Abstract is missing.
- Imitation as a first step to social learning in synthetic characters: a graph-based approachDaphna Buchsbaum, Bruce Blumberg. 9-18 [doi]
- Autonomous pedestriansWei Shao, Demetri Terzopoulos. 19-28 [doi]
- Motion modeling for on-line locomotion synthesisTaesoo Kwon, Sung Yong Shin. 29-38 [doi]
- Capture and synthesis of insect motionDavid P. Gibson, David Oziem, Colin J. Dalton, Neill W. Campbell. 39-48 [doi]
- Video-based character animationJonathan Starck, Gregor Miller, Adrian Hilton. 49-58 [doi]
- Pushing people aroundOkan Arikan, David A. Forsyth, James F. O Brien. 59-66 [doi]
- An efficient search algorithm for motion data using weighted PCAK. Forbes, Eugene Fiume. 67-76 [doi]
- Particle-based simulation of granular materialsNathan Bell, Yizhou Yu, Peter J. Mucha. 77-86 [doi]
- Simulation of smoke based on vortex filament primitivesAlexis Angelidis, Fabrice Neyret. 87-96 [doi]
- Modeling and animating gases with simulation featuresJoshua Schpok, William Dwyer, David S. Ebert. 97-105 [doi]
- Spatial keyframing for performance-driven animationTakeo Igarashi, Tomer Moscovich, John F. Hughes. 107-115 [doi]
- An art-directed wrinkle system for CG character clothingLawrence D. Cutler, Reid Gershbein, Xiaohuan Corina Wang, Cassidy J. Curtis, Erwan Maigret, Luca Prasso, Peter Farson. 117-125 [doi]
- Directable animation of elastic objectsRyo Kondo, Takashi Kanai, Ken-ichi Anjyo. 127-134 [doi]
- Morphable model of quadrupeds skeletons for animating 3D animalsLionel Revéret, Laurent Favreau, Christine Depraz, Marie-Paule Cani. 135-142 [doi]
- Transferable videorealistic speech animationYao-Jen Chang, Tony Ezzat. 143-151 [doi]
- Simulating complex hair with robust collision handlingByoungwon Choe, Min Gyu Choi, Hyeong-Seok Ko. 153-160 [doi]
- AER: aesthetic exploration and refinement for expressive character animationMichael Neff, Eugene Fiume. 161-170 [doi]
- Analyzing the physical correctness of interpolated human motionAlla Safonova, Jessica K. Hodgins. 171-180 [doi]
- Robust quasistatic finite elements and flesh simulationJoseph Teran, Eftychios Sifakis, Geoffrey Irving, Ronald Fedkiw. 181-190 [doi]
- Progressive multiresolution meshes for deforming surfacesScott Kircher, Michael Garland. 191-200 [doi]
- AnimosaicsKaleigh Smith, Yunjun Liu, Allison W. Klein. 201-208 [doi]
- Simple and efficient compression of animation sequencesMirko Sattler, Ralf Sarlette, Reinhard Klein. 209-217 [doi]
- Particle-based viscoelastic fluid simulationSimon Clavet, Philippe Beaudoin, Pierre Poulin. 219-228 [doi]
- Taming liquids for rapidly changing targetsLin Shi, Yizhou Yu. 229-236 [doi]
- Particle-based fluid-fluid interactionMatthias Müller, Barbara Solenthaler, Richard Keiser, Markus H. Gross. 237-244 [doi]
- Adapted unstructured LBM for flow simulation on curved surfacesZ. Fan, Y. Zhao, A. Kaufman, Y. He. 245-254 [doi]
- Fluids in deforming meshesBryan E. Feldman, James F. O Brien, Bryan Matthew Klingner, Tolga G. Goktekin. 255-259 [doi]
- Vortex fluid for gaseous phenomenaSang Il Park, Myoung-Jun Kim. 261-270 [doi]
- Behavior planning for character animationManfred Lau, James J. Kuffner. 271-280 [doi]
- Group motion graphsYu-chi Lai, Stephen Chenney, Shaohua Fan. 281-290 [doi]
- Fast and accurate goal-directed motion synthesis for crowdsManKyu Sung, Lucas Kovar, Michael Gleicher. 291-300 [doi]
- Physically based rigging for deformable charactersSteve Capell, Matthew Burkhart, Brian Curless, Tom Duchamp, Zoran Popovic. 301-310 [doi]
- Physically based grasping control from exampleNancy S. Pollard, Victor B. Zordan. 311-318 [doi]
- Helping hand: an anatomically accurate inverse dynamics solution for unconstrained hand motionWinnie Tsang, Karan Singh, Eugene Fiume. 319-328 [doi]
- ::::Outside-in:::: anatomy based character riggingMichael Pratscher, Patrick Coleman, Joe Laszlo, Karan Singh. 329-338 [doi]