Abstract is missing.
- Design and Evaluation of a Free-Hand VR-based Authoring Environment for Automated Vehicle TestingSevinc Eroglu, Frederic Stefan, Alain Chevalier, Daniel Roettger, Daniel Zielasko, Torsten W. Kuhlen, Benjamin Weyers. 1-10 [doi]
- Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational InertiaShuntaro Shimizu, Takeru Hashimoto, Shigeo Yoshida, Reo Matsumura, Takuji Narumi, Hideaki Kuzuoka. 11-20 [doi]
- Promoting Reality Awareness in Virtual Reality through ProxemicsDaniel Medeiros, Rafael Kuffner dos Anjos, Nadia Pantidi, Kun Huang, Maurício Sousa, Craig Anslow, Joaquim A. Jorge. 21-30 [doi]
- Revealable Volume Displays: 3D Exploration of Mixed-Reality Public ExhibitionsFatma Ben Guefrech, Florent Berthaut, Patricia Plénacoste, Yvan Peter, Laurent Grisoni. 31-39 [doi]
- Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement BehaviorChristos Mousas, Alexandros Koilias, Banafsheh Rekabdar, Dominic Kao, Dimitris Anastasiou. 40-49 [doi]
- Impossible Staircase: Vertically Real Walking in an Infinite Virtual TowerJen-Hao Cheng, Yi Chen, Ting Yi Chang, Hsu-En Lin, Po-Yao Cosmos Wang, Lung-Pan Cheng. 50-56 [doi]
- Climaxing VR Character with Scene-Aware Aesthetic Dress SynthesisSifan Hou, Yujia Wang, Bing Ning, Wei Liang. 57-64 [doi]
- The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual RealityErik Wolf, Nathalie Merdan, Nina Döllinger, David Mal, Carolin Wienrich, Mario Botsch, Marc Erich Latoschik. 65-74 [doi]
- Blink-Suppressed Hand RedirectionAndré Zenner, Kora Persephone Heqitz, Antonio Krüger. 75-84 [doi]
- The Effect of Pitch in Auditory Error Feedback for Fitts' Tasks in Virtual Reality Training SystemsAnil Ufuk Batmaz, Wolfgang Stuerzlinger. 85-94 [doi]
- Detection Thresholds with Joint Horizontal and Vertical Gains in Redirected JumpingYi-jun Li, De-Rong Jin, Miao Wang, Jun-Long Chen, Frank Steinicke, Shi-Min Hu 0001, Qinping Zhao. 95-102 [doi]
- The influence of hand visualization in tool-based motor-skills training, a longitudinal studyAylen Ricca, Amine Chellali, Samir Otrnane. 103-112 [doi]
- Realistic 3D Swept-Volume Display with Hidden-Surface Removal Using Physical MaterialsRay Asahina, Takashi Nomoto, Takatoshi Yoshida, Yoshihiro Watanabe. 113-121 [doi]
- Augmented Reality for Maritime Navigation Assistance - Egocentric Depth Perception in Large Distance Outdoor EnvironmentsJulia Hertel, Frank Steinicke. 122-130 [doi]
- Diegetic Tool Management in a Virtual Reality Training SimulationPatrick Dickinson, Andrew Cardwell, Adrian Parke, Kathrin Gerling, John C. Murray. 131-139 [doi]
- Using Siamese Neural Networks to Perform Cross-System Behavioral Authentication in Virtual RealityRobert Miller, Natasha Kholgade Banerjee 0006, Sean Banerjee. 140-149 [doi]
- Unscripted Retargeting: Reach Prediction for Haptic Retargeting in Virtual RealityAldrich Clarence, Jarrod Knibbe, Maxime Cordeil, Michael Wybrow. 150-159 [doi]
- Text2Gestures: A Transformer-Based Network for Generating Emotive Body Gestures for Virtual Agents**This work has been supported in part by ARO Grants W911NF1910069 and W911NF1910315, and Intel. Code and additional materials available at: https: //gamma.umd.edu/t2gUttaran Bhattacharya, Nicholas Rewkowski, Abhishek Banerjee, Pooja Guhan, Aniket Bera, Dinesh Manocha. 160-169 [doi]
- Bidirectional Shadow Rendering for Interactive Mixed 360° VideosLili Wang, Hao Wang, Danqing Dai, Jiaye Leng, Xiaoguang Han. 170-178 [doi]
- DSNet: Deep Shadow Network for Illumination EstimationYuan Xiong, Hongrui Chen, Jingru Wang, Zhe Zhu, Zhong Zhou. 179-187 [doi]
- Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual RealityMatias Volonte, Chang-Chun Wang, Elham Ebrahimi, Yu-Chun Hsu, Kuan-Yu Liu, Sai-Keung Wong, Sabarish V. Babu. 188-197 [doi]
- Assessment of the Simulator Sickness Questionnaire for Omnidirectional VideosAshutosh Singla, Steve Göring, Dominik Keller, Rakesh Rao Ramachandra Rao, Stephan Fremerey, Alexander Raake. 198-206 [doi]
- SuperPlane: 3D Plane Detection and Description from a Single ImageWeicai Ye, Hai Li, Tianxiang Zhang, Xiaowei Zhou, Hujun Bao, Guofeng Zhang 0001. 207-215 [doi]
- Disocclusion Headlight for Selection Assistance in VRLili Wang, Jianjun Chen, Qixiang Ma, Voicu Popescu. 216-225 [doi]
- Stable Hand Pose Estimation under Tremor via Graph Neural NetworkZhiying Leng, Jiaying Chen, Hubert P. H. Shum, Frederick W. B. Li, Xiaohui Liang. 226-234 [doi]
- Scene-Context-Aware Indoor Object Selection and Movement in VRMiao Wang, Zi-Ming Ye, Jin-Chuan Shi, Yang-Liang Yang. 235-244 [doi]
- VR-based Student Priming to Reduce Anxiety and Increase Cognitive BandwidthDaniel Hawes, Ali Arya. 245-254 [doi]
- Spatial Anchor Based Indoor Asset TrackingWennan He, Mingze XI, Henry Gardner, Ben Swift, Matt Adcock. 255-259 [doi]
- EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic ArmsArata Horie, M. H. D. Yamen Saraiji, Zendai Kashino, Masahiko Inami. 260-269 [doi]
- Work Surface Arrangement Optimization Driven by Human ActivityJingjing Liu, Wei Liane, Bing Ning, Ting Mao. 270-278 [doi]
- Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?Shou-En Tsai, Wan-Lun Tsai, Tse-Yu Pan, Chia-Ming Kuo, Min-Chun Hu 0001. 279-285 [doi]
- Visual Complexity and Scene Recognition: How Low Can You Go?Joshua Peter Handali, Johannes Schneider, Michael Gau, Valentin Holzwarth, Jan vom Brocke. 286-295 [doi]
- A VR/AR Environment for Multi-User Liver Anatomy EducationDanny Schott, Patrick Saalfeld, Gerd Schmidt, Fabian Joeres, Christian Boedecker, Florentine Huettl, Hauke Lang, Tobias Huber, Bernhard Preim, Christian Hansen 0001. 296-305 [doi]
- Flashpen: A High-Fidelity and High-Precision Multi-Surface Pen for Virtual RealityHugo Romat, Andreas Fender, Manuel Meier, Christian Holz 0001. 306-315 [doi]
- Virtual Morality: Using Virtual Reality to Study Moral Behavior in Extreme Accident SituationsGiulia Benvegnù, Patrik Pluchino, Luciano Garnberini. 316-325 [doi]
- The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual RealityMarkus Wirth, Stefan Gradl, Georg Prosinger, Felix Kluge 0001, Daniel Roth 0001, Björn M. Eskofier. 326-335 [doi]
- Egocentric Distance Judgments in Full-Cue Video-See-Through VR Conditions are No Better than Distance Judgments to Targets in a VoidKoorosh Vaziri, Maria Bondy, Amanda Bui, Victoria Interrante. 336-344 [doi]
- Spherical World in Miniature: Exploring the Tiny Planets Metaphor for Discrete Locomotion in Virtual RealityDavid Englmeier, Wanja Sajko, Andreas Butz. 345-352 [doi]
- Proximity Effect Correction for Fresnel Holograms on Nanophotonic Phased ArraysXuetong Sun, Yang Zhang, Po-Chun Huang, Niloy Acharjee, Mario Dagenais, Martin Peckerar, Amitabh Varshney. 353-362 [doi]
- BouncyScreen: Physical Enhancement of Pseudo-Force FeedbackYuki Onishi, Kazuki Takashima, Kazuyuki Fujita, Yoshifumi Kitamura. 363-372 [doi]
- Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR NavigationYuyang Wang, Jean-Rémy Chardonnet, Frédéric Mérienne, Jivka Ovtcharova. 373-381 [doi]
- The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor RehabilitationNegin Hamzeheinejad, Daniel Roth 0001, Samantha Monty, Julian Breuer, Anuschka Rodenbergc, Marc Erich Latoschik. 382-391 [doi]
- Magnoramas: Magnifying Dioramas for Precise Annotations in Asymmetric 3D TeleconsultationKevin Yu, Alexander Winkler, Frieder Pankratz, Marc Lazarovici, Dirk Wilhelm, Ulrich Eck, Daniel Roth 0001, Nassir Navab. 392-401 [doi]
- Using Virtual Reality to Support Acting in Motion Capture with Differently Scaled CharactersRobin K. Kammerlander, André Pereira, Simon Alexanderson. 402-410 [doi]
- Video Content Representation to Support the Hyper-reality Experience in Virtual RealityHyerim Park, Woontack Woo. 411-419 [doi]
- VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular UsersGuillaume Vailland, Louise Devigne, François Pasteau, Florian Nouviale, Bastien Fraudet, Emilie Leblong, Marie Babel, Valérie Gouranton. 420-427 [doi]
- Visualizing Planetary Spectroscopy through Immersive On-site RenderingLauren Gold, Alireza Bahremand, Connor Richards, Justin Hertzberg, Kyle Sese, Alexander Gonzalez, Zoe Purcell, Kathryn Powell, Robert LiKamWa. 428-437 [doi]
- Larger Step Faster Speed: Investigating Gesture-Amplitude-based Locomotion in Place with Different Virtual Walking Speed in Virtual RealityPinachuan Ke, Kenina Zhu. 438-447 [doi]
- Walking Outside the Box: Estimation of Detection Thresholds for Non-Forward StepsYong-Hun Cho, Dae-Hong Min, Jin-Suk Huh, Se Hee Lee, June-Seop Yoon, In-Kwon Lee. 448-454 [doi]
- Correction of Avatar Hand Movements Supports Learning of a Motor SkillKlemen Lilija, Søren Kyllingsbæk, Kasper Hornbæk. 455-462 [doi]
- Virtual Reality Public Speaking Training: Experimental Evaluation of Direct Feedback Technology AcceptanceFabrizio Palmas, Ramona Reinelt, Jakub E. Cichor, David A. Plecher, Gudrun Klinker. 463-472 [doi]
- Towards Sneaking as a Playful Input Modality for Virtual EnvironmentsSebastian Cmentowski, Andrey Krekhov, André Zenner, Daniel Kucharski, Jens H. Krüger. 473-482 [doi]
- I Feel More Engaged When I Move!: Deep Learning-based Backward Movement Detection and its ApplicationSeungwon Paik, Youngseung Jeon, Patrick C. Shih, Kyungsik Han. 483-492 [doi]
- Evaluation of Body-centric Locomotion with Different Transfer Functions in Virtual RealityBoYu Gao, Ziiun Mai, Huawei Tu, Henry Been-Lirn Duh. 493-500 [doi]
- StuckInSpace: Exploring the Difference Between Two Different Mediums of Play in a Multi-Modal Virtual Reality GameYoan-Daniel Malinov, David E. Millard, Tom Blount. 501-510 [doi]
- The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone TeleoperationMatteo Macchini, Manana Lortkipanidze, Fabrizio Schiano, Dario Floreano. 511-518 [doi]
- TaplD: Rapid Touch Interaction in Virtual Reality using Wearable SensingManuel Meier, Paul Streli, Andreas Fender, Christian Holz 0001. 519-528 [doi]
- Sensemaking Strategies with Immersive Space to ThinkLee Lisle, Kylie Davidson, J. K. Edward Gitre, Chris North 0001, Doug A. Bowman. 529-537 [doi]
- Disturbance and Plausibility in a Virtual Rock Concert: A Pilot StudyAlejandro Beacco, Ramon Oliva, Carlos Cabreira, Jaime Gallego, Mel Slater. 538-545 [doi]
- The Most Social Platform Ever? A Survey about Activities & Motives of Social VR UsersPhilipp Sykownik, Linda Graf, Christoph Zils, Maic Masuch. 546-554 [doi]
- DreamStore: A Data Platform for Enabling Shared Augmented RealityMeraj Ahmed Khan, Arnab Nandi 0001. 555-563 [doi]
- VR-Spy: A Side-Channel Attack on Virtual Key-Logging in VR HeadsetsAbdullah Al Arafat, Zhishan Guo, Amro Awad. 564-572 [doi]
- Passing a Non-verbal Turing Test: Evaluatina Gesture Animations Generated from SpeechManuel Rebol, Christian Gütl, Krzysztof Pietroszek. 573-581 [doi]
- Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing PeopleMohammadreza Mirzaei, Peter Kán, Hannes Kaufmann. 582-587 [doi]
- Multi-modal Spatial Object Localization in Virtual Reality for Deaf and Hard-of-Hearing PeopleMohammadreza Mirzaei, Peter Kán, Hannes Kaufmann. 588-596 [doi]
- Exploiting Object-of-Interest Information to Understand Attention in VR ClassroomsEfe Bozkir, Philipp Stark, Hong Gao 0008, Lisa Hasenbein, Jens-Uwe Hahn, Enkelejda Kasneci, Richard Göllner. 597-605 [doi]
- Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual RealityAlexandre Gomes de Siqueira, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Ayush Bhargava, Kathryn M. Lucaites, Hannah Solini, Moloud Nasiri, Andrew C. Robb, Christopher Pagano, Brygg Ullmer, Sabarish V. Babu. 606-615 [doi]
- Mobile. Egocentric Human Body Motion Reconstruction Using Only Eyeglasses-mounted Cameras and a Few Body-worn Inertial SensorsYoung-Woon Cha, Husam Shaik, Qian Zhang, Fan Feng, Andrei State, Adrian Ilie, Henry Fuchs. 616-625 [doi]
- Dynamic Density-based Redirected Walking Towards Multi-user Virtual EnvironmentsTianyang Dong, Yue Shen, Tieqi Gao, Jing Fan. 626-634 [doi]
- Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual EnvironmentsChi-Hsuan Hsu, Chih-Han Chung, Rohith Venkatakrishnan, Roshan Venkatakrlshnan, Yu-Shuen Wang, Sabarish V. Babu. 635-644 [doi]
- The Effects of Cognitive Load on Engagement in a Virtual Reality Learning EnvironmentJhon Bueno Vesga, Xinhao Xu, Hao He. 645-652 [doi]
- Adjusting Relative Translation Gains According to Space Size in Redirected Walking for Mixed Reality Mutual Space GenerationDooyoung Kim, Jae Eun Shin, Jeongmi Lee, Woontack Woo. 653-660 [doi]
- Exploring Input Approximations for Control Panels in Virtual RealityMarkus Tatzgern, Christoph Birgmann. 661-669 [doi]
- Camera Space Synthesis of Motion Effects Emphasizing a Moving Object in 4D filmsSangyoon Han, Gyeore Yun, Seungmoon Choi. 670-678 [doi]
- Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parametersJan-Niklas Voigt-Antons, Robert Spang, Tanja Kojic, Luis Meier, Maurizio Vergari, Sebastian Möller 0001. 679-686 [doi]
- Who Are Virtual Reality Headset Owners? A Survey and Comparison of Headset Owners and Non-OwnersJonathan W. Kelly, Lucia A. Cherep, Alex F. Lim, Taylor A. Doty, Stephen B. Gilbert. 687-694 [doi]
- Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual RealityMaurizio Vergari, Tanja Kojic, Francesco Vona, Franca Garzotto, Sebastian Möller 0001, Jan-Niklas Voigt-Antons. 695-704 [doi]
- DCGH: Dynamic Computer Generated Holography for Speckle-Free, High Fidelity 3D DisplaysVincent R. Curtis, Nicholas W. Caira, Jiayi Xu, Asha Gowda Sata, Nicolas C. Pégard. 705-712 [doi]
- Story CreatAR: a Toolkit for Spatially-Adaptive Augmented Reality StorytellingAbbey Singh, Ramanpreet Kaur, Peter Haltner, Matthew Peachey, Mar González-Franco, Joseph W. Malloch, Derek Reilly. 713-722 [doi]
- Optimal Time Window for the Integration of Spatial Audio-Visual Information in Virtual EnvironmentsJiacheng Liu, Vit Drga, Ifat Yasin. 723-728 [doi]
- Comparing the Neuro-Physiological Effects of Cinematic Virtual Reality with 2D MonitorsRuochen Cao, Lena Zou-Williams, Andrew Cunningham, James A. Walsh, Mark Kohler, Bruce H. Thornas. 729-738 [doi]
- VR System for the Restoration of Broken Cultural Artifacts on the Example of a Funerary MonumentPatrick Saalfeld, Claudia Böttcher, Fabian Klink, Bernhard Preim. 739-748 [doi]
- Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual RealityAndreea-Dalia Blaga, Maite Frutos Pascual, Chris Creed, Ian Williams. 749-758 [doi]
- Do we still need physical monitors? An evaluation of the usability of AR virtual monitors for productivity workLeonardo Pavanatto Soares, Chris North 0001, Doug A. Bowman, Carmen Badea, Richard Stoakley. 759-767 [doi]
- Evaluating the Potential of Glanceable AR Interfaces for Authentic Everyday UsesFeiyu Lu, Doug A. Bowman. 768-777 [doi]
- Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and GestureEvren Bozgeyikli, Lal "Lila" Bozgeyikli. 778-787 [doi]
- Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual RealityZubin Choudhary, Matthew Gottsacker, Kangsoo Kim, Ryan Schubert, Jeanine Stefanucci, Gerd Bruder, Gregory F. Welch. 788-797 [doi]
- The Effect of Feedback on Estimates of Reaching Ability in Virtual RealityHolly C. Gagnon, Taren Rohovit, Hunter Finney, Yu Zhao, John M. Franchak, Jeanine K. Stefanucci, Bobby Bodenheimer, Sarah H. Creem-Regehr. 798-806 [doi]
- A Rate-based Drone Control with Adaptive Origin Update in TelexistenceDi Zhang, Chi-Man Pun, Yang Yang 0002, Hao Gao 0005, Feng Xu. 807-816 [doi]
- Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual EnvironmentRussell Todd, Qin Zhu, Amy Banic. 817-825 [doi]
- Mid-Air Finger Sketching for Tree ModelingFanxing Zhang, Zhihao Liu, Zhanglin Cheng, Oliver Deussen, Baoquan Chen, Yunhai Wang. 826-834 [doi]
- Learning Acoustic Scattering Fields for Dynamic Interactive Sound PropagationZhenyu Tang, Hsien-Yu Meng, Dinesh Manocha. 835-844 [doi]