| 197 | -- | 202 | Johannes Breuer, Rachel Kowert, Ruth Festl, Thorsten Quandt. Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes |
| 203 | -- | 207 | Morgan E. Ellithorpe, Carlos Cruz, John A. Velez, David R. Ewoldsen, Adam K. Bogert. Moral License in Video Games: When Being Right Can Mean Doing Wrong |
| 208 | -- | 213 | Sherice Gearhart, Weiwu Zhang. "Was It Something I Said?" "No, It Was Something You Posted!" A Study of the Spiral of Silence Theory in Social Media Contexts |
| 214 | -- | 220 | Sunny Jung Kim, Jeffrey T. Hancock. Optimistic Bias and Facebook Use: Self-Other Discrepancies About Potential Risks and Benefits of Facebook Use |
| 221 | -- | 227 | Juyoung Jang, Jodi Dworkin, Heather Hessel. Mothers' Use of Information and Communication Technologies for Information Seeking |
| 228 | -- | 233 | Chengfu Yu, Xian Li, Wei Zhang 0046. Predicting Adolescent Problematic Online Game Use from Teacher Autonomy Support, Basic Psychological Needs Satisfaction, and School Engagement: A 2-Year Longitudinal Study |
| 234 | -- | 240 | Seungcheol Austin Lee, Yuhua (Jake) Liang. Reciprocity in Computer-Human Interaction: Source-Based, Norm-Based, and Affect-Based Explanations |
| 241 | -- | 244 | Julia Barlinska, Anna Szuster, Mikolaj Winiewski. The Role of Short- and Long-Term Cognitive Empathy Activation in Preventing Cyberbystander Reinforcing Cyberbullying Behavior |
| 245 | -- | 0 | Andrea Gaggioli. CyberSightings |
| 246 | -- | 0 | Giuseppe Riva. CyberEurope |