1 | -- | 12 | Marina Papastergiou. Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation |
13 | -- | 26 | Hsin-chou Huang, Chiou-lan Chern, Chih-Cheng Lin. EFL learners use of online reading strategies and comprehension of texts: An exploratory study |
27 | -- | 34 | Marco Lazzari. Creative use of podcasting in higher education and its effect on competitive agency |
35 | -- | 44 | Teresa MartÃn-Blas, Ana Serrano-Fernández. The role of new technologies in the learning process: Moodle as a teaching tool in Physics |
45 | -- | 52 | Maria Limniou, Nikos Papadopoulos, Christopher Whitehead. Integration of simulation into pre-laboratory chemical course: Computer cluster versus WebCT |
53 | -- | 67 | Yueh-Min Huang, Yen-Ting Lin, Shu-Chen Cheng. An adaptive testing system for supporting versatile educational assessment |
68 | -- | 77 | Hakan Tüzün, Meryem Yilmaz-Soylu, Türkan Karakus, Yavuz Inal, Gonca Kizilkaya. The effects of computer games on primary school students achievement and motivation in geography learning |
78 | -- | 82 | Stefan Hrastinski. A theory of online learning as online participation |
83 | -- | 91 | Christina Hadjithoma, Yiasemina Karagiorgi. The use of ICT in primary schools within emerging communities of implementation |
92 | -- | 100 | R. S. Shaw, Charlie C. Chen, Albert L. Harris, Hui-Jou Huang. The impact of information richness on information security awareness training effectiveness |
101 | -- | 112 | Fong-Ling Fu, Rong-Chang Su, Sheng-Chin Yu. EGameFlow: A scale to measure learners enjoyment of e-learning games |
113 | -- | 125 | Fleur Ruth Prinsen, Monique Volman, Jan Terwel, P. van den Eeden. Effects on participation of an experimental CSCL-programme to support elaboration: Do all students benefit? |
126 | -- | 140 | Carlos A. Jara, Francisco A. Candelas HerÃas, Fernando Torres, Sebastián Dormido, Francisco Esquembre, Óscar Reinoso. Real-time collaboration of virtual laboratories through the Internet |
141 | -- | 146 | Melissa Cole. Using Wiki technology to support student engagement: Lessons from the trenches |
147 | -- | 153 | Miguel Nussbaum, Claudio Alvarez, Angela McFarlane, Florencia Gomez, Susana Claro, Darinka Radovic. Technology as small group face-to-face Collaborative Scaffolding |
154 | -- | 168 | Charoula Angeli, Nicos Valanides. Epistemological and methodological issues for the conceptualization, development, and assessment of ICT-TPCK: Advances in technological pedagogical content knowledge (TPCK) |
169 | -- | 176 | Äli Leijen, Ineke Lam, Liesbeth Wildschut, P. Robert-Jan Simons, Wilfried Admiraal. Streaming video to enhance students reflection in dance education |
177 | -- | 187 | Rodolphe Buda. Learning-testing process in classroom: An empirical simulation model |
188 | -- | 200 | Mark Madden, Paul W. H. Chung, Christian W. Dawson. Cartoons beyond clipart: A computer tool for storyboarding and storywriting |
201 | -- | 209 | Glenn Gordon Smith, Helen Gerretson, Sinan Olkun, Yuan Yuan, James Dogbey, Aliye Erdem. Stills, not full motion, for interactive spatial training: American, Turkish and Taiwanese female pre-service teachers learn spatial visualization |
210 | -- | 219 | Shahron Williams van Rooij. Scaffolding project-based learning with the project management body of knowledge (PMBOK:::®:::) |
220 | -- | 233 | Andrea De Lucia, Rita Francese, Ignazio Passero, Genoveffa Tortora. Development and evaluation of a virtual campus on Second Life: The case of SecondDMI |
234 | -- | 246 | Amber Walraven, Saskia Brand-Gruwel, Henny P. A. Boshuizen. How students evaluate information and sources when searching the World Wide Web for information |
247 | -- | 255 | Syh-Jong Jang. Exploration of secondary students creativity by integrating web-based technology into an innovative science curriculum |
256 | -- | 273 | Chih-Ming Chen, Ming-Chuan Chen. Mobile formative assessment tool based on data mining techniques for supporting web-based learning |