Abstract is missing.
- A survey on accessibility guidelines for users with autism: a broad understanding of the relevance and completenessYuska Paola Costa, Anaïs Godde, Maëla Trémaud, Taciana Pontual, Thomas Arciszewski, Carole Tardif, Edith Marie Galy. [doi]
- A systematic mapping study on digital game adaptation dimensionsCaio Pinheiro de Carvalho, Luciano Teran, Marcelle Mota, Roberto Pereira. [doi]
- Thinking about help systems: analyzing help resources under different dimensionsCarmen Scorsatto Brezolin, Milene Silveira. [doi]
- Contextual exploration of mathematical formulae on the web for people with visual disabilities in brazil with an open-source screen readerHérlon Manollo Cândido Guedes, Paula C. F. Cardoso, William Massami Watanabe, André Pimenta Freire. [doi]
- Analysis of transcription tools for Brazilian Portuguese with focus on disfluency detectionAlana S. Luna, Ariane Machado-Lima, Fátima L. S. Nunes. [doi]
- Telling your own story: design and evaluation of a storytelling mechanic in a platform for serious games authoringAline Elias Cardoso Verhalen, Rodrigo Geurgas Zavarizz, Jonattan Willian da Silva, Tiago Marino Silva, Caio Eduardo Pereira Nunes, Ticianne de Gois Ribeiro Darin, Kamila Rios da Hora Rodrigues. [doi]
- Mine, yours, ours: family discussions on digital legacyMaria Fernanda Lira, Cristiano Maciel, Daniele Trevisan, Simone Diniz Junqueira Barbosa, Silvia Amélia Bim. [doi]
- Investigating the use of UAUDG-VI in the mobile applications design for visually impaired considering accessibility, usability and UX: a feasibility study and an evaluation with expertsJoão Ricardo dos S. Rosa, Natasha Malveira C. Valentim. [doi]
- Interaction paths between users on the autistic spectrum and technologies: scope review of the Brazilian symposium IHCJocivaldo Vanzeler, Gleyciane Freitas, Josué Ferreira, Isadora Santos, Fabricio Farias, Carlos Portela. [doi]
- PTMOL: a suitable approach for modeling privacy threats in online social networksAndrey Antonio Rodrigues, Maria Lúcia Bento Villela, Eduardo Feitosa. [doi]
- TraduBem: towards a text verification tool for an altruistic languageMarina Cotta Rangel, Luciana Cardoso de Castro Salgado, Silvia Amélia Bim. [doi]
- Evaluation methods in legal procedures concerning digital accessibility in Brazil: an analysis of cases investigated by the federal public ministryDelvani Antônio Mateus, Fábio Aparecido Cândido da Silva, Tiago Silva da Silva, André Pimenta Freire. [doi]
- Automated assessment of visual aesthetics of Android user interfaces with deep learningAdriano Luiz de Souza Lima, Osvaldo P. Heiderscheidt Roberge Martins, Christiane Gresse von Wangenheim, Aldo von Wangenheim, Adriano Ferreti Borgatto, Jean C. R. Hauck. [doi]
- Towards accessibility for users with autism: a comparative analysis of guidelinesYuska Paola Costa Aguiar, Douglas V. de A. Cardins, Juliana de A. G. Saraiva, Tiago Maritan U. Araújo, Juliana Aragão de Araújo. [doi]
- Are user reviews useful for identifying accessibility issues that autistic users face?: an exploratory studyMara Taynar Santiago, Anna Beatriz Marques. [doi]
- Embodiment in interactive installations: results from a systematic literature reviewEmanuel Felipe Duarte, Yusseli Lizeth Méndez Mendoza, Maria Jêsca Nobre de Queiroz, M. Cecília C. Baranauskas. [doi]
- Diving in the story: exploring tailoring in narrative data visualizationsClaiton Marques Correa, Milene Selbach Silveira. [doi]
- Understanding interaction design practices in distributed software development: an interview studyDaniel Domingos Alves, Ecivaldo de Souza Matos. [doi]
- Evaluating user experience in music discovery on deezer and spotifyWillian Garcias de Assunção, Luciana Aparecida Martinez Zaina. [doi]
- Developing an edutainment game, taboo!, for children with ADHD based on socially aware design and VCIA modelBruno G. Batista, Ana F. D. Rodrigues, Débora M. Miranda, Lucila Ishitani, Cristiane Neri Nobre. [doi]
- What I discovered in a design school that many in computing don't know and some may not acceptGilbert Cockton. [doi]
- Towards an ontology-based approach to develop software systems with adaptive user interfaceAlexandre A. C. de Freitas, Murilo B. Scalser, Simone D. Costa, Monalessa P. Barcellos. [doi]
- How do ChatBots look like?: a comparative study on government chatbots profiles inside and outside BrazilGabriely Oliveira da Silva Batista, Mateus de Souza Monteiro, Luciana Cardoso de Castro Salgado. [doi]
- Heuristics for computer-mediated human interactions based on consumer rightsE. H. Da Costa Nunes. [doi]
- How are games for autistic children being evaluated?Ana Paula de Carvalho, Camila Santana Braz, Raquel Oliveira Prates. [doi]
- Design recommendations for chatbots to support people with depressionPaula Maia de Souza, Isabella da Costa Pires, Vivian Genaro Motti, Helena Medeiros Caseli, Jair Barbosa Neto, Larissa C. Martini, Vânia Paula de Almeida Néris. [doi]
- It's dark but just a game: towards an ethical and healthy game design practiceDavid Motta Miranda, Rebeca Maia Pontes, Ticianne de Gois Ribeiro Darin. [doi]
- Investigating whether people identify how suitable a data visualization is for answering specific analysis questionsAriane Moraes Bueno Rodrigues, Gabriel Diniz Junqueira Barbosa, Hélio Côrtes Vieira Lopes, Simone Diniz Junqueira Barbosa. [doi]
- Where is the description?: investigating accessibility issues in portuguese versions of smart home appsRibamar Souza Martins, Daniel Mesquita Rabelo, Maria da Conceição Carneiro Araújo, Windson Viana de Carvalho. [doi]
- Assessment of visual aesthetics through human judgments: a systematic mappingAdriano Luiz de Souza Lima, Christiane Gresse von Wangenheim, Adriano Ferreti Borgatto. [doi]
- Accessibility on social media: exploring congenital blind people's interaction with visual contentCarolina Sacramento, Simone Bacellar Leal Ferreira. [doi]
- Visualizing and analyzing the evolution of authorship and co-authorship networks of articles from the Brazilian symposium on human factors in computing systemsFranklin Matheus da Costa Lima, Leonardo Cunha de Miranda, M. Cecília C. Baranauskas. [doi]
- Customization guidelines for mobile applications from a universal design perspectiveFelipe da Cruz Nery, Áquila Porfírio dos Santos, Beatriz Favini Chicaroni, Juliana Cristina Braga, André Luiz Brandão, João Paulo Gois. [doi]
- Analyzing structural similarity of user interface layouts of Android apps using deep learningNathalia da Cruz Alves, Leonardo Kreuch, Christiane Gresse von Wangenheim. [doi]
- A systematic mapping study on usability and user eXperience evaluation of multi-touch systemsGuilherme E. Konopatzki Filho, Guilherme Corredato Guerino, Natasha M. Costa Valentim. [doi]
- Participatory design with teenagers for cyberbullying prevention and mitigationAndré Filipe Pereira de Almeida, Maria Lúcia Bento Villela, Caroline Queiroz Santos, Gabryella Castro Guimarães. [doi]
- Applying the engagement by design methodology: perceptions and lessons learnedLeonardo Pio Vasconcelos, Daniela Trevisan, José Viterbo. [doi]
- Extending the ontology, metacommunication and communicability of semiotic engineering to the emerging paradigm of human-computer integration (HInt)Glívia Angélica Rodrigues Barbosa, Raquel Oliveira Prates. [doi]
- Longitudinal user experience studies in the IoT domain: a brief panorama and challenges to overcomeBianca Melo, Rossana M. de Castro Andrade, Ticianne Darin. [doi]
- Accessibility assessment of violations on the stack overflow platformIngrid M. Miranda da Silva, Luciano Arruda Teran, Marcelle Pereira Mota. [doi]
- Children's participation in the design of digital artifacts in rural schoolsDyego C. S. Morais, Taciana Pontual Falcão, Patrícia C. A. R. Tedesco. [doi]
- Using model cards for ethical reflection: a qualitative explorationJosé Luiz Nunes, Gabriel D. J. Barbosa, Clarisse Sieckenius de Souza, Hélio Lopes 0001, Simone D. J. Barbosa. [doi]
- Beyond life: systematic review of frontier zones in digital immortalityVinícius Ferreira Galvão, Cristiano Maciel, Vinícius Carvalho Pereira. [doi]
- Hidden things and implicit interaction: looking back on how invisibility evolved as a quality-in-use attributeJosé Cezar de Souza Filho, Andréia Libório Sampaio, Eduardo Luzeiro Feitosa. [doi]
- UX research in the software industry: an investigation of long-term UX practicesSuéllen Martinelli, Larissa Albano Lopes, Luciana A. M. Zaina. [doi]