Abstract is missing.
- Texture Synthesis Based Simulation of Secondary AgentsMarios Kyriakou, Yiorgos Chrysanthou. 1-10 [doi]
- Using the Corridor Map Method for Path Planning for a Large Number of CharactersRoland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark H. Overmars. 11-22 [doi]
- Real-Time Path Planning and Navigation for Multi-agent and Crowd SimulationsMing C. Lin, Avneesh Sud, Jur P. van den Berg, Russell Gayle, Sean Curtis, Hengchin Yeh, Stephen Guy, Erik Andersen, Sachin Patil, Jason Sewall, Dinesh Manocha. 23-32 [doi]
- Populate Your Game SceneJulien Pettré. 33-42 [doi]
- Hierarchical Path Planning for Virtual CrowdsKai Yip Wong, Céline Loscos. 43-50 [doi]
- Towards Embodied and Situated Virtual HumansStéphane Donikian, Sébastien Paris. 51-62 [doi]
- Adaptive Body, Motion and ClothNadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino. 63-71 [doi]
- From Motion Capture to Real-Time Character AnimationFranck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura. 72-81 [doi]
- More Motion Capture in Games - Can We Make Example-Based Approaches Scale?Michael Gleicher. 82-93 [doi]
- Simulating Interactions of CharactersTaku Komura, Hubert P. H. Shum, Edmond S. L. Ho. 94-103 [doi]
- Motion Prediction for Online GamingRynson W. H. Lau, Addison Chan. 104-114 [doi]
- Two-Character Motion Control: Challenge and PromiseSung Yong Shin. 115-120 [doi]
- Motion Modeling: Can We Get Rid of Motion Capture?Daniel Thalmann. 121-131 [doi]
- Informed Use of Motion Synthesis MethodsHerwin van Welbergen, Zsófia Ruttkay, Balázs Varga. 132-143 [doi]
- Automatic Estimation of Skeletal Motion from Optical Motion Capture DataZhiDong Xiao, Hammadi Nait-Charif, Jian J. Zhang. 144-153 [doi]
- An Immersive Motion Interface with Edutainment Contents for Elderly PeopleHyungSeok Kim, YoungTae Roh, Jee-In Kim. 154-165 [doi]
- Design of Experience and Flow in Movement-Based InteractionAnton Nijholt, Betsy van Dijk, Dennis Reidsma. 166-175 [doi]
- Relaxed Steering towards Oriented Region GoalsRonan Boulic. 176-187 [doi]
- Opening Doors in Motion Analysis ResearchArjan Egges. 188-199 [doi]
- Watch Out! A Framework for Evaluating Steering BehaviorsShawn Singh, Mishali Naik, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman. 200-209 [doi]
- Whole-Body Locomotion, Manipulation and Reaching for HumanoidsEiichi Yoshida, Jean-Paul Laumond, Claudia Esteves, Oussama Kanoun, Takeshi Sakaguchi, Kazuhito Yokoi. 210-221 [doi]
- Conveying Emotions through Facially Animated Avatars in Networked Virtual EnvironmentsFabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth. 222-233 [doi]
- Animating Speech in GamesScott A. King. 234-245 [doi]
- Autonomous Digital ActorsKen Perlin, Gerry Seidman. 246-255 [doi]