Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 18, Issue 4

197 -- 202Johannes Breuer, Rachel Kowert, Ruth Festl, Thorsten Quandt. Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes
203 -- 207Morgan E. Ellithorpe, Carlos Cruz, John A. Velez, David R. Ewoldsen, Adam K. Bogert. Moral License in Video Games: When Being Right Can Mean Doing Wrong
208 -- 213Sherice Gearhart, Weiwu Zhang. "Was It Something I Said?" "No, It Was Something You Posted!" A Study of the Spiral of Silence Theory in Social Media Contexts
214 -- 220Sunny Jung Kim, Jeffrey T. Hancock. Optimistic Bias and Facebook Use: Self-Other Discrepancies About Potential Risks and Benefits of Facebook Use
221 -- 227Juyoung Jang, Jodi Dworkin, Heather Hessel. Mothers' Use of Information and Communication Technologies for Information Seeking
228 -- 233Chengfu Yu, Xian Li, Wei Zhang 0046. Predicting Adolescent Problematic Online Game Use from Teacher Autonomy Support, Basic Psychological Needs Satisfaction, and School Engagement: A 2-Year Longitudinal Study
234 -- 240Seungcheol Austin Lee, Yuhua (Jake) Liang. Reciprocity in Computer-Human Interaction: Source-Based, Norm-Based, and Affect-Based Explanations
241 -- 244Julia Barlinska, Anna Szuster, Mikolaj Winiewski. The Role of Short- and Long-Term Cognitive Empathy Activation in Preventing Cyberbystander Reinforcing Cyberbullying Behavior
245 -- 0Andrea Gaggioli. CyberSightings
246 -- 0Giuseppe Riva. CyberEurope