Abstract is missing.
- What If Your Project's Timeline is a 100 Years?: Reflections on Computational LiteraciesAndrea A. diSessa. 1-2 [doi]
- Crazy Like Us: Design for Vulnerable PopulationsAlissa Nicole Antle. 3-4 [doi]
- Teaching Teachers and Making Makers: What the Maker Movement Can Teach the World about Accessibility and DesignJoshua Miele. 5-6 [doi]
- Intermediate-Level Knowledge in Child-Computer Interaction: A Call for ActionWolmet Barendregt, Olof Torgersson, Eva Eriksson, Peter Börjesson. 7-16 [doi]
- Abandoned but Not Forgotten: Providing Access While Protecting Foster Youth from Online RisksKarla A. Badillo-Urquiola, Scott Harpin, Pamela J. Wisniewski. 17-26 [doi]
- Child as Protagonist: Expanding the Role of Children in Participatory DesignOle Sejer Iversen, Rachel Charlotte Smith, Christian Dindler. 27-37 [doi]
- Blending Methods: Developing Participatory Design Sessions for Autistic ChildrenChristopher Frauenberger, Julia Makhaeva, Katharina Spiel. 39-49 [doi]
- The Haptic Bridge: Towards a Theory for Haptic-Supported LearningRichard Lee Davis, Melisa Orta Martinez, Oliver S. Schneider, Karon E. MacLean, Allison M. Okamura, Paulo Blikstein. 51-60 [doi]
- Not my Gumdrop Buttons!: Youth Tool Use in Designing an Electronic Shrek-themed Bean Bag TossJasmine K. McBeath, Richard P. Durán, Danielle Boyd Harlow. 61-72 [doi]
- Design Guidelines for Parent-School Technologies to Support the Ecology of Parental EngagementMarisol Wong-Villacres, Upol Ehsan, Amber Solomon, Mercedes Pozo Buil, Betsy DiSalvo. 73-83 [doi]
- Plan & Play: Supporting Intentional Media Use in Early ChildhoodAlexis Hiniker, Bongshin Lee, Kiley Sobel, Eun Kyoung Choe. 85-95 [doi]
- Investigating the Effects of Interactive Features for Preschool Television ProgrammingElizabeth J. Carter, Jennifer Hyde, Jessica K. Hodgins. 97-106 [doi]
- Identifying Patterns in IDC Research: Technologies for Improving Children's Well-being Connected to Overweight IssuesMarikken Høiseth, Maarten Van Mechelen. 107-116 [doi]
- Bicultural: Examining Teenage Latinas' Perspectives on Technologies for Emotional SupportRalph Vacca. 117-126 [doi]
- Virtual Reality MRI: Playful Reduction of Children's Anxiety in MRI ExamsStefan Liszio, Maic Masuch. 127-136 [doi]
- Sex Talk: Designing for Sexual Health with AdolescentsMatthew Wood, Gavin Wood, Madeline Balaam. 137-147 [doi]
- SPRING: Customizable, Motivation-Driven Technology for Children with Autism or Neurodevelopmental DifferencesKristina T. Johnson, Rosalind W. Picard. 149-158 [doi]
- From Smart Homes to Smart Kids: Design Research for CataKitAviv Sheriff, Rona Sadan, Yasmin Keats, Oren Zuckerman. 159-169 [doi]
- Using Eye-Tracking to Unveil Differences Between Kids and Teens in Coding ActivitiesSofia Papavlasopoulou, Kshitij Sharma, Michail N. Giannakos, Letizia Jaccheri. 171-181 [doi]
- Between a Block and a Typeface: Designing and Evaluating Hybrid Programming EnvironmentsDavid Weintrop, Uri Wilensky. 183-192 [doi]
- Tangible and Shared Storytelling: Searching for the Social Dimension of ConstructionismMaria Cecília Calani Baranauskas, Julián Esteban Gutiérrez Posada. 193-203 [doi]
- Collaborative Storytelling between Robot and Child: A Feasibility StudyMing Sun, Iolanda Leite, Jill Fain Lehman, Boyang Li. 205-214 [doi]
- Classification of Children's Handwriting Errors for the Design of an Educational Co-writer Robotic PeerShruti Chandra, Pierre Dillenbourg, Ana Paiva. 215-225 [doi]
- Designing for Parasocial Relationships and Learning: Linear Video, Interactive Media, and Artificial IntelligenceJames H. Gray, Emily Reardon, Jennifer A. Kotler. 227-237 [doi]
- Persistent Memory in Repeated Child-Robot ConversationsIolanda Leite, André Pereira, Jill Fain Lehman. 238-247 [doi]
- SpeechBlocks: A Constructionist Early Literacy AppIvan Sysoev, Anneli Hershman, Susan Fine, Claire Traweek, Deb Roy. 248-257 [doi]
- The Sound Labyrinth: Computers, Constructionism and Language LearningSónia Matos. 258-267 [doi]
- Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning EnvironmentDanielle Keifert, Christine Lee, Maggie Dahn, Randy Illum, David DeLiema, Noel Enyedy, Joshua A. Danish. 268-277 [doi]
- TaBooGa: A Hybrid Learning App to Support Children's Reading MotivationRebecca Linke, Tina Kothe, Florian Alt. 278-285 [doi]
- Creating Environmental Awareness with Upcycling Making Activities: A Study of Children in Germany and PalestineAnne Weibert, Marios Mouratidis, Renad Khateb, Sarah Rüller, Miriam Hosak, Shpresa Potka, Konstantin Aal, Volker Wulf. 286-291 [doi]
- Where are the Glass-Boxes?: Examining the Spectrum of Modularity in Physical Computing Hardware ToolsKayla DesPortes, Betsy James DiSalvo. 292-297 [doi]
- Toward Understanding Children's Perspectives on Using 3D Printing Technologies in their Everyday LivesBrenna McNally, Leyla Norooz, Alazandra Shorter, Evan Golub. 298-303 [doi]
- Kindergarten Programming Goes Mobile: Should The Next Years Be About Ubiquity?Ruthi Aladjem, Asi Kuperman, David Mioduser. 304-309 [doi]
- Supporting Interactive Youth Maker Programs in Public and School Libraries: Design Hypotheses and First ImplementationsVictor R. Lee, Whitney Lewis, Kristin A. Searle, Mimi Recker, Jennifer Hansen, Abigail L. Phillips. 310-315 [doi]
- Becoming Makers: Examining "Making" Literacy in the Elementary School Science ClassroomSharon Lynn Chu, Elizabeth Deuermeyer, Rachel Martin, Francis K. H. Quek, Alexander Berman, Mario Suarez, Niloofar Zarei, Beth Nam, Colin Banigan. 316-321 [doi]
- Designing Together?: Group Dynamics in Participatory Digital Badge Design with TeensCaroline Pitt, Katie Davis. 322-327 [doi]
- The Binding of Fenrir: Children in an Emerging Age of Transhumanist TechnologyMichael Eisenberg. 328-333 [doi]
- The SEL Transition Wheel: Designing for Early Childhood Social Emotional LearningAbigale Stangl, Joanna Weidler-Lewis, Carlye Lauff, Emily Price, Eric Fauble. 334-339 [doi]
- Making in Minecraft: A Means of Self-Expression for Youth with AutismKathryn E. Ringland, Louanne E. Boyd, A. Heather Faucett, Amanda L. L. Cullen, Gillian R. Hayes. 340-345 [doi]
- Parent-Child Dialogue with eBooksGlenda Revelle, Jennifer Bowman. 346-351 [doi]
- Adolescent Online Safety: Moving Beyond Formative Evaluations to Designing Solutions for the FutureAnthony T. Pinter, Pamela J. Wisniewski, Heng Xu, Mary Beth Rosson, Jack M. Carroll. 352-357 [doi]
- Constructing Meaning: Designing Powerful Story-Making Explorations for Children to Express with Tangible Computational MediaAlisha Panjwani. 358-364 [doi]
- Designing for Massive Engagement in a Tween Community: Participation, Prevention, and Philanthropy in a Virtual EpidemicYasmin B. Kafai, Deborah A. Fields, Michael T. Giang, Nina H. Fefferman, Jen Sun, Daniel Kunka, Jacqueline Wong. 365-370 [doi]
- Augmented Games: Exploring Design Opportunities in AR Settings With ChildrenSascha Oberhuber, Tina Kothe, Stefan Schneegass, Florian Alt. 371-377 [doi]
- The KOROGARU Park Series: Three Features of the Park of the FutureDaiya Aida, Kiyoshi Suganuma, Kazuhiro Jo, Kazunao Abe. 379-384 [doi]
- Drawn into Science Through Authentic Virtual PracticeJanet L. Kolodner, Tamer Said, Kenneth Wright, Amy Pallant. 385-391 [doi]
- Exploring and Evaluating Sound for Helping Children Self-Regulate with a Brain-Computer ApplicationElgin-Skye McLaren, Alissa Nicole Antle. 393-398 [doi]
- Children's Views on Identification and Intention Communication of Self-driving VehiclesVicky Charisi, Azra Habibovic, Jonas Andersson, Jamy Li, Vanessa Evers. 399-404 [doi]
- Teaching and Learning of Chinese History in Minecraft: A Pilot Case-Study in Hong Kong Secondary SchoolsKening Zhu, Man Ho John Heun. 405-410 [doi]
- Youth Reasoning With Interactive Data Visualizations: A Preliminary StudyMichelle Hoda Wilkerson, Vasiliki Laina. 411-416 [doi]
- Multisensory Games on Children's Empathetic Feelings and Cooperative Behavior: Developing a Kansei-Based Sensory Playground Design WorkshopRodrigo Fernandes, Ikkaku Kawaguchi, Toshimasa Yamanaka. 417-421 [doi]
- YOLO, a Robot for Creativity: A Co-Design Study with ChildrenPatricia Alves-Oliveira, Patrícia Arriaga, Ana Paiva, Guy Hoffman. 423-429 [doi]
- Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental DisordersMirko Gelsomini, Franca Garzotto, Vito Matarazzo, Nicolò Messina, Daniele Occhiuto. 431-437 [doi]
- Programming Literacy: Computational Thinking in Brazilian Public SchoolsAdelmo Antonio da Silva Eloy, Amilton Rodrigues Quadros Martins, Ariane Mileidi Pazinato, Maria de Fatima S. Polesi Lukjanenko, Roseli de Deus Lopes. 439-444 [doi]
- Cracking The Code: The Impact of Computer Coding on the Interactions of a Child with AutismJim Gribble, Alexandria K. Hansen, Danielle Harlow, Diana Franklin. 445-450 [doi]
- Designing a Robot Companion for Children with Neuro-Developmental DisordersMirko Gelsomini, Marzia Degiorgi, Franca Garzotto, Giulia Leonardi, Simone Penati, Noëlie Ramuzat, Jacopo Silvestri, Francesco Clasadonte. 451-457 [doi]
- Bots for Tots: Girls' Perceived Versus Actual Competency in Technology and MakingSawaros Thanapornsangsuth, Nathan R. Holbert. 458-465 [doi]
- Toward a Socio-Cultural Perspective on "Making": Pupils' Journey through Materials, People and PlacesPauline Gourlet, Françoise Decortis. 466-471 [doi]
- Click to Enter: Comparing Graphical and Textual Passwords for ChildrenJasper Cole, Greg Walsh, Zachary Pease. 472-477 [doi]
- Wearable Immersive Virtual Reality for Children with Disability: a Case StudyFranca Garzotto, Mirko Gelsomini, Daniele Occhiuto, Vito Matarazzo, Nicolò Messina. 478-483 [doi]
- TunePad: Computational Thinking Through Sound CompositionJamie Gorson, Nikita Patel, Elham Beheshti, Brian Magerko, Michael S. Horn. 484-489 [doi]
- Multisensory Participatory Design for Children with Special Educational Needs and DisabilitiesNigel Robb, Michael Leahy, Connie Sung, Lizbeth Goodman. 490-496 [doi]
- D-TOX: Inducing Digital Detox for Nighttime via Smart Lamp Applied GamificationJongsung Lee, Jiyeon Lee, Seog Wang Kim, Jun Dong Cho. 497-502 [doi]
- Growing Designs with biomakerlab in High School ClassroomsYasmin B. Kafai, Orkan Telhan, Karen Hogan, Debora Lui, Emma Anderson, Justice T. Walker, Sheri Hanna. 503-508 [doi]
- Aiding the Transition from Novice to Traditional Programming EnvironmentsLuke Moors, Robert Sheehan. 509-514 [doi]
- The Programmable Battery: A Tool to Make Computational Making More Simple, Playful, and MeaningfulHideki Mori. 515-519 [doi]
- RobIn: A Half-baked Robot for Electronics in a STEM ContextChronis Kynigos, Marianthi Grizioti, Sofia Nikitopoulou. 521-526 [doi]
- A Multi-User Tabletop Application to Train Children with Autism Social Attention Coordination Skills without Forcing Eye-Gaze FollowingPinata Winoto, Tiffany Ya Tang. 527-532 [doi]
- Emotion Recognition via Face Tracking with RealSense(TM) 3D Camera for Children with AutismTiffany Ya Tang, Pinata Winoto, Guanxing Chen. 533-539 [doi]
- Digital Natives and Cardboard Cubes: Co-Creating a Physical Play(ful) Ideation Tool with Preschool ChildrenKatriina Heljakka, Pirita Ihamäki. 541-547 [doi]
- Digital Fabrication as a Tool for Teaching High-School Students STEM at the UniversityCovadonga Lorenzo. 549-554 [doi]
- Interactive fiction: Weaving together literacies of text and codeChris Proctor, Paulo Blikstein. 555-560 [doi]
- Investigating an Intervention System to Increase User Engagements on an Educational Social Q&AErik Choi, Chad Coleman, Tomasz Sienkiewicz, Karolina Wojcik. 561-566 [doi]
- Designing Inclusive STEM Activities: A Comparison of Playful Interactive Experiences Across GenderMandy McLean, Danielle Harlow. 567-574 [doi]
- CodeStitch: Leveraging Analogical Encoding in a Game SpaceMarleen Villeroy. 575-581 [doi]
- Mathematical Reflections: The Design Potential of Ensemble PerformanceLauren Vogelstein, Corey Brady, Rogers Hall. 583-588 [doi]
- Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy GameJared Duval, Zachary Rubin, Elizabeth Goldman, Nick Antrilli, Yu Zhang, Su-Hua Wang, Sri Hastuti Kurniawan. 589-594 [doi]
- "Hey Google is it OK if I eat you?": Initial Explorations in Child-Agent InteractionStefania Druga, Randi Williams, Cynthia Breazeal, Mitchel Resnick. 595-600 [doi]
- Scratch Nodes: Coding Outdoor Play Experiences to enhance Social-Physical InteractionTom Hitron, Itamar Apelblat, Iddo Wald, Eitan Moriano, Andrey Grishko, Idan David, Avihay Bar, Oren Zuckerman. 601-607 [doi]
- From Parents to Mentors: Parent-Child Interaction in Co-Making ActivitiesOfir Sadka, Oren Zuckerman. 609-615 [doi]
- Investigating Children's Passwords using a Game-based SurveyDev Raj Lamichhane, Janet C. Read. 617-622 [doi]
- BacToMars: Creative Engagement with Bio-Design for ChildrenAnna Loparev, Amanda Sullivan, Clarissa Verish, Lauren Westendorf, Jasmine Davis, Margaret Flemings, Marina Umaschi Bers, Orit Shaer. 623-628 [doi]
- Connected Spaces: Helping Makers Know Their NeighborsVishesh Kumar, Mike Tissenbaum, Lauren Wielgus, Matthew Berland. 629-635 [doi]
- A Tattooed Bracelet for Child Vaccination Records in a Developing World ContextBongkeum Jeong, Jesús Ibáñez 0001, Nuno Jardim Nunes, Mon-Chu Chen. 637-642 [doi]
- An Observational Coding Scheme for Detecting Children's Usability Problems in Augmented RealityIulian Radu, Katherine Guzdial, Simina Avram. 643-649 [doi]
- Autistic Children's Use of Technology and Media: A Fieldwork StudySusana Alarcon-Licona, Lian Loke. 651-658 [doi]
- Designing a Physical Computing Toolkit to Utilize Miniature Computers: A Case Study of Selective ExposureMarutpong Chailangka, Arnan Sipitakiat, Paulo Blikstein. 659-665 [doi]
- Home Game: an Educational Game for Children with Cognitive ImpairmentsAsterios Leonidis, Dimitris Arampatzis, Maria Korozi, Ilia Adami, Stavroula Ntoa, Constantine Stephanidis. 667-670 [doi]
- SAM: The School Attachment MonitorDong-Bach Vo, Maki Rooksby, Mohammad Tayarani, Rui Huan, Alessandro Vinciarelli, Helen Minnis, Stephen A. Brewster. 671-674 [doi]
- Close the Circuit 'N Play the Electrons: Learning Electricity with an Augmented Circuit ExhibitElham Beheshti, David Kim, Gabrielle Ecanow, Michael S. Horn. 675-678 [doi]
- Termites: an Open-ended Interactive Physical Game with Multiple RobotsPauline Gourlet, Mathieu Le Goc, Sean Follmer. 679-682 [doi]
- Bear Abouts: Sharing Stories across the Physical and DigitalBecca Rose Glowacki. 683-686 [doi]
- Energetic Alpha, Playful Handwriting Practice for ChildrenGretchen Caldwell Rinnert, Marianne Martens, Aoife Mooney, Joshua A. Talbott, Bryan Rinnert. 687-691 [doi]
- Children Designing Videos: Tools, Pedagogical Models, and Best Practices for Digital Storytelling and Media-Making in the ClassroomJari Multisilta, Hannele Niemi, Eric Hamilton. 693-696 [doi]
- Geometris: Designing Collaborative Mathematical Interactions For ChildrenElena Durán-López, Leah F. Rosenbaum, Ganesh V. Iyer. 697-700 [doi]
- Forest Friends Demo: A Game-Exhibit to Promote Computer Science Concepts in Informal SpacesIsaac Sung, Matthew Berland. 701-704 [doi]
- Knitting Visualizer: Connecting Craft and CodeStephanie Yang. 705-708 [doi]
- Cool Cities A Tangible User Interface for Thinking Critically about Climate ChangeSonia Doshi, Kimiya Hojjat, Anita Lin, Paulo Blikstein. 709-712 [doi]
- StringForce: A Forced Collaborative Interaction Game for Special EducationWolmet Barendregt, Peter Börjesson, Eva Eriksson, Olof Torgersson. 713-716 [doi]
- On Active Sharing and Responses to Joint Attention Bids by Children with Autism in a Loosely Coupled Collaborative Play EnvironmentTiffany Ya Tang, Pinata Winoto, Aonan Guan. 717-720 [doi]
- DiMBI: An Interface to Connect People to Math's Big Ideas of Patterns and RelationsAna Saavedra, Amy Shoemaker. 721-724 [doi]
- Tuk Tuk: A Block-Based Programming GameChonnuttida Koracharkornradt. 725-728 [doi]
- The Conference of the Birds: A Collaborative Storytelling Environment for Literacy DevelopmentFabio Campos, Paulo Blikstein, Ali Azhar. 729-732 [doi]
- Sonification Blocks: A Block-Based Programming Environment For Embodied Data SonificationJack Atherton, Paulo Blikstein. 733-736 [doi]
- BetaKit: Tinkering with Physical ProgrammingCassia Fernandez, Nathan Rabinovitch, Roseli de Deus Lopes. 737-741 [doi]
- Interaction Design and Autistic ChildrenChristopher Frauenberger, Julia Makhaeva, Katharina Spiel. 743-748 [doi]
- Playing Together: The Importance of Joint Engagement in the Design of Technology for ChildrenCatalina Naranjo-Bock, Jennie Ito. 749-752 [doi]
- Of Kittens and Kiddies: Reflections on Participatory Design with Small Animals and Small HumansYoram Chisik, Clara Mancini. 753-756 [doi]
- Make2Learn with IoT: Engaging Children into Joyful Design and Making of Interactive Connected ObjectsMonica Divitini, Michail N. Giannakos, Simone Mora, Sofia Papavlasopoulou, Ole Sejer Iversen. 757-760 [doi]
- Equity & Inclusivity at IDCKiley Sobel, Julie A. Kientz, Tamara L. Clegg, Carmen González, Jason C. Yip. 761-767 [doi]
- Analyzing Children's Contributions and Experiences in Co-design Activities: Synthesizing Productive PracticesMaarten Van Mechelen, Marikken Høiseth, Gökçe Elif Baykal, Fenne van Doorn, Asimina Vasalou, Alice Schut. 769-772 [doi]
- Learning by Making for STEM SuccessLynn Cominsky, Carolyn Peruta, Susan Wandling, Betsy McCarthy, Linlin Li 0004. 773-776 [doi]
- Feelbot: Reducing Use of Bad Words in Children through Wearable using Artificial Intelligence and GamificationGanesh Gaikwad, Abhishek Jain. 777-781 [doi]
- Promoting CARE: Changes via Awareness, Recognition and ExperienceMonica Landoni, Anton Fedosov, Evangelos Niforatos. 783-787 [doi]