Abstract is missing.
- Rhythmic blueprints: a tutorial for design and evaluation of rhythmic interactionCumhur Erkut, Antti Jylhä. 3-4 [doi]
- From game design elements to gamefulness: defining "gamification"Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke. 9-15 [doi]
- Theory lenses: deriving gameplay design patterns from theoriesPetri Lankoski, Staffan Björk. 16-21 [doi]
- FrontierVilleHeikki Tyni, Olli Sotamaa, Saara Toivonen. 22-29 [doi]
- Using deliberate ambiguity of the information economy in the design of a mobile location based gamesZhang Lei, Paul Coulton. 33-36 [doi]
- Brain interaction for mobile gamesPaul Coulton, Carlos Garcia Wylie, William Bamford. 37-44 [doi]
- Methods and network architecture for modifying extensible virtual environment to support mobilityJarkko Vatjus-Anttila, Seamus Hickey, Erno Kuusela. 45-52 [doi]
- Alchemy: dynamic gesture hinting for mobile devicesSus Lundgren, Martin Hjulström. 53-60 [doi]
- Letting the students create and the teacher play: expanding the roles in serious gamingAnna-Sofia Alklind Taylor, Per Backlund. 63-70 [doi]
- Mechanic/aesthetic videogame genres: adventure and adventureVeli-Matti Karhulahti. 71-74 [doi]
- Visual ethnography in game design: a case study of user-centric concept for a mobile social traffic gameKah Chan. 75-82 [doi]
- Measuring the impact of game controllers on player experience in FPS gamesKathrin Maria Gerling, Matthias Klauser, Jörg Niesenhaus. 83-86 [doi]
- Best practices for capturing context in user experience studies in the wildVirpi Roto, Heli Väätäjä, Satu Jumisko-Pyykkö, Kaisa Väänänen-Vainio-Mattila. 91-98 [doi]
- Intelligent ambient technology: friend or foe?Minna Kynsilehto, Thomas Olsson. 99-106 [doi]
- Design of an audio-based mobile journey planner applicationJuho Kostiainen, Cumhur Erkut, Ferran Boix Piella. 107-113 [doi]
- Social navigation with the collective mobile mood monitoring systemArttu Perttula, Antti Koivisto, Riikka Mäkelä, Marko Suominen, Jari Multisilta. 117-124 [doi]
- StoryTrek: experiencing stories in the real worldRilla Khaled, Pippin Barr, Brian Greenspan, Robert Biddle, Elise Vist. 125-132 [doi]
- MovieClouds: content-based overviews and exploratory browsing of moviesPedro Martins, Thibault Langlois, Teresa Chambel. 133-140 [doi]
- Social network sites and relationship marketing communications: challenges for UK football clubsJeff McCarthy, Elke Pioch, Jennifer Rowley, Catherine Ashworth. 145-152 [doi]
- Giving good 'face': playful performances of self in FacebookJaakko Stenros, Janne Paavilainen, Jani Kinnunen. 153-160 [doi]
- MOSI-ALONG: social media, the museum and the communityAndrew Whitworth, Fred Garnett. 161-164 [doi]
- Benefits of social media in business-to-business customer interface in innovationJari Juhani Jussila, Hannu Kärkkäinen, Maija Leino. 167-174 [doi]
- Understanding social media marketing: a case study on topics, categories and sentiment on a Facebook brand pageIrena Pletikosa Cvijikj, Florian Michahelles. 175-182 [doi]
- Understanding user behavior in a local social media platform by social network analysisTingan Tang, Matti Hämäläinen, Antti Virolainen, Juho Makkonen. 183-188 [doi]
- Classifying music user groups and identifying needs for mobile virtual music servicesLeena Arhippainen, Seamus Hickey. 191-196 [doi]
- Rest in pixelsMark Lochrie, Paul Coulton. 197-200 [doi]
- How do users find out what's new: a study of change indicators in mobile servicesKaisa Väänänen-Vainio-Mattila, Minna Wäljas. 201-204 [doi]
- Open source project as a pedagogical tool in higher educationLiisa Auer, Jouni Juntunen, Pekka Ojala. 207-213 [doi]
- An empirical investigation on the impact of design pattern application on computer game defectsApostolos Ampatzoglou, Apostolos Kritikos, Elvira-Maria Arvanitou, Antonis Gortzis, Fragkiskos Chatziasimidis, Ioannis Stamelos. 214-221 [doi]
- User experiences of 3D virtual learning environmentLeena Arhippainen, Minna Pakanen, Seamus Hickey, Pasi Mattila. 222-227 [doi]
- Distribution of digital games via BitTorrentAnders Drachen, Kevin Bauer, Robert W. D. Veitch. 233-240 [doi]
- SoMEST: a model for detecting competitive intelligence from social mediaYue Dai, Tuomo Kakkonen, Erkki Sutinen. 241-248 [doi]
- Beyond technological determinism: a model for understanding the new participatory networked news environmentMegan Knight, Clare Cook. 249-253 [doi]
- An augmented reality third landscapeSalvatore Iaconesi, Luca Simeone, Cary Hendrickson. 254-257 [doi]
- Scenarios for collaborative architectures for monetizing broadcast archive clipsSabine Bachmayer, Artur Lugmayr, Gabriele Kotsis. 261-264 [doi]
- What's with the free images?: a study of Flickr's creative commons attribution imagesHerkko Hietanen, Kumaripaba Athukorala, Antti Salovaara. 265-268 [doi]
- Contextcapture: exploring the usage of context-based awareness cues in informal information sharingVille Antila, Jussi Polet, Ari-Heikki Sarjanoja, Petri Saarinen, Minna Isomursu. 269-275 [doi]
- Positioning of media economic framework for novel media in the field of project businessNafis Iskander, Artur Lugmayr. 279-286 [doi]
- Using the physicality of NFC to combat grokking of the check-in mechanicAvinash Nandwani, Paul Coulton, Reuben Edwards. 287-290 [doi]
- Credibility in TV news: a combinatorial study of Bangladesh and NorwaySamia Rahman. 291-294 [doi]
- Predicting TV in the year 2013Hao Zheng, Tuija Aalto, Jorma Kivelä, Artur Lugmayr, Erik Bäckman, Jere Hartimaine, Sauli Niskanen, Timo Manninen, Juha Rapeli. 295-299 [doi]
- 24-hours.in Tampere: an interactive documentaryRichard Vickers. 303-305 [doi]
- A ubiquitous device to prevent unauthorized useRüdiger Heimgärtner. 306-308 [doi]
- Extended or exhausted: how console DLC keeps the player on the railHeikki Tyni, Olli Sotamaa. 311-313 [doi]
- Master and Margarita: an audiovisual adaptation of Bulgakov's novel for the web and performanceNuno N. Correia. 317-319 [doi]
- AmbiKraf: a ubiquitous non-emissive color changing fabric displayRoshan Lalintha Peiris, Mili John Tharakan, Adrian David Cheok, Owen Noel Newton Fernando. 320-322 [doi]
- Mobile multitouch for creating narrativesJussi Väisänen, Ville Pitkäkangas. 323-325 [doi]
- A mobile client implementation for extensible network virtual worldsJuha Hyvärinen, Jukka Vatjus-Anttila, Miika Santala, Olli Koskenranta, Seamus Hickey, Jarkko Vatjus-Anttila. 326-328 [doi]
- AMCOSOP: a social networking system for the elderlyHarri Pensas, Konstantinos P. Liolis, George Kouvatseas, Antti-Matti Vainio, Benjamin Wimmer, Lasse Kaila, Tero Kivimäki, Satu Laitinen, Jukka Vanhala. 329-331 [doi]
- Applying "design thinking" as a method for teaching in media educationArtur Lugmayr. 332-334 [doi]