The following publications are possibly variants of this publication:
- Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardwareNaga K. Govindaraju, Ming C. Lin, Dinesh Manocha. siggraph 2005: 218 [doi]
- Fast and reliable collision culling using graphics hardwareNaga K. Govindaraju, Ming C. Lin, Dinesh Manocha. siggraph 2005: 205 [doi]
- Fast and reliable collision culling using graphics hardwareNaga K. Govindaraju, Ming C. Lin, Dinesh Manocha. vrst 2004: 2-9 [doi]
- Fast and reliable collision culling using graphics hardwareNaga K. Govindaraju, Ming C. Lin, Dinesh Manocha. siggraph 2004: 23 [doi]
- Fast and Reliable Collision Culling Using Graphics HardwareNaga K. Govindaraju, Ming C. Lin, Dinesh Manocha. tvcg, 12(2):143-154, 2006. [doi]
- Efficient Collision Culling among Deformable Objects using Graphics ProcessorsNaga K. Govindaraju, Ming C. Lin, Dinesh Manocha. presence, 15(1):62-76, 2006. [doi]
- CULLIDE: interactive collision detection between complex models in large environments using graphics hardwareNaga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha. egh 2003: 25-32 [doi]
- CULLIDE: interactive collision detection between complex models in large environments using graphics hardwareNaga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha. siggraph 2005: 204 [doi]