Abstract is missing.
- Interactive dynamicsAndrew P. Witkin, Michael Gleicher, William Welch. 11-21 [doi]
- The virtual erector set: dynamic simulation with linear recursive constraint propagationPeter Schröder, David Zeltzer. 23-31 [doi]
- Direct interaction with a 3D volumetric environmentArie E. Kaufman, Roni Yagel, Reuven Bakalash. 33-34 [doi]
- Reality built for two: a virtual reality toolChuck Blanchard, Scott Burgess, Young Harvill, Jaron Lanier, Ann Lasko, Mark Oberman, Mike Teitel. 35-36 [doi]
- n-visionSteven Feiner, Clifford Beshers. 37-38 [doi]
- Design for interactive performance in a virtual laboratoryChu P. Wang, Lawrence Koved, Semyon Dukach. 39-40 [doi]
- Towards image realism with interactive update rates in complex virtual building environmentsJohn M. Airey, John H. Rohlf, Frederick P. Brooks Jr.. 41-50 [doi]
- Improving interaction with radiosity-based lighting simulation programsClaude Puech, François X. Sillion, Christophe Vedel. 51-57 [doi]
- Acceleration techniques for progressive refinement radiosityRodney J. Recker, David W. George, Donald P. Greenberg. 59-66 [doi]
- Real time radiosity through parallel processing and hardware accelerationDaniel R. Baum, James M. Winget. 67-75 [doi]
- Automatic illustration of 3D geometric models: linesDebra Dooley, Michael F. Cohen. 77-82 [doi]
- T-buffer: fast visualization of relativistic effects in space-timePing-Kang Hsiung, Robert H. Thibadeau, Michael Wu. 83-88 [doi]
- Visualization methods and simulation steering for a 3D turbulence model of Lake ErieRobert Marshall, Jill Kempf, Scott Dyer, Chieh-Cheng Yen. 89-97 [doi]
- Real time spline curves from interactively sketched dataMichael Banks, Elaine Cohen. 99-107 [doi]
- Interactive techniques for implicit modelingJules Bloomenthal, Brian Wyvill. 109-116 [doi]
- Rational hypersurface displayChanderjit L. Bajaj. 117-127 [doi]
- Physical modeling with B-spline surfaces for interactive design and animationJeffrey A. Thingvold, Elaine Cohen. 129-137 [doi]
- Real-time digital of virtual acoustic environmentsElizabeth M. Wenzel, Scott H. Foster. 139-140 [doi]
- A viewer for mathematical structures and surfaces in 3DDavid P. Dobkin, Stephen C. North, Nathaniel J. Thurston. 141-142 [doi]
- The ThingWorld modeling system: virtual sculpting by modal forcesStanley E. Scharoff, Alex Pentland, Irfan A. Essa, Martin Friedmann, Bradley Horowitz. 143-144 [doi]
- A tool for dynamic explorations of color mappingsPenny Rheingans, Brice Tebbs. 145-146 [doi]
- Distributing display lists on a multicomputerDavid Ellsworth, Howard Good, Brice Tebbs. 147-154 [doi]
- Tracing interactive 3D graphics programsJ. Craig Dunwoody, Mark A. Linton. 155-163 [doi]
- Control of a virtual actor: the roachMichael McKenna, Steven D. Pieper, David Zeltzer. 165-174 [doi]
- Exploration and virtual camera control in virtual three dimensional environmentsColin Ware, Steven Osborne. 175-183 [doi]
- Computational complexity versus virtual worldsAlex Pentland. 185-192 [doi]
- Snap-dragging in three dimensionsEric A. Bier. 193-204 [doi]
- A real-time optical 3D tracker for head-mounted display systemsJih-Fang Wang, Vernon Chi, Henry Fuchs. 205-215 [doi]
- Gaze-directed volume renderingMarc Levoy, Ross Whitaker. 217-223 [doi]
- 3D paintLance Williams. 225-233 [doi]
- Feeling and seeing: issues in force displayMargaret Minsky, Ouh young Ming, Oliver Steele, Frederick P. Brooks Jr., Max Behensky. 235-241 [doi]
- Interactive real-time articulated figure manipulation using multiple kinematic constraintsCary B. Phillips, Jianmin Zhao, Norman I. Badler. 245-250 [doi]