Journal: IJGCMS

Volume 5, Issue 4

1 -- 16Mario Martinez-Garza, Douglas B. Clark, Brian C. Nelson. Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data
17 -- 47Lai Har Judy Lee, Yam San Chee. Gestural Articulations of Embodied Spatiality: What Gestures Reveal about Students' Sense-Making of Charged Particle Dynamics in a 3D Game World
48 -- 74Sebastian Möring. The Metaphor-Simulation Paradox in the Study of Computer Games
75 -- 85Dana Ruggiero. Persuasive Games as Social Action Agents: Challenges and Implications in Learning and Society
86 -- 99James F. Knight. Acceptability of Video Games Technology for Medical Emergency Training

Volume 5, Issue 3

1 -- 9Geoff F. Kaufman, Mary Flanagan. Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players' Perceptions, Attitudes, and Cognitions
10 -- 26Bruce E. Wexler. Integrated Brain and Body Exercises for ADHD and Related Problems with Attention and Executive Function
27 -- 42Jacquelyn Ford Morie, Eric Chance. The eHealth Arena and Online Virtual Worlds: A New Paradigm for Internet Delivered Health Care
43 -- 71Alexandra Holloway. Better Birth through Games: The Design of the Prepared Partner and Digital Birth
72 -- 82Elizabeth M. Zelinski. How Interventions Might Improve Cognition in Healthy Older Adults
83 -- 96Thomas B. Talbot. Playing with Biology: Making Medical Games that Appear Lifelike
97 -- 107Elena Bertozzi, Leonard R. Krilov, Dilys Walker. Successful Game Development Partnerships between Academics and Physicians: Two Case Studies
108 -- 115Veronika Litinski. Games for Health: Building the Case

Volume 5, Issue 2

1 -- 19Brock Dubbels. Gamification, Serious Games, Ludic Simulation, and other Contentious Categories
20 -- 33Aleshia T. Hayes, Carrie L. Straub, Lisa A. Dieker, Charlie E. Hughes, Michael C. Hynes. Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training
34 -- 59Julie McLeod, Mary Jo Dondlinger, Sheri Vasinda, Leslie Haas. Digital Play: Mathematical Simulations Transforming Curiosity into Play
60 -- 72Robert M. Waddington, Thomas C. Reeves, Ellen J. Kalin, William D. Aggen, Marjorie A. Moreau, Harald Scheirich, Jerry Heneghan, Steven Cattrell. Value of a Ludic Simulation in Training First Responders to Manage Blast Incidents

Volume 5, Issue 1

1 -- 12J. R. Parker, Katrin Becker. The Simulation-Game Controversy: What is a Ludic Simulation?
13 -- 31Ivan Mosca. From Fiction to Reality and Back: Ontology of Ludic Simulations
32 -- 49Gabriele Ferri. Rhetorics, Simulations and Games: The Ludic and Satirical Discourse of Molleindustria
50 -- 65Vincent P. Mancuso, Katherine Hamilton, Rachel Tesler, Susan Mohammed, Michael F. McNeese. An Experimental Evaluation of the Effectiveness of Endogenous and Exogenous Fantasy in Computer-Based Simulation Training
66 -- 86M. Liu, L. Horton, J. Kang, R. Kimmons, Jaehoon Lee. Using a Ludic Simulation to Make Learning of Middle School Space Science Fun