Abstract is missing.
- Detail-preserving fluid controlNils Thürey, Richard Keiser, Mark Pauly, Ulrich Rüde. 7-12 [doi]
- Keyframe control of complex particle systems using the adjoint methodChristopher Wojtan, Peter J. Mucha, Greg Turk. 15-23 [doi]
- A controllable, fast and stable basis for vortex based smoke simulationAlexis Angelidis, Fabrice Neyret, Karan Singh, Derek Nowrouzezahrai. 25-32 [doi]
- Path-based control of smoke simulationsYootai Kim, Raghu Machiraju, David Thompson. 33-42 [doi]
- Geometric, variational integrators for computer animationLiliya Kharevych, Weiwei Yang, Yiying Tong, Eva Kanso, Jerrold E. Marsden, Peter Schröder, Mathieu Desbrun. 43-51 [doi]
- Progressive deforming meshes based on deformation oriented decimation and dynamic connectivity updatingFu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang. 53-62 [doi]
- Fast arbitrary splitting of deforming objectsDenis Steinemann, Miguel A. Otaduy, Markus H. Gross. 63-72 [doi]
- Fast simulation of deformable models in contact using dynamic deformation texturesNico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin. 73-82 [doi]
- Simultaneous coupling of fluids and deformable bodiesNuttapong Chentanez, Tolga Goktekin, Bryan E. Feldman, James F. O Brien. 83-89 [doi]
- Oriented strands: dynamics of stiff multi-body systemSunil Hadap. 91-100 [doi]
- Simple linear bending stiffness in particle systemsPascal Volino, Nadia Magnenat-Thalmann. 101-105 [doi]
- A consistent bending model for cloth simulation with corotational subdivision finite elementsBernhard Thomaszewski, Markus Wacker, Wolfgang Straßer. 107-116 [doi]
- Perceptual evaluation of LOD clothing for virtual humansRachel McDonnell, Simon Dobbyn, Steven Collins, Carol O Sullivan. 117-126 [doi]
- Segment-based human motion compressionGuodong Liu, Leonard McMillan. 127-135 [doi]
- Motion templates for automatic classification and retrieval of motion capture dataMeinard Müller, Tido Röder. 137-146 [doi]
- Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesisBrett Allen, Brian Curless, Zoran Popovic, Aaron Hertzmann. 147-156 [doi]
- Animation of open water phenomena with coupled shallow water and free surface simulationsNils Thürey, Ulrich Rüde, Marc Stamminger. 157-164 [doi]
- Modeling ice dynamics as a thin-film Stefan problemTheodore Kim, David Adalsteinsson, Ming C. Lin. 167-176 [doi]
- Generating surface crack patternsHayley N. Iben, James F. O Brien. 177-185 [doi]
- Hierarchical retargetting of 2D motion fields to the animation of 3D plant modelsJulien Diener, Lionel Revéret, Eugene Fiume. 187-195 [doi]
- Interactive animation of dynamic manipulationYeuhi Abe, Jovan Popovic. 195-204 [doi]
- Physics-based motion retimingJames McCann, Nancy S. Pollard, S. Srinivasa. 205-214 [doi]
- Composition of complex optimal multi-character motionsC. Karen Liu, Aaron Hertzmann, Zoran Popovic. 215-222 [doi]
- Re-using traditional animation: methods for semi-automatic segmentation and inbetweeningChristina N. de Juan, Bobby Bodenheimer. 223-232 [doi]
- MotionMaster: authoring and choreographing Kung-fu motions by sketch drawingsQ. L. Li, W. D. Geng, T. Yu, X. J. Shen, N. Lau, G. Yu. 233-241 [doi]
- Walk to here: a voice driven animation systemZ. Wang, M. van de Panne. 243-251 [doi]
- eFASE: expressive facial animation synthesis and editing with phoneme-isomap controlsZhigang Deng, Ulrich Neumann. 251-260 [doi]
- Simulating speech with a physics-based facial muscle modelEftychios Sifakis, Andrew Selle, Avram Robinson-Mosher, Ronald Fedkiw. 261-270 [doi]
- Sketching articulation and pose for facial animationEdwin Chang, Odest Chadwicke Jenkins. 271-280 [doi]
- Robust kinematic constraint detection for motion dataBenoît Le Callennec, Ronan Boulic. 281-290 [doi]
- Fat graphs: constructing an interactive character with continuous controlsHyun Joon Shin, Hyun-Seok Oh. 291-298 [doi]
- Precomputed search trees: planning for interactive goal-driven animationManfred Lau, James J. Kuffner. 299-308 [doi]
- Automatic splicing for hand and body animationsAnna Majkowska, Victor B. Zordan, Petros Faloutsos. 309-316 [doi]
- Physics based boiling simulationViorel Mihalef, B. Unlusu, Dimitris N. Metaxas, Mark Sussman, M. Yousuff Hussaini. 317-324 [doi]
- Simulation of bubblesWen Zheng, Jun-Hai Yong, Jean-Claude Paul. 325-333 [doi]
- Practical animation of turbulent splashing waterJanghee Kim, Deukhyun Cha, Byungjoon Chang, Bonki Koo, Insung Ihm. 335-344 [doi]
- A texture synthesis method for liquid animationsAdam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga Goktekin, James F. O Brien. 345-351 [doi]