Abstract is missing.
- Fast Local and Global Similarity Searches in Large Motion Capture DatabasesBjörn Krüger, Jochen Tautges, Andreas Weber 0004, Arno Zinke. 1-10 [doi]
- Editing Dynamic Human Motions via Momentum and ForceKwang Won Sok, Katsu Yamane, Jehee Lee, Jessica K. Hodgins. 11-19 [doi]
- Modeling Style and Variation in Human MotionWanli Ma, Shihong Xia, Jessica K. Hodgins, Xiao Yang, Chunpeng Li, Zhaoqi Wang. 21-30 [doi]
- Linear-Time Dynamics for Multibody Systems with General Joint ModelsWeiguang Si, Brian K. Guenter. 31-37 [doi]
- Constraint-Based Simulation of Adhesive ContactJorge Gascón, Javier S. Zurdo, Miguel A. Otaduy. 39-44 [doi]
- Point Cloud Glue: Constraining Simulations Using the Procrustes TransformChristopher D. Twigg, Zoran Kacic-Alesic. 45-53 [doi]
- Interactive SPH Simulation and Rendering on the GPUPrashant Goswami, Philipp Schlegel, Barbara Solenthaler, Renato Pajarola. 55-64 [doi]
- A Parallel Multigrid Poisson Solver for Fluids Simulation on Large GridsAleka McAdams, Eftychios Sifakis, Joseph Teran. 65-73 [doi]
- Enhancing Fluid Animation with Adaptive, Controllable and Intermittent TurbulenceYe Zhao, Zhi Yuan, Fan Chen. 75-84 [doi]
- Wrinkle MeshesMatthias Müller, Nuttapong Chentanez. 85-91 [doi]
- Augmenting Hand Animation with Three-dimensional Secondary MotionEakta Jain, Yaser Sheikh, Moshe Mahler, Jessica K. Hodgins. 93-102 [doi]
- A Bayesian Interactive Optimization Approach to Procedural Animation DesignEric Brochu, Tyson Brochu, Nando de Freitas. 103-112 [doi]
- Goal-Directed Stepping with Momentum ControlChun-Chih Wu, Victor B. Zordan. 113-118 [doi]
- PLEdestrians: A Least-Effort Approach to Crowd SimulationStephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming C. Lin, Dinesh Manocha. 119-128 [doi]
- Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture SequenceTaesoo Kwon, Jessica K. Hodgins. 129-138 [doi]
- A Real-time Cinematography System for Interactive 3D EnvironmentsChristophe Lino, Marc Christie, Fabrice Lamarche, Guy Schofield, Patrick Olivier. 139-148 [doi]
- FASTCD: Fracturing-Aware Stable Collision DetectionJae-Pil Heo, Joon-Kyung Seong, Duksu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon. 149-158 [doi]
- Shortest Paths with Arbitrary Clearance from Navigation MeshesMarcelo Kallmann. 159-168 [doi]
- Animating Non-Humanoid Characters with Human Motion DataKatsu Yamane, Yuka Ariki, Jessica K. Hodgins. 169-178 [doi]
- BoLeRO: A Principled Technique for Including Bone Length Constraints in Motion Capture Occlusion FillingLei Li, James McCann, Nancy S. Pollard, Christos Faloutsos. 179-188 [doi]
- Performance Capture with Physical InteractionNam Nguyeny, Nkenge Wheatland, David Brown, Brian Parise, C. Karen Liu, Victor B. Zordan. 189-195 [doi]
- Real-time Simulation of Large Bodies of Water with Small Scale DetailsNuttapong Chentanez, Matthias Müller. 197-206 [doi]
- Practical Animation of Compressible Flow for ShockWaves and Related PhenomenaNipun Kwatra, Jon Gretarsson, Ronald Fedkiw. 207-215 [doi]
- Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic KernelsJihun Yu, Greg Turk. 217-225 [doi]