Abstract is missing.
- Twisted citySamantha Meisels, Dominic Halford, Guy Newbery. 1 [doi]
- Multiperspective collagesJon Meyer. 2 [doi]
- "ZECTO" cinematography for depth-based live-action imagingGo Fujimoto, Masahiro Kawakita, Masa Inakage. 3 [doi]
- Media MirrorJefferson Y. Han. 4 [doi]
- An integrated 2D and 3D pipeline for independent filmmakersDing Ye. 7 [doi]
- Elf: electronic life formsPascal Glissman, Martina Höfflin. 9 [doi]
- Emo system: a public message system to share emotional informationAtsuro Ueki, Tsubasa Tokunaga, Yoshimasa Niwa, Masayuki Iwai, Masa Inakage. 10 [doi]
- Real toys from virtual modelsDan Julius, Vladislav Kraevoy, Alla Sheffer. 11 [doi]
- Bump mapping onto real objectsNaoki Kawai. 12 [doi]
- Dynamic adaptive shadow maps on graphics hardwareAaron E. Lefohn, Shubhabrata Sengupta, Joe Kniss, Robert Strzodka, John D. Owens. 13 [doi]
- Building a graphics debuggerNathaniel Duca, Chris Niski, Jonathan Bilodeau, Yuan Chen, Matthew Bolitho, Jonathan D. Cohen. 14 [doi]
- GPU-accelerated iterated function systemsSimon Green. 15 [doi]
- Octree textures on graphics hardwareJoe Kniss, Aaron E. Lefohn, Robert Strzodka, Shubhabrata Sengupta, John D. Owens. 16 [doi]
- Hako-ne: an augmented musical dollhouseSaaya Itabashi, Masa Inakage. 17 [doi]
- Heterogeneous character animation: how to make an interactive character jump between stationary and mobile graphical computing platformsBill Tomlinson, Man Lok Yau, Jesse Gray. 18 [doi]
- Location aware interactive applicationsKirsten Cater, Constance Fleuriot, Richard Hull 0002, Josephine Reid. 19 [doi]
- Future Cast SystemShigeo Morishima, Akinobu Maejima, Shuhei Wemler, Tamotsu Machida, Masao Takebayashi. 20 [doi]
- Rendering hair-like objects with indirect illuminationCem Yuksel, Ergun Akleman. 21 [doi]
- SpecVar maps: baking bump maps into specular response: Copyright restrictions prevent ACM from providing the full text for this workPatrick Conran. 22 [doi]
- A practical analytic single scattering model for real time renderingBo Sun, Ravi Ramamoorthi, Srinivasa G. Narasimhan, Shree K. Nayar. 23 [doi]
- An empirical model for heterogeneous translucent objectsChristian Fuchs 0004, Michael Goesele, Tongbo Chen, Hans-Peter Seidel. 24 [doi]
- Fast physically based musculoskeletal simulationDinesh K. Pai, Shinjiro Sueda, Qi Wei. 25 [doi]
- Interactive and reactive dynamic controlAri Shapiro, Petros Faloutsos. 26 [doi]
- Adaptive dynamics of articulated bodies: implementation detailsStephane Redon, Nico Galoppo, Ming C. Lin. 27 [doi]
- Fast volume preservation for realistic muscle deformationMin Hong, Sunhwa Jung, Min-Hyung Choi, Samuel W. J. Welch. 28 [doi]
- Vectorfield isosurface-based reconstruction from oriented pointsPeter G. Sibley, Gabriel Taubin. 29 [doi]
- Modelling with implicit complexesElena Kartasheva, Valery Adzhiev, Peter Comninos, Alexander A. Pasko, Benjamin Schmitt. 30 [doi]
- Non-rigid global alignment using thin-plate splinesBenedict J. Brown, Szymon Rusinkiewicz. 31 [doi]
- Fair curve networks in nonlinear geometriesJohannes Wallner, Helmut Pottmann, Michael Hofer. 32 [doi]
- Angular extent filtering with edge fixup for seamless cubemap filteringJohn Isidoro, Jason L. Mitchell. 33 [doi]
- Interactive summed-area table generation for glossy environmental reflectionsJustin Hensley, Thorsten Scheuermann, Montek Singh, Anselmo Lastra. 34 [doi]
- Percentage-closer soft shadowsRandima Fernando. 35 [doi]
- Radiance cache splatting: a GPU-friendly global illumination algorithmPascal Gautron, Jaroslav Krivánek, Kadi Bouatouch, Sumanta N. Pattanaik. 36 [doi]
- Cloth captureRyan White, Anthony Lobay, David A. Forsyth. 37 [doi]
- Garment motion capture using color-coded patternsVolker Scholz, Timo Stich, Marcus A. Magnor, Michael Keckeisen, Markus Wacker. 38 [doi]
- Cloth simulation on the GPUCyril Zeller. 39 [doi]
- Model flowing: capturing and tracking of deformable geometryKjell Reuterswärd, John Flynn, Doug Roble, Ken Museth. 40 [doi]
- Real illumination from virtual environmentsAbhijeet Ghosh, Matthew Trentacoste, Helge Seetzen, Wolfgang Heidrich. 41 [doi]
- High-fidelity color reproduction based on multi-channel BTF/BRDF acquisition, rendering and displayMasaru Tsuchida, Yoshiyuki Sakaguchi, Hiroyuki Arai, Masami Nishiko, Norihito Fujikawa, Masahiro Yamaguchi, Hideaki Haneishi, Nagaaki Ohyama. 42 [doi]
- Automatic HDRI generation of dynamic environmentsKatrien Jacobs, Greg Ward, Céline Loscos. 43 [doi]
- Light waving: estimating light positions from photographs aloneHolger Winnemöller, Ankit Mohan, Jack Tumblin, Bruce Gooch. 44 [doi]
- Animating autonomous pedestriansWei Shao, Demetri Terzopoulos. 45 [doi]
- Learning to move autonomously in a hostile worldLeslie Ikemoto, Okan Arikan, David A. Forsyth. 46 [doi]
- Composite behavior synthesis technique for mental communication games: Copyright restrictions prevent ACM from providing the full text for this workAtsushi Nakano, Kenta Shioiri, Junichi Hoshino. 47 [doi]
- Motion patches: buildings blocks for virtual environments annotated with motion dataKang Hoon Lee, Myeong Geol Choi, Jehee Lee. 48 [doi]
- Lava, lava everywhere: Copyright restrictions prevent ACM from providing the full text for this workWilli Geiger, Philippe Rebours, Kevin Sprout, John Helms. 49 [doi]
- A production tool for terrain generationMagnus Wrenninge, Mårten Larsson, Lucio Flores, Brad Herman. 50 [doi]
- Leapin' lizards: anatomy of a four-ton varactyl: Copyright restrictions prevent ACM from providing the full text for this workJason Smith, Aaron Ferguson, Juan Sanchez, Sunny Wei. 52 [doi]
- Optimized photon tracing using spherical harmonic light mapsOtavio Good, Zachary Taylor. 53 [doi]
- Interactive ray tracing of point-based modelsIngo Wald, Hans-Peter Seidel. 54 [doi]
- Implementing lightcutsBruce Walter, Sebastian Fernandez, Adam Arbree, Kavita Bala, Michael Donikian, Donald P. Greenberg. 55 [doi]
- Ray tracing depth maps using precomputed edge tablesKevin Egan, Ivan Neulander. 56 [doi]
- Spirit and opportunity: animating NASA's mission to Mars: Copyright restrictions prevent ACM from providing the full text for this workDan Maas. 57 [doi]
- Real-time data fusion and visualization for the Mars exploration roversJustin V. Wick. 58 [doi]
- Data visualization strategies for tsunami researchRoger Edberg. 59 [doi]
- VolumeShop: interactive direct volume illustrationStefan Bruckner, Ivan Viola, M. Eduard Gröller. 60 [doi]
- Visual simulation of melting ice considering the natural convectionMasaaki Matsumura, Reiji Tsuruno. 61 [doi]
- MoXi: real-time ink dispersion in absorbent paperNelson Siu-Hang Chu, Chiew-Lan Tai. 62 [doi]
- Real-time simulation of thin paint mediaTom Van Laerhoven, Frank Van Reeth. 63 [doi]
- Spring-bead animation of viscoelastic materialsNobuhiko Tamura, Norimichi Tsumura, Toshiya Nakaguchi, Yoichi Miyake. 64 [doi]
- GPU-based trimming and tessellation of NURBS and T-Spline surfacesMichael Guthe, Ákos Balázs, Reinhard Klein. 65 [doi]
- Image-space construction of displaced normal mapsIvan Neulander. 66 [doi]
- Rendering detailed outdoor ground surfaces on the GPUOrin Tresnjak. 67 [doi]
- Real-time rendering of billboard plants in a dynamic lighting environmentOliver Franzke, Oliver Deussen. 68 [doi]
- Generating secondary motions in shadow play animations with motion planning techniquesShu-Wei Hsu, Tsai-Yen Li. 69 [doi]
- A-maize-ing dynamic cornfield toolkit: Copyright restrictions prevent ACM from providing the full text for this workIan J. Coony, Dale Mayeda. 70 [doi]
- Descent to the Underworld: a Game-Film® projectNora Barry. 71 [doi]
- Rhythmic character animation: interactive Chinese lion danceJe-Ren Chen, Tsai-Yen Li. 72 [doi]
- Joint motion and reflectance capture for relightable 3D videoChristian Theobalt, Naveed Ahmed, Edilson de Aguiar, Gernot Ziegler, Hendrik P. A. Lensch, Marcus A. Magnor, Hans-Peter Seidel. 73 [doi]
- Performance geometry capture for spatially varying relightingAndrew Jones, Andrew Gardner, Mark T. Bolas, Ian McDowall, Paul E. Debevec. 74 [doi]
- Optimal illumination for image and video relightingFrancesc Moreno-Noguer, Shree K. Nayar, Peter N. Belhumeur. 75 [doi]
- Table-top computed lighting for practical digital photographyAnkit Mohan, Jack Tumblin, Bobby Bodenheimer, Reynold J. Bailey, Cindy Grimm. 76 [doi]
- Implementation of fast frictional dynamics for rigid bodiesDanny M. Kaufman, Timothy Edmunds, Dinesh K. Pai. 78 [doi]
- Pre-stabilization for rigid body articulation with contact and collisionRachel Weinstein, Joseph Teran, Ron Fedkiw. 79 [doi]
- Detection and evaluation of grasping positionsFumihito Kyota, Tomoyuki Watabe, Suguru Saito, Masayuki Nakajima. 80 [doi]
- 3motion: untethered 3D gesture interactionJohn Payne 0001, Paul Keir, Jocelyn Elgoyhen, Tom Kenny, Martin Naef. 81 [doi]
- Creating face models from vague mental imagesIrene Albrecht, Volker Blanz, Jörg Haber, Hans-Peter Seidel. 82 [doi]
- A fluid resistance map method for real-time haptic interaction with fluids: Copyright restrictions prevent ACM from providing the full text for this workYoshinori Dobashi, Shoichi Hasegawa, Mitsuaki Kato, Makoto Sato, Tsuyoshi Yamamoto, Tomoyuki Nishita. 83 [doi]
- Inside interactive video cutoutPravin Bhat, Jue Wang, Alex Colburn, Maneesh Agrawala, Michael F. Cohen. 84 [doi]
- Modeling and rendering of clouds on "Stealth"Joshua Krall, Cody Harrington. 85 [doi]
- It's not wise to upset a Wookiee: Copyright restrictions prevent ACM from providing the full text for this workTim Fortenberry, Pat Conran. 86 [doi]
- Shader compositing on "Stealth"Chris Harvey, Esdras Varagnolo, Hanzhi Tang, Ryan Vance. 87 [doi]
- Space battle pyromania: Copyright restrictions prevent ACM from providing the full text for this workWilli Geiger, Nick Rasmussen, Samir Hoon, Ron Fedkiw. 88 [doi]
- Sketch-based modeling of parameterized objectsChen Yang, Dana Sharon, Michiel van de Panne. 89 [doi]
- Sketch-based modeling with the blob treeRyan Schmidt, Brian Wyvill, Mario Costa Sousa. 90 [doi]
- Inferring 3D free-form shapes from contour drawingsOlga A. Karpenko, John F. Hughes. 91 [doi]
- Dynamic planar map lllustrationPaul Asente, Mike Schuster. 92 [doi]
- Non-photorealistic motion blur for 3D animationSyoichi Obayashi, Kunio Kondo, Toshihiro Konma, Ken-ichi Iwamoto. 93 [doi]
- Stylizing 2.5-D videoNoah Snavely, Larry Zitnick, Sing Bing Kang, Michael F. Cohen. 94 [doi]
- Interactive design and visualization of tensor fields on surfacesEugene Zhang, James Hays, Greg Turk. 95 [doi]
- Geometric clustering for line drawing simplificationPascal Barla, Joëlle Thollot, François X. Sillion. 96 [doi]
- A fast fractal growth algorithmTheodore Kim, Jason Sewall, Avneesh Sud, Ming C. Lin. 97 [doi]
- Aggregation: complexity out of simplicityAndy Lomas. 98 [doi]
- Digital papercuttingYanxi Liu, James Hays, Ying-Qing Xu, Heung-Yeung Shum. 99 [doi]
- Artworks using metaball representation with stepwise approachJoe Takayama, Etsuo Genda. 100 [doi]
- Shutter efficiency and temporal samplingIan Stephenson. 101 [doi]
- A new camera calibration method taking blur effects into accountMasashi Baba, Masayuki Mukunoki, Naoki Asada. 102 [doi]
- Cinematized reality: cinematographic camera control in 3D videosRyuuki Sakamoto, Itaru Kitahara, Mika Satomi, Kaoru Tanaka, Kiyoshi Kogure. 103 [doi]
- Defocus difference mattingMorgan McGuire, Wojciech Matusik. 104 [doi]
- Multiple multiperspective rendering for autostereoscopic displaysKei Utsugi, Takafumi Koike, Michio Oikawa. 105 [doi]
- Practical dynamic parallax occlusion mappingNatalya Tatarchuk. 106 [doi]
- Correlated visibility sampling for direct illuminationAbhijeet Ghosh, Wolfgang Heidrich. 107 [doi]
- Precomputed light sets for fast high quality global illuminationJohannes Günther, Ingo Wald, Hans-Peter Seidel. 108 [doi]
- Importance sampling for video environment mapsVlastimil Havran, Miloslaw Smyk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel. 109 [doi]
- Landing place: remapping motion capture of dance movement to objects and environmentsVita Berezina-Blackburn, Bebe Miller, Brian Windsor. 110 [doi]
- Active space: embodied media in performanceJohn Crawford. 111 [doi]
- eVokability: the interactive costumeSarah Drury. 112 [doi]
- Cave writing: toward a platform for literary immersive VRSascha Becker, Shawn Greenlee, Dmitri K. Lemmerman, Morgan McGuire, Nicholas Musurca, Noah Wardrip-Fruin. 113 [doi]
- Visual simulation of wispy smokeChristopher Batty, Ben Houston. 114 [doi]
- Highway to hell: Copyright restrictions prevent ACM from providing the full text for this workMatthew Jacobs. 115 [doi]
- Cartoony fluid animation: Copyright restrictions prevent ACM from providing the full text for this workPeter DeMund. 116 [doi]
- Enhanced eyes for better gaze-awareness in mixed realityKeisuke Tateno, Masayuki Takemura, Yuichi Ohta. 118 [doi]
- A car-navigation system based on augmented realityHiroaki Sawano, Minoru Okada. 119 [doi]
- Enabling view-dependent stereoscopic projection in real environmentsOliver Bimber, Gordon Wetzstein, Andreas Emmerling, Christian Nitschke, Anselm Grundhöfer. 120 [doi]
- Immersive virtual studioHideki Mitsumine, Takashi Fukaya, Setsu Komiyama, Yuko Yamanouchi. 121 [doi]
- Boneless motion reconstructionVladislav Krayevoy, Alla Sheffer. 122 [doi]
- Surfacing by numbersSteve Zelinka, Michael Garland. 123 [doi]
- Knowledge-based modeling of laser-scanned treesHui Xu, Nathan Gossett, Baoquan Chen. 124 [doi]
- Interaction capture and synthesisPaul G. Kry, Dinesh K. Pai. 125 [doi]
- Manipulating volumetric abstractions to match color perception between dissimilar gamutsDominic Glynn, John Carey, Zoe Glyn. 126 [doi]
- Perceptually-based image rendering of art paintingsShoji Tominaga, Mariko Nakagawa, Norihiro Tanaka. 127 [doi]
- A human eye retinal cone synthesizerMichael F. Deering. 128 [doi]
- Spatio-temporal video warping: Copyright restrictions prevent ACM from providing the full text for this workAlex Rav-Acha, Yael Pritch, Dani Lischinski, Shmuel Peleg. 129 [doi]
- Time-varying textures: definition, acquisition, and synthesisSebastian Enrique, Melissa L. Koudelka, Peter N. Belhumeur, Julie Dorsey, Shree K. Nayar, Ravi Ramamoorthi. 130 [doi]
- Efficient magnification of bi-level texturesJörn Loviscach. 131 [doi]
- Real-time image-based control of skin melanin textureNorimichi Tsumura, Ryoko Usuba, Toshiya Nakaguchi, Mitsuhiro Shiraishi, Nobutoshi Ojima, Natsuko Okiyama, Koichi Takase, Kimihiko Hori, Saya Okaguchi, Yoichi Miyake. 132 [doi]
- NRT-based texture replacement in real videosWen-Chieh Lin, Yanxi Liu. 133 [doi]
- Unconstrained spherical parameterizationIlja Friedel, Peter Schröder, Mathieu Desbrun. 134 [doi]
- Combining metrics for mesh simplification and parameterizationJordan P. Smith, Ioana M. Boier-Martin. 135 [doi]
- Streaming compression of triangle meshesMartin Isenburg, Peter Lindstrom, Jack Snoeyink. 136 [doi]
- Predictive point-cloud compressionStefan Gumhold, Zachi Kami, Martin Isenburg, Hans-Peter Seidel. 137 [doi]
- Cartesian grid fluid simulation with irregular boundary voxelsDoug Roble, Nafees Bin Zafar, Henrik Fält. 138 [doi]
- Fluid simulation via disjoint translating gridsSanjit Patel, Anson Chu, Jonathan M. Cohen, Frederic H. Pighin. 139 [doi]
- A semi-Lagrangian contouring method for fluid simulationAdam W. Bargteil, Tolga G. Goktekin, James F. O'Brien, John A. Strain. 140 [doi]
- Gigantic deformable surfacesBen Houston, Michael Bang Nielsen, Christopher Batty, Ola Nilsson, Ken Museth. 141 [doi]
- Interface currents: supporting fluent face-to-face collaborationUta Hinrichs, Sheelagh Carpendale, Stacey D. Scott. 142 [doi]
- Graphical digital storytelling: visualizing personal histories and relationshipsYuya Nomata, Junichi Hoshino. 143 [doi]
- Intersection: computer graphics for everyday livingSara Ljungblad, Dylan Tinlun Chan, Lars Erik Holmquist. 144 [doi]
- Multi-touch sensing through frustrated total internal reflectionJefferson Y. Han. 145 [doi]
- Carved visual hulls for high-accuracy image-based modelingYasutaka Furukawa, Jean Ponce. 146 [doi]
- Image-based rendering from a sparse set of imagesTodd Zickler, Sebastian Enrique, Ravi Ramamoorthi, Peter N. Belhumeur. 147 [doi]
- Image-based material editingErum Arif Khan, Erik Reinhard, Roland W. Fleming, Heinrich H. Bülthoff. 148 [doi]
- Implementation of modeling hair from multiple viewsYichen Wei, Eyal Ofek, Long Quan, Heung-Yeung Shum. 149 [doi]