Recognition System Using Combination of Deep Neural Networks for Visually ImpairedMegumi Ashino, Yoshinori Takeuchi. 510-516 [doi]
- Indoor Query System for the Visually ImpairedLizhi Yang, Ilian Herzi, Avideh Zakhor, Anup Hiremath, Sahm Bazargan, Robert Tames-Gadam. 517-525 [doi]
- SelfLens: A Personal Assistive Technology to Support the Independence of People with Special Needs in Reading Information on Food ItemsGiulio Galesi, Luciano Giunipero, Barbara Leporini, Franco Pagliucoli, Antonio Quatraro, Gianni Verdi. 526-533 [doi]