Abstract is missing.
- Co-building Viewer's Representation: Animated Documentary Extended by Virtual Reality from the Perspective of AnthropologyChunNing Maggie Guo, XiaoXing Fu. 1-6 [doi]
- Artistic Exploration of Stop-Motion Animation in Virtual Reality: Spatializing the Analog Techniques of 2D Replacement and Object Animation by Using Digital Cutout and Realtime RenderingFranziska Bruckner, Julian Salhofer, Clemens Gürtler, Max Hattler, Matthias Husinsky. 7-12 [doi]
- Spatial Considerations: Hybridizing Production Modes for an Immersive Adaptation of Shakespeare's The Merchant of VeniceHannes Rall, Emma Harper. 13-20 [doi]
- Interactive Spatialized Animations in "The Wedding Chamber Project" as a Methodology to Produce Phenomenological Diegetic Renderings Inside an XR Immersive EnvironmentAndres R. Montenegro. 21-24 [doi]
- Adaptive Immersive VR Training Based on Performance and Self-EfficacyLasse F. Lui, Unnikrishnan Radhakrishnan, Francesco Chinello, Konstantinos Koumaditis. 25-29 [doi]
- Use of Eye Behavior With Visual Distraction for Attention Training in VRYi Joy Li, Pranathi Ayyalaraju Ramalakshmi, Chao Mei, SungChul Jung. 30-35 [doi]
- On The Effectiveness of Virtual Eye-Hand Coordination Training With Head Mounted DisplaysMoaaz Hudhud Mughrabi, Furkan Kaya, Anil Ufuk Batmaz, Aliza Aliza, Wolfgang Stuerzlinger, Baris Borazan, Emir Tonyali, Mine Sarac. 36-43 [doi]
- Designing an Empathy Training for Depression Prevention Using Virtual Reality and a Preliminary StudyYi Joy Li, Amy Huang, Bhavya Sri Sanku, Jing Selena He. 44-52 [doi]
- Creating Informal Learning and First Responder Training XR Experiences with the ImmersiveDeckChristian Schönauer, Maria Roussou, Julien Rüggeberg, Jim Rüggeberg, Lucas Katsikaris, Sakis Rogkas, Dimitris Christopoulos. 53-60 [doi]
- Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression?Kadir Lofca, Jason Jerald, Dalton Costa, Regis Kopper. 61-66 [doi]
- IEEE VR 2023 WorkshopsYuyang Wang 0002, Jean-Rémy Chardonnet, Lik Hang Lee, Pan Hui 0001. 67-68 [doi]
- Application of XR technology in stomatology education: Theoretical basis, application scenarios and future prospectsRan Chen, Baoyu Liao. 69-73 [doi]
- Replicability and Transparency for the Creation of Public Human User Video Game DatasetsEmma J. Pretty, Renan Guarese, Haytham M. Fayek, Fabio Zambetta. 74-81 [doi]
- VR/AR/MR in the Electricity Industry: Concepts, Techniques, and ApplicationsJiakai Xiao, Yang Qian, Wei Du 0005, Yuyang Wang 0002, Yuanchun Jiang, Ye-Zheng Liu 0001. 82-88 [doi]
- Towards a 3D Evaluation Dataset for User Acceptance of Automated ShuttlesMing Yan, Wei Geng, Pan Hui. 89-93 [doi]
- IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023)Alberto Cannavò, Bill Kapralos, Sofia Seinfeld, Filippo Gabriele Pratticò, Congyi Zhang. 94-95 [doi]
- Reconstruction of Human Body Pose and Appearance Using Body-Worn IMUs and a Nearby Camera View for Collaborative Egocentric TelepresenceQian Zhang 0066, Akshay Paruchuri, Young-Woon Cha, Jiabin Huang, Jade Kandel, Howard Jiang, Adrian Ilie, Andrei State, Danielle Albers Szafir, Daniel Szafir, Henry Fuchs. 96-97 [doi]
- Get a Variable Grip: A Comparison of Three Gripping Techniques for Controller-Based Virtual RealityAstrid Krogh Pedersen, Halfdan Isaksen, Mikkel Bjerregaard Riedel, Morten Jphirgensen, Razvan Paisa, Niels Christian Nilsson. 98-102 [doi]
- A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based InteractionFederico De Lorenzis, Marina Nadalin, Massimo Migliorini, Francesca Scarrone, Fabrizio Lamberti, Jacopo Fiorenza. 103-107 [doi]
- Automated Multimodal Data Capture for Photorealistic Construction Progress Monitoring in Virtual RealityHarvey Stedman, Ziwen Lu, Vijay M. Pawar. 108-112 [doi]
- Towards Outdoor Collaborative Mixed Reality: Lessons Learnt from a Prototype SystemNels Numan, Ziwen Lu, Benjamin Congdon, Daniele Giunchi, Alexandros Rotsidis, Andreas Lernis, Kyriakos Larmos, Tereza Kourra, Panayiotis Charalambous, Yiorgos Chrysanthou, Simon Julier, Anthony Steed. 113-118 [doi]
- Simulating Location-Based Experiences in VRClarice Hilton, Xueni Pan, Richard Koeck, Hankun Yu. 119-122 [doi]
- Enhanced Surgeons: Understanding the Design of Augmented Reality Instructions for Keyhole SurgeryChristoph Davis, SooJeong Yoo, Matthew J. Clarkson, Stephen A. Thompson. 123-127 [doi]
- Unlocking Social Innovation in XR for Healthcare in Coastal CommunitiesAlejandro Veliz Reyes, Marius N. Varga, Hannah Bradwell, Rory Baxter. 128-131 [doi]
- SEPSIS COLLAB: A Virtual Reality Training Simulation For Sepsis TreatmentAyesha Williams-Bhatti, David Carruthers, Andrew Sean Wilson. 132-135 [doi]
- Towards a Metaverse in Health Informatics: 3D Visualisation of Physical Activity from VR GamingSooJeong Yoo, Callum Parker. 136-137 [doi]
- ElboVR: Iterative Development of a VR Application for Post-Surgery Elbow RehabilitationAsmus Andresen, Jonas Valvik, Mikkel Rosholm, Theo Khumsan, Niels Christian Nilsson, Ali Adjorlu. 138-142 [doi]
- Interaction models for surgical planning in eXtended Reality. Challenges in radiologist-surgeon communicationCarlos J. Latorre-Rojas, Alexander Rozo-Torres, Wilson J. Sarmiento. 143-146 [doi]
- Exploring Affordances for AR in LaparoscopyMatheus Negrão, Joaquim A. Jorge, Joao Ricardo Nickenig Vissoci, Regis Kopper, Anderson Maciel. 147-151 [doi]
- Development of an Immersive Virtual Colonoscopy Viewer for Colon Growths DiagnosisJoão Serras, Anderson Maciel, Soraia Paulo, Andrew Duchowski, Regis Kopper, Catarina Moreira, Joaquim A. Jorge. 152-155 [doi]
- An Online Therapeutic Intervention for Veterans Patients Suffering with Chronic PainErin D. Reilly, Matias Volonte, Timothy W. Bickmore. 156-160 [doi]
- Streamlining Epilepsy Surgery Planning Rounds with Virtual RealityZahra Aminolroaya, Samuel Wiebe, Wesley Willett, Colin Bruce Josephson, Graham McLeod, Frank Maurer. 161-165 [doi]
- Virtual Resection Planning using Bezier Surface Interactions in Collaborative VR EnvironmentsVuthea Chheang, Robert Bruggernann, Bernhard Preim, Christian Hansen 0001. 166-169 [doi]
- Investigation of Thermal Perception and Emotional Response in Augmented Reality using Digital Biomarkers: A Pilot StudySangjun Eom, Seijung Kim, Yihang Jiang, Ryan Jay Chen, Ali R. Roghanizad, M. Zachary Rosenthal, Jessilyn Dunn, Maria Gorlatova. 170-173 [doi]
- Virtual Reality applied to medical education and training on Diabetic FootGabriel Riva, Wellington Dores, Artur Damasio, Daniel Guimarães Cacione, Joaquim A. Jorge, Ezequiel R. Zorzal. 174-177 [doi]
- An Extended Reality Simulator for Pulse Palpation TrainingNikitha Donekal Chandrashekar, Shawn Safford, Manivannan Muniyandi, Denis Gracanin. 178-182 [doi]
- Towards More Effective VR-Based Presentations of Real-World Assets: Showcasing Mobile MRI to Medical Practitioners and TechniciansSlawomir Konrad Tadeja, Kacper Godula, Artur Cybulski, Thomas Bohné, Magdalena Wozniak. 183-186 [doi]
- Using VR to Elicit Empathy in Current and Future Psychiatrists for their Patients of ColorBenjamin Corriette, Darryl Parsons, Chidindu Alim, Teanna Barrett, Tariq Cranston, Gloria J. Washington. 187-190 [doi]
- SURVIVRS: Surround Video-Based Virtual Reality for Surgery GuidanceAmani Taweel, Joaquim A. Jorge, Anderson Maciel, João Ricardo Nickenig Vissoci, Regis Kopper. 191-195 [doi]
- Integrating Eye-Gaze Data into CXR DL Approaches: A Preliminary studyAndré Luís, Chihcheng Hsieh, Isabel Blanco Nobre, Sandra Costa Sousa, Anderson Maciel, Joaquim A. Jorge, Catarina Moreira. 196-199 [doi]
- Workshop: Workshop on Immersive Visualization Laboratories - Past, Present and FutureWilliam R. Sherman, Simon Su. 200 [doi]
- A Case Study on Providing Immersive Visualization for Neuronal Network Data Using COTS Soft- and HardwareMarcel Krüger, Qin Li, Torsten W. Kuhlen, Tim Gerrits. 201-205 [doi]
- Ten years Center for Immersive Visualizations - Past, Present, and FutureElisabeth Mayer, Rubén Jesús García Hernández, Daniel Kolb, Jutta Dreer, Simone Müller, Thomas Odaker, Dieter Kranzlmüller. 206-210 [doi]
- Immersive and Interactive 3D Visualization of Large-Scale Geo-Scientific DataMarkus Flatken, Simon Schneegans, Riccardo Fellegara, Andreas Gerndt. 211-215 [doi]
- Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality TrainingLap-Fai Yu, ChangYang Li, Yongqi Zhang, Rawan Alghofaili, Haikun Huang, Liuchuan Yu, Huimin Liu, Minsoo Choi, Brenda Bannan, Christos Mousas. 216-220 [doi]
- Center for Cyber-Physical Systems: Immersive Visualization and Simulation EnvironmentThomas Wischgoll. 221-224 [doi]
- Immersive Visualization Lab at Idaho National LaboratoryRajiv Khadka, John Koudelka. 225-228 [doi]
- 25 years so far: Lessons from a Large Scale Immersive Visualization FacilityNicholas F. Polys, Jayesh Pandey. 229-232 [doi]
- Campus Visualization Centers: Reflecting and ProjectingFrank Klassner, Andrew Grace. 233-236 [doi]
- IEEE VR 2023 Workshops: Workshop: ARES - Augmented Reality Enabling Superhuman Sports & Serious Games (2nd Annual Workshop)Christian Eichhorn 0002, David A. Plecher, Gudrun Klinker. 237-238 [doi]
- Development of a Game System to Provide Enjoyable Playful Experiences to People in All Stages of DementiaWenkai Hu, Noriaki Kuwahara, Panote Siriaraya. 239-242 [doi]
- Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences UnwittingShyam Rangarajan, Christian Eichhorn 0002, David A. Plecher, Gudrun Klinker. 243-248 [doi]
- The Opportunity to Collect Kinetic Forces During a Round of Golf Using Wearable Devices: Single-Subject Case Study - The Full SwingsTony Luczak, David Saucier, Harish Chander, Yanbing Tang, Charles E. Freeman, John Lamberth, John E. Ball, Steven M. Grice, J. Carver Middleton, Chih-Chia Chen, Kait Jackson, Michael Taquino, Erin Parker, Zachary M. Gillen, Michael Neff, Martin Duclos, Reuben F. Burch V., Adam Knight, Long Tian. 249-253 [doi]
- Developing a Cyclist 3D GameObject for a Mixed Reality Interaction FrameworkVinu kamalasanan, Melanie Krüger, Monika Sester. 254-256 [doi]
- Effects of Walking Together in a Co-Located Virtual Reality GameBjørn Winther, Mikkel L. Krarup, Patrick N. Andersen, Ungyeol Lee, Niels C. Nilsson. 257-262 [doi]
- Terrain Synthesis for Treadmill Exergaming in Virtual RealityWanwan Li. 263-269 [doi]
- A Virtual Reality Exergame: Clinician-Guided Breathing and Relaxation for Children with Muscular DystrophyDalya Al-Mfarej, Jennifer M. Vojtech, Serge H. Roy, Elise Townsend, Julie J. Keysor, Nancy Kuntz, Vamshi Rao, Joshua C. Kline, Bhawna Shiwani. 270-276 [doi]
- Can Gender and Motion Sickness Susceptibility Predict Cybersickness in VR ?Katharina Margareta Theresa Pöhlmann, Gang Li 0011, Mark McGill, Frank E. Pollick, Stephen A. Brewster. 277-282 [doi]
- Gender differences in cybersickness: Clarifying confusion and identifying paths forwardJonathan W. Kelly, Stephen B. Gilbert, Michael C. Dorneich, Kristi A. Costabile. 283-288 [doi]
- EGG Objective characterization of cybersickness symptoms towards navigation axisNana Tian, Khalil Haroun Achache, Ali Raed Ben Mustapha, Ronan Boulic. 289-297 [doi]
- Workshop: Mixing Realities: Cross-Reality Visualization, Interaction, and CollaborationHai-Ning Liang, Lingyun Yu 0001, Fotis Liarokapis. 298-300 [doi]
- A Communication-Focused Framework for Understanding Immersive Collaboration ExperiencesJerald Thomas, Sang-Won Lee 0002, Alexander Giovannelli, Logan Lane, Doug A. Bowman. 301-304 [doi]
- Cross-Reality for Extending the Metaverse: Designing Hyper-Connected Immersive Environments with XRIJie Guan, Alexis Morris, Jay Irizawa. 305-311 [doi]
- Visual Exploration and Planning of the Automated Material Handling System for Smart Factory in the Immersive EnvironmentYifei Zhang, Yougao Li, Xiangyang Xue, Jianfeng Feng, Siming Chen 0001. 312-318 [doi]
- CRVideo: Cross-reality 360° Video Social Systems ExplorationMengmeng Yu, Chongke Bi, Dong Han. 319-323 [doi]
- XR towards tele-guidance: mixing realities in assistive technologies for blind and visually impaired peopleRenan Guarese, Emma Pretty, Fabio Zambetta. 324-329 [doi]
- Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and VirtualityShuhao Zhang, Yue Li, Ka Lok Man, Yong Yue 0001, Jeremy S. Smith. 330-337 [doi]
- The Funneling Effect: A prototype implementation of an illusory sense of touch in virtual realityKalliopi Apostolou, Marios Charalambous, Stela Makri, Panayiotis Charalambous, Fotis Liarokapis. 338-345 [doi]
- A Generalized Model for Non-Contact Gesture Interaction with Function Application IndependenceSong Wang 0010, Hao Hu, Hao Long, Liang Liu, Yonghui Chen, Yadong Wu. 346-352 [doi]
- IEEE VR 2023 WorkshopsZerrin Yumak, Oya Çeliktutan, Aniket Bera, Funda Durupinar, Pablo Cesar, Mar González-Franco. 353-354 [doi]
- Towards Multimodal VR Trainer of Voice Emission and Public Speaking -Work-in-ProgressMaadalena loras-Cvbulska, Daniela Hekiert, Artur Cybulski, Slawomir Tadeia, Marcin Witkowski, Konrad Nakonieczny, Izabela Augustyn, Jan Jasinski, Daria Hemmerling, Tomasz Skrzek, Stanislaw Kacprzak, Magdalena Kaczorowska, Julia Juros, Marek Warzeszka, Ewa Migaczewska, Filip Malawski, Paulina Slomka, Rafal Salamon, Aleksandra Szumiec, Kinga Kornacka, Bartlomiej Blaszczynski, Katarzyna Blaszczynska, Radoslaw Sterna, Marek Makowiec, Magdalena Maidak. 355-359 [doi]
- Augmented Reality and Affective Computing for Nonverbal Interaction Support of the Visually ImpairedDeniz Iren, Krist Shingjergji, Felix Böttger, Corrie C. Urlings, Jelle Meindert Osinga, Sjoerd Van De Goor, Damian Bustowski, Juliette Passariello-Jansen, Roland Klemke. 360-363 [doi]
- An Overview of the 2nd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS)Kangsoo Kim, Bernardo Marques, Heejin Jeong, Samuel S. Silva, Isaac Cho, Carlos Ferreira 0001, Hyungil Kim, Paulo Dias, Myounghoon Jeon, Beatriz Sousa Santos. 364-369 [doi]
- Towards Asynchronous Mixed Reality Remote Guidance supported by a Virtual Assistant: Proposal of a Conceptual ModelBernardo Marques, Samuel S. Silva, António J. S. Teixeira, João Alves 0001, Paulo Dias, Beatriz Sousa Santos. 370-374 [doi]
- Mixed Reality Human TeleoperationDavid G. Black, Septimiu Salcudean. 375-383 [doi]
- Towards Augmented Reality Guiding Systems: An Engineering Design of an Immersive System for Complex 3D Printing Repair ProcessLuca O. Solari Bozzi, Kerr D. G. Samson, Slawomir Konrad Tadeja, Thomas Bohné, Sebastian W. Pattinson. 384-389 [doi]
- Enhancing Culinary Training with Spatial Augmented Reality: A User Study Comparing sAR Kitchen and Video TutorialsYalda Ghasemi, Allison Bayro, Justin MacDonald, Heejin Jeong, Joel Reynolds, Chang S. Nam. 390-392 [doi]
- 'Push the Industrial Complexity Away': A Vision for using Data Collection and Mixed Reality as an Analysis Tool in Industrial Product Co-DesignBernardo Marques, Liliana Costa, Pedro Reisinho, Cátia Silva, Samuel S. Silva, Nelson Zagalo. 393-397 [doi]
- eXtended Reality Vest: A New Approach to Demonstration-Based LearningAllison Bayro, Bryan Havens, Heejin Jeong. 398-401 [doi]
- Table2Table: Merging "Similar" Workspaces and Supporting Adaptive Telepresence Demonstration GuidanceHeeyoon Jeong, Gerard Jounghyun Kim. 402-406 [doi]
- Telexistence-Based Remote Maintenance for Marine EngineersDamien Mazeas, John Ahmet Erkoyuncu, Frédéric Noël. 407-413 [doi]
- Real-Time Data Monitoring of an Industry 4.0 Assembly Line using Pervasive Augmented Reality: First ImpressionsRafael Maio, Bernardo Marques, André Santos, Pedro Ramalho, Duarte Almeida, Paulo Dias, Beatriz Sousa Santos. 414-417 [doi]
- AnnHoloTator: A Mixed Reality Collaborative Platform for Manufacturing Work Instruction InteractionLorenzo Stacchio, Vincenzo Armandi, Lorenzo Donatiello, Gustavo Marfia. 418-424 [doi]
- AR in remote maintenance: Empirical user research with dyadsFilippo Talami, Ana Correia de Barros, Paulo T. Silva, Ana Vasconcelos, Gonçalo Santos. 425-431 [doi]
- Augmented Reality for Warehouse: Aid System for Foreign WorkersAhmad Albawaneh, Venkata Agnihothram, Jiang Wu, Goutam Singla, Hyungil Kim. 432-433 [doi]
- Exploring Industrial Uses of Virtually Altering the Physical WorldYifan Li, Byung-Kuk Seo, Kangsoo Kim. 434-437 [doi]
- A Virtual Farm Tour for Public Education about Dairy IndustryAnh Nguyen, Emma Windfeld, Michael Francis, Guillaume Lhermie, Kangsoo Kim. 438-441 [doi]
- Design and Evaluation of Visual Cues for Restoring and Guiding Visual Attention in Eye-Tracked VRJason W. Woodworth, Andrew Yoshimura, Nicholas G. Lipari, Christoph W. Borst. 442-450 [doi]
- IEEE VR 2023 Workshops Workshop: 1st IEEE VR Internal Workshop on Industrial Metaverse (I-Meta)Hongming Cai, Shuangjiu Xiao, Bingqing Shen. 451 [doi]
- Construction and Application of Workshop Twin Model based on Group Systems CognitionEnming Li, Jingtao Zhou, Mingwei Wang 0001, Shusheng Zhang, Tengyuan Jiang. 452-457 [doi]
- Fast flame recognition algorithm base on segmentation networkChunyu Niu, Hui Guo, Yong Wang. 458-461 [doi]
- Online Interactive Simulation with Digital Twins for Collaborative ManufacturingBingqing Shen, Xirui Xiong, Han Yu 0005, Pan Hu 0001, Lihong Jiang, Hongming Cai. 462-467 [doi]
- Vitalizing cultural memory with immersive data storytellingYongning Zhu, Mengyue Liu, Zeru Lou, Rongyu Li, Zhong Tie, Wei Huang, Qingyun Diao. 468-473 [doi]
- Inceptor: An Open Source Tool for Automated Creation of 3D Social ScenariosDan Pollak, Jonathan Giron, Doron Friedman. 474-476 [doi]
- Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness ExperimentsAdriano Viegas Milani, Nana Tian, Ronan Boulic. 477-480 [doi]
- Visualsickness: A web application to record and organize cybersickness dataElliot Topper, Paula Arroyave, Sharif Mohammad Shahnewaz Ferdous. 481-484 [doi]
- Streamlining Physiological Observations in Immersive Virtual Reality Studies with the Virtual Reality Scientific ToolkitJonas Deuchler, Wladimir Hettmann, Daniel Hepperle, Matthias Wölfel. 485-488 [doi]
- Semi-Automatic Construction of Virtual Reality Environment for Highway Work Zone Training using Open-Source ToolsCan Li, Zhu Qing, Praveen Edara, Carlos C. Sun, Bimal Balakrishnan, Yi Shang. 489-492 [doi]
- A Preliminary Interview: Understanding XR Developers' Needs towards Open-Source Accessibility SupportTiger F. Ji, Yaxin Hu, Yu Huang, Ruofei Du, Yuhang Zhao 0001. 493-496 [doi]
- Ubiq-Genie: Leveraging External Frameworks for Enhanced Social VR ExperiencesNels Numan, Daniele Giunchi, Benjamin Congdon, Anthony Steed. 497-501 [doi]
- Virtual-to-Physical Surface Alignment and Refinement Techniques for Handwriting, Sketching, and Selection in XRFlorian Kern, Jonathan Tschanter, Marc Erich Latoschik. 502-506 [doi]
- Workshop: IEEE VR KELVAR Workshop: K-12+ Embodied Learning through Virtual and Augmented Reality (8th Annual Workshop)Steven Cutchin, Erica Southgate, Jerry Alan Fails, Manoela Milena Oliveira da Silva. 507 [doi]
- Children's evaluation of a virtual reality boating safety education resourceErica Southgate. 508-512 [doi]
- An Immersive Geometry Environment for Mathematics Education: Taxonomy and Preliminary EvaluationLui Albæk Thomsen, Niels Christian Nilsson, Rolf Nordahl, Kevin Baars Støvelbæk, Christoffer Bendig Mundbjerg-Sunne. 513-518 [doi]
- An Exploratory Study on Learning in 3D Multi-user Virtual EnvironmentsLing Zhang, Yingmei Guo, Qiaodi Ma, Yun Zhou 0003. 519-523 [doi]
- Interactive Cues on Geometry Learning in a Virtual Reality Environment for K-12 EducationQian Chen, Ling Zhang, Bingyu Dong, Yun Zhou 0003. 524-526 [doi]
- Case study: Strategy Business Administration Interactive XR LearningJonathan Giron, Ayala Berenson, Niron Hashai. 527-529 [doi]
- Engaging Novice VR Users to VR for Education: Enhancing User Comfort, Health and Safety in VR and ARAleshia Hayes, Danita Bradshaw-Ward, Erin Howard, Megan McAdams, Deborah Cockerham. 530-531 [doi]
- Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM educationPiotr Zamojski, Norbert Barczyk, Marek Frankowski, Artur Cybulski, Konrad Nakonieczny, Marek Makowiec, Magdalena Igras-Cybulska. 532-535 [doi]
- Importance of Democratization for Virtual Reality in EducationKatrien Jacobs. 536-540 [doi]
- Is Immersive Virtual Reality in K-12 Education Ready for Primetime? Challenges, Possibilities, and ConsiderationsChristos Gkoumas, Lisa Lzzouzi. 541-544 [doi]
- Enhancing Safety using AR Headsets with Motion Prediction VisualizationVinu kamalasanan, Ahmed AI-Taan, Steffen Busch, Monika Sester. 545-546 [doi]
- Bodystorming for VR in the Dark: Using Glow Sticks for Ideation and Rapid PrototypingAhmet Börütecene. 547-550 [doi]
- Visor-less XR in museums. A Content Management System for Immersive InstallationsMiriam Saviano, Viktor Malakuczi, Lorenzo Imbesi. 551-556 [doi]
- Designing Prototype XRI Workspaces with Mixed Reality and IoT Devices for Immersive Adaptive EnvironmentsJigyasa Agarwal, Alexis Morris. 557-562 [doi]
- Example Process for Designing a Hybrid User Interface for a Multi-Robot SystemJan P. Gründling, Nathalie Schauffel, Simon Oehrl, Sebastian Pape 0004, Torsten W. Kuhlen, Thomas Ellwart, Benjamin Weyers. 563-564 [doi]
- Feasibility and Expert Acceptance of a Virtual Reality Gait Rehabilitation ToolAlexandre Gordo, Ivo Roupa, Hugo Nicolau, Daniel Simões Lopes. 565-566 [doi]
- Memo:me, an AR Sticky Note With Priority-Based Color Transition and On-Time ReminderEunhwa Song, Minju Baeck, Jihyeon Lee, Seoyoung Oh, Dooyoung Kim, Woontack Woo, Jeongmi Lee, Sang Ho Yoon. 567-568 [doi]
- Volumivive: An Authoring System for Adding Interactivity to Volumetric VideoQiao Jin 0002, Yu Liu, Puqi Zhou, Bo Han 0001, Svetlana Yarosh, Feng Qian 0001. 569-570 [doi]
- Cinematography in the Metaverse: Exploring the Lighting Education on a SoundstageXian Xu, Wai Tong, Zheng Wei, Meng Xia, Lik Hang Lee, Huamin Qu. 571-572 [doi]
- Real-time Physics-based Interaction in Augmented RealityJin Li, Hanchen Deng, Yang Gao, Anqi Chen, Zilong Song, Aimin Hao. 573-574 [doi]
- User Motion Accentuation in Social Pointing ScenarioRuoxi Guo, Lisa Izzouzi, Anthony Steed. 575-576 [doi]
- Material Recognition for Immersive Interactions in Virtual/Augmented RealityYuwen Heng, Srinandan Dasmahapatra, Hansung Kim. 577-578 [doi]
- Mo2Hap: Rendering performer's Motion Flow to Upper-body Vibrotactile Haptic Feedback for VR performanceKyungeun Jung, Seungjae Oh, Sang Ho Yoon. 579-580 [doi]
- Collaborative VR: Conveying a Complex Disease and Its TreatmentMaximilian Rettinger, Sebastian Berndt, Gerhard Rigoll, Christoph Schmaderer. 581-582 [doi]
- A Comparison of Gesture-based Interaction and Controller-based Interaction for External Users in Co-located Asymmetric Virtual RealityYuetong Zhao, Shuo Yan, Xuanmiao Zhang, Xukun Shen. 583-584 [doi]
- A Simple Approach to Animating Virtual Characters by Facial Expressions ReenactmentZechen Bai, Nai-Ming Yao, Lu Liu, Hui Chen 0020, Hongan Wang. 585-586 [doi]
- Reducing Foreign Language Anxiety with Virtual RealitySeonjeong Park, Damaris Carlisle, Marco Gillies, Xueni Pan. 587-588 [doi]
- Exploring Situated Instructions for Mixed Reality (MR) Remote Collaboration: Comparing Embedded and Non-Embedded AnnotationsBernardo Marques, André Santos, Nuno Cid Martins, Samuel S. Silva, Paulo Dias, Beatriz Sousa Santos. 589-590 [doi]
- Radiological Incident System using Augmented Reality (RISAR)Muhannad Ismael, Roderick McCall, Maël Cornil, Mike Griffin, Joan Baixauli. 591-592 [doi]
- Multi-person tracking for virtual reality surrounding awarenessAyman Mukhaimar, Yuan Miao 0001, Zora Vrcelj, Bruce Gu. 593-594 [doi]
- A VR Enabled Visualization System for Race Suit DesignBing Ning, Mingtao Pei, Yixuan Wang, Ying Jiang, Li Liu. 595-596 [doi]
- Design and Evaluation of a VR Therapy for Patients with Mild Cognitive Impairment and Dementia: Perspectives from Patients and StakeholdersRuiqi Chen, Shuhe Wang, Xuhai Xu, Lan Wei, Yuling Sun, Xin Tong. 597-598 [doi]
- Energy Efficient Wearable Vibrotactile Transducer Utilizing The Leakage Magnetic Flux of Repelling MagnetsMitsuki Manabe, Keigo Ushiyama, Akifumi Takahashi, Hiroyuki Kajimoto. 599-600 [doi]
- Investigating the Minimal Condition of the Dynamic Invisible Body IllusionRyota Kondo, Maki Sugimoto. 601-602 [doi]
- Enhanced Removal of the Light Reflection of Eyeglass Using Multi-Channel CycleGAN with Difference Image Equivalency LossYoshikazu Onuki, Kosei Kudo, Itsuo Kumazawa. 603-604 [doi]
- Audio to Deep Visual: Speaking Mouth Generation Based on 3D Sparse LandmarksHui Fang, Dongdong Weng, Zeyu Tian, Zhen Song. 605-606 [doi]
- Exploring Influences of Design and Environmental Factors on Recognizing Teacher's Facial Expressions in Educational VRYu Han, Jie Hao, Yu Miao, Yue Liu. 607-608 [doi]
- VibAware: Context-Aware Tap and Swipe Gestures Using Bio-Acoustic SensingJina Kim, Minyung Kim, Woo Suk Lee, Sang Ho Yoon. 609-610 [doi]
- Geospatial Augmented Reality Tourist SystemSomaiieh Rokhsaritalemi, Beom-Seok Ko, Abolghasem Sadeghi-Niaraki, Soo-Mi Choi. 611-612 [doi]
- Breaking the Ice with Group Flow: A Collaborative VR Serious Game for Relationship EnhancementYang Zhang, Tangjun Qu, Dingming Tan, Yulong Bian, Juan Liu, Zelu Liu, Weiying Liu, Chao Zhou 0012. 613-614 [doi]
- Knock the Reality: Virtual Interface Registration in Mixed RealityWeiwei Jiang 0001, Difeng Yu, Andrew Irlitti, Jorge Gonçalves 0001, Vassilis Kostakos, Xin He. 615-616 [doi]
- The Belated Guest: Exploring the Design Space for Transforming Asynchronous Social Interactions in Virtual RealityPortia Wang, Mark Roman Miller, Jeremy N. Bailenson. 617-618 [doi]
- SPAT-VR: A Holistic and Extensible Framework for VR Project ManagementJin Qi Yeo, Xinxing Xia, Kan Chen, Malcolm Y. H. Low, Alvin Toong Shoon Chan, Dongyu Qiu, Frank Guan. 619-620 [doi]
- An AR Visualization System for 3D Carbon Dioxide Concentration Measurement Using Fixed and Mobile SensorsMaho Otsuka, Monica Perusquía-Hernández, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa. 621-622 [doi]
- Feeling of Control for Virtual Object Manipulation in Handheld ARChenxin Wu, Wenxin Sun, Mengjie Huang, Rui Yang 0007. 623-624 [doi]
- A Lightweight Wearable Multi-joint Force Feedback for High Definition Grasping in VRNicha Vanichvoranun, Sang Ho Yoon. 625-626 [doi]
- Measuring Collision Anxiety in XR ExergamesPatrizia Ring, Maic Masuch. 627-628 [doi]
- A High-Dynamic-Range Mesh Screen VR Display by Combining Frontal Projection and Retinal ProjectionKazushi Kinjo, Daisuke Iwai, Kosuke Sato. 629-630 [doi]
- Real-time Hand-object Occlusion for Augmented Reality Using Hand Segmentation and Depth CorrectionYuhui Wu, Yue Liu, Jiajun Wang. 631-632 [doi]
- How Field of View Affects Awareness of an Avatar During a Musical Task in Augmented RealitySuibi Che-Chuan Weng, Torin Hopkins, Rishi Vanukuru, Chad Tobin, Amy Banic, Daniel Leithinger, Ellen Yi-Luen Do. 633-634 [doi]
- Development of a Data-driven Self-adaptive Upper Limb Virtual Rehabilitation System for Post Stroke ElderlyZhiqiang Luo, Tek Yong Lim. 635-636 [doi]
- IPS: Integrating Pose with Speech for enhancement of body pose estimation in VR remote collaborationSeoyoung Kang, Sungwoo Jeon, Woontack Woo. 637-638 [doi]
- Coarse to Fine Recursive Image-based Localization on a $3\mathrm{D}$ Mesh MapYohei Hanaoka, Kohei Matsuzaki, Satoshi Komorita. 639-640 [doi]
- Real-Time Augmented Reality Visual-Captions for Deaf and Hard-of-Hearing Children in ClassroomsJingYa Li. 641-642 [doi]
- Scene-aware Motion Redirection in TelecommunicationLuhui Wang, Wei Liano, Xiangyuan Li. 643-644 [doi]
- HandAttNet: Attention 3D Hand Mesh Estimation NetworkJintao Sun, Gangyi Ding. 645-646 [doi]
- The Case Study of a Computational Model for Immersive Human-Process Interactions within Design OptimizationDavide Guzzetti. 647-648 [doi]
- Tomato Presence: Virtual Hand Ownership with a Disappearing HandAnthony Steed, Vit Drga. 649-650 [doi]
- The Role of Attention and Cognitive Workload in Measuring Levels of Task Complexity within Virtual EnvironmentsYobbahim J. Vite, Yaoping Hu. 651-652 [doi]
- Projection Mapping in the Light: A Preliminary Attempt to Substitute Projectors for Room LightsMasaki Takeuchi, Daisuke Iwai, Kosuke Sato. 653-654 [doi]
- Does realism of a virtual character influence arousal? Exploratory study with pupil size measurementRadoslaw Sterna, Artur Cybulski, Magdalena Igras-Cybulska, Joanna Pilarczyk, Michal Jakub Kuniecki. 655-656 [doi]
- FakeBand: Virtual Band Music Performance with Balanced Interface for Individual Score/Rhythm Play and Inter-player Expression CoordinationSeungwoo Son, Yechan Yang, Jaeyoon Lee, Gerard J. Kim. 657-658 [doi]
- UI Binding Transfer for Bone-driven Facial RigsJing Hou, Zhihe Zhao, Dongdong Weng. 659-660 [doi]
- Does interpupillary distance (IPD) relate to immediate cybersickness?Taylor A. Doty, Jonathan W. Kelly, Michael C. Dorneich, Stephen B. Gilbert. 661-662 [doi]
- A Piecewise Approach to Mapping Interactions between Room-scale Environments in Remote Mixed/Augmented RealityAkshith Ullal, Nilanjan Sarkar. 663-664 [doi]
- Remote art therapy in collaborative virtual environment: a pilot study on feasibility and usabilityChen Li, Yixin Dai, Honglin Li, Pui Yin Yip. 665-666 [doi]
- Real-Time Exploded View Animation Authoring in VR Based on Simplified Assembly Sequence PlanningJesper Gaarsdal, Sune Wolff, Claus B. Madsen. 667-668 [doi]
- Multi-color LED Marker for Dynamic Target Tracking in Wide AreaYuri Mikawa, Christian Eichhorn 0002, Gudrun Klinker. 669-670 [doi]
- Multimodal Activity Detection for Natural Interaction with Virtual HumanKai Wang 0012, Shiguo Lian, Haiyan Sang, Wen Liu, Zhaoxiang Liu, Fuyuan Shi, Hui Deng, Zeming Sun, Zezhou Chen. 671-672 [doi]
- Effect of Look-Alike Avatars on Students' Perceptions of Teaching EffectivenessKwame Agyemang Baffour, Oyewole Oyekoya. 673-674 [doi]
- An Attention-Based Signed Distance Field Estimation Method for Hand-Object ReconstructionXinkang Zhang, Xinhan Di, Xiaokun Dai, Xinrong Chen. 675-676 [doi]
- Optical See-through Scope for Observing the Global Component of a SceneYoshiaki Makita, Daisuke Iwai, Kosuke Sato. 677-678 [doi]
- Development of Training Systems using Spatial Augmented HandIsabella Mika Taninaka, Daisuke Iwai, Kosuke Sato, Parinya Punpongsanon. 679-680 [doi]
- A Palm-Through Interaction Technique for Controlling IoT DevicesZhengchang Yang, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa. 681-682 [doi]
- Heat Metaphor for Attention Estimation for Educational VRDavid Broussard, Christoph W. Borst. 683-684 [doi]
- Magnifying Augmented Mirrors for Accurate Alignment TasksVanessa Kern, Constantin Kleinbeck, Kevin Yu, Alejandro Martin-Gomez, Alexander Winkler, Nassir Navab, Daniel Roth 0001. 685-686 [doi]
- Towards More Child Safety-Oriented Decisions Through VRHaoyang Du, Songkai Jia, Joel Gautschi, Julia Quehenberger, David Lätsch, Xueni Pan. 687-688 [doi]
- Auxiliary Means to Improve Motion Guidance Memorability in Extended RealityPatrick Gebhardt, Maximilian Weiß, Pascal Huszár, Xingyao Yu, Alexander Achberger, Xiaobing Zhang, Michael Sedlmair. 689-690 [doi]
- Estimation of Required Horizontal FoV for Ideal HMD Utilizing Vignetting under Practical Range of Eye DisplacementYamato Miyashita, Masamitsu Harasawa, Kazuhiro Hara, Yasuhito Sawahata, Kazuteru Komine. 691-692 [doi]
- VR-based Vector Watercolor Painting SystemYang Gao, Hongming Bai, Ziyi Pei, Wenfeng Song, Aimin Hao. 693-694 [doi]
- Analysis and Synthesis of Spatial Audio for VR Applications: Comparing SIRR and RSAO as Two Main Parametric ApproachesAtiyeh Alinaghi, Luca Remaggi, Hansung Kim. 695-696 [doi]
- Towards Discovering Meaningful Historical Relationships in Virtual RealityMelanie Derksen, Tim Weißker, Torsten W. Kuhlen, Mario Botsch. 697-698 [doi]
- Exploring the Usefulness of Visual Indicators for Monitoring Students in a VR-based Teaching InterfaceYitoshee Rahman, Arun K. Kulshreshth, Christoph W. Borst. 699-700 [doi]
- Concurrent Feedback VR Rhythmic Coordination TrainingJames Pinkl, Michael Cohen 0002. 701-702 [doi]
- Detecting Distracted Students in an Educational VR Environment Utilizing Machine Learning on EEG and Eye-Gaze DataSarker Monojit Asish, Arun K. Kulshreshth, Christoph W. Borst. 703-704 [doi]
- Stretchy: Enhancing Object Sensation Through Multisensory Feedback and Muscle InputNicha Vanichvoranun, Bowon Kim, Dooyoung Kim, Jeongmi Lee, Sang Ho Yoon, Woontack Woo. 705-706 [doi]
- Tether-Handle Interaction for Retrieving Out-of-Range Objects in VRDavid Broussard, Christoph W. Borst. 707-708 [doi]
- Immersive Visualization of Open Geospatial Data in Unreal EngineTristan King, Kyle Davis, Bradley Saunders, Ryan Zuber, Damaruka Priya Rajasagi, Christina Lukaszczyk, Anita Komlodi, Lee Boot. 709-710 [doi]
- Designing a Smart VR Painting System with Multisensory Interaction for Immersive ExperienceZhuoshu Li, Pei Chen, Hongbo Zhang, Yexinrui Wu, Kewei Guo, Lingyun Sun. 711-712 [doi]
- Manipulation Guidance Field for Collaborative Object Manipulation in VRXiaolong Liu, Shuai Luan, Lili Wang, Chan-Tong Lam. 713-714 [doi]
- Design and User Experience Evaluation of 3D Product Information in XR Shopping ApplicationKaitong Qin, Yankun Zhen, Tianshu Dong, Liuqing Chen, Lingyun Sun, Yumou Zhang, Tingting Zhou. 715-716 [doi]
- Sequential Eyelid Gestures for User Interfaces in VRChristian Arzate Cruz, Natsume Tatsuya, Mizuto Ichihara, Fumihisa Shibata, Asako Kimura. 717-718 [doi]
- Comparing Context-sharing Interfaces in XR Remote CollaborationEunhee Chang, Yongjae Lee, Byounghyun Yoo, Hojeong Im. 719-720 [doi]
- Shrink or grow the kids? Scale cognition in an immersive virtual environment for K-12 summer campLinfeng Wu, Karen B. Chen, Brian Sekelsky, Matthew Peterson, Tyler Harper-Gampp, César Delgado. 721-722 [doi]
- Subjective Quality Assessment of User-Generated $360^{\circ}$ VideosYuming Fang, Yiru Yao, Xiangjie Sui, Kede Ma. 723-724 [doi]
- An Exploratory Investigation into the Design of a Basketball Immersive Vision Training SystemPin-Xuan Liu, Tse-Yu Pan, Min-Chun Hu 0001, Hung-Kuo Chu, Hsin-Shih Lin, Wen-Wei Hsieh, Chih-Jen Cheng. 725-726 [doi]
- Multimodal Apology: Using WebXR to Repair Trust with Virtual CompanionYunqiang Pei, Renming Huang, Guoqing Wang, Yang Yang 0002, Ning Xie 0003, Heng Tao Shen. 727-728 [doi]
- MRMSim: A Framework for Mixed Reality based Microsurgery SimulationNan Xiang, Hai-Ning Liang, Lingyun Yu 0001, Xiaosong Yang, Jian J. Zhang 0001. 729-730 [doi]
- A Design Thinking Approach to Construct a Multi-learner VR Lab Monitoring and Assessment Tool Deployed in an XR EnvironmentPak Ming Fan, Santawat Thanyadit, Ting-Chuen Pong. 731-732 [doi]
- Color calibration in virtual reality for Unity and UnrealFrancisco Díaz-Barrancas, Raquel Gil Rodríguez, Avi M. Aizenman, Florian Bayer, Karl R. Gegenfurtner. 733-734 [doi]
- High-speed and Low-Latency Ocular Parallax Rendering Improves Binocular Fusion in Stereoscopic VisionYuri Mikawa, Masahiro Fujiwara, Yasutoshi Makino, Hiroyuki Shinoda. 735-736 [doi]
- Exploring the Display Patterns of Object-Centered User Interface in Head-Worn Mixed Reality EnvironmentYihan Li, Yong Hu, Xukun Shen. 737-738 [doi]
- Bringing Instant Neural Graphics Primitives to Immersive Virtual RealityKe Li, Tim Rolff, Susanne Schmidt 0001, Reinhard Bacher, Simone Frintrop, Wim Leemans, Frank Steinicke. 739-740 [doi]
- A Mixed Reality Framework for Interactive Realistic Volume Rendering with Dynamic Environment IlluminationHaojie Cheng, Chunxiao Xu, Zhenxin Chen, Jiajun Wang, Yibo Chen, Lingxiao Zhao. 741-742 [doi]
- Increasing Trust with Augmented Reality in Human-in-the-Loop Intelligent System: A Case Study with Inspection TaskZhenning Zhang, Haoyu Wang, Zhigeng Pan, Weiqing Li, Zhiyong Su. 743-744 [doi]
- Digital Agent's Engagement and Affective Posture Impact Its Social Presence and Trustworthiness in Group Decision-MakingBin Han, Hanseob Kim, Jieun Kim, Muhammad Firdaus Syawaludin, Jae-In Hwang. 745-746 [doi]
- Masked FER-2013: Augmented Dataset for Facial Expression RecognitionBin Han, Hanseob Kim, Gerard Jounghyun Kim, Jae-In Hwang. 747-748 [doi]
- A Robotic Arm-based Telepresence for Mixed-Reality Telecollaboration SystemLe Luo, Dongdong Weng, Jie Hao, Ziqi Tu, Bin Liang, Haiyan Jiang. 749-750 [doi]
- Building Symmetrical Reality Systems for Cooperative ManipulationZhenliang Zhang. 751-752 [doi]
- Design of the Seated Navigation for Immersive Lower Limb ExergameYu-Yen Chung, Thiru M. Annaswamy, Balakrishnan Prabhakaran. 753-754 [doi]
- TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual RealityZiyue Zhao, Yue Li, Lingyun Yu 0001, Hai-Ning Lianq. 755-756 [doi]
- Virtual Reality Based Human-Computer Interaction System for MetaverseZhihan Lv. 757-758 [doi]
- The Exploration and Evaluation of Generating Affective $360^{\circ}$ Panoramic VR Environments Through Neural Style TransferYanheng Li, Long Bai 0008, Yaxuan Mao, Xuening Peng, Zehao Zhang, Xin Tong 0004, Ray LC. 759-760 [doi]
- Catch my Eyebrow, Catch my Mind: Examining the Effect of Upper Facial Expressions on Emotional Recognition for VR AvatarsXin Yi 0001, Ziyu Han, Xinge Liu, Yutong Ren, Xin Tong, Yan Kong, Hewu Li. 761-762 [doi]
- Letting It Go: Four Design Concepts to Support Emotion Regulation in Virtual RealityNadine Wagener, Johannes Schöning, Yvonne Rogers, Jasmin Niess. 763-764 [doi]
- Ten years of Immersive VR Installations - Past, Present, and FutureElisabeth Mayer, Rubén Jesús García Hernández, Daniel Kolb, Jutta Dreer, Simone Müller, Thomas Odaker, Dieter Kranzlmüller. 765-766 [doi]
- A Divide-and-conquer Solution to 3D Human Motion Estimation from Raw MoCap DataJilin Tang, Lincheng Li, Jie Hou, Haoran Xin, Xin Yu. 767-768 [doi]
- Eye-tracked Evaluation of Subtitles in Immersive VR $360^{\circ}$ VideoMarta Brescia-Zapata, Krzysztof Krejtz, Andrew T. Duchowski, Chris J. Hughes, Pilar Orero. 769-770 [doi]
- Learning Detailed 3D Face via CLIP Model from Monocular ImagePengfei Zhou, Yongtang Bao, Yue Qi. 771-772 [doi]
- Motion Analysis and Reconstruction of Human Joint Regions for Sparse RGBD ImagesTianzhen Dong, Yuntao Bai, Qing Zhang, Yi Zhang. 773-774 [doi]
- Assessing Individual Decision-Making Skill by Manipulating Predictive and Unpredictive Cues in a Virtual Baseball Batting EnvironmentYuhi Tani, Akemi Kobayashi, Katsutoshi Masai, Takehiro Fukuda, Maki Sugimoto, Toshitaka Kimura. 775-776 [doi]
- Interactive Panoramic Ray Tracing for Mixed 360° RGBD VideosJian Wu, Lili Wang, Wei Ke 0001. 777-778 [doi]
- Towards Trustworthy Augmented Reality in The Metaverse Era: Probing Manipulative Designs in Virtual-Physical Commercial PlatformsEsmée Henrieke Anne de Haas, Yiming Huang, Carlos Bermejo, Zijun Lin, Pan Hui 0001, Lik Hang Lee. 779-780 [doi]
- Multi-Agent Reinforcement Learning for Visual Comfort Enhancement of Casual Stereoscopic PhotographyYuzhong Chen, Qijin Shen, Yuzhen Niu, Wenxi Liu. 781-782 [doi]
- A Virtual Reality System for the Assessment of Patients with Lower Limb Rotational AbnormalitiesDavid Sibrina, Sarath Bethapudi, George Alex Koulieris. 783-784 [doi]
- Descriptive Linguistic Patterns of Group Conversations in VRCyan DeVeaux, David M. Markowitz, Eugy Han, Mark Roman Miller, Jeffrey T. Hancock, Jeremy N. Bailenson. 785-786 [doi]
- Spatiotemporal-Memory-Guided Machine Perception for Augmented RealityJianzhe Lin, Shaoyu Chen, Bea Steers, Huy T. Vo, Cláudio T. Silva, Qi Sun. 787-788 [doi]
- Inducing joint attention between users by visual guidance with blur effectsNikolaos Chatziantoniou, Akimi Oyanagi, Kenichiro Ito, Kazuma Aoyama, Hideaki Kuzuoka, Tomohiro Amemiya. 789-790 [doi]
- Predicting the Light Spectrum of Virtual Reality Scenarios for Non-Image-Forming Visual EvaluationYitong Sun, Hanchun Wang, Pinar Satilmis, Narges Pourshahrokh, Carlo Harvey, Ali Asadipour 0001. 791-792 [doi]
- Offloading Visual-Inertial Odometry for Low Power Extended RealityQinjun Jiang, Muhammad Huzaifa, William Sentosa, Jeffrey Zhang 0004, Steven Gao, Yihan Pang, Brighten Godfrey, Sarita V. Adve. 793-794 [doi]
- A Commonsense Knowledge-based Object Retrieval Approach for Virtual RealityHaiyan Jiang, Dongdong Weng, Xiaonuo Dongye, Nan Zhang, Luo Le. 795-796 [doi]
- An Augmented Reality Application and User Study for Understanding and Learning Architectural RepresentationsZiad Ashour, Zohreh Shaghaghian, Wei Yan. 797-798 [doi]
- Embodiment and Personalization for Self-Identification with Virtual HumansMarie Luisa Fiedler, Erik Wolf, Nina Döllinger, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich. 799-800 [doi]
- Smooth Hand Preshaping for Visually Realistic Grasping in Virtual RealityTangui Marchand Guerniou, Maxime Jouin, Jérémy Lacoche. 801-802 [doi]
- F2RPC: Fake to Real Portrait Control from a Virtual CharacterSeoungyoon Kang, Minjae Kim, Hyunjung Shim. 803-804 [doi]
- ARPad: Compound Spatial-Semantic Gesture Interaction in Augmented RealityYang Zhou, Jie Liu, Peixin Yang, Xinchi Xu, Bingchan Shao, Guihuan Feng, Bin Luo. 805-806 [doi]
- Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction TechniquesBastian Dewitz, Sukran Karaosmanoglu, Robert W. Lindeman, Frank Steinicke. 807-808 [doi]
- Mixed Reality Guided Museum Tour: Digital Enhancement of Museum ExperienceSoko Aoki, Naoki Itabashi, Ripandy Adha, Shinichi Sameshima, Yuki Kinoshita, Takeo Kotoku. 809-810 [doi]
- Influence of Simulated Aerodynamic Forces on Weight Perception and Realism in Virtual RealityMarvin Winkler, Stefan M. Grünvogel. 811-812 [doi]
- Medical Visualizations with Dynamic Shape and Depth CuesAlejandro Martin-Gomez, Felix Merkl, Alexander Winkler, Christian Heiliger, Sebastian Andress, Tianyu Song, Ulrich Eck, Konrad Karcz, Nassir Navab. 813-814 [doi]
- VRScroll: A Shape-Changing Device for Precise Sketching in Virtual RealityWen Ying, Seongkook Heo. 815-816 [doi]
- Extending the Metaverse: Hyper-Connected Smart Environments with Mixed Reality and the Internet of ThingsJie Guan, Alexis Morris, Jay Irizawa. 817-818 [doi]
- A simulation study investigating a novel method for emotion transfer between virtual humansSamad Roohi, Richard Skarbez. 819-820 [doi]
- Pedestrian Behavior Interacting with Autonomous Vehicles: Role of AV Operation and Signal Indication and Roadway InfrastructureFengjiao Zou, Jennifer Ogle, Weimin Jin, Patrick Gérard, Daniel Petty, Andrew Robb. 821-822 [doi]
- Global Physical Prior Based Fluid Reconstruction for VR/ARQifan Zhang, Shibang Xiao, Yunchi Cen, Jing Han, Xiaohui Liang. 823-824 [doi]
- A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual RealityMartin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik. 825-826 [doi]
- Exploring Quantitative Assessment of Cybersickness in Virtual Reality Using EEG Signals and a CNN-LSTM NetworkMutian Liu, Banghua Yang, Mengdie Xu, Peng Zan, Xinxing Xia. 827-828 [doi]
- An Immersive Labeling Method for Large Point CloudsTianfang Lin, Zhongyuan Yu, Nico Volkens, Matthew McGinity, Stefan Gumhold. 829-830 [doi]
- FluidPlaying: Efficient Adaptive Simulation for Highly Dynamic FluidSinuo Liu, Xiaojuan Ban, Sheng Li 0008, Haokai Zeng, Xiaokun Wang, Yanrui Xu, Fei Zhu, Guoping Wang. 831-832 [doi]
- Motion Prediction based Safety Boundary Study in Virtual RealityChenxin Qu, Xiaoping Che, Enyao Chang, Zimo Cai. 833-834 [doi]
- Multi-Needle Particle Implantation Computer Assisted Surgery Based on Virtual RealityWenjun Tan, Jinsong Wang, Peifang Huang, Guangqiang Yang, Qinghua Zhou. 835-836 [doi]
- Comparison of Physiological Cues for Cognitive Load Measures in VRMohammad Ahmadi, Huidong Bai, Alex Chatburn, Marzieh Ahmadi Najatabadi, Burkhard C. Wünsche, Mark Billinghurst. 837-838 [doi]
- The Optimal Interactive Space for Hand Controller Interaction in Virtual RealityXiaolong Lou, Ying Wu, Yigang Wang. 839-840 [doi]
- An immersive simulator for improving chemistry learning efficiencyJin Shan, Yuyang Wang, Lik Hang Lee, Xian Wang, Zeming Chen, Boya Dong, Xinyi Luo, Pan Hui. 841-842 [doi]
- High Levels of Visibility of Virtual Agents Increase the Social Presence of UsersLucie Kruse, Fariba Mostajeran, Frank Steinicke. 843-844 [doi]
- A Comparative Analysis of VR-Based and Real-World Human-Robot Collaboration for Small-Scale JoiningPadraig Higgins, Ryan Barron, Don Engel, Cynthia Matuszek. 845-846 [doi]
- Does Cognitive Workload Impact the Effect on Pain Distraction in Virtual Reality? A Study DesignJie Hao, Dongdong Weng, Le Luo, Ming Li, Jie Guo, Bin Liang. 847-848 [doi]
- Impact of Spatial Environment Design on Cognitive LoadSungChul Jung, Yi Li. 849-850 [doi]
- User Evaluation of Dynamic X-Ray Vision in Mixed RealityHung-Jui Guo, Jonathan Z. Bakdash, Laura R. Marusich, Omeed Ashtiani, Balakrishnan Prabhakaran. 851-852 [doi]
- Space Topology Change Mostly Attracts Human Attention: An Implicit Feedback VR Driving SystemTingting Li, Fanyu Wang, Zhenping Xie. 853-854 [doi]
- Creating and Using XR for Environmental Communication: Three Exploratory Case StudiesBarbara Buljat Raymond, Daniel Pimentel, Kay Poh Gek Vasey. 855-856 [doi]
- Projection Mapping Method Using Projector-LiDAR (light detection and ranging) CalibrationDaye Yoon, Jinyoung Kim, Jayang Jo, Kibum Kim. 857-858 [doi]
- Edible Light Pipe Made of CandyYuki Funato, Suzuno Hayashi, Hiromasa Oku. 859-860 [doi]
- Privacy Threats of Behaviour Identity Detection in VRDilshani Kumarapeli, SungChul Jung, Robert W. Lindeman. 861-862 [doi]
- Introducing Shopper Avatars in a Virtual Reality StoreAlexander Schnack, Yinshu Zhao, Nilufar Baghaei. 863-864 [doi]
- What's My Age Again? Exploring the Impact of Age on the Enfacement of Current State-of-the-Art AvatarsHugh Jordan, Lauren E. Buck, Prashant P. Shinde, Rachel McDonnell. 865-866 [doi]
- UPSR: a Unified Proxy Skeleton Retargeting Method for Heterogeneous Avatar AnimationWenfeng Song, Xinyu Zhang, Yang Gao, Yifan Luo, Haoxiang Wang, Xianfei Wang, Xia Hou. 867-868 [doi]
- A Graph-based Error Correction Model Using Lie-algebraic Cohomology and Its Application on Global Consistent Indoor Scene ReconstructionYuxue Ren, Baowei Jiang, Wei Chen 0130, Na Lei, Xianfeng Gu. 869-870 [doi]
- Study of Cybersickness Prediction in Real Time Using Eye Tracking DataShogo Shimada, Yasushi Ikei, Nobuyuki Nishiuchi, Vibol Yem. 871-872 [doi]
- HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual RealityKedong Chai, Yue Li, Lingyun Yu 0001, Hai-Ning Liang. 873-874 [doi]
- Applications of Interactive Style Transfer to Virtual GalleryXin-Han Wu, Hsin-Ju Chien, Yi-Ping Hung, Yen-Nun Huang. 875-876 [doi]
- Metaverse Community Group Loyalty Contagion and Regulation Model Based on User StickinessJunxiao Xue, Mingchuang Zhang. 877-878 [doi]
- User study of omnidirectional treadmill control algorithms in VRMathias Delahaye, Ronan Boulic. 879-880 [doi]
- Beyond Action Recognition: Extracting Meaningful Information from Procedure RecordingsTim J. Schoonbeek, Hans Onvlee, Pierluigi Frisco, Peter H. N. de With, Fons van der Sommen. 881-882 [doi]
- The Role of Social Identity Labels in CVEs on User BehaviorKathrin Knutzen, Florian Weidner, Wolfgang Broll. 883-884 [doi]
- Scene Transformer: Automatic Transformation from Real Scene to Virtual SceneRunze Fan, Lili Wang, Chan-Tong Lam, Wei Ke 0001. 885-886 [doi]
- Generating Co-Speech Gestures for Virtual Agents from Multimodal Information Based on TransformerYue Yu, Jiande Shi. 887-888 [doi]
- Collaborative Co-located Mixed Reality in Teaching Veterinary Radiation Safety Rules: a Preliminary EvaluationXuanhui Xu, Antonella Puggioni, David Kilroy, Abraham G. Campbell. 889-890 [doi]
- Augmented Reality for Medical Training in Eastern AfricaPhyllis Oduor, Luqman Mushila, Doris Cheta, Lucy Kageha, Bruce Daniel, Lydiah Nyachiro, Dinah Okwiri, Simon Ogana, Thomas Ng'abwa, Jarrett Rosenberg, John Arudo, Tecla Sum, Christoph Leuze. 891-892 [doi]
- An Image-Space Split-Rendering Approach to Accelerate Low-Powered Virtual RealityVille Cantory, Nathan Ringo. 893-894 [doi]
- VRChoir: Exploring Remote Choir Rehearsals via Virtual RealityTianquan Di, Daniel Medeiros 0001, Maurício Sousa, Tovi Grossman. 895-896 [doi]
- Give me some room please! Personal space bubbles for safety and performanceKarina LaRubbio, Ethan Wilson, Sanjeev J. Koppal, Sophie Jörg, Eakta Jain. 897-898 [doi]
- A Comparison Study on Stress Relief in VRDongyun Han, Donghoon Kim, Kangsoo Kim, Isaac Cho. 899-900 [doi]
- In the Future Metaverse, What Kind of UGC do Users Need?YanXiang Zhang 0001, Wenbin Hu. 901-902 [doi]
- Projector Illuminated Precise Stencils on Surgical SitesMuhammad Twaha Ibrahim, M. Gopi 0001, Raj Vyas, Lohrasb R. Sayadi, Aditi Majumder. 903-904 [doi]
- Projector-Camera Calibration on Dynamic, Deformable SurfacesMuhammad Twaha Ibrahim, M. Gopi 0001, Aditi Majumder. 905-906 [doi]
- ADAPTIVEFUSION: Low Power Scene ReconstructionMuhammad Huzaifa, Boyuan Tian, Yihan Pang, Henry Che, Shenlong Wang, Sarita V. Adve. 907-908 [doi]
- Vibro-tactile Feedback for Dial Interaction using an Everyday Object in Augmented RealityMac Greenslade, Adrian J. Clark, Zhe Chen, Stephan G. Lukosch. 909-910 [doi]
- 'Auslan Alexa': A case study of VR Wizard of Oz prototyping for requirements elicitation with Deaf participantsShashindi Vithanage, Arindam Dey 0001, Jessica Korte. 911-912 [doi]
- Examining VR Technologies for Immersive Lighting Performance Simulation and Visualisation in Building Design and AnalysisKieran William May, James A. Walsh, Ross T. Smith, Ning Gu, Bruce H. Thomas. 913-914 [doi]
- See Through the Inside and Outside: Human Body and Anatomical Skeleton Prediction NetworkZhiheng Peng, Kai Zhao, Xiaoran Chen, Yingfeng Chen, Changjie Fan, Bowei Tang, Siyu Xia, Weijian Shang. 915-916 [doi]
- Development and penta-metric evaluation of a virtual interview simulatorXinyi Luo, Yuyang Wang, Lik Hang Lee, Zihan Xing, Shan Jin, Boya Dong, Yuanyi Hu, Zeming Chen, Jing Yan, Pan Hui 0001. 917-918 [doi]
- Multi-Camera AR Navigation System for CT-Guided Needle Insertion TaskYizhi Wei, Steven ZhiYing Zhou. 919-920 [doi]
- Individualized Generation of Upper Limb Training for Robot-assisted Rehabilitation using Multi-objective OptimizationYuting Fan, Lifeng Zhu, Hui Wang, Aiguo Song. 921-922 [doi]
- Towards an Edge Cloud Based Coordination Platform for Multi-User AR Applications Built on Open-Source SLAMsBalázs Sonkoly, Bálint György Nagy, János Dóka, Zsófia Kecskés-Solymosi, János Czentye, Bence Formanek, Dávid Jocha, Balázs Péter Gero. 923-924 [doi]
- Exploring Locomotion Techniques for Seated Virtual RealityMarlene Huber, Simon Kloiber, Hannes Kaufmann, Katharina Krösl. 925-926 [doi]
- The Effects of Avatar Personalization and Human-Virtual Agent Interactions on Self-EsteemWei Jie Dominic Koek, Vivian Hsueh-hua Chen. 927-928 [doi]
- Effects of Experiential Priming in Virtual Reality on Flavor Profiles of Real-World BeveragesMilana Wolff, Danny Otten, Allie Lew, Russell Todd, Amy Banic. 929-930 [doi]
- Investigating Interaction Behaviors of Learners in VR Learning EnvironmentAntony Prakash, Danish Shafi Shaikh, Ramkumar Rajendran. 931-932 [doi]
- Giant Finger: Visuo-proprioceptive congruent virtual legs for flying actions in virtual realitySeongjun Kang, Gwangbin Kim, Kyung-Taek Lee, Seungjun Kim. 933-934 [doi]
- Real-time Bi-directional Real-Virtual Interaction Framework Using Automatic Simulation Model GenerationJunyoung Yun, Hyeongil Nam, Taesoo Kwon, Hyungmin Kim, Jong Park. 935-936 [doi]
- VR authentication through 3D key block buildingRomain Fournier, Benjamin Freeling, Miguel Gervilla, Martin Heitz, Paul Viville, Kévin Berenger, Flavien Lécuyer, Antonio Capobianco. 937-938 [doi]
- Dice Palette: VR Authentication Based on Freehand 3D InteractionXinyi Su, Chong Cao, Xingke Xia, Longquan Chen, Baoliang Che. 939-940 [doi]
- SPHinX Authentication Technique: Secure Painting autHentication in eXtended realityDaniel Bologna, Vincenzo Micciché, Giovanni Violo, Alessandro Visconti, Alberto Cannavò, Fabrizio Lamberti. 941-942 [doi]
- Ninja Locker: A Hand-Gesture-Enabled Knowledge-Based VR Authentication InterfaceIsla Xi Han. 943-944 [doi]
- CLUE HOG: An Immersive Competitive Lock-Unlock Experience using Hook On Go-Go Technique for Authentication in the MetaverseAlexander Giovannelli, Francielly Rodrigues, Shakiba Davari, Ibrahim Asadullah Tahmid, Logan Lane, Cherelle Connor, Kylie Davidson, Gabriella N. Ramirez, Brendan David-John, Doug A. Bowman. 945-946 [doi]
- Put your glasses on: A voxel-based 3D authentication system in VR using eye-gazeRumeysa Türkmen, Chukwuemeka Nwagu, Prashant Rawat, Poppy Riddle, Kissinger Sunday, Mayra Donaji Barrera Machuca. 947-948 [doi]
- Behavioral Authentication with Head-Tilt Based Locomotion for MetaverseZijun Mai, Yidang He, Jiana Feng, Huawei Tu, Jian Weng 0001, Boyu Gao 0003. 949-950 [doi]
- Pathword: A 3D Identity Authentication Interface Based on Connection TrajectoryHan Yang, Yuxuan Fan, Yanning Jin, Haopai Shi, Tiemeng Li. 951-952 [doi]
- DBA: Direction-Based Authentication in Virtual RealityYuxuan Huang, Danhua Zhang, Evan Suma Rosenberg. 953-954 [doi]
- Secure Authentication with 3D Manipulation in Dynamic Layout for Virtual RealityZongyong Bu, Haojun Zheng, Weiqiang Xin, Yi Zhang, Zitao Liu, Weiqi Luo, Boyu Gao 0003. 955-956 [doi]
- NELI-AUTH: Authentication System Based on Non-equal-length Input for Virtual EnvironmentHaopai Shi, Yaxin Wang, Yuxuan Fan, Tiemeng Li. 957-958 [doi]
- A Continuous Authentication Technique for XR Utilizing Time-Based One Time Passwords, Haptics, and Kinetic ActivityJerônimo G. Grandi, Jerry Terrell, Kadir Lofca, Carlos Ruizvalencia, Regis Kopper. 959-960 [doi]
- [DC] Outdoor AR Tracking Evaluation and Tracking with Prior MapZiwen Lu. 961-962 [doi]
- Using Empathic Mixed Reality Agents for Remote CollaborationZhuang Chang. 963-964 [doi]
- [DC] Fostering Well-Being with Virtual Reality ApplicationsNadine Wagener. 965-966 [doi]
- [DC] Limb Motion Guidance in Extended RealityXingyao Yu. 967-968 [doi]
- [DC] Humans and Robots Improvise to Design-Fabricate in Virtual RealityIsla Xi Han. 969-970 [doi]
- Immersive Health Data Visualization in Virtual RealityDamaruka Priya Rajasagi. 971-972 [doi]
- DC-"Born Again": En/De-Roling, Character Identification, & VR EffectsShane L. Burrell. 973-974 [doi]
- Designing Navigation Tool for Immersive Analytics in ARXiaoyan Zhou. 975-976 [doi]
- Techniques for Immersive Data StorytellingRadhika P. Jain. 977-978 [doi]
- Immersive Record and Replay for Lively Virtual EnvironmentsKlara Brandstätter. 979-980 [doi]
- [DC] Supporting Embodied Sensemaking in Immersive EnvironmentYidan Zhang. 981-982 [doi]
- [DC] Multicultural Learning in Virtual Reality to Promote Global Citizenship EducationAmira Mahmoud Shaban Ahmed. 983-984 [doi]
- Mutual Space Generation with Redirected Walking for Asymmetric Remote CollaborationDooyoung Kim. 985-986 [doi]
- [DC] Foveated Fluid Animation in Virtual RealityYue Wang. 987-988 [doi]
- [DC] Maximizing Natural Walking in Virtual EnvironmentsMathieu Lutfallah. 989-990 [doi]
- [DC] Towards Understanding, Alleviating, and Exploiting the Effects of Asymmetry in Collaborative Mixed RealityNels Numan. 991-992 [doi]
- [DC] Improving Guidance for Pedagogical Agents in Educational VRAdil Khokhar. 993-994 [doi]
- [DC] Investigating student's learning processes in a Virtual Reality learning environment by analyzing their interaction behaviorAntony Prakash. 995-996 [doi]
- DC: Research on Augmented RealityPiaopiao Yu. 997-998 [doi]
- ARCam: A User-Defined Camera for AR Photographic Art CreationXinyi Luo, Zihao Zhu, Yuyang Wang 0002, Pan Hui 0001. 999-1000 [doi]
- Facilitating Asymmetric Interaction between VR Users and External Users via Wearable Gesture-Based InterfaceYuetong Zhao, Shuo Yan, Xuanmiao Zhang, Xukun Shen. 1001-1002 [doi]
- Add-on Occlusion: Building an Occlusion-capable Optical See-through Head-mounted Display with HoloLens 1Yan Zhang 0101, Xiaodan Hu, Kiyoshi Kiyokawa, Xubo Yang. 1003-1004 [doi]
- Prototyping Large Scale Projection Based Experiences in VRClarice Hiton, Xueni Pan, Richard Koeck, Hankun Yu. 1005-1006 [doi]
- DENTORACULUS - A gamified Virtual Reality experience for dental morphology learningViky Cecilia Camarena Quispe, Julio César Cubas Aguinaga, Luis Gonzalo Diaz Huaco, Jhasmani Tito Cruz. 1007-1008 [doi]
- Spatially Augmented Reality on Non-rigid Dynamic SurfacesMuhammad Twaha Ibrahim, Aditi Majumder. 1009-1010 [doi]
- Enhancing Virtual Material Perception with Vibrotactile and Visual CuesAntony Tang, Mark Billinghurst, Samuel Rosset, Iain A. Anderson. 1011-1012 [doi]
- VRdoGraphy: An Empathic VR Photography ExperienceKunal Gupta, Yuewei Zhang, Tamil Selvan Gunasekaran, Prasanth Sasikumar, Nanditha Krishna, Yun Suen Pai, Mark Billinghurst. 1013-1014 [doi]
- A Novel Piezo-Based Technology for Haptic Feedback for XRRolf Adelsberger, Alberto Calatroni, Salar Shahna. 1015-1016 [doi]
- Extended Abstract: Interaction-Triggered Estimation of AR Object Placement on Indeterminate MeshesJohn Luksas, Joseph L. Gabbard. 1017-1018 [doi]
- Papermoon VR: Creating VR Landscape through Exploring VR Creation MethodsRosina Yuan. 1019-1020 [doi]
- Behaviourally-based Synthesis of Scene-aware Footstep SoundHaonan Cheng, Zhaoye Wang, Hengyan Huang, JuanJuan Cai, Long Ye. 1021-1022 [doi]
- The Most Beautiful Room in the World. Creative Video VR/AR Experience Based on the Wedding Chamber InstallationAndres R. Montenegro, Audrey Ushenko. 1023-1024 [doi]
- Dynamic Scene Adjustment for Player Engagement in VR GameZhitao Liu, Yi Li, Ning Xie, YouTeng Fan, Haolan Tang, Wei Zhang. 1025-1026 [doi]
- Towards a Mixed Reality Agent to Support Multi-Modal Interactive Mini-Lessons That Help Users Learn Educational Concepts in ContextAaditya Vaze, Alexis Morris, Ian Clarke. 1026-1027 [doi]
- Bumpy Sliding: An MR System for Experiencing Sliding Down a Bumpy CliffHiroki Tsunekawa, Akihiro Matsuura. 1028-1029 [doi]