Abstract is missing.
- ANIVAE-2025: Workshop Series on Animation in Virtual and Augmented EnvironmentsFranziska Proksa, Thomas Moser, Jürgen Hagler. 1-2 [doi]
- Immersive Motorcycle Visualization Using Motion Capture: A Proof of Concept for an Online Motorcycle ConfiguratorPatrick Proier, Martin Kocur, Jürgen Hagler. 3-7 [doi]
- Augmenting Murals: Creating Playful AR Experiences for Wall Art ExhibitionsAxel Bauer, Martin Kocur, Jürgen Hagler. 8-12 [doi]
- Fragmenting Space and Time: Bridging Kinetic Sculptures and Pre-Cinematic Concepts for Virtual RealityVrääth Öhner, Julian Salhofer, Matthias Husinsky, Stefan Nebel, Anna Vasof, Franziska Proksa. 13-17 [doi]
- Artistic Exploration of a Pixilated Choreography in Virtual Reality: Exploring 3D Gaussian Splatting for Stop-Motion AnimationFranziska Proksa, Julian Salhofer, Vrääth Öhner, Paul Wenninger, Stefan Nebel, Matthias Husinsky. 18-22 [doi]
- 1st IEEE VR workshop on Archaeology and Cultural Heritage through XR ARCHERIXSelma Rizvic, Valérie Gouranton, Holger Graf, Théophane Nicolas, Ronan Gaugne. 23-24 [doi]
- Exploring Written Artefacts in Virtual Reality - Potential and Challenges for Creating Immersive Tools and ApplicationsJenny Gabel, Ann Lauren Osthof, Christof Berns, Jost Eickmeyer, Kaja Harter-Uibopuu, Johann Anselm Steiger, Frank Steinicke. 25-28 [doi]
- ImmersiveAutochrome: Enhanced Digitized Mono-Autochrome Viewing through Deep Learning and Virtual RealitySaptarshi Neil Sinha, Robin Horst, Irina Mihaela Ciortan, Holger Graf, Arjan Kuijper, Michael Weinmann. 29-34 [doi]
- Virtual Immersion in Underground Quarries: An Innovative Exploration of Historical and Cultural HeritageNicolas Bremard, Michel Dubois, Arnaud Gauthier, Florent Berthaut. 35-38 [doi]
- Gladiator training in XREwen Cazuc, Stéphane Salvan, Ronan Gaugne, Valérie Gouranton, Charles Pontonnier. 39-42 [doi]
- Cognitive Archaeology in Virtual EnvironmentMaxime Dumonteil, Valérie Gouranton, Marc J.-M. Macé, Théophane Nicolas, Ronan Gaugne. 43-46 [doi]
- For a Perception of Monumentality in Eastern Arabia from the Neolithic to the Bronze Age: 3D Reconstruction and Multidimensional Simulations of Monuments and LandscapesTiffany Aires Da Cruz, Olivia Munoz, François Giligny, Valérie Gouranton. 47-50 [doi]
- 3rd Workshop on Emerging Novel Prototyping Techniques for XRAssem Kroma, Anthony Scavarelli, Zahra Borhani, Kristen Grinyer, Victoria McArthur, Francisco R. Ortega 0001, Robert J. Teather. 51-52 [doi]
- Prototyping by Moving for Virtual RealityNicola Plant, Clarice Hilton, Carlos González Díaz, Rebecca Fiebrink, Phoenix Perry, Ruth Gibson, Bruno Martelli, Marco Gillies. 53-56 [doi]
- Mesh2SLAM in VR: A Fast Geometry-Based SLAM Framework for Rapid Prototyping in Virtual Reality ApplicationsCarlos Augusto Pinheiro de Sousa, Heiko Hamann, Oliver Deussen. 57-62 [doi]
- Design and Development of a Tape-Type Vibrotactile Feedback SystemCarlos Paniagua, Hiroki Ota, Yutaro Hirao, Monica Perusquía-Hernández, Hideaki Uchiyama, Kiyoshi Kiyokawa. 63-66 [doi]
- A Framework for Rapid Prototyping of Virtual Reality Training ScenariosLyncon E. B. Baez, João Marcelo X. N. Teixeira, Fabiana F. F. Peres, Claudio R. M. Mauricio. 67-70 [doi]
- PM4Animal: A Scriptable Parametric Modeling Interface for Conceptual Animal Sculpture Design Using PM4VRWanwan Li. 71-75 [doi]
- Where Does Gaze Lead? Integrating Gaze and Motion for Enhanced 3D Pose EstimationTaravat Anvari, Markus Lappe, Marc H. E. de Lussanet. 76-83 [doi]
- H2E: Hand, Head, Eye a Multimodal Cascade of Natural InputsKhushman Patel, Vrushank Phadnis, Eric J. Gonzalez, Hans Gellersen, Ken Pfeuffer, Mar González-Franco. 84-89 [doi]
- Optimizing Velocity Thresholds for Fixation Detection in Virtual Reality Using the I-VT AlgorithmJiayan Zhao, Ate Jepma, Jan Oliver Wallgrün, Alexander Klippel. 90-96 [doi]
- Gaze Insights in XR: Real-Time Eye-Tracking Analytics with ElasticsearchMohammad Jahed Murad Sunny, Jayasri Sai Nikitha Guthula, Atit Kharel, Meherun Nesa Shraboni, Hadi Rashid, Praveshika Bhandari, Jan P. Springer, Aryabrata Basu. 97-103 [doi]
- What You See is What You Get: Exploring Novel Hands-Free Methods of Virtual Body Control for AvatarsRebecca Fribourg, Geoffrey Gorisse, Axel Goris, Jean-Marie Normand. 104-111 [doi]
- Advancing Eye Dominance Testing: Comparing Traditional Methods with an In-HMD Approach for AR/VR ApplicationsFranziska Prummer, Florian Weidner, Hans Gellersen. 112-116 [doi]
- Calibration Challenges and Data Quality in Eye Tracking for Inclusive XR TherapiesMatteo Dal Magro, Marta Goyena, Carlos Cortés 0001, Marta Orduna, Ainhoa Fernández-Alcaide, María Nava-Ruiz, Jesús Gutiérrez 0001, Pablo Pérez 0001, Narciso García. 117-123 [doi]
- Multimodal Hands-Free VR For Wheelchair Users With Upper Limb Mobility Limitations: Leaning, Head-Gain, and Gaze PointingAdrian J. Leon Valencia, Ian Oakley, Augusto Esteves. 124-128 [doi]
- Preface to the First Workshop on GenAI-XR: Generative Artificial Intelligence meets Extended RealityAnne-Gwenn Bosser, Pasquale Cascarano, Jérémy Lacoche, Shirin Hajahmadi, Ana Stanescu 0003, Gábor Sörös. 129-130 [doi]
- RAG-VR: Leveraging Retrieval-Augmented Generation for 3D Question Answering in VR EnvironmentsShiyi Ding, Ying Chen. 131-136 [doi]
- Generative Artificial Intelligence Chatbot Integration for Virtual Reality Language LearningLong Cheng, Joy Gisler, Kenli Lao, Andreas M. Kunz. 137-142 [doi]
- Generative AI for Personalized Multisensory Immersive Experiences: Challenges and Opportunities for Stress ReductionMarilia K. S. Lopes, Tiago H. Falk. 143-146 [doi]
- Towards Supporting Literary Studies Using Virtual Reality and Generative Artificial IntelligenceJens Grubert, Dieter Schmalstieg, Kirsten Dickhaut. 147-149 [doi]
- From Voices to Worlds: Developing an AI-Powered Framework for 3D Object Generation in Augmented RealityMajid Behravan, Denis Gracanin. 150-155 [doi]
- Advancing the Understanding and Evaluation of AR-Generated Scenes: When Vision-Language Models Shine and StumbleLin Duan, Yanming Xiu, Maria Gorlatova. 156-161 [doi]
- So yu waan tu lern Limon Kryol? Considerations of Virtual Reality for Endangered Language Preservation and LearningGraciela Camacho-Fidalgo, René Zúñiga-Argüello, Margie Cubillo-Araya, Kheo C. Parkins, Edgar Rojas-Muñoz. 162-164 [doi]
- DREAM MR: Distraction Regulation for Effective Attention Management using Mixed RealityKatherine Bezanson, Edgar Rojas-Muñoz. 165-167 [doi]
- Transformative Technologies for Rehabilitation: Leveraging Immersive and AI-Driven Solutions to Reduce Recidivism and Promote Decent WorkRafael Teixeira Sousa, Elisa Ayumi Masasi de Oliveira, Luiza Martins De Freitas Cintra, Arlindo R. Galvão Filho. 168-171 [doi]
- Towards Understanding Harassment in Social Virtual Reality: A Study Design on the Impact of Avatar Self-SimilarityJonathan Tschanter, Christian Merz, Carolin Wienrich, Marc Erich Latoschik. 172-177 [doi]
- Designing a user centric VR UI/UX for scientific visualisationMathieu Westphal. 178-180 [doi]
- Immerstar, a still evolving 25 years old VR research facilityRonan Gaugne. 181-184 [doi]
- Human-Centered Intelligent Realities LaboratoryVeronica Sundstedt, Yan Hu, Patrik Arlos, Shahrooz Abghari, Prashant Goswami, Kurt Tutschku, Majed Elwardy, Chaoming Wang, Bowen Qin. 185-188 [doi]
- Scaling immersive visualization with COTS VR: the Voxar Labs experienceJoão Marcelo X. N. Teixeira, Veronica Teichrieb. 189-192 [doi]
- Surround-Screen-Based Display Systems in Immersive Visualization Laboratories: Applications, Benefits, and Lower-Cost SolutionsRoss Tredinnick, Bryce Sprecher, Kevin Ponto. 193-197 [doi]
- IVL Workflow - A Blueprint to Designing Applications for an Immersive Visualization LaboratoryElisabeth Mayer, Thomas Odaker, Daniel Kolb, Dieter Kranzlmüller. 198-202 [doi]
- Exploring the Use of Large Immersive Display Systems in the Nuclear IndustryRajiv Khadka, John Koudelka. 203-205 [doi]
- Immersive Analytics at the Electronic Visualization LaboratoryLuc Renambot, Jonas Talandis, Fabio Miranda 0001, Lance Long, Daniel J. Sandin, G. Elisabeta Marai, Michael E. Papka, Nikita Soni 0001, Andrew E. Johnson 0001, Thomas A. DeFanti, Daria Tsoupikova, Dana Plepys, Maxine D. Brown, Jason Leigh. 206-210 [doi]
- VR Bus Training for Autistic Children: Building Independence in Public TransitFreya Gade Ravnsborg, Nickolai Frederik Schouborg Jensen, Ali Adjorlu. 211-214 [doi]
- Weaving Opportunities for Reflection into a Virtual Reality Learning GameMaria Roussou, Andreas Paterakis, Dimitris Christopoulos. 215-219 [doi]
- A Problem-Driven Approach to XR in Education: Teaching Non-Euclidean Geometries Through Virtual RealityMaé Mavromatis, Ronan Gaugne, Rémi Coulon, Valérie Gouranton. 220-223 [doi]
- Mixed Reality as a Tool to Enhance Mathematics Education in Elementary SchoolWallesa D. M. Q. Dos Santos, Adriano Peretti, João Marcelo X. N. Teixeira, Fabiana F. F. Peres, Claudio R. M. Mauricio, Manoela Milena Oliveira da Silva. 224-227 [doi]
- A SWOT Analysis of Virtual Reality for Children with Autism Spectrum Disorder in K-12 EducationAli Adjorlu. 228-232 [doi]
- A Methodological Coding Framework to Understand School Student 360-Degree Virtual World Content CreationErica Southgate, Toni Maddock, Ella Camporeale, Sean Groth, Dara Tafazoli. 233-238 [doi]
- The Third Workshop on Locomotion and Wayfinding in XR (LocXR)Tim Weissker, Daniel Zielasko. 239-240 [doi]
- Towards Personalized Navigation in XR: Design Recommendations to Accommodate Individual DifferencesJong-In Lee 0001, Wolfgang Stuerzlinger. 241-245 [doi]
- Dashing: Fun but Non-Ergonomic? Exploring Transition Effects in VRNico Feld, Nadine Dubois, Pauline Bimberg, Benjamin Weyers, Daniel Zielasko. 246-252 [doi]
- Exploring the Suitability of Existing VR Locomotion Technique Applications for Older Adults - A Scoping ReviewKit-Ying Angela Chong, Christine Murad, Cosmin Munteanu. 253-260 [doi]
- A Technical Overview on Cutting-Edge Human-Joystick Locomotion aka Leaning in VR: Intuitive, Fun, Calibration-Free, and Open SourceDaniel Zielasko. 261-265 [doi]
- Do Users Choose A Biomechanical Model when Virtually Turning in VR? User Preferences for Axes of Head-induced Yaw Rotation in Ego-Centric Viewpoint ControlDaniel Zielasko, Jonas Heib. 266-269 [doi]
- Preliminary Modelisation of User Locomotion Technique Usage during Navigation with Walking, Steering and TeleportationHugo Brument. 270-274 [doi]
- Sustaining the Experience of Pair Natural Walking in Social Virtual RealityMajd Bitar, Jean-Philippe Rivière, Rebecca Fribourg, Jean-Marie Normand, Yannick Prié. 275-281 [doi]
- rd Workshop on Multi-modal Affective and Social Behavior Analysis and Synthesis in Extended Reality (Affiliated with IEEE VR 2025)Megha Quamara, Oya Çeliktutan, Luca Viganò 0001, Aniket Bera, Pablo César, Funda Durupinar, Aline Normoyle, Chirag Raman, Zerrin Yumak. 282-283 [doi]
- The Dilemma of Privacy Protection for Developers in the MetaverseArgianto Rahartomo, Leonel Merino, Yoshiki Ohshima, Mohammad Ghafari. 284-290 [doi]
- User identification based on conversational gesturesAline Normoyle, Sophie Jörg. 291-294 [doi]
- Security and Privacy for VR in non-entertainment sectors: a practice-based study of the challenges, strategies and gapsCamille Sivelle, David Palma 0001, Katrien De Moor. 295-298 [doi]
- Emotion Recognition in Interactive VR Tasks and in 360VR Videos with Transformer-Based Approach and Multimodal SensingBharat KC, Bhoj B. Karki, Adil Khokhar, Jason W. Woodworth, Christoph W. Borst. 299-306 [doi]
- Towards Safer Mixed Reality with Auditory Warnings for Uncontrolled Indoor SettingsNasim Ahmed, Taeyeong Choi, Xinyue Zhang, Sahidul Islam, Rifatul Islam. 307-309 [doi]
- Visualising Collision Spot Uncertainty with Augmented RealityVinu kamalasanan, Stefan Fuest, Olga Shkedova, Monika Sester. 310-312 [doi]
- Virtual Reality Training Prototype for Police-Bystander ConflictClara Maathuis, Koen Van Den Steen, Remco van Dijke. 313-315 [doi]
- AR Monitoring System for User Safety in VR Encountered-Type HapticsSoroosh Mortezapoor, Mohammad Ghazanfari, Emanuel Vonach, Jakob Paul Hoffmann, Hannes Kaufmann. 316-318 [doi]
- Toward Safe and Comfortable VR-based Positive PsychotherapyMarina Holanda Kunst, João Marcelo X. N. Teixeira, Fabiana F. F. Peres, Claudio R. M. Mauricio. 319-321 [doi]
- PaintBranch: Asynchronous Collaborative Art in Virtual RealityAna David, Daniele Giunchi, Stuart James, Anthony Steed, Augusto Esteves. 320-321 [doi]
- IEEE VR 2025 Workshops Next Generation of Avatars (NGA)Franck Multon, Ludovic Hoyet, Quentin Avril, Victoria Fernández Abrevaya. 322-323 [doi]
- Workshop on Novel Input Devices and Interaction Techniques 2025Mayra Donaji Barrera Machuca, Prashant Rawat, Kristen Grinyer, Anil Ufuk Batmaz, Amy Catherine Banic, Francisco R. Ortega 0001, Robert J. Teather, Wolfgang Stuerzlinger. 324-325 [doi]
- Pedaling into Presence: Evaluating Presence and User Experience in VR Cycling vs. Controller UseJennifer Brade, Alexander Kögel, Franziska Klimant, Martin Dix. 324-325 [doi]
- An Approach for Effective CPR Trainings in Virtual Reality with Multimodal FeedbackSuyash A. Lal, Chiranjoy Chattopadhyay, Rahul Kumar Ray. 326-331 [doi]
- MUHI - A Multi-Use Haptic Interface that enables Haptic Interactive Distractors for Redirected WalkingFabian Rücker, Torben Storch, Eike Langbehn. 332-337 [doi]
- Logitech MX Ink: Extending the Meta Quest Platform with a 6DoF StylusAidan Kehoe, Mario Gutierrez, Yena Ahn, Vadim Kogan. 338-342 [doi]
- Interactive Machine Learning for Movement Interaction in VRTom Lawrence, Tianyuan Zhang, Clarice Hilton, Marco Gillies. 343-346 [doi]
- Does Perspective Matter? Understanding the Role of Viewpoints on User Performance in 3D SketchingJialin Zhang, Mayra Donaji Barrera Machuca. 347-352 [doi]
- A Novel Bare-Handed Manipulation Technique for Distant Objects in Virtual RealityDi Bill Zhao, Wolfgang Stuerzlinger. 353-360 [doi]
- winDirect: Studying the Effect of a Wind-Based Haptic Bracelet on Presence and the Detectability of Hand RedirectionUlrike Kulzer, André Zenner, Donald Degraen. 356-357 [doi]
- A Haptic Device for Tennis Simulation: Dual-Flywheel System for Rendering Virtual ImpactAllyson E. Chen, Xuan Gedney, Jasmine Roberts. 361-365 [doi]
- Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR)Martin Weier, Oliver G. Staadt, Bipul Mohanto, Colin Groth, Alexander Marquardt, Corentin Salaün, Praneeth Chakravarthula. 366-367 [doi]
- 3D Depth Experience in VR from Monocular VideoChristoph Nickas, Philipp Fleck, Thomas Kernbauer, Clemens Arth. 368-375 [doi]
- All But Static: Exploring Dynamic Eye Dominance for Foveated RenderingFranziska Prummer, Florian Weidner, Hans Gellersen. 376-380 [doi]
- Stereo-Correct Digital Magnification of the Physical World Using Video-Pass-Through Augmented RealityJerald Thomas, Mohammed Safayet Arefin, Doug A. Bowman. 381-386 [doi]
- Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User StudySven Kluge, Oliver G. Staadt. 387-393 [doi]
- Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2025)Alberto Cannavò, Davide Calandra 0001, Bill Kapralos, Sofia Seinfeld, Congyi Zhang. 394-395 [doi]
- StudyXR: A Framework to Streamline User Study in Immersive EnvironmentsYaojie Li, Andrew Hogue. 396-400 [doi]
- Triangle-triangle intersections with different numerical representationsLuca Garau, Riccardo Scateni, Gianmarco Cherchi. 401-404 [doi]
- Assessing the Effects of Drone Control Interfaces on Situational Awareness and Digital Twin Environment UpdatesBerk Cetinsaya, Carsten Neumann, Gerd Bruder, Dirk Reiners, Carolina Cruz-Neira. 405-413 [doi]
- GeoCROW: Immersive Geospatial Data Visualization and Interaction in Virtual RealityTom Lautenbach, Oskar Perl, Hugo Brument, Hannes Kaufmann. 414-420 [doi]
- Frontiers of the Past in the Digital World: Multidisciplinary Collaboration in the 3D Reconstitution of Medieval Border TownsDemetrius Lacet, Fabián Cuesta-Gómez, Sara Prata, Luísa Trindade, Gonçalo Melo da Silva, Adelaide Costa, Maria van Zeller, Leonel Morgado, António Coelho 0001, Tiago Alves, João Filipe. 421-429 [doi]
- Dense Real-Time Capture of Large Indoor Environments for Immersive Visualization and TelepresenceJonas Prohaska, Iana Podkosova, Christian Schönauer, Hannes Kaufmann. 430-437 [doi]
- Multiplatform Ecosystem for Visualizing Ocean Dynamic Formations with Virtual Choreographies: Oil Spill CaseDemetrius Lacet, Fernando Cassola, Alexandre Valle, Marco Oliveira, Leonel Morgado. 438-446 [doi]
- A web application with multi-input capabilities for AI-driven 3D object generation, designed for XR applicationsMonika Sara Kawka, Alexandros Nikopoulos, Panagiotis Bikiris, Ilias Kalisperakis, Christos Stentoumis. 447-454 [doi]
- Challenges in Enabling Industrial End-Users to use AR and VR for 3D Authoring of Digital Twins for the Factory of the FutureClémence Cunin, Thierry Duval, Cédric Fleury. 455-458 [doi]
- Prototype development of a cross-reality digital twin ecosystem: the web, open source and open dataWilhelm Herbrich, Philipp Zittlau, Fabian Joeres, Christian Hansen 0001. 459-462 [doi]
- Using Signed Distance Fields to Achieve Temporal Compression of Mesh-Based Volumetric VideoJakob E. Anderson, Yaojie Li, Andrew Hogue. 463-470 [doi]
- Mixed Reality and Digital Twin Interface for Robot Collaborative TasksSaúl Alexis Heredia Pérez, Hung-Ching Lin, Kanako Harada. 471-474 [doi]
- An AI -Driven Timeless Journey to Ancient EphesusAhmet Denker, Selen F. Güngördü, Deniz Naz Demirtas, Ecem S. Ulas. 475-480 [doi]
- 3D Visualization of Biological Data in Ultra High Definition Virtual RealityMichalis Nikiforakis, Ioannis Liaskas, Evangelia Stamataki, Anastasios Pavlopoulos, Katerina Mania. 481-485 [doi]
- Assessing the Impact of Visual and Auditory Perspectives on Performance and Pseudo-Haptics in a Virtual Drilling TaskSandy Abdo, Bill Kapralos, K. C. Collins, Adam Dubrowski. 486-489 [doi]
- Implementing the MPAI Metaverse Model ArchitectureAlberto Cannavò, Alessandro Visconti, Leonardo Chiariglione, Panos Kudumakis, Gérard Chollet, Hugues Sansen, Paulo Menezes, Fabrizio Lamberti. 490-494 [doi]
- 1st International Workshop on Real and Virtual Spaces Influences (ReViSI)Laura Battistel, Kangsoo Kim, Riccardo Parin, Massimiliano Zampini, Gerd Bruder, Gregory F. Welch. 495-496 [doi]
- Exploring Affordable Mixed Reality Fire Pump Training Using a COTS Head-Mounted Display and Passive HapticsJan-Michel Nöring, Jonas Schild. 497-501 [doi]
- How Does Presence Affect Trust in Simulated Autonomous Agents?Hiroshi Furuya, Jasmine Joyce DeGuzman, Zubin Datta Choudhary, Matt Gottsacker, Gerd Bruder, Gregory F. Welch. 502-503 [doi]
- Investigating Visual Guide Cues in VR: Impacts of Virtual Humans and Symbol-Based Navigation on Real-World Performance and ExperienceOmar Khan, Anh Nguyen, Hyeongil Nam, Kangsoo Kim. 504-509 [doi]
- The Problem of Digital Dualism in Social Virtual Reality Research: Toward a Hybrid Culture, Space, and BodyJan Waligórski. 510-512 [doi]
- SIC-XR: workshop on Social Interaction and Collaboration in eXtended RealityAndrea Antonio Cantone, Pablo César, Tanja Kojic, Giuliana Vitiello. 513-514 [doi]
- From the Metaverse to the Tower of Babel: Investigating the Socio-Cultural Exclusion of Polish Users on Social VR PlatformsJan Waligórski. 515-522 [doi]
- Influence of Interactivity in Shaping User Experience and Social Acceptability of Mobile Augmented RealityTanja Kojic, Maurizio Vergari, Maximilian Warsinke, Sebastian Möller 0001, Jan-Niklas Voigt-Antons. 523-528 [doi]
- Saliency-aware Bullet Comment for Virtual Reality VideoTsz-Lok Ng, Fu-Lai Chung. 529-535 [doi]
- Does Task Matter? Task-Dependent Effects of Cross-Device Collaboration on Social PresenceChristian Merz, Carolin Wienrich, Marc Erich Latoschik. 536-543 [doi]
- Exploring the Role of Pupil Dilation and Blink Rate in Perceived Workload in Collaborative Virtual RealityBhagyabati Moharana, Eoghan Hynes, Conor Keighrey, Niall Murray. 544-551 [doi]
- Virtual Connections: Fostering Social Interaction and Creativity for Marginalized Populations Through XRAli Adjorlu, Anton Buus Hansen, Aske Lau Kaiser, Catharina Riis-Jensen, Lasse Viking Kristensen, Marius Langemark Arnbjerg, Nor Hady. 552-555 [doi]
- ABA-VR: Training Applied Behaviour Analysis Practitioners in Virtual Reality to Support Autistic ChildrenScott James Naylor, Ali Adjorlu. 556-560 [doi]
- Effect of Gaze Visualization on Task Efficiency and User Behavior for Guidance Scenarios in Co-Located AR CollaborationFroso Sarri, Katerina Mania. 561-568 [doi]
- Towards a Unified Definition of Social XRMirta Moslavac, Sara Vlahovic, Lea Skorin-Kapov. 569-573 [doi]
- The impact of virtual scenarios on empathy: a user study on the role of empathic abilities and environmental context in emotional facial expression replicationAttilio Della Greca, Ilaria Amaro, Nicola Frugieri, Paola Barra, Genoveffa Tortora. 574-581 [doi]
- A Framework to Improve Cultural Experience through Metaverse and Recommender SystemsMario Casillo, Liliana Cecere, Francesco Colace, Angelo Lorusso, Domenico Santaniello, Carmine Valentino. 582-588 [doi]
- From Tabletop to Augmented Reality: Exploring Navigation Mesh and Waypoint Navigation Approaches in Role-Playing Game TransformationJakub Jan Zaba, Magdalena Igras-Cybulska, Slawomir Konrad Tadeja, Marek Frankowski. 589-595 [doi]
- Enhancing Collaborative Dataset Exploration in VR: The Impact of Gaze Visualization on Tutors' Spatial Guidance and CommunicationAdil Khokhar, Christoph W. Borst, Md Istiak Jaman Ami, Niloofar Heidarikohol. 596-603 [doi]
- Simulation System for Dental Bracket PositioningLuigia Rizzo, Domenico Rossi, Marco Giammetti, Paola Barra. 604-610 [doi]
- IEEE 8th VR Workshop on Sonic Interactions for Virtual EnvironmentsStefania Serafin, Ali Adjorlu, Rolf Nordahl, Federico Fontana, Michele Geronazzo, Tifanie Bouchara, Florent Berthaut, Romain Michon, Dorte Hammershøj, Lorenzo Picinali. 611-612 [doi]
- Measuring Motor Planning Using an Affordable Sound-Based Virtual Reality Setup for Accessible Perception-Action StudiesRoberto Barumerli, Alessandro Giuseppe Privitera, Alessandro Carollo, Giovanni Fontana, Eros Patarini, Alberto Zaninelli, Paola Cesari, Michele Geronazzo. 613-618 [doi]
- Impact of Spatial and Communication Environments on Collaborative Music-Making in Virtual Reality: Insights for Music EducationMichael Oehler, Leonard Bruns, Benedict Saurbier, Tray Minh Voong. 619-625 [doi]
- Effect of Real and Virtual Environmental Context on Loudness ScalingJiajie Xiong, Leny Vinceslas, Vit Drga, Ifat Yasin. 626-631 [doi]
- Room Acoustics Affects Immersion and Musical Behavior in Virtual Renderings of Real-World SpacesMarise van Zyl, Matthew Wright 0002, Takako Fujioka. 632-635 [doi]
- Investigating the Impact of Avatar Action Sounds on the Plausibility Illusion in Virtual RealityPeter Kurucz, Stefania Serafin, Vibhav Chitale, Eve Klein, Nilufar Baghaei. 636-642 [doi]
- Developing a 3D interface for sound corpus manipulation in virtual environmentsMatias A. Vilaplana Stark. 643-646 [doi]
- Exploring the Impact of AI-Generated Speech on Avatar Perception and Realism in Virtual Reality EnvironmentsAnders Riddersholm Bargum, Emil Sønderskov Hansen, Cumhur Erkut, Stefania Serafin. 647-652 [doi]
- Virtual Reality Music Training for CI Users: Insights and Design GuidelinesEmil Sønderskov Hansen, Signe Marie Kromann Kristiansen, Stefania Serafin, Ali Adjorlu. 653-658 [doi]
- Auditory Materiality: Exploring Auditory Effects on Material Perception in Virtual RealityBocheng Zhong, Seungwoo Je, Marcel Zaes Sagesser. 659-662 [doi]
- VRLOOP: Immersive Virtual Reality for Learning Object-Oriented ProgrammingLasse F. Lui, Vittoria Frau, Guido Makransky, Konstantinos Koumaditis, Germán Leiva. 663-670 [doi]
- LiftVR: A VR-Based Training System for Back-Friendly LiftingAndreas Farley, Xingyao Yu, André Tomalka, Tobias Siebert, Michael Sedlmair. 671-678 [doi]
- The Influence of Augmented and Virtual Reality Environments on Foot Positioning Success and Workload in Agility Ladder ExercisesStefan Resch, Jean-Gabriel Hanania, Valentin Schwind, Diana Völz, Daniel Sánchez Morillo. 679-686 [doi]
- Virtual Reality in Crisis: How Perceived Risk and Warning Accuracy Shape Behavior in Landslide ScenariosArjun Mehra, Arti Devi, Ajoy Kumar, Sahil Rana, Shivam Kumar, KV Uday, Varun Dutt. 687-694 [doi]
- Crack-Free Multi-Resolution Dynamic Volume Refinement for Physics-Based Bone Drilling and Shaving in Arthroscopic ProceduresMustafa Tunc, Doga Demirel, Sinan Kockara, Tansel Halic. 695-702 [doi]
- 9th Edition of IEEE VR Workshop: Virtual Humans and Crowds in Immersive Environments (VHCIE)Andrea Bönsch, Mathieu Chollet, Jordan Martin, Anne-Hélène Olivier, Julien Pettré. 703-704 [doi]
- Shape Shifters: Does Body Shape Change the Perception of Small-Scale Crowd Motions?Bharat Vyas, Carol O'Sullivan. 705-710 [doi]
- Demonstrating the effectiveness of combining heuristic and data-driven methods to achieve scalable and adaptive motion stylesAmir Azizi, Panayiotis Charalambous, Yiorgos Chrysanthou. 711-716 [doi]
- A Virtual Platform for Overground Manual Wheelchair Navigation: a Controlled Ecological Approach for Exploring Wheeled MobilityKrista L. Best, Gustave Kalmogo, Joris Boulo, François Routhier, Andréanne K. Blanchette, Philippe S. Archambault, Bradford J. McFadyen. 717-719 [doi]
- Evaluating CrowdSplat: Perceived Level of Detail for Gaussian CrowdsXiaohan Sun, Yinghan Xu, John Dingliana, Carol O'Sullivan. 720-724 [doi]
- Feeling Across the Distance: The Interplay of Motor and Empathic Processes with Virtual HumansScila Nunziata, Renato Orti, Francesco Ruotolo, Gennaro Ruggiero, Tina Iachini. 725-729 [doi]
- Simulating Body Movements for Multiple Agent AvoidanceUlan Akmatbekov, Janis Sprenger, Rui Xu, Philipp Slusallek. 730-735 [doi]
- A Toolkit for Creating Intelligent Virtual Humans in Extended RealityFariba Mostajeran, Ke Li, Sebastian Rings, Lucie Kruse, Erik Wolf, Susanne Schmidt 0001, Michael Arz, Joan Llobera, Pierre Nagorny, Caecilia Charbonnier, Hannes Fassold, Xenxo Alvarez, André Tavares, Nuno Santos, João Orvalho, Sergi Fernández, Frank Steinicke. 736-741 [doi]
- Virtual Reality and Humanity Attribution: The Role of Interoceptive Bodily AwarenessTina Iachini, Francesco Ruotolo, Gennaro Ruggiero, Mariachiara Rapuano. 742-747 [doi]
- Exploring Gaze Dynamics: Initial Findings on the Role of Listening Bystanders in Conversational InteractionsJonathan Ehret, Valentin Dasbach, Jan-Nikjas Hartmann, Janina Fels, Torsten W. Kuhlen, Andrea Bönsch. 748-752 [doi]
- User centric Requirements for Enhancing XR Use Cases with Machine Learning CapabilitiesSueyoon Lee, Moonisa Ahsan, Irene Viola 0001, Pablo César. 753-757 [doi]
- From Boxes to Blueprints: An Investigation of User Expectations and Design Strategies for Spatial Augmented Reality UX/UIHa Chau Nguyen, Andrew Cunningham, Peter Schumacher, James A. Walsh. 758-762 [doi]
- Presenting BIOXRE: project on BIOphilic design of Extended Reality working EnvironmentsMichele Gattullo, Enricoandrea Laviola, Luana Marangelli, Sara Romano. 763-766 [doi]
- Avatar Motion Generation Pipeline for the Metaverse via Synthesis of Generative Models of Text and VideoYong-Hao Hu, Atsuya Matsumoto, Kenichiro Ito, Takuji Narumi, Hideaki Kuzuoka, Tomohiro Amemiya. 767-771 [doi]
- NoseKnowsNorth: Directional Cueing using Nose Vibration Stimulation for Smart GlassesYuto Nakamura, Kazuki Nishimoto, Akira Yui, Takuji Narumi, Jun Rekimoto. 772-776 [doi]
- Remote Online Shopping System with 360-Degree Streaming and Spherical DisplayShio Miyafuji, Jana Hoffard, Sora Takeuchi, Yuto Makimoto, Hsueh-Han Wu, Kelvin Cheng 0001, Hideki Koike. 777-779 [doi]
- Exploring the Effects of Self-Avatars on Virtual Reality-Based Reminiscence Therapy for Young AdultsShun Takenaka, Takato Mizuho, Takuji Narumi, Hideaki Kuzuoka. 780-784 [doi]
- Effects of Wearing Knee Supports on the Detection Threshold and Applicability of Redirected WalkingGaku Fukui, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi, Hideaki Kuzuoka. 785-789 [doi]
- Shadow Effects for Representing Hovering-and-Contact States of a Projected Hand in Spatial Augmented RealityYushi Sato, Daisuke Iwai, Kosuke Sato. 790-794 [doi]
- Duplicated Virtual Co-embodiment Displaying Out-of-view Movements for Tennis TrainingKenta Hashiura, Amane Yamaguchi, Takuji Narumi. 795-797 [doi]
- A Model-based Motion Amplifying Projection for Food Elasticity ManipulationAtsushi Maki, Daisuke Iwai, Kosuke Sato. 798-801 [doi]
- Haptic Augmentation by a Wrist Mounted Device with Laser Speckle Vibration Sensing and Hand ProjectionShun Hanai, Yuto Takeuchi, Yushi Sato, Yoshihiro Okamoto, Daisuke Iwai, Kosuke Sato. 802-806 [doi]
- Spatially-unconstrained 3D Display: Dynamic Projection Mapping on Manipulable Rotating ObjectsHidetaka Katsuyama, Shio Miyafuji, Hideki Koike. 807-809 [doi]
- Selective Information Display Using High-Speed Projector and PDLCsRyusuke Miyazaki, Shio Miyafuji, Hideki Koike. 810-812 [doi]
- The Sixth Workshop on Immersive Sickness PreventionIsayas Berhe Adhanom, Daniel Zielasko, Rifatul Islam, Gerard Kim, Evan Suma Rosenberg. 813-814 [doi]
- Investigating the Potential of Multi-Task Learning for Enhancing SSQ PredictionAnjan Kumar Dev, Purnata Saha, Jyotirmay Nag Setu, Samuel Ang, John Quarles, Maryam Tabar. 815-823 [doi]
- MazeWorld: A Multiplayer 3D Research Testbed for CybersicknessStephen J. Fieffer, Amanda K. Newendorp, Ashley B. Deal, Ghazal Shah Abadi, Michael C. Dorneich, Stephen B. Gilbert. 824-829 [doi]
- A Pilot-Study into a Novel Application for Inducing and Studying Visually-Induced Motion Sickness in a VR environmentHolger Pichard Hansen-Nord, Steffen Møgelmose, Kasper Bruun Nielsen, Hafsteinn Petursson, Alfred Villiam Thorlaksen, Asher Lou Isenberg, Måns Magnusson, Stefania Serafin, Rolf Nordahl. 830-835 [doi]
- A Literature Review of Factors Influencing Cybersickness in 360° Video ExperiencesAshutosh Singla, Florian Weidner, Stephanie Arévalo Arboleda, William Menz, Wolfgang Broll, Alexander Raake. 836-844 [doi]
- The 2nd Workshop on Seamless Reality: AR Technologies for Seamless Perception and Cognition between Cyber and Physical SpacesYuta Itoh 0001, Etienne Peillard, Yuichi Hiroi, Takefumi Hiraki. 845 [doi]
- Extending Interaction Fidelity: The Impact of Feedback Symmetry on the Usability of Mixed Reality ApplicationsDaniel T. Mayer, Cecilia Halbritter, Ralf Dörner 0001, Martin Weier. 846-851 [doi]
- Development of Digital Twin Environment through Integration of Commercial Metaverse Platform and IoT Sensors of Smart BuildingYusuke Masubuchi, Takefumi Hiraki, Yuichi Hiroi, Masanori Ibara, Kazuki Matsutani, Megumi Zaizen, Junya Morita. 852-855 [doi]
- Designing a Seamless VR Experience for Dance Movement TherapySatomi Tokida, Yuta Itoh 0001, Jean-Marie Normand, Rebecca Fribourg, Jean-Phillipe Rivière, Yoshio Ishiguro. 856-860 [doi]
- HoloPresence: A Remote Monitoring System Using Autostereoscopic Display and Robot ArmsKoya Dendo, Yuta Itoh 0001, Émilie Fabre, Jun Rekimoto. 861-863 [doi]
- Pinching Visuo-Haptic Tactile Display: A Dynamic Cloth Texturization Via Visually Enhanced Tactile SensationTakekazu Kitagishi, Chun Wei Ooi, Yuta Itoh 0001. 864-866 [doi]
- Event Camera-Based Interactive Visualization System of High-Speed EventsKotoka Matsunaga, Katsutoshi Masai, Hideo Saito. 867-872 [doi]
- A Unified Rating System for a Qualitative Comparison of Haptic and Pseudo-Haptic Weight Simulation in Virtual RealityCecilia Halbritter, Daniel Mayer, Ralf Dörner 0001, Martin Weier. 873-880 [doi]
- Attack based on Operational Error caused by Stop-Signal Reaction Time in VR spaceRyota Mori, Yoshio Kakizaki, Hironori Nakatani, Akira Kanaoka, Toshihiro Ohigashi. 881-883 [doi]
- BeamStellar: Low-Latency, 6-DoF Head Tracking for Beaming Displays with Spatio-Temporal LED EncodingJonas Weigand, Yuichi Hiroi, Yuta Itoh 0001. 884-886 [doi]
- Evaluation of an interaction design for haptic directional guidancePedro Gomez Hernandez. 887-891 [doi]
- ParaTalk: A Real-Time Paralinguistic Dialogue System for Human-Agent InteractionMomo Hanawa, Yoshio Ishiguro. 892-896 [doi]
- AutoGaze: A Very Initial Exploration in A SAM2-based Pipeline for Automated Eye-Object Interaction Analysis in First-Person VideosQing Zhang 0007, Yifei Huang 0002, Jun Rekimoto. 897-900 [doi]
- Augmented Auditory Feedback Towards Ball Sports Visual Skill TrainingKatsutoshi Masai, Hideo Saito. 901-903 [doi]
- Enhancing Juggling Proficiency Through Slow-Tempo Virtual Reality TrainingWanhee Cho, Makoto Kobayashi, Hiroyuki Kambara, Hirokazu Tanaka, Takahiro Kagawa, Makoto Sato, Hyeonseok Kim, Makoto Miyakoshi, Scott Makeig, John R. Iversen, Natsue Yoshimura. 904-910 [doi]
- IEEE VR 2025 Workshops: 3rd Workshop on XR Technologies for Healthcare, Wellbeing, and MedicineJoaquim Jorge 0001, Matias Volonte, Craig Anslow, Andrew T. Duchowski, Timothy W. Bickmore, Benjamin C. Lok, Catarina Pinto Moreira, Anderson Maciel, Wolfgang Hürst, Daniel Roth 0001, Danny Schott, Florian Heinrich. 911-912 [doi]
- An Augmented and Diminished Reality Exergame for Investigating the Embodiment of a Prosthetic LimbRoberta Macaluso, Davide Calandra 0001, Filippo Gabriele Pratticò, Edoardo Battegazzorre, Gianmarco Baiocchi, Nicoló Boccardo, Matteo Laffranchi, Andrea Bottino, Giacinto Barresi, Fabrizio Lamberti. 913-918 [doi]
- Extended Reality Teleconsultation for Medical Interventions: State of the Art and PerspectivesHannah Schieber, Luisa Theelke, Dirk Wilhelm, Cristina Piazza, Ulrich Eck, Julian Kreimeier, Daniel Roth 0001. 919-924 [doi]
- Markerless Registration and Visualization of Volumetric Medical Data for Enhanced Surgical Precision Using Head-Mounted DisplaysArtur Jurgas, Michal Trojak, Maciej Stanuch, Andrzej Skalski. 925-930 [doi]
- Impact of Real-Time Feedback in Virtual Aseptic Technique Simulator for Basic Nursing EducationYusako Morishita, Shinobu Saito, Izumi Usui, Hiroshi Oyama 0001, Yukihiro Nomura, Toshiya Nakaguchi. 931-936 [doi]
- Impact of Input and Output Devices on a Virtual Ultrasound TrainingMareen Allgaier, Eric-Morten Dangszat, Florentine Huettl, Laura Isabel Hanke, Tobias Huber, Bernhard Preim, Christian Hansen 0001. 937-941 [doi]
- Prophylactically Limiting Phantom Limb Pain using Collaborative Virtual RealityKyle Johnsen, James Frix, Ryan Serbin, Glenn Gaston, Bryan Loeffler, Ethan Bowmar, Sun Joo Grace Ahn. 942-946 [doi]
- Mixed Reality 6D Object Pose Estimation using Deep Learning for Visual Markerless Surgical NavigationMichal Trojak, Artur Jurgas, Maciej Stanuch, Lukasz Kownacki, Andrzej Skalski. 947-952 [doi]
- Applying Multimodal Mixed Reality System for Classifying Parkinson's Disease: Design and Evaluation of the Voice ModuleJoanna Stepien, Milosz Dudek, Marek Wodzinski, Mateusz Daniol, Magdalena Igras-Cybulska, Magdalena Wójcik-Pedziwiatr, Daria Hemmerling. 953-958 [doi]
- Integrated Telehealth and Extended Reality to Enhance Home Exercise Adherence Following Total Hip and Knee ArthroplastyChristy L. Conroy, Gina M. Brunetti, Angelos Barmpoutis, Emily J. Fox. 959-964 [doi]
- Evaluating VR and AR Mirror Exposure for Anorexia Nervosa Therapy in Adolescents: A Method Proposal for Understanding Stakeholder PerspectivesMarie Luisa Fiedler, Arne Bürger, Sabrina Mittermeier, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich. 965-970 [doi]
- Virtual Reality Meets Machine Learning: Predicting HRV and Stress Outcomes for Mental Well-BeingAjoy Kumar, Sahil Sankhyan, Akash Singh, Arnav Bhavsar, Varun Dutt. 971-975 [doi]
- XR for Mental Health: How Users Perceive New Technologies?Pablo Figueroa, Francisco Gutiérrez, Patricia Paderewski, Kattia Cabas, Julián Mora, Alberto Hitos, Andre Kawamoto. 976-980 [doi]
- Co-design of virtual reality exergames for balance rehabilitationSigne Toftgaard Henriksen, Ali Adjorlu, Stefania Serafin, Marius George Onofrei, Federico Fontana, Kasper Søndergaard. 981-985 [doi]
- Refining Functional Vision Assessment: Challenges in Adapting Orientation and Mobility Tests to Virtual RealityYujie Huang, Chenyao Li, Alexandre Bruckert, Patrick Le Callet. 986-990 [doi]
- Supporting Shared Decision-Making Between Patients and Physicians: Using Asymmetric VR Interface for Collaborative MRI VisualizationArtur Cybulski, Slawomir Konrad Tadeja, Agnieszka Dopierala, Justyna Janowska-Nowosad, Emilia Chadaj-Polberg, Isam Leebe, Gabriela Zapolska, Daria Hemmerling, Magdalena Igras-Cybulska. 991-996 [doi]
- A Survey of Emotional Intelligence Applications in Immersive and Non-Immersive TechnologiesNiloofar Heidarikohol, Christoph W. Borst. 997-1004 [doi]
- VRehabilitation: A Pilot Study of HMD-Based Guided Exercise & Rehabilitation in VR for Post-Shoulder-Surgery Patients at HomeJeppe Dahl Guldager, Laurids Jacobsen, Alina Jaseneckaja, Pernille Mortensen, Mathilde Maria Stanborough, Rolf Nordahl. 1005-1009 [doi]
- Immersive Mixed Reality Training Concept for Mastering Surgical Knot-tyingMoritz Queisner, Christopher Remde, Robert Luzsa, Igor M. Sauer. 1010-1015 [doi]
- XR for educational anatomy: an Immersive human atlas with chatbotJean-François Uhl, Pablo Reyes, Carlos Quihuis, Pedro Belchior, Joaquim Jorge 0001. 1016-1020 [doi]
- LARACROFT: Pilot test of Laparoscopy with Augmented Reality Adaptations for a Collaborative FrameworkAntónio Salgueiro, Mona Zavichi, Anderson Maciel, Catarina Moreira, Francisca Pais Leite, Cátia Isabel Andrade Botelho Costa, Joaquim Jorge 0001. 1021-1026 [doi]
- Legato: Virtual Reality for Physical Rehabilitation of Patients in the Intensive Care UnitSangjun Eom, Wenyi Xu, Liheng Zou, Ashley Frith, Ernesto Escobar, Gabriel Streisfeld, Anna Mall, Bradi Granger, Maria Gorlatova. 1027-1032 [doi]
- Integrating Virtual Reality and Physiological Measures to study Restorative Environments for Mental Well-BeingLayla Farmahini Farahani, Ifigeneia Mavridou, Jiayan Zhao, Alexander Klippel. 1033-1038 [doi]
- CLEAR: Colon Segmentation with Liquid Error Avoidance and Refinement for VR ColonographyPedro Silva Freire, Anderson Maciel, João Madeiras Pereira, Joaquim Jorge 0001, Catarina Moreira. 1039-1043 [doi]
- An Overview of the 4th International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS)Bernardo Marques, Samuel S. Silva, Fábio Barros, Tiago Davi Oliveira de Araújo, Carlos Ferreira 0001, Paulo Dias, Beatriz Sousa Santos. 1044-1045 [doi]
- Towards Adaptive Virtual Reality for Stroke Recovery: A Personalized Approach to RehabilitationInês Figueiredo, Bernardo Marques, Sérgio Oliveira, Paulo Dias, Beatriz Sousa Santos. 1046-1050 [doi]
- Collaborative Virtual Reality Serious Games as a Therapeutic Medium for Stroke Survivors at a Rehabilitation CenterSérgio Oliveira, Bernardo Marques, Paula Amorim, Beatriz Sousa Santos. 1051-1058 [doi]
- A Vision of eXtended Reality as an Off-the-shelf Modality in Multimodal Interactive EcosystemsFábio Barros, Bernardo Marques, Samuel S. Silva, António J. S. Teixeira, Beatriz Sousa Santos. 1059-1064 [doi]
- Creating asynchronous Augmented Reality Instructions through a Virtual Reality FrameworkPaulo Dias, Bernardo Marques, Ivo Felix, Beatriz Sousa Santos. 1065-1071 [doi]
- Mixing and Matching: Instruction Conveyance for Collaborative Tasks Using Asymmetric Augmented Reality SetupsDilara Aygün, Aimée Sousa Calepso, Xiliu Yang, Achim Menges, Michael Sedlmair. 1072-1078 [doi]
- Rapid Prototyping & Evaluation of Crew Stations to Support Manned-Unmanned teamingAhmad Albawaneh, Shruthi Venkatesha Murthy, Zaid Abdelfattah, Hyungil Kim. 1079-1080 [doi]
- A Scoping Review and Expert Recommendations for Immersive Solutions towards Predictive MaintenanceRenan Guarese, Michel Gokan Khan, David Lassiter, Jérémy Vachier, Fabian Johnson, Benjamin Edvinsson, Anders Bergman, Xi Vincent Wang, Mario Romero. 1081-1088 [doi]
- Real-Time Task Detection and Digital Twin Modeling Using Human Posture Estimation in 360-Degree VideosHari N. Iyer, Ricardo Eiris, Heejin Jeong. 1089-1094 [doi]
- ASANA: A VR-Based Simulation for Assessing Spatial Ability and Situational Awareness in Naval AviationAllison Bayro, Shannon McGarry, Rebecca NeSmith, Joseph T. Coyne, Heejin Jeong. 1095-1100 [doi]
- Exploring the Effects of Level of Control in the Initialization of Shared Whiteboarding Sessions in Collaborative Augmented RealityLogan Lane, Jerald Thomas, Alexander Giovannelli, Ibrahim Asadullah Tahmid, Doug A. Bowman. 1101-1109 [doi]
- Enhancing Human-Robot Teleoperation through Depth Sensing and eXtended RealityShyam Ganatra, Heejin Jeong. 1110-1114 [doi]
- SHAPE: Safe Hydrogen Agile Pipeline Engineering with XR and AI-Enhanced Digital TwinsNanjia Wang, Muskan Sarvesh, Bryson Lawton, Brody Wells, Ryan Kang, Hyeongil Nam, Sina Rezvani, Kangsoo Kim, Ron Hugo, Simon S. Park, Bob Brennan, Frank Maurer. 1115-1122 [doi]
- Preliminary Evaluation of Inspection Assistance Methods Using VR Simulating Pharmaceutical Wholesaler OfficesTakuya Miura, Shigeki Ozawa, Ryosuke Ichikari, Takumi Miyoshi, Takeshi Kurata. 1123-1131 [doi]
- An Overview of the 1st International Workshop on Spatial Memory in XR: The Future of Memory Capture and Replay Through XR and AI (XRMemory)Dooyoung Kim, Kangsoo Kim, Cláudio T. Silva, Qi Sun 0003, Dishita Turakhia, Zhu Wang 0013, Keru Wang, Ken Perlin, Steven Feiner, Woontack Woo. 1132-1133 [doi]
- Towards Temporal Telepresence & Multisensory Spatial Intelligence: Reconstructing the Human Experience through TeleAbsenceD. Pillis. 1134-1141 [doi]
- AVAGENT: Bridging Asynchronous Communication Through AI-Powered Virtual AvatarsHyeongil Nam, Seoyoung Kang, Woontack Woo, Kangsoo Kim. 1142-1146 [doi]
- TangibleMoments: Embedding XR Memories onto Physical ObjectsOmar Khan, Zaid Ahmed, Hyeongil Nam, Kangsoo Kim. 1147-1153 [doi]
- Investigating Context Dependency in Memory Recognition Tasks in Virtual RealityLiam Marquis, Sharif Mohammad Shahnewaz Ferdous. 1154-1160 [doi]
- Towards Spatial Introspection and Experiential Prospection: A Speculative Design Inquiry in Extended RealityYilan Elan Tao, Botao Amber Hu. 1161-1165 [doi]
- Perception in Flux: Investigating Memory and Attention During Gradual Environmental Transformations in Virtual RealityEsen K. Tütüncü, Mel Slater. 1166-1169 [doi]
- The First Workshop on XR AccessibilityBobby Bodenheimer, Gerd Bruder, Dylan Fox, Anne-Hélène Olivier, Jeanine K. Stefanucci, Greg Welch, Daniel Zielasko. 1170-1171 [doi]
- AVA: An Audio-based Virtual Aiming System for Accessible VR Shooting GamesFlorian Apavou, Tifanie Bouchara, Patrick Bourdot. 1172-1173 [doi]
- Designing Accessible XR for Neurodegenerative Disease Patients: Insights from Parkinson's Disease Case StudyDaria Hemmerling, Pawel Jemiolo, Mateusz Daniol, Marek Wodzinski, Jakub Kaminski, Magdalena Igras-Cybulska, Magdalena Wójcik-Pedziwiatr. 1174-1175 [doi]
- Simulating Central Vision Loss for Multisensory Navigation in Virtual EnvironmentsMaggie K. McCracken, Maisha Orthy, Bobby Bodenheimer, Jeanine K. Stefanucci, Sarah H. Creem-Regehr. 1176-1177 [doi]
- Feasibility of Real Time 3D Object Detection for Accessibility Use CasesMuhammad Haj Ali, Rafael Damouni, Amjad Nassar, Ilan Shimshoni, Sarit Felicia Anais Szpiro. 1178-1179 [doi]
- Accessible VR social stories in education for neurodiverse studentsEstella Oncins. 1180-1181 [doi]
- Accessible VR Museum Experience Tailored to User NeedsBrigida Bonino, Franca Giannini, Marina Monti, Katia Lupinetti. 1182-1183 [doi]
- The Impact of Different Obstacle Outline Enhancement in Augmented Reality on Walking ExperienceLior Maman, Ido Yarkoni, Ilan Vol, Shachar Maidenbaum, Sarit Felicia Anais Szpiro. 1184-1185 [doi]
- Enhancing XR Accessibility through Anthropometrically Diverse Biomechanical SimulationTakeshi Miki, Florian Fischer 0001, John J. Dudley, Per Ola Kristensson. 1186-1187 [doi]
- Preliminary Investigation of Real and Simulated Central Vision Loss on Visual Attention in Virtual RealitySreynit Khatt, Bobby Bodenheimer. 1188-1189 [doi]
- An asymmetric VR system to configure and practice low-vision aids for social interactions in clinical settingsJohanna Delachambre, Hui-Yin Wu, Pierre Kornprobst, Monica Di Meo, Frédérique Lagniez, Christine Morfin-Bourlat, Stéphanie Baillif, Eric Castet. 1190-1191 [doi]
- Buenas: Giving Everyone a Seat at the Study Group TableRaquel T. Cabrera Araya, Siyu Huang, Mohammad Nadim, Walter Murphy, Anitha Chennamaneni, Edgar Rojas-Muñoz, Voicu Popescu. 1192-1193 [doi]
- The Effect of Elbow and Shoulder Supports on Detection Threshold of Hand RedirectionGaku Fukui, Maki Ogawa, Keigo Matsumoto, Takuto Nakamura, Takuji Narumi, Hideaki Kuzuoka. 1194-1195 [doi]
- SentioScape: Facilitating Effective Cross-Cultural Communication through Emotional Mixed RealityJack Brophy, Dunya Donna Chen, Tanner Person, Kouta Minamizawa, Giulia Barbareschi. 1196-1197 [doi]
- Inducing Unintentional Positional Drift (UPD) in Virtual Reality via Physical Rotations and the Illusion of LeaningZubin Datta Choudhary, Ferran Argelaguet, Gerd Bruder, Greg Welch. 1198-1199 [doi]
- Editable Body : Interactive Adaptation of Avatar Control Schemes and Body StructuresShuto Takashita, Taiga Suzuki, Naoki Tanaka, Masahiko Inami. 1200-1201 [doi]
- "I look like a gorilla, but don't move like one!": Impact of Avatar-Locomotion Congruence in Virtual RealityOmar Khan, Hyeongil Nam, Kangsoo Kim. 1202-1203 [doi]
- Dynamic and Modular Thermal Feedback for Interactive 6DoF VR: Implementation and EvaluationSophie Villenave, Pierre Raimbaud, Guillaume Lavoué. 1204-1205 [doi]
- LinkForm: a Multipurpose VR-based Remote Skill-Transfer Robotic SystemAbdullah Iskandar, Hala Aburajouh, Kodai Fuchino, Osama Halabi, Faisal Al Jaber, Mohammed AlSada, Tatsuo Nakajima. 1206-1207 [doi]
- Learning Cubic Field Representation from A Single Panorama for Virtual RealityWenjie Chang, Hao Ai, Tianzhu Zhang, Lin Wang. 1208-1209 [doi]
- Towards an Expanded Eyebox for a Wide-Field-of-View Augmented Reality Near-eye Pinlight Display with 3D Pupil LocalizationXinxing Xia, Zheye Yu, Dongyu Qiu, Andrei State, Tat-Jen Cham, Frank Guan, Henry Fuchs. 1210-1211 [doi]
- LLMs on XR (LoXR): Performance Evaluation of LLMs Executed Locally on Extended Reality DevicesXinyu Liu, Dawar Khan, Omar Mena, Donggang Jia, Alexandre Kouyoumdjian, Ivan Viola. 1212-1213 [doi]
- Authoring framework for industrial XR digital twin and autonomous agent: a proof of conceptAlexandre Courallet, Vincent Havard, David Baudry. 1214-1215 [doi]
- Do We Need 3D to See? Impact of Dimensionality of the Virtual Environment on AttentionTeresa Matos 0001, Daniel Mendes, João Jacob, A. Augusto de Sousa, Rui Rodrigues 0001. 1216-1217 [doi]
- Investigating Visualization and Control for Assisting Gesture Interaction in Virtual RealityZhaomou Song, John J. Dudley, Per Ola Kristensson. 1218-1219 [doi]
- Color Display on Moving Object Trajectories Using High-Speed ProjectionArisa Kohtani, Shio Miyafuji, Hideki Koike. 1220-1221 [doi]
- Cuing Multiple-Targets for Visual Search in Virtual RealityBrendan Kelley, Ryan P. McMahan, Christopher D. Wickens, Benjamin A. Clegg, Francisco R. Ortega 0001. 1222-1223 [doi]
- Evaluating the Impact of Sonification in an Immersive Analytics Environment Using Real-World Geophysical DatasetsDisha Sardana, Lee Lisle, Denis Gracanin, Ivica Ico Bukvic, Kresimir Matkovic, Gregory Earle. 1224-1225 [doi]
- Influence of Ball Reception on Visual Tracking Performance of Soccer Players in a Virtual Reality Multiple-Player-Tracking TaskAlexandre Vu, Anthony Sorel, Benoit Bideau, Richard Kulpa. 1226-1227 [doi]
- Augmented Hide-And-Seek: Evaluating Spatial Decision-Making and Player Experience in a Multiplayer Location-Based GameYasas Sri Wickramasinghe, Heide K. Lukosch, James Everett, Stephan G. Lukosch. 1228-1229 [doi]
- A teleclinic for Neuro-Psychological Assessment in the MetaverseYannick Prié, Toinon Vigier, Didier Acier, Hélène Bonneville, Manon Georges, Solène Thevenet, Samuel Bulteau. 1230-1231 [doi]
- Impact of Virtual Self-Touch on the Embodiment of Avatars with Different Body SizesKotaro Okada, Kazuhiro Matsui, Ruu Fujii, Ryoma Kojima, Keita Atsuumi, Hiroaki Hirai, Atsushi Nishikawa. 1232-1233 [doi]
- LIVE-GS: LLM Powers Interactive VR by Enhancing Gaussian SplattingHaotian Mao, Zhuoxiong Xu, Siyue Wei, Yule Quan, Nianchen Deng, Xubo Yang. 1234-1235 [doi]
- NeuroCR: Integrating Mixed Reality with Desktop Medical Imaging Software for Pre-surgical Evaluations of Epilepsy PatientsBrody Wells, Nanjia Wang, Samuel Wiebe, Colin Bruce Josephson, Farnaz Sinaei, Frank Maurer. 1236-1237 [doi]
- Ray-based Multiscale Spherical Grid for Egocentric ViewingWeichao Song, BingYao Huang. 1238-1239 [doi]
- Investigating the Effects of Limited Field of View and Resolution in Optical See-Through Augmented Reality in the Context of Immersive AnalyticsJulia Hertel, Jan Nicolai Synwold, Frank Steinicke. 1240-1241 [doi]
- Jumping-At-Air: Jumping without Touching the Ground in Virtual RealityLiuyang Chen, Gaoqi He, Changbo Wang. 1242-1243 [doi]
- Advancing Cybersickness Prediction in Immersive Virtual Reality Using Pre-Trained Large Foundation ModelsRipan Kumar Kundu, Khaza Anuarul Hoque. 1244-1245 [doi]
- Foveated VR Rendering System for Large 3D MeshesHuadong Zhang, Chao Peng 0003. 1246-1247 [doi]
- Exploring Indirect Relations between Topics in Augmented Reality to Inform the Design of a Neuroscience ExperimentBoyu Xu 0001, Lynda Hardman, Wolfgang Hürst. 1248-1249 [doi]
- Perception of Time in Virtual Reality with Different Sensory StimulationHyunjo Bang, Mingyu Kwon, Seunghan Lee, HyungSeok Kim. 1250-1251 [doi]
- Willingness to Interact: Social Resources Facilitate Pulling Actions toward Social Avatars in Virtual RealityJaejoon Jeong, Hwaryung Lee, Ji-eun Shin, Daeun Kim, Sei Kang, Gun A. Lee, Soo-Hyung Kim, Hyung Jeong Yang, Seungwon Kim. 1252-1253 [doi]
- Deconfounded Human Skeleton-based Action Recognition via Causal InterventionYanan Liu, Yanqiu Li, Hao Zhang, Qianhan Tang, Dan Xu. 1254-1255 [doi]
- Virtual Reality Benchmark for Edge Caching SystemsNader Alfares, George Kesidis. 1256-1257 [doi]
- A Comparative Study on Locomotion Methods and Distance Perception in Immersive Virtual RealityRazeen Hussain, Manuela Chessa, Fabio Solari. 1258-1259 [doi]
- From Robots to Creatures: The Influence of Pedagogical Agent Design on Student Motivation and Learning in IVR EducationLinjing Sun, Boon-Giin Lee, Matthew Pike, Sen Yang, David Chieng. 1260-1261 [doi]
- Impact of Adding, Removing and Modifying Driving and Non-Driving Related Information on Trust in Autonomous VehiclesThi Thanh Hoa Tran, Etienne Peillard, James A. Walsh, Guillaume Moreau, Bruce H. Thomas. 1262-1263 [doi]
- Lightweight Wearable Fingertip Haptic Device with Tangential Force Feedback based on Finger Nail StimulationYunxiu Xu, Siyu Wang, Shoichi Hasegawa. 1264-1265 [doi]
- SecretVR: Differential Privacy Defense Against Membership Inference Privacy Attacks in Virtual RealityRipan Kumar Kundu, Khaza Anuarul Hoque. 1266-1267 [doi]
- Illusion Worlds: Deceptive UI Attacks in Social VRJunhee Lee, Hwanjo Heo, Seungwon Woo, Minseok Kim, Jongseop Kim, Jinwoo Kim. 1268-1269 [doi]
- Preserving Privacy in VR Telemetry DataJayasri Sai Nikitha Guthula, Hadi Rashid, Jan P. Springer, Aryabrata Basu. 1270-1271 [doi]
- Augmented Reality-Assisted Guide Plate Positioning in Lumbar Surgery Using Apple Vision ProHua Ma, Chongyan Sun, Zhenyu Li, Jiahao Chen, Runting Li, Ziyuan Wang, Yun Tian, Tengjiao Zhu, Zhen Qian. 1272-1273 [doi]
- Lie Detection in Social VR Using Multimodal DataClarence Chi S. Cheung, Ahmad Alhilal, Kriti Agrawal, Zhizhuo Yin, Reza Hadi Mogavi, Pan Hui 0001. 1274-1275 [doi]
- "Did you hear that?": Investigating localized spatial audio effects on enhancing immersive and affective user experiences in virtual realityIfigeneia Mavridou, Ellen Seiss, Giuseppe Ugazio, Mark Harpster, Phillip Brown, Sophia Cox, Christine Erie, David Lopez Jr., Ryan Copt, Charles Nduka, James Hughes, Joseph Butera, Daniel N. Weiss. 1276-1277 [doi]
- Metabook: A System to Automatically Generate Interactive AR Storybooks to Improve Children's Reading InterestYibo Wang, Yuanyuan Mao, Shi-Ting Ni, Zeyu Wang, Pan Hui. 1278-1279 [doi]
- Friction Sensation in Redirected Walking Using a Rotating HandrailYuto Ohashi, Keigo Matsumoto, Yutaro Hirao, Monica Perusquía-Hernández, Nobuchika Sakata, Hideaki Uchiyama, Kiyoshi Kiyokawa. 1280-1281 [doi]
- Evaluating Adjustment and Proficiency Disparities in Virtual RealityMohammad Jahed Murad Sunny, Jan P. Springer, Aryabrata Basu. 1282-1283 [doi]
- An implementation of MagicCraft: Generating Interactive 3D Objects and Their Behaviors from Text for Commercial Metaverse PlatformsRyutaro Kurai, Takefumi Hiraki, Yuichi Hiroi, Yutaro Hirao, Monica Perusquía-Hernández, Hideaki Uchiyama, Kiyoshi Kiyokawa. 1284-1285 [doi]
- MetaCourt: Leveraging the Metaverse for Immersive Court Interpreting Education with Self-Determination TheoryChan-In Devin Sio, Yao Yao, Rui Xie, Xian Wang, Chi Sun, Yu-Hin Tang, Choi Chun Ifan Cheung, Andrew Cheung, Lik Hang Lee. 1286-1287 [doi]
- Statistical Blendshape Calculation and Analysis for Graphics ApplicationsShuxian Li, Tianyue Wanag, Yiqiang Yan, Chris Twombly. 1288-1289 [doi]
- How Embodied Conversational Agents Should Enter Your Space?Junyeong Kum, Myungho Lee. 1290-1291 [doi]
- GaussianShopVR: Facilitating Immersive 3D Authoring Using Gaussian Splatting in VRYulin Shen 0001, Boyu Li, Jiayang Huang, Zeyu Wang 0003. 1292-1293 [doi]
- Edge Vision AI Co-Processing for Dynamic Context Awareness in Mixed RealityAlex Orsholits, Manabu Tsukada. 1294-1295 [doi]
- Event-Driven Lighting for Immersive Attention GuidanceAlexander Gao, Xijun Wang 0002, Geonsun Lee, Will Chambers, Niall L. Williams, Yi-Ling Qiao, Shengjie Xu, Ming C. Lin. 1296-1297 [doi]
- Common Ground: Establishing Group Awareness for Cross-Virtuality Collaborative Geospatial AnalysisLauren Gold, Flemming Laursen, Krutik Pandya, Kathryn E. Powell, Robert LiKamWa. 1298-1299 [doi]
- Exploring Interaction Paradigms for Performing Medical Image Segmentation Tasks in Virtual RealityZachary Jones, Simon Drouin, Marta Kersten-Oertel. 1300-1301 [doi]
- In-situ Ultrasound Guided Closed Long Bone Shaft Fracture TreatmentsWenqing Yan, Haowei Li, Shiye Huang, Long Qian, Hui Ding 0003, Guangzhi Wang, Zhe Zhao 0005. 1302-1303 [doi]
- Extended Reality System for Robotic Learning from Human DemonstrationIsaac Ngui, Courtney McBeth, Grace He, André Corrêa Santos, Luciano Soares, Marco Morales 0001, Nancy M. Amato. 1304-1305 [doi]
- Full-Body Interaction in Mixed Reality using 3D Pose and Shape EstimationHong Son Nguyen, Andrew Chalmers, DaEun Cheong, MyoungGon Kim, Taehyun Rhee, JungHyun Han. 1306-1307 [doi]
- Enhancing Visuo-Haptic Coherency by Manipulating Fingertip Contact TiltHiroki Ota, Yutaro Hirao, Monica Perusquía-Hernández, Hideaki Uchiyama, Kiyoshi Kiyokawa, Maud Marchal. 1308-1309 [doi]
- An Evaluation of Text-Only and Text-3D Model Instruction Formats in Augmented Reality TrainingEoghan Hynes, Ronan Flynn, Niall Murray. 1310-1311 [doi]
- An Approach of Reducing Motion Sickness in Passive Virtual Driving through Multi-sensory Simulation of Wind SensationYuan Yue, Chao Zhou 0012, Tangjun Qu, Baiqiao Zhang, Juan Liu 0008, Junhao Wang, Tianren Luo, Yulong Bian. 1312-1313 [doi]
- A Flexible Vibrotactile Feedback System for Rapid PrototypingCarlos Paniagua, Hiroki Ota, Yutaro Hirao, Monica Perusquía-Hernández, Hideaki Uchiyama, Kiyoshi Kiyokawa. 1314-1315 [doi]
- Development of Exercise Intervention Program for Gait and Posture Improvement in Extended-Reality EnvironmentHiroki Terashima, Koji Kanda, Aozora Shimao, Kenichiro Fujita, Takuhiro Mizuno, Shogo Ishikawa, Shinya Kiriyama. 1316-1317 [doi]
- Evaluating Depth Perception in Augmented Reality X-Ray VisionMatthew Zhang, Nate Phillips. 1318-1319 [doi]
- Unfolding Complex Knowledge Graphs in Large Mixed Reality SpaceZhongyuan Yu, Julian Baader, Matthew McGinity. 1322-1323 [doi]
- Exploring User-Specific Variations in Vestibular Stimulation to Reduce Motion Sickness in Virtual RealityYe-Seom Jin, BoYu Gao, HyungSeok Kim 0001. 1326-1327 [doi]
- Exploring Decoupled Generation for Enhancing VR Interaction and ControlChong Cheng, Qinzheng Zhou, Jianfeng Zhang, Shiya Zeng, Hao Wang. 1328-1329 [doi]
- Permanent Proxies for Bimanual Selection and Manipulation in VRBen Yang, Jen-Shuo Liu, Xichen He, Barbara Tversky, Steven Feiner. 1330-1331 [doi]
- Creating Virtual Environments with 3D Gaussian Splatting: A Comparative StudyShi Qiu, Binzhu Xie, Qixuan Liu, Pheng-Ann Heng. 1332-1333 [doi]
- Towards Cross Reality: A Comparison of World-in-Miniature and Virtual Reality SwitchDamla Welti, Mathieu Lutfallah, Long Cheng, Andreas M. Kunz. 1334-1335 [doi]
- Human-in-the-Loop Gaussian Model Enhancement with Mobile Robotic Re-CaptureXiaonuo Dongye, Hanzhi Guo, Yihua Bao, Haiyan Jiang, Dongdong Weng. 1336-1337 [doi]
- VR Trainee: a Virtual Reality Training Tool for the Energy IndustryAlberto Carvalho, Waldir Moreira, Filipe Sousa, Isabel Machado Alexandre 0001. 1338-1339 [doi]
- Folding Reality: Learning Spatial Computing through VR Interactive Paper Folding GameMengyao Guo, Shunan Zhang, Zhenran Xu, Yuyang Jiang, Yikun Fang. 1340-1341 [doi]
- SynchroDexterity: Rapid Non-Dominant Hand Skill Acquisition with Synchronized Guidance in Mixed RealityRyudai Inoue, Qi Feng, Shigeo Morishima. 1342-1343 [doi]
- An Augmented Reality Platform for Medical Self-Diagnosis TrainingAran Aharoni, Guy Lavy, Ilan Vol, Shachar Maidenbaum. 1344-1345 [doi]
- Immersive Virtual Reality for Vocational Training: A Case Study in Bakery Sales TrainingForouzan Farzinnejad, Navid Khezrian, Seyedmasih Tabaei, Jens Grubert. 1346-1347 [doi]
- PolyVRGeo: Immersive Engineering Toolkit for Deep Geothermal EnergyVictor Häfner, Polina Häfner, Felix Longge Michels, Florian Bauer, Michael Grethler. 1348-1349 [doi]
- Evaluating Compliance, Acceptance, and Intensity of a Custom Virtual Reality Exergame for Hospitalized Children with Cancer: A Pilot StudyJos Déforges, Alexandre Vu, Virginie Gandemer, Jacinthe Bonneau-Lagacherie, Fanny Drouadenne, Steven Gastinger, Benoît Bideau, Catherine Soladié, Amélie Rébillard. 1350-1351 [doi]
- Temperature Matters: Thermal Feedback for Awe Experiences in VRAlexander Marquardt, Marvin Lehnort, Melissa Steininger, Ernst Kruijff, Kiyoshi Kiyokawa, Monica Perusquía-Hernández. 1352-1353 [doi]
- CvhSlicer 2.0: Immersive and Interactive Visualization of Chinese Visible Human Data in XR EnvironmentsYue Qiu 0005, Yuqi Tong, Yu Zhang, Qixuan Liu, Jialun Pei, Shi Qiu, Pheng-Ann Heng, Chi-Wing Fu. 1354-1355 [doi]
- Enhancing Asynchronous Learning in immersive Environments: Exploring Baseline Modalities for Avatar-Based AR GuidanceAnjela Mayer, Ines Miguel-Alonso, Jean-Rémy Chardonnet, Andrés Bustillo, Jivka Ovtcharova. 1358-1359 [doi]
- Virtual Reality Learning Optimization: Immersive Debriefing with Review and Redo for Effective, Targeted TrainingKelly Minotti, Guillaume Loup, Amine Chellali, Marie-Hélène Ferrer, Samir Otmane. 1360-1361 [doi]
- Emotion-Aware Personalized Co-Speech Motion GenerationJiayi Zhao, Nan Gao, Dongdong Weng, Yihua Bao, Xiaoqiang Liu, Yan Zhou. 1362-1363 [doi]
- 4-DOF Haptic Rendering for Hysteroscopic Surgery SimulationLei He, Mingbo Hu, Hongyu Wu, Shuai Li 0001, Hong Qin 0001, Aimin Hao. 1364-1365 [doi]
- Haptic Shape Discrimination in Virtual Environments Using Force DirectionLida Ghaemi Dizaji, Yaoping Hu, Mahdiyeh Sadat Moosavi, Frédéric Mérienne. 1366-1367 [doi]
- The Effects of Content-Aware Textured Reverse Motion Flow on Cybersickness and User ExperienceByeong-Sun Hong, Qimeng Zhang, Gerard Jounghyun Kim, Jun Ryu. 1368-1369 [doi]
- Comparison of Calculation Modes for Virtual Co-embodiment: Movement Average and Vector SummationMarie M. Morita, Yuji Fujihara, Tetsuro Nakamura, Miki Matsumuro, Fumihisa Shibata, Asako Kimura, Norimichi Kitagawa. 1370-1371 [doi]
- DimSplat: A Real-Time Diminished Reality System for Revisiting Environments Using Gaussian Splats in Mobile WebXRKristoffer Waldow, Jonas Scholz, Arnulph Fuhrmann. 1372-1373 [doi]
- Schrödinger's Beat: An XR Rhythm Game for Learning Quantum ComputingBrady Phelps, Chang Liu, Chad Mourning. 1374-1375 [doi]
- Pupil-Based Prediction of Affect in VR: A Machine Learning ApproachAgata Szymanska, Pawel Jemiolo, Beata Pacula-Lesniak, Michal Jakub Kuniecki. 1376-1377 [doi]
- Perceived Benefits and Risks of Information Disclosure in Augmented RealityGal Hadad, Amber Maimon, Ofer Arazy, Joel Lanir. 1378-1379 [doi]
- Multi-modal Interaction with Virtual Agents: A Pick-up and Placement Case StudyJalal Safari Bazargani, Soo-Mi Choi. 1380-1381 [doi]
- Industrial Augmented Reality - Feasibility of AI-based Validation of AR Instructed Component Recovery for Washing Machines in Circular EconomyArwa Own, Sebastian Knopp, Mario Lorenz 0001. 1382-1383 [doi]
- Industrial Augmented Reality - Concept for an AR-AI-Station for Component Recovery from Washing Machines for Circular EconomyMario Lorenz 0001, Martin Okoniewski, Arwa Own, Sebastian Knopp. 1384-1385 [doi]
- I've Got a Feeling: Sentiment analysis for collaborative performance in VRBibek Khattri, Paweenuch Chantratita, Maite Frutos Pascual, Ian Williams 0001. 1386-1387 [doi]
- Optimized Sensor Position Detection: Improving Visual Sensor Setups for Hand Tracking in VRMelissa Steininger, Anna Jansen, Kristian Welle, Björn Krüger. 1388-1389 [doi]
- Exploring Display Parameters Associated with Cybersickness Using ElectroencephalographyYasufumi Nakata, Mayuka Otsuki, Minori Sakai, Miki Nagai, Ryosuke Yamamoto, Atsushi Aoyama. 1390-1391 [doi]
- ImmersiveDepth: A Hybrid Approach for Monocular Depth Estimation from 360 Images Using Tangent Projection and Multi-Model IntegrationSarshar Dorosti, Xiaosong Yang. 1392-1393 [doi]
- Danmaku Avatar: Enabling Co-Viewing Experiences in Virtual Reality via DanmakuXiaofeng Dou, Jiahe Dong, Shuhao Zhang, Qian Zhu, Quan Li. 1394-1395 [doi]
- Warming the Ice: The Role of Social Touch and Physical Warmth on First Impressions in Virtual RealityBéatrice Biancardi, Mukesh Barange, Matthieu Vigilant, Pierre-Louis Lefour, Laurence Chaby. 1396-1397 [doi]
- Realtime-Rendering of Dynamic Scenes with Neural Radiance FieldsKilian L. Krause, Wieland Morgenstern, Anna Hilsmann, Peter Eisert. 1398-1399 [doi]
- Case Studies of Remarkable VR Motion Sickness Resistance: A Judo Practitioner and a CommuterGang Li. 1400-1401 [doi]
- Low-cost DIY 16 Directions of Movement Walk-in-Place Interface for VR ApplicationsHyuntaek Park, Hyunwoo Cho, Sang-Min Choi, Suwon Lee. 1402-1403 [doi]
- Do You Feel Better? The Impact of Embodying Photorealistic Avatars with Ideal Body Weight on Attractiveness and Self-Esteem in Virtual RealityLena Holderrieth, Erik Wolf, Marie Luisa Fiedler, Mario Botsch, Marc Erich Latoschik, Carolin Wienrich. 1404-1405 [doi]
- Mindfulness Anywhere: Meditating in the Generated Virtual WorldYuyang Jiang, Dehan Jia, Zeyu Yang, Ling Li, Yuyang Wang, Pan Hui 0001. 1406-1407 [doi]
- Night Sky Explorer VRMaxim Spur, Philippe Deverchère, Olivier Augereau, Edna Hernández González. 1408-1409 [doi]
- OrbitText: A Hybrid Prediction System for Efficient and Effortless Text Entry in Virtual RealityZihao Li, Dongdong Weng, Xiaonuo Dongye, Jie Hao, Xiangyu Qi. 1410-1411 [doi]
- Extending Gaussian Splatting to Audio: Optimizing Audio Points for Novel-View Acoustic SynthesisMasaki Yoshida, Ren Togo, Takahiro Ogawa 0001, Miki Haseyama. 1412-1413 [doi]
- Dynamic VR Modulation with EEG Feedback for Psychedelic SimulationLeon Lange, Jacob Yenney, Ying Choon Wu. 1414-1415 [doi]
- Towards a Virtual Reality-Based Educational System for Teaching Single-Layer Perceptron ConceptsNavid Khezrian, Forouzan Farzinnejad, Jens Grubert. 1416-1417 [doi]
- How Should I React? Learning to Face Chemical Risks with Virtual RealityPierre Raimbaud, Guillaume Lavoué, Bertrand Massot, Matthieu Blanchard, Janine Jongbloed, Jean-Pierre Cloarec, Audrey Serna, Eliott Zimmermann, Rawad Chaker, Jean-Louis Leclercq, Élise Lavoué, Sophie Villenave, Matthieu Mesnage, Valentin Midez. 1418-1419 [doi]
- Luminous Atmospheres 360: Comparing VR HMDs and UHD Screens for Reproducing Architectural Daylight AtmospheresMichèle Atié, Céline Drozd, Toinon Vigier, Daniel Siret. 1420-1421 [doi]
- Human-Scene Interaction Data Generation with Virtual Environment using User-Centric Scene GraphTaewook Ha, Selin Choi, Seonji Kim, Dooyoung Kim, Woontack Woo. 1422-1423 [doi]
- Physiological Signals Quality in 6DoF Virtual Reality: Preliminary ResultsMatthieu Blanchard, Sophie Villenave, Tristan Habémont, Bertrand Massot, Pierre Raimbaud, Guillaume Lavoué. 1424-1425 [doi]
- Autonomous Hand Gesture Recognition Solution for Embedded Automotive SystemsNicolas Levi-Valensi, William Wilmot, Jocelyn Monnoyer, Antoine H. P. Morice, Julien Marot. 1426-1427 [doi]
- AvatarMirror: Rendering Restoration for Real-Time Immersive Presence SystemJia Li, Yan Liu, Nan Gao, Ke Shang. 1428-1429 [doi]
- Effectiveness of MR to enhance drivers' perception of turnabilityAntoine Morice, Nicolas Salvage, Emilie Dubuisson. 1430-1431 [doi]
- Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World TasksFrancesco Vona, Julia Schorlemmer, Michael Stern, Navid Ashrafi, Maurizio Vergari, Tanja Kojic, Jan-Niklas Voigt-Antons. 1432-1433 [doi]
- Force vs. Illusion: Realism, Cost, and SatisfactionJosué Vincent, Théo Combe, Noreen Izza Arshad, Aylen Ricca. 1434-1435 [doi]
- Integrating Real-Time ECG Data into Virtual Reality for Enhanced Medical TrainingFrancisco Díaz-Barrancas, Daniel Flores-Martín, Javier Berrocal, Juan C. Peguero, Pedro J. Pardo. 1436-1437 [doi]
- XR Cricothyroidotomy and Intraosseous Access: A Preliminary Study on Usability and Presence between VR/MR and Hand Tracking/Controller InteractionsDale Button, Alvaro Uribe-Quevedo, Adam Dubrowski. 1438-1439 [doi]
- User Experience Impact of Various User Interfaces on VR Laparoscopy Tasks: A Preliminary StudyBill Ko, Alvaro Uribe-Quevedo, David Rojas, Bill Kapralos, Rory Windrim. 1440-1441 [doi]
- VR Breastfeeding: A Preliminary User Experience Study comparing Head and Eye Tracking InteractionsGabrielle Hollaender, Alvaro Uribe-Quevedo, Jennifer Abbass-Dick, Adam Dubrowski. 1442-1443 [doi]
- The Effect of Cognitive Load on Visual Search Tasks in Multisensory Immersive EnvironmentsJorge Pina, Edurne Bernal-Berdun, Daniel Martin, Sandra Malpica, Carmen Real, Pablo Armañac-Julián, Jesús Lázaro 0002, Alba Martín-Yebra, Belén Masiá, Ana Serrano. 1444-1445 [doi]
- Evaluating Usability, Cognitive Load, and Presence in VR Tutorials: A Preliminary StudyIsaac Taylor, Hamed Tadayyoniahrab, Fabian Gualdron, Alvaro Uribe-Quevedo, Pejman Mirza-Babaei. 1446-1447 [doi]
- Optimization Strategies for Standalone Virtual Reality Experiences: the Virtual Reconstruction of the City of AquinumBruno Rodriguez-Garcia, Giuseppe Ceraudo, Laura Corchia, Lucio Tommaso De Paolis. 1448-1449 [doi]
- Visual Assistance in VR-based Robot Control: Towards a Reproducible Evaluation ScenarioMarine Desvergnes, Cécile Scotto, Kathleen Belhassein, Célestin Préault, Jean Pylouster, Pierre Laguillaumie, Jean-Pierre Gazeau, Ludovic Le Bigot, Nicolas Louveton. 1450-1451 [doi]
- Enhancing Resilience through AI-Driven Virtual RealityTalya Maness, Anat Brunstein Klomek, Doron Friedman. 1452-1453 [doi]
- Walking in Space: Immersive Storytelling in Space Exploration VR MuseumPedro A. Ferreira, Ana Rita Rebelo, Rui Nóbrega. 1454-1455 [doi]
- Immersive Fire Training with Live Expert Support and Embodied Interaction with Real ExtintorLucia Tallero, Ester Gonzalez-Sosa, Baldomero Rodriguez-Arbol, Álvaro Villegas. 1456-1457 [doi]
- Who Will They Choose?: Avatar Selection Without a Gender-Race-MatchAlice Guth, Tabitha C. Peck. 1458-1459 [doi]
- Safe Place VR: A Guided Imagery-Based Virtual Reality Trauma Stabilization TechniqueRuyun Dai, Jimoon Kim, Kibum Kim. 1460-1461 [doi]
- AReplica: User-Centered Design of an Augmented Reality Portion Size Estimation Tool for Dietary Intake AssessmentNina Rosa, Esther Kok, Els Siebelink, Michelle van Alst, Travis D. Masterson, Alexander Klippel. 1462-1463 [doi]
- Virtual embodiment reduces fear of movement after knee surgeryTony Donegan, Beñat Amestoy, Sergi Sastre, Andrés Combalia, Maria V. Sanchez-Vives. 1464-1465 [doi]
- Hand Redirection Thresholds in a Shooting GameMathieu Lutfallah, Alessandro Biella, Andreas M. Kunz. 1466-1467 [doi]
- Encoding Multimodal Scenes in a Virtual City: How the Multifaceted Self Shapes Naturalistic Episodic MemoryDelphine Yeh, Sylvain Penaud, Alexandre Gaston-Bellegarde, Pascale Piolino. 1468-1469 [doi]
- Virtual Reality Application for OCD AssessmentRuya Ilkin Sulutas, Antoine Richerol, Eloi de Garidel-Thoron, Fred Charles, Ellen Seiss. 1470-1471 [doi]
- Roots of Evolution: An Immersive VR Journey Through Plant Evolution Using Digital Storytelling in BotanyNour Boulahcen, Yifan Chen 0006. 1472-1473 [doi]
- Towards the Fusion of Gaze and Micro-GesturesKagan Taylor, Haopeng Wang, Florian Weidner, Hans Gellersen. 1474-1475 [doi]
- Attention's Substates: Unlocking Adaptive VR through EEG InsightsYobbahim J. Vite, Yaoping Hu. 1476-1477 [doi]
- Effects of Confidence Visualization in Automated Assembly InstructionsKazuma Mori, Isidro Butaslac, Taishi Sawabe, Hirokazu Kato 0001, Alexander Plopski. 1478-1479 [doi]
- Towards Optimized Real-time Cybersickness Detection Framework Using Deep Learning for Standalone Virtual Reality HeadsetsMd. Jahirul Islam, Rifatul Islam. 1480-1481 [doi]
- Brain Activity and Decision-Making with Haptic CuesStanley Tarng, Yaoping Hu. 1482-1483 [doi]
- Exploring the Effects of Embodied Agents' Verbal and Nonverbal Dominance on Decision-Making: A Study DesignTaeyeon Kim, Hyeongil Nam, Ahmad Fouad, Kangsoo Kim, Myungho Lee. 1484-1485 [doi]
- Proprioception Drift in Virtual Reality: An Experiment with an Unrealistically Long LegValentin Vallageas, Rachid Aissaoui, David R. Labbé. 1486-1487 [doi]
- Accelerating the Development of Machine Voice User Interfaces with Immersive EnvironmentsPolina Häfner, Frithjof A. I. Eisenlohr, Felix Longge Michels, Abhijit Karande, Michael Grethler. 1488-1489 [doi]
- Developing an XR-Integrated Digital Twin for Hydrogen Pipeline Monitoring and NavigationNanjia Wang, Muskan Sarvesh, Bryson Lawton, Brody Wells, Kangsoo Kim, Frank Maurer. 1490-1491 [doi]
- A Machine Learning Approach to Expanding the Degrees of Freedom on Phone-Based Head Mounted DisplaysAndrew J. Jones, Raghuram Ramanujan, Tabitha C. Peck. 1492-1493 [doi]
- Rendering Reality: Measuring Time Efficiency in Virtual Human CreationOr Butbul, Oyewole Oyekoya. 1494-1495 [doi]
- When Faces Are Masked: Exploring Emotional Expression Through Body Postures in Virtual RealityInas Redjem, Julien Cagnoncle, Arnaud Huaulmé, Alexandre Audinot, Florian Nouviale, Mathieu Risy, Valérie Gouranton, Estelle Michinov, Pierre Jannin. 1496-1497 [doi]
- DecibelDefender: Using Virtual Reality for Promoting Sustainable Hearing Habits at Concerts and FestivalsAli Adjorlu, August Brandt Juul, Malte Bach Hansen, Mikkel Julius Hansen, Peter Ousager Andersen, Sophie Vindal Larsen. 1498-1499 [doi]
- Hands vs. Controllers: Comparing User Interactions in Virtual Reality Shopping EnvironmentsFrancesco Vona, Julia Schorlemmer, Jessica Stemann, Sebastian Fischer, Jan-Niklas Voigt-Antons. 1500-1501 [doi]
- Exploring Human Reactions to Telepresence Drones: A User Study on Safety and Trust Using A Simulated Drone in a VR EnvironmentShihui Xu, Like Wu, Wenjie Liao, Shigeru Fujimura 0001. 1502-1503 [doi]
- V-CURRENTS: Virtual Collaborative Underwater Realities for Engagement and Novel Teaching SpacesAlexander Klippel, Jeroen Hubert, Jan Oliver Wallgrün, Joseph Henry, Thomas Bruhn, Timon Verduijn, Tinka Murk. 1504-1505 [doi]
- Does DEIA Still Matter?: A Survey of VR Researchers at IEEE VRAleshia Hayes, John Quarles, Greg Welch, Dylan Fox. 1506-1507 [doi]
- Real-Time Flow State Analysis in Game: A Non-Intrusive System Based on Eye Feature DetectionWu Qi, Di Zhang, Vincent Nourrit, Jean-Louis de Bougrenet, Long Ye. 1508-1509 [doi]
- Unconscious Visual Effects for Enhancing Concentration in Virtual RealityTakaaki Ueno, Tomokazu Ishikawa. 1510-1511 [doi]
- Leveraging Real-Time EEG Neurofeedback in Virtual Reality towards Personalized Interventions in Exposure TherapyÍris Peixoto, Joana Cerqueira, André Antunes 0002, Anna Letournel, Rui Neves Madeira. 1512-1513 [doi]
- Eye-Tracking Driven Personalized 360° Panorama Content GenerationGuotao Wang, Chenglizhao Chen, Aimin Hao. 1514-1515 [doi]
- A Scalable Tracking System Using Sparse Dot-Based MarkersZhe Xie, Yue Liu, Dong Li. 1516-1517 [doi]
- Prototyping Therapeutic Gaming: from Semi-Immersive to Fully Immersive VR Experience for Parkinson's DiseaseRui Neves Madeira, Pedro Albuquerque Santos, Diogo Pinto. 1518-1519 [doi]
- Exploring the Virtual Continuum to tackle Parkinson's Disease: AR vs VR in Therapeutic GamingMariana Cachapa, João Viana, Pedro Albuquerque Santos, Patrícia Macedo, Rui Neves Madeira. 1520-1521 [doi]
- HeartFortress - an Affective VR Game Adapting to Player ArousalPawel Jemiolo, Adrian Kusmierek. 1522-1523 [doi]
- Designing a Mixed Reality Library Experience to Engage Primary Students with Open-Source Literacy ContentAleshia Hayes, Tania Heap, Abdul Haseeb, Lauren Eutsler, Erika Knapp, Debbie Cockerham, Ruth West, Neureka Kundu. 1524-1525 [doi]
- Future Planet - How the present can influence the futureJonas Merlin Christmann, Jendrik Ludwig, Moritz Treu, Eike Langbehn, Olivier Raoux, Roman Buaillon, Manon Lemonnier, Jean-Rémy Chardonnet. 1526-1527 [doi]
- Planet Purifiers: A Collaborative Immersive Experience Proposing New Modifications to HOMER and Fishing Reel Interaction TechniquesAlexander Giovannelli, Fionn Murphy, Trey Davis, Chaerin Lee, Rehema Abulikemu, Matthew Gallagher, Sahil Sharma, Lee Lisle, Doug A. Bowman. 1528-1529 [doi]
- Blue Planet Rescue VR: Unite for Marine PreservationJeffrey Cheng, Guiyin Tian, Wing Hang Chan, Zhengji Liang, Leith K. Y. Chan. 1530-1531 [doi]
- Vibrotactile heatmaps to encourage discussion in a VR environmental city builderBenjamin Freeling, Miguel Gervilla, Martin Heitz, Joris Ravaglia, Paul Viville, Evan Zarrella, Flavien Lécuyer. 1532-1533 [doi]
- From Dystopia to Eutopia: Transforming Urban Environments Through Collaborative Decision-Making in ARSINOE VRGiorgos Ganias, Christos Lougiakis, Anastasios Niarchos, Akrivi Katifori, Dimitra Petousi, Marina Stergiou, Gabriel Gourdoglou, Maria Roussou, Yannis E. Ioannidis. 1534-1535 [doi]
- Treeam: an Immersive and Collaborative Serious Game About Trees and ForestJuliette Le Meudec, Vincent Casamayou, Adrien Corn, Justin Dillmann, Aymeric Ferron. 1536-1537 [doi]
- Cooperation in Virtual Reality: Exploring Environmental Decision-Making through a Real-Effort Threshold Public Goods GameManuela Chessa, Michela Chessa, Lorenzo Gerini, Matteo Martini, Kaloyana Naneva, Marianna Pizzo, Fabio Solari, Paolo Zeppini. 1538-1539 [doi]
- Asymmetric Cross-Reality Collaboration for Urban Sustainability EducationErin Argo, Erkin Khoroshi Eisalou, Hanieh Rashidpour, Sharmen Schwertfeger, Narmin Nasibli, Jerônimo Grandi. 1540-1541 [doi]
- Cooperation for environmental sustainability - a common pool resource virtual experienceWeronika M. Lewandowska, Bernhard Spanlang, Andrzej Nowak, Szymon Talaga, Manuel Jesús Pérez Zurera, Roger Puig Ganza, Anna Boros, Wieslaw Bartkowski, Karolina Ziembowicz, Mikolaj Biesaga. 1542-1543 [doi]
- Shore Defender: A VR Edutainment Game Aiming to Raise Public Awareness on Ocean Conservation and Plastic RecyclingMd. Azizul Hakim, Md Nahid Hasan, Randall Sanders, Jerald Thomas. 1544-1545 [doi]
- Saving the Polar Bears: A Collaborative VR Storytelling Experience Enhanced by Multi-scale and Multi-view WiM DesignsLei Zhang, Mason Prather, Devon Haynes, Feiyu Lu, Ying Chen, Joy Li. 1546-1547 [doi]
- [DC] Towards Comprehensible and Expressive Teleportation Techniques in Immersive Virtual EnvironmentsDaniel Rupp. 1548-1549 [doi]
- [DC] Exploring Virtual Photogrammetry Techniques and Applications For Advancement of Digital Twin GenerationJacob Rubinstein. 1550-1551 [doi]
- [DC] Supporting Asynchronous Collaboration in Mixed Reality with Large Language Models (LLMs)Giuseppina Pinky Kathlea Diatmiko. 1552-1553 [doi]
- [DC] Impact of Mixed Reality on Spatial Perception and AffordancesEva Di Noïa. 1554-1555 [doi]
- [DC] Exploring Behavioral Dynamics to Enhance Collective Intelligence in Virtual EnvironmentsTristan Lannuzel. 1556-1557 [doi]
- [DC] Bridging the Gap Between Real and Virtual Touch : Multisensory Avatars for Enhanced Training in Virtual RealityManel Boukli Hacene. 1558-1559 [doi]
- [DC] Innovative XR Approaches for Behavioral and Cognitive TherapyMarta Goyena. 1560-1561 [doi]
- [DC] Understanding and Leveraging Head Movement as Input for InteractionHaopeng Wang. 1562-1563 [doi]
- [DC] Gaze-Based Viewport Control in VRHock Siang Lee. 1564-1565 [doi]
- [DC] Beyond Avatars: Designing Bodily Interfaces in Virtual EnvironmentsXiang Li. 1566-1567 [doi]
- Enhancing Learner Engagement and Attention in XR Environments: Metrics and StrategiesCarlos Liévano Taborda. 1568-1569 [doi]
- [DC] The Portal as a Transition Between the Real and the VirtualKristof Timmerman. 1570-1571 [doi]
- [DC] Enhancing Accessibility in XR Games for Users with Autism Spectrum DisorderMarc Soler-Bages. 1572-1573 [doi]
- [DC] Neck Muscles in Head-Mounted Displays InteractionGuanlin Li. 1574-1575 [doi]
- [DC] Exploring Environmental Customization in Virtual Reality Mindful Movement to Reduce Anxiety and Stress in University StudentsSamantha Monk. 1576-1577 [doi]
- [DC] Conversational Agents for Natural Human-Computer Interaction in Virtual RealityMatteo Bosco. 1578-1579 [doi]
- [DC] The Proteus Effect in Virtual Reality: Examining Stereotype Threat through Gender CuesAgata Szymanska. 1580-1581 [doi]
- [DC] XR Visualizations for Exploring 3D DynamicsZhongyuan Yu. 1582-1583 [doi]
- [DC] IMMERCOG: Impact of Extreme Environments on Remote Operations in Critical SystemsElena López-Contreras. 1584-1585 [doi]
- [DC] Developing Virtual Reality Rehabilitation Tools for PTSDIlan Vol. 1586-1587 [doi]
- [DC] Navigating Impossible Spaces in Virtual Reality For Seamless Walking Experiences in Small Physical SpacesAna Rita Rebelo. 1588-1589 [doi]
- [DC] Detection of an Isolated User's (Inter)Actions during an Augmented Reality Guided Procedure: an Application in Space MedicineFrederick George Vickery. 1590-1591 [doi]
- [DC] CoboDeck Pro: Advanced Encounter-Typed Haptic Device for Collaborative Architectural Design in Walkable VRMohammad Ghazanfari. 1592-1593 [doi]
- [DC] Using VR Embodiment and Co-embodiment to Improve Our LivesYuke Pi. 1594-1595 [doi]
- Demonstration of Petting Interaction with Breathing Cat Using Mid-Air Ultrasound Haptic FeedbackJuro Hosoi, Yuki Ban, Shin'ichi Warisawa. 1596-1597 [doi]
- Demonstration of Directional Force Feedback in Virtual Reality Tennis using Dual-Flywheel HapticsAllyson E. Chen, Xuan Gedney, Jasmine Roberts. 1598-1599 [doi]
- FirstModulAR: Open-Source Modular Augmented Reality Interfaces for First RespondersRegis Kopper, Jerônimo Grandi, Erin Argo, Jason Jerald, Rich Bennett, Connor Shipway. 1600-1601 [doi]
- StimulHeat: a Clip-On, Low-Energy and Wireless Device for Thermal Feedback when Grasping in VRMatthieu Mesnage, Sophie Villenave, Pierre Raimbaud, Guillaume Lavoué, Bertrand Massot. 1602-1603 [doi]
- RAGatar: Enhancing LLM-driven Avatars with RAG for Knowledge-Adaptive Conversations in Virtual RealityAlexander Marquardt, David Golchinfar, Daryoush Vaziri. 1604-1605 [doi]
- Demo: Automated Multiparty Conversations Analysis in VR Massive Multiplayer Online Games EnvironmentsRiccardo Calcagno, Elio Salvadori, Oscar Mayora-Ibarra, Giovanna Varni, Luca Turchet. 1606-1607 [doi]
- Demo: Out-Of-Body Experience induced after Virtual EmbodimentAndreu Castaño Jiménez, Pierre Bourdin Kreitz. 1608-1609 [doi]
- Endomersion: An Immersive Remote Guidance and Feedback System for Robot-Assisted Minimally Invasive SurgeryMats Ole Ellenberg, Katja Krug, Yichen Fan, Jens Krzywinski, Raimund Dachselt, Rayan Younis, Martin Wagner 0001, Jürgen Weitz, Ariel Rodríguez, Gregor Just, Sebastian Bodenstedt, Stefanie Speidel. 1610-1611 [doi]
- P.E.T.R.A: Persuasive Environment for Tracking and Regulating Arousal and Valence in Virtual RealityFabio Vito Papapicco, Francesca Cuzzo, Veronica Rossano. 1612-1613 [doi]
- Power wheelchair driving: a multisensory simulator using VR to learn in rehabilitation centersFabien Grzeskowiak, Emilie Leblong, Sébastien Thomas, François Pasteau, Louise Devigne, Sylvain Guégan, Marie Babel. 1614-1615 [doi]
- Real-Time Decoder and Player for MPEG V-DMC Dynamic MeshesAleksei Martemianov, Lauri Ilola, Emre B. Aksu, Lukasz Kondrad. 1616-1617 [doi]
- Beaming AR: A Compact Environment-Based Display System for Battery-Free Augmented RealityHiroto Aoki, Yuta Itoh 0001. 1618-1619 [doi]
- Immersive AI-Powered Language Learning Experience in Virtual Reality: A Gamified Environment for Japanese LearningQingzhu Zhang. 1620-1621 [doi]
- Demonstration of Visual Presentation Method for Paranormal Phenomena Through Binocular Rivalry Induced by Dichoptic Color DifferencesKai Guo, Juro Hosoi, Yuki Shimomura, Yuki Ban, Shin'ichi Warisawa. 1622-1623 [doi]
- Virtual Reality Antarctic Weather Station Repair for Informal STEM LearningKevin Ponto, Ross Tredinnick, Sarah Gagnon, David J. Gagnon. 1624-1625 [doi]
- Drawn Together: A Collocated Mixed Reality Sketching and Annotation ExperienceAndrew Rukangu, Ethan Bowmar, Sun Joo (Grace) Ahn, Beshoy Morkos, Kyle Johnsen. 1626-1627 [doi]
- LLM-powered Text Entry in Virtual RealityYan Ma, Tony Li, Zhi Li 0052, Xiaojun Bi 0001. 1628-1629 [doi]
- Room Connection Techniques in Virtual Reality for Walking in Impossible SpacesAna Rita Rebelo, Pedro A. Ferreira, Rui Nóbrega. 1630-1631 [doi]
- Interoperable and Open Source Solution for Anchoring Augmented Reality Content to the Real WorldSylvain Buche, Ingo Feldmann, Patrick Harms, Hugo Kréber, Jérémy Lacoche, Stéphane Louis Dit Picard, Sylvain Renault, Jérôme Royan. 1632-1633 [doi]
- Focus360: Guiding User Attention in Immersive Videos for VRPaulo Vitor Santana Silva, Lucas L. Neves, Rafael A. Goiás, Diogo F. C. Silva, Rafael Teixeira Sousa, Arlindo R. Galvão Filho. 1634-1635 [doi]
- Multi-resolution audiovisual representation of sound fields recorded with a 7th-order ambisonic microphone arrayFrançois Salmon, Charles Verron, Julian Palacino, Laurent Feichter, Mathieu Paquier. 1636-1637 [doi]
- Vision Language Model-Based Solution for Obstruction Attack in AR: A Meta Quest 3 ImplementationYanming Xiu, Maria Gorlatova. 1638-1639 [doi]
- Using Virtual Reality to Raise Awareness of Communication Challenges Faced by Individuals with Hearing LossJoanna Luberadzka, Enric Gusó, Umut Sayin, Adan Garriga. 1640-1641 [doi]
- Designing Fractal Expressions for Immersive Aesthetic ExperiencesEmil Cyrill Gerhardt, Chris Geiger 0001, Mitja Säger. 1642-1643 [doi]
- XiloVR: Simulation for Teaching and Technique PreservationSamuel Soares Pereira Costa, Bianca Mirtes Araújo Miranda, Stefane de Assis Orichuela, Alyson Matheus de Carvalho Souza. 1644-1645 [doi]
- My Co-worker ChatGPT: Development of an XR Application for Embodied Artificial Intelligence in Work EnvironmentsPhilipp Krop, David Obremski, Astrid Carolus, Marc Erich Latoschik, Carolin Wienrich. 1646-1647 [doi]
- I Hear, See, Speak & Do: Bringing Multimodal Information Processing to Intelligent Virtual Agents for Natural Human-AI CommunicationKe Li, Fariba Mostajeran, Sebastian Rings, Lucie Kruse, Susanne Schmidt 0001, Michael Arz, Erik Wolf, Frank Steinicke. 1648-1649 [doi]
- Fashion Beneath the Skin - a Fashion Exhibition Experience in Social Virtual RealityKarolina Wylezek, Irene Viola 0001, Pablo César, Jack Jansen 0001, Suzanne Mulder, Dylan Eno, Wytze Koppelman, Marta Franceschini, Marco Rendina, Ninke Bloemberg. 1650-1651 [doi]
- Demonstrating WAVY: a hand wearable with force and vibrotactile feedback for multimodal interaction in Virtual RealityMarion Pontreau, Céphise Louison, Pierre-Henri Orefice, Sylvain Bouchigny, Thanh-Loan Sarah Le, David Gueorguiev, Sabrina A. Panëels. 1652-1653 [doi]
- LLM-powered Gaussian Splatting in VR interactionsHaotian Mao, Zhuoxiong Xu, Siyue Wei, Yule Quan, Nianchen Deng, Xubo Yang. 1654-1655 [doi]
- GRIPPY: A VR Grip Controller for Combating Sarcopenia in ElderlyHoilam Leong, Jiang Wu, Yoke Chin Lai, Loïc Faulon, Xu Sun, Boon-Giin Lee. 1656-1657 [doi]
- Xareus: a Framework to Create Interactive Applications without CodingLysa Gramoli, Florian Nouviale, Adrien Reuzeau, Alexandre Audinot, Mathieu Risy, Tangui Marchand Guerniou, Maé Mavromatis, Bruno Arnaldi, Valérie Gouranton. 1658-1659 [doi]
- Advancing Critical Care Skills: Immersive VR Training Powered by Real-World Patient DataLuisa Theelke, Diana Beksultanow, Lydia Marquardt, Philipp Gulde, Lisa Vallines, Daniel Roth 0001. 1660-1661 [doi]
- Digital Time Machine: A Virtual Reality Reconstruction of the Southwestern Zeitgeist Through the Lens of Clark Hulings' Artistic LegacyJeffrey Price, Hamida Khatri, Brandon Coffey, Chris Gauthier, Kaelen Raible, Jacqueline Garza, Evan Barreiro. 1662-1663 [doi]
- Virtual Exhibition as a Portal to Authentic Art Experiences: Exploring the Immersive Reproduction of Exhibition in PracticeYuanyuan Yin, Lian Pan, Xiao Wei, Ruohan Tang, Christopher O'Connor. 1664-1665 [doi]
- Demonstration of VirtuEleDent: A Compact XR Tooth-Cutting Training System Using a Physical EMR-based Dental Handpiece and Teeth ModelYuhui Wang, Kazuki Takashima, Masamitsu Ito, Takeshi Kobori, Tomo Asakura, Kazuyuki Fujita, Guang Hong, Yoshifumi Kitamura. 1666-1667 [doi]
- Flexible Virtual Lenses to Magnify Virtual Environments Locally Without Losing Context InformationJulien Ducrocq, Yutaro Hirao, Monica Perusquía-Hernández, Hideaki Uchiyama, Kiyoshi Kiyokawa. 1668-1669 [doi]
- ARES: Augmented Reality and AI Assistance Technologies for Safety and Efficiency Optimization in Explosive Ordnance ExplorationPaul Chojecki, David Przewozny, Mustafa-Tevfik Lafci, Mykyta Kovalenko, Pia Packmohr, Hoa Van Thanh, Laura Dreßler-Pasenau, Wolfgang Süß, Stefan Häber, Sebastian Bosse. 1670-1671 [doi]
- Remember Me: Virtual Reality for Alleviating GriefYao Chen, Yihua Xu, Yihang Lu, Zhijie Zhang, David M. L. Williams, Simon Yeung, Henry Been-Lirn Duh. 1672-1673 [doi]
- Emotion Synthesizer: An lmmersive XR Art Installation Integrating Real and Virtual EmotionsRui Zhang, Yan Dong, Lanxi Xiao, Peiyan Zou, Qiong Wu. 1674-1675 [doi]
- kin_ - Dancing with Believable AvatarsCharlotte Triebus, Christian Geiger 0001. 1676-1677 [doi]
- Cell SpaceRem RunGu Lin, Botao Amber Hu, Koo Yongen Ke. 1678-1679 [doi]
- GravField: Entangling Digital Objects with BodiesBotao Amber Hu, Yuemin Huang, Mingze Chai, Xiaobo Aaron Hu, Yilan Elan Tao, Rem RunGu Lin. 1680-1681 [doi]
- EchoVisionBotao Amber Hu, Jiabao Li, Danlin Huang, Jianan Johanna Liu, Xiaobo Aaron Hu, Yilan Elan Tao. 1682-1683 [doi]
- ReVerie: Contemplating Agency and Truth in Al-assisted Immersive Dream RelivingPinyao Liu, Keon Ju M. Lee. 1684-1685 [doi]
- Remember! VR as a vessel to explore memoriesAlma Oskouei, Ronan Gaugne, Valérie Gouranton. 1686-1687 [doi]
- Magic YouTongze Guo, Wen Zhou, Ni Ding, Yansong Chen, Shaolong Li. 1688-1689 [doi]
- City of SparklesBotao Amber Hu, Yang Liu, Ran Duan. 1690-1691 [doi]
- Edges of Identity: A Reverse Turing TestTore Knabe, Jonathan Harth. 1692-1693 [doi]
- ReverberationsSébastien Beaumont, Florent Berthaut. 1694-1695 [doi]