Journal: BJET

Volume 43, Issue 4

101 -- 0Sergey Butakov, Craig Barber. Protecting student intellectual property in plagiarism detection process
104 -- 0Yi-Hui Chiu, Chian-wen Kao, Barry Lee Reynolds. The relative effectiveness of digital game-based learning types in English as a foreign language setting: A meta-analysis
108 -- 0Andreja Istenic Starcic. Competence management system design in international multicultural environment: Registration, transfer, recognition and transparency
113 -- 0Huei-Tse Hou, Kun-Hung Cheng. Analyzing the latent emotional transfer pattern (LETP) of a learning community in an online peer-assessment activity
117 -- 0Ritu Dangwal, Zuleikha Gupta. The impact of IT literacy through HiWEL learning stations on juvenile children
125 -- 0Deanna C. C. Peluso. The fast-paced iPad revolution: Can educators stay up to date and relevant about these ubiquitous devices?
128 -- 0Othman N. Alsawaie. How teachers learn - Edited by Michael D Andrew & James R Jelmberg
129 -- 0Iman M. Alghazo. Instructional design for teachers - By Alison A Carr-Chellman. The instructional design knowledge base - By Rita C Richey et al
131 -- 0Giuliana Dettori. Remaking the curriculum - By Martin Fautley et al
132 -- 0Robyn Smyth. Using the web for research - By Nigel Ford
133 -- 0Cristina Oddone. Blended technologies in second language classrooms - By Paul Gruba & Don Hinkelman
133 -- 0Michael Thomas. Digital games and learning - Edited by Sara de Freitas & Paul Maharg
134 -- 0James Hartley. Visible learning for teachers - By John Hattie
136 -- 0Michael Thomas. Video in social science research - By Kaye Haw & Mark Hadfield
137 -- 0John Cowan. Assessing for learning - By Peggy L Maki
138 -- 0Michael Thomas. Primary schools and ict - By Neil Selwyn et al
138 -- 0Eric Deeson. Foundations of educational technology - By J Michael Spector
140 -- 0Melissa Hoffmann, William Brescia. Psychology for the classroom: E-learning - By John Woollard
531 -- 532Nick Rushby. Editorial: Where to publish, what to publish
533 -- 0Colin Latchem. Takashi Sakamoto
534 -- 539Keith B. Hopper. The Buddha's distance learning consult
540 -- 560Namsoo Shin, LeeAnn M. Sutherland, Cathleen A. Norris, Elliot Soloway. Effects of game technology on elementary student learning in mathematics
561 -- 575Minjuan Wang, Ruimin Shen. Message design for mobile learning: Learning theories, human cognition and design principles
576 -- 591Emilio Gómez, Cristina Rodríguez-Marciel. PGDnet: a new problem-solving virtual learning environment
592 -- 605Sung Youl Park, Min-Woo Nam, Seung-Bong Cha. University students' behavioral intention to use mobile learning: Evaluating the technology acceptance model
606 -- 623Ching-Kun Hsu, Gwo-Jen Hwang, Chien-Wen Chuang, Chih-Kai Chang. Effects on learners' performance of using selected and open network resources in a problem-based learning activity
624 -- 640Tiong-Thye Goh, Boon-Chong Seet, Nian-Shing Chen. The impact of persuasive SMS on students' self-regulated learning
641 -- 651Susan McDonald, Jennifer Howell. Watching, creating and achieving: Creative technologies as a conduit for learning in the early years
652 -- 666Helena P. Miranda, Michael Russell. Understanding factors associated with teacher-directed student use of technology in elementary classrooms: A structural equation modeling approach
667 -- 677Michael K. Seery, Roisin Donnelly. The implementation of pre-lecture resources to reduce in-class cognitive load: A case study for higher education chemistry
678 -- 704Tonya Tripp, Peter Rich. Using video to analyze one's own teaching