Abstract is missing.
- Technology and memory: from lifelogging to strategic reminiscenceSteve Whittaker. 1-2 [doi]
- Design: no longer an optional extraGillian Crampton Smith. 3-4 [doi]
- Design for user empowermentRichard E. Ladner. 5-6 [doi]
- Reasons to be cheerful, part 4Elizabeth F. Churchill. 7-8 [doi]
- A CHI story: past, present, and the next chaptersScooter Morris. 9-10 [doi]
- Big data for social goodNathan Eagle. 11-12 [doi]
- Robotics in my work and lifeMargaret Atwood. 13-14 [doi]
- The physical webScott Jenson. 15-16 [doi]
- Critical making hackathon: situated hacking, surveillance and big data proposalKaren Tanenbaum, Joshua Tanenbaum, Amanda M. Williams, Matt Ratto, Gabriel Resch, Antonio Gamba Bari. 17-20 [doi]
- Curating the digital: spaces for art and interactionDavid England, Jocelyn Spence, Celine Latulipe, Ernest A. Edmonds, Linda Candy, Thecla Schiphorst, Nick Bryan-Kinns, Kirk A. Woolford. 21-24 [doi]
- Game jam: [4 research]Menno Deen, Robert Cercos, Alan Chatman, Amani Naseem, Regina Bernhaupt, Allan Fowler, Ben A. M. Schouten, Florian Mueller. 25-28 [doi]
- Interaction and architectural spaceNick Sheep Dalton, Keith Evan Green, Ruth Conroy Dalton, Mikael Wiberg, Christoph Hölscher, Anijo Mathew, Holger Schnädelbach, Tasos Varoudis. 29-32 [doi]
- RepliCHI: the workshop IIMax L. Wilson, Ed H. Chi, Stuart Reeves, David Coyle. 33-36 [doi]
- Autonomy in technology designRafael A. Calvo, Dorian Peters, Daniel Johnson, Yvonne Rogers. 37-40 [doi]
- "Touch me": workshop on tactile user experience evaluation methodsManfred Tscheligi, Katherine Isbister, Kristina Höök, Marianna Obrist, Marc Busch, Christina Hochleitner. 41-44 [doi]
- Alternate endings: using fiction to explore design futuresConor Linehan, Ben Kirman, Stuart Reeves, Mark Blythe, Joshua Tanenbaum, Audrey Desjardins, Ron Wakkary. 45-48 [doi]
- Participatory design with people living with cognitive or sensory impairmentsKarin Slegers, Pieter Duysburgh, Niels Hendriks. 49-52 [doi]
- Perspectives on gender and product designSusan M. Dray, Daniela K. Busse, Anke Marei Brock, Anicia N. Peters, Shaowen Bardzell, Allison Druin, Margaret M. Burnett, Elizabeth F. Churchill, Gayna Williams, Karen Holtzblatt, Dianne Murray. 53-56 [doi]
- Workshop: framing users' conceptual modelsAustin Henderson, Jeff A. Johnson. 57-60 [doi]
- Gesture-based interaction design: communication and cognitionMary Lou Maher, Tim Clausner, Barbara Tversky, David Kirsh, Judy Kay, Andreea Danielescu, Kazjon Grace. 61-64 [doi]
- Refusing, limiting, departing: why we should study technology non-useEric P. S. Baumer, Morgan G. Ames, Jed R. Brubaker, Jenna Burrell, Paul Dourish. 65-68 [doi]
- Socially engaged arts practice in HCIRachel Elizabeth Clarke, Jo Briggs, Ann Light, Sara Heitlinger, Clara Crivellaro. 69-74 [doi]
- Designing speech and language interactionsCosmin Munteanu, Matt Jones, Steve Whittaker, Sharon Oviatt, Matthew P. Aylett, Gerald Penn, Stephen A. Brewster, Nicolas D'Alessandro. 75-78 [doi]
- Understanding teen UX: building a bridge to the futureDan Fitton, Beth T. Bell, Janet C. Read, Ole Iversen, Linda Little, Matthew Horton. 79-82 [doi]
- Designing technology for major life eventsMichael Massimi, Svetlana Yarosh, Madeline E. Smith, Joseph Jofish Kaye. 83-86 [doi]
- Workshop abstract: HCI research in healthcare: using theory from evidence to practiceKate Sellen, Dominic Furniss, Yunan Chen, Svetlena Taneva, Aisling Ann O'Kane, Ann Blandford. 87-90 [doi]
- Workshop on inconspicuous interactionDiogo Marques, Luís Carriço, Tiago João Guerreiro, Alexander De Luca, Pattie Maes, Ildar Muslukhov, Ian Oakley, Emanuel von Zezschwitz. 91-94 [doi]
- Beyond quantified self: data for wellbeingJochen Meyer, Steven Simske, Katie A. Siek, Cathal G. Gurrin, Hermie Hermens. 95-98 [doi]
- Peripheral interaction: shaping the research and design spaceSaskia Bakker, Doris Hausen, Ted Selker, Elise van den Hoven, Andreas Butz, Berry Eggen. 99-102 [doi]
- Workshop on assistive augmentationJochen Huber, Jun Rekimoto, Masahiko Inami, Roy Shilkrot, Pattie Maes, Wong Meng Ee, Graham Pullin, Suranga Chandima Nanayakkara. 103-106 [doi]
- Personalizing behavior change technologiesGary Hsieh, Sean A. Munson, Maurits Clemens Kaptein, Harri Oinas-Kukkonen, Oded Nov. 107-110 [doi]
- #CHImoney: financial interactions, digital cash, capital exchange and mobile moneyJofish Kaye, Janet Vertesi, Jennifer Ferreira, Barry A. T. Brown, Mark J. Perry. 111-114 [doi]
- HCI and sportsStina Nylander, Jakob Tholander, Florian Mueller, Joe Marshall. 115-118 [doi]
- Supporting children with complex communication needsJuan Pablo Hourcade, Franca Garzotto, Agata Rozga, Monica Tentori, Panos Markopoulos, Narcís Parés, Judith Good, Helen Pain, Meryl Alper. 119-122 [doi]
- Biological rhythms and technologyMark Matthews, Erin H. C. Carroll, Saeed Abdullah, Jaime Snyder, Matthew Kay, Tanzeem Choudhury, Geri Gay, Julie A. Kientz. 123-126 [doi]
- Values & design in HCI educationJes A. Koepfler, Luke Stark, Paul Dourish, Phoebe Sengers, Katie Shilton. 127-130 [doi]
- Learning innovation at scaleJoseph Jay Williams, René F. Kizilcec, Daniel M. Russell, Scott R. Klemmer. 131-134 [doi]
- Developing a living HCI curriculum to support a global communityElizabeth F. Churchill, Jennifer Preece, Anne Bowser. 135-138 [doi]
- Enabling empathy in health and care: design methods and challengesAnja Thieme, John Vines, Jayne Wallace, Rachel Elizabeth Clarke, Petr Slovák, John C. McCarthy, Michael Massimi, Andrea Grimes Parker. 139-142 [doi]
- What have we learned?: a SIGCHI HCI & sustainability community workshopM. Six Silberman, Eli Blevis, Elaine M. Huang, Bonnie A. Nardi, Lisa P. Nathan, Daniela K. Busse, Chris Preist, Samuel Mann. 143-146 [doi]
- Player experience: mixed methods and reporting resultsVeronica Zammitto, Pejman Mirza-Babaei, Ian J. Livingston, Marina Kobayashi, Lennart E. Nacke. 147-150 [doi]
- The secret life of computersJonathan Aceituno, Ludovic Potier. 151-152 [doi]
- Medi, human robot interaction in pediatric healthSetareh Aghel Manesh, Tanya N. Beran, Ehud Sharlin, Saul Greenberg. 153-154 [doi]
- Electronic kit with no current flow that uses projection mappingYoh Akiyama, Homei Miyashita. 155-156 [doi]
- How i found my research questionHalimat I. Alabi. 157-158 [doi]
- Is anyone looking?: mediating shoulder surfing on public displays (the video)Frederik Brudy, David Ledo, Saul Greenberg. 159-160 [doi]
- Paper generators: harvesting energy from touching, rubbing and slidingJoanna Maria Dauner, Mustafa Emre Karagozler, Ivan Poupyrev. 161-162 [doi]
- Plenopticon: video playback for dynamically adaptive depth-of-fieldDavid Philip Green, Thomas Smith, Guy Schofield. 163-164 [doi]
- Learning with CyberPLAYce, a cyber-physical learning environment for elementary students promoting computational expressionArash Soleimani, Kyle Smith, Jiawei Zeng, Keith Evan Green, Danielle Herro, Jessie Santiago, Surya Sharma, Manas Tonapi, Amith Vijaykumar, Ian D. Walker, Christina Gardner-McCune. 165-166 [doi]
- Touchsense: expanding touch input vocabulary using different areas of users' finger padsDa-Yuan Huang, Ming-Chang Tsai, Ying-Chao Tung, Min-Lun Tsai, Yen-Ting Yeh, Li-Wei Chan, Mike Y. Chen, Yi-Ping Hung. 167-168 [doi]
- Augmented climbing: testing prototypes in wizard of oz experimentRaine A. Kajastila, Perttu Hämäläinen. 169-170 [doi]
- Draco: living illustrationsRubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, Shengdong Zhao, George W. Fitzmaurice. 171-172 [doi]
- SweatAtoms: understanding physical activity through material artifactsRohit Ashok Khot, Jeewon Lee, Larissa Hjorth, Florian 'Floyd' Mueller. 173-174 [doi]
- Handyscope: a remote control technique using pull-out gestureTakuro Kuribara, Takuto Yoshikawa, Buntarou Shizuki, Jiro Tanaka. 175-176 [doi]
- Ziklo: bicycle navigation through tactile feedbackBrianna Jean Huxtable, Carlo Ka-Ho Lai, Johnson Wen Jun Zhu, Paulina Mun-Yee Lam, Yeseul Tracy Choi, Carman Neustaedter, Greg J. Corness. 177-178 [doi]
- Loopo: a tangible programming game for kidsPaulina Mun-Yee Lam, Carlo Ka-Ho Lai, Yeseul Tracy Choi, Brianna Jean Huxtable, Jan Rainier Castro, Andrew Hawryshkewich, Carman Neustaedter. 179-180 [doi]
- GaussBricks: magnetic building blocks for constructive tangible interactions on portable displaysRong-Hao Liang, Li-Wei Chan, Hung-Yu Tseng, Han-Chih Kuo, Da-Yuan Huang, De-Nian Yang, Bing-Yu Chen. 181-182 [doi]
- ShoeSoleSense: demonstrating a wearable foot interface for locomotion in virtual environmentsDenys J. C. Matthies, Franz Müller, Christoph Anthes, Dieter Kranzlmüller. 183-184 [doi]
- L.IVE: an integrated interactive video-based learning environmentToni-Jan Keith Palma Monserrat, Shengdong Zhao, Yawen Li, Xiang Cao. 185-186 [doi]
- faBrickation: fast 3D printing of functional objects by integrating construction kit building blocksStefanie Mueller, Tobias Mohr, Kerstin Guenther, Johannes Frohnhofen, Patrick Baudisch. 187-188 [doi]
- Wrigglo: shape-changing peripheral for interpersonal mobile communicationJoohee Park, Youngwoo Park, Tek-Jin Nam. 189-190 [doi]
- Paddle: highly deformable mobile devices with physical controlsRaf Ramakers, Johannes Schöning, Kris Luyten. 191-192 [doi]
- A wearable text-reading device for the visually-impairedRoy Shilkrot, Jochen Huber, Connie Liu, Pattie Maes, Suranga Chandima Nanayakkara. 193-194 [doi]
- GestKeyboard: enabling gesture-based interaction on ordinary physical keyboardHaimo Zhang, Yang Li. 195-196 [doi]
- Oris: enhance social self-awareness for visually impaired peopleXuan Luo, Yu Xu, Clark Mullen. 197-202 [doi]
- MAES: TRO: a practice system to track, record, and observe for novice orchestral conductorsEkaterina Ivanova, Lulu Wang, Yihe Fu, Jeffrey Gadzala. 203-208 [doi]
- Knee: an everyday wearable goniometer for monitoring physical therapy adherenceDavid Muñoz, Andy Pruett, Graceline Williams. 209-214 [doi]
- Sisyphorest: maintenance goal support by responding to trendsWilliam Saunders, Filip Krynicki, Valerie Sugarman. 215-220 [doi]
- Beam: a mobile application to improve happiness and mental healthJoyce Sakata, Mengdi Zhang, Shi Pu, Jianqi Xing, Kritika Versha. 221-226 [doi]
- NeckGraffe: a postural awareness systemRushil Khurana, Elena Marinelli, Tulika Saraf, Li Shan. 227-232 [doi]
- Innomotion: a web-based rehabilitation system helping patients recover and gain self-awareness of their body away from the clinicLuxi Chen, Ni Yan, Miranda Kiang, Anna S. Muth, Kruthi Sabnis Krishna. 233-238 [doi]
- Fitnamo: using bodydata to encourage exercise through google glass™Edward Nguyen, Tanmay Modak, Elton Dias, Yang Yu, Liang Huang. 239-244 [doi]
- Bloom: fostering healthy and peaceful pregnancies with personal analyticsMax S. Wenger, Jarad Bell, Peter McEvoy, Cherie Yamaguchi, Auriana Shokrpour. 245-250 [doi]
- DAYA: a system for monitoring and enhancing children's oral hygieneKejia Shao, Jiye Huang, Huaying Song, Runze Li, Jinxi Wu. 251-256 [doi]
- Nuwa: enhancing the pregnancy experience for expectant parentsYuan Gao, Xinying Li, Yu-Hsuan Lin, Xin Liu, Lin Pang. 257-262 [doi]
- Baby lucent: pitfalls of applying quantified self to baby productsKevin Gaunt, Júlia Nacsa, Marcel Penz. 263-268 [doi]
- Disguise: a game that evaluates visualization algorithmsNafees U. Ahmed. 269-272 [doi]
- Find the jackalop: a game enhancing young children's spatial thinkingGeorge Kalmpourtzis. 273-276 [doi]
- Chorlody: a music learning gameYang Liu, Ni Yan, Dili Hu. 277-280 [doi]
- Mute robot: cooperative gameplay through body language communicationChun-Yen Hsu, Ying-Chao Tung, Wei-Han Wang, Han-Yu Wang. 281-284 [doi]
- I-dentity: concealing movement representation associations in gamesJayden Garner, Gavin Wood. 285-288 [doi]
- Drunken ed: a balance game for public large screen displaysAlexander Biskupski, Andreas R. Fender, Tiare M. Feuchtner, Marcel Karsten, Jonas D. Willaredt. 289-292 [doi]
- Foot motion sensing: augmented game interface based on foot interaction for smartphoneZhihan Lv, Shengzhong Feng, Muhammad Sikandar Lal Khan, Shafiq ur Réhman, Haibo Li 0001. 293-296 [doi]
- Volcano salvation: interaction through gesture and head trackingSheila Christian, Júlio Alves, André Ferreira, Dinarte Jesus, Rúben Freitas, Nelson Vieira. 297-300 [doi]
- A beep, a flash, a rumble?: evaluating multimodal displays for driversIoannis Politis. 303-306 [doi]
- Making bare hand input more accurateChat Wacharamanotham. 307-310 [doi]
- Digital naturalism: designing holistic ethological interactionAndrew Quitmeyer. 311-314 [doi]
- Supporting teaching and learning of situational empathy by technologyPetr Slovák. 315-318 [doi]
- Investigating the adoption of local online communitiesClaudia López. 319-322 [doi]
- Happy is pink: designing for intuitive use with color-to-abstract mappingsDiana Löffler. 323-326 [doi]
- The development of novel eyes-free exercise technologies using participatory designKyle Rector. 327-330 [doi]
- Persistent workplace plug-load energy savings and awareness through energy dashboards: eco-feedback, control, and automationRay Yun. 331-334 [doi]
- User experience and the human spiritElizabeth A. Buie. 335-338 [doi]
- Intelligent sketching interfaces for richer mid-air drawing interactionsPaul Taele. 339-342 [doi]
- The afterlife of digital identityJed R. Brubaker. 343-346 [doi]
- Human interaction with assistive free-flyersDaniel Szafir. 347-350 [doi]
- Theory-driven design for healthy eatingJinghui Hou. 351-354 [doi]
- Fashion thinking and sustainable HCIYue Pan. 355-358 [doi]
- EngageME: a tool to simplify the conveyance of complicated dataShelby Solomon Darnell. 359-362 [doi]
- The CBC newsworld holodeckMartha Ladly, Gerald Penn, Cathy Pin Chun Chen, Pavika Chintraruck, Maziar Ghaderi, Bryn A. Ludlow, Jessica Peter, Ruzette Tanyag, Peggy Zhou, Siavash Kazemian. 363-366 [doi]
- Interaction opportunities around helmet designWouter Walmink, Alan D. Chatham, Florian Mueller. 367-370 [doi]
- zPots: a virtual pottery experience with spatial interactions using the leap motion deviceVinayak, Karthik Ramani, Kevin Lee Jr., Raja Jasti. 371-374 [doi]
- i-dentity: innominate representation as engaging movement game elementJayden Garner, Gavin Wood, Sebastiaan Pijnappel, Martin Murer, Florian Mueller. 375-378 [doi]
- Text blaster: a multi-player touchscreen typing gameKeith Vertanen, Justin Emge, Haythem Memmi, Per Ola Kristensson. 379-382 [doi]
- The muses of poetryDiana Arellano, Volker Helzle. 383-386 [doi]
- Exploring the design space of ambient light displaysAndreas Löcken, Heiko Müller, Wilko Heuten, Susanne Boll. 387-390 [doi]
- Scopophobic kitties in wonderland: stories behind the scene of a gaze contingent environmentMon-Chu Chen, Kuan-Ying Wu, Yi-Ching Huang. 391-394 [doi]
- SonicExploratorium: an interactive exhibit of sonic discoveryBerto Gonzalez, Alexander Travis Adams, Celine Latulipe. 395-398 [doi]
- Scale: human interactions with broken and discarded technologiesLaewoo Kang, Taezoo Park, Steven J. Jackson. 399-402 [doi]
- Using mobile tools in immersive environments to support science inquiryMichelle Lui, Alex Kuhn, Alisa Acosta, Maria I. Niño-Soto, Chris Quintana, James D. Slotta. 403-406 [doi]
- Rafigh: a living media interface for learning gamesFoad Hamidi, Melanie Baljko. 407-410 [doi]
- Game of tones: learning to play songs on a piano using projected instructions and gamesLinsey Raymaekers, Jo Vermeulen, Kris Luyten, Karin Coninx. 411-414 [doi]
- Haptic turk: a motion platform based on peopleLung-Pan Cheng, Patrick Lühne, Pedro Lopes, Christoph Sterz, Patrick Baudisch. 415-418 [doi]
- The new pCubee: multi-touch perspective-corrected cubic displayYichen Tang, Ian Stavness, Sidney Fels. 419-422 [doi]
- Adapting games from literature: game verbs for player behaviorLindsay Grace. 423-426 [doi]
- Rainbowfish: visual feedback on gesture-recognizing surfacesTobias Alexander Große-Puppendahl, Sebastian Beck, Daniel Wilbers. 427-430 [doi]
- HeartiSense: a novel approach to enable effective basic life support training without an instructorYeram Kwon, Sungwon Lee, Jihoon Jeong, Wonjoon Kim. 431-434 [doi]
- Transwall: a transparent double-sided touch display facilitating co-located face-to-face interactionsHeejeong Heo, Hyungkun Park, Seungki Kim, Jeeyong Chung, Geehyuk Lee, Woohun Lee. 435-438 [doi]
- Computational creativity for culinary recipesFlorian Pinel, Lav R. Varshney. 439-442 [doi]
- Swing sound: experiencing the golf swing through soundStina Nylander, Alex Kent, Jakob Tholander. 443-446 [doi]
- Comp*Pass: a compass-based drawing interfaceKen Nakagaki, Yasuaki Kakehi. 447-450 [doi]
- Muzlog: instant music transcribing system for acoustic guitaristsHan-Jong Kim, Tek-Jin Nam. 451-454 [doi]
- Intentradar: search user interface that anticipates user's search intentsTuukka Ruotsalo, Jaakko Peltonen, Manuel J. A. Eugster, Dorota Glowacka, Aki Reijonen, Giulio Jacucci, Petri Myllymäki, Samuel Kaski. 455-458 [doi]
- The talking plants: an interactive system for grassroots urban food-growing communitiesSara Heitlinger, Nick Bryan-Kinns, Janis Jefferies. 459-462 [doi]
- Object and ARM shadows: visual feedback for cross device transferGuillaume Besacier, Julie Tournet, Nippun Goyal, Frank Cento, Stacey D. Scott. 463-466 [doi]
- Tastybeats: making mocktails with heartbeatsRohit Ashok Khot, Jeewon Lee, Helmut Munz, Deepti Aggarwal, Florian 'Floyd' Mueller. 467-470 [doi]
- Step kinnection: a hybrid clinical test for fall risk assessment in older adultsJaime Andres Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro. 471-474 [doi]
- PaperDude: a virtual reality cycling exergameJohn Bolton, Mike Lambert, Denis Lirette, Ben Unsworth. 475-478 [doi]
- Bidirectional feedback in motor imagery BCIs: learn to control a drone within 5 minutesNataliya Kos'myna, Franck Tarpin-Bernard, Bertrand Rivet. 479-482 [doi]
- How far is up?: encouraging social interaction through children's book app designBetty Sargeant, Florian 'Floyd' Mueller. 483-486 [doi]
- LinearDragger: a linear selector for one-finger target acquisitionOscar Kin-Chung Au, Xiaojun Su, Rynson W. H. Lau. 487-490 [doi]
- BeFaced: a casual game to crowdsource facial expressions in the wildChek Tien Tan, Hemanta Sapkota, Daniel Rosser. 491-494 [doi]
- Billboard: interacting with personal public displaysLisa Kleinman, Amy Carney, Ashley Ma. 495-498 [doi]
- AirAuth: a biometric authentication system using in-air hand gesturesSven G. Kratz, Md Tanvir Islam Aumi. 499-502 [doi]
- CopyMe: an emotional development game for childrenNatalie Harrold, Chek Tien Tan, Daniel Rosser, Tuck Wah Leong. 503-506 [doi]
- Interacting with the kiwi move: a platform for motion-based applicationsAshley Beattie, Daniel Chen, John David Chibuk, Olivier Mayrand, Zaki Patel. 507-510 [doi]
- Glance: enabling rapid interactions with data using the crowdWalter S. Lasecki, Mitchell Gordon, Steven P. Dow, Jeffrey P. Bigham. 511-514 [doi]
- Move your phone: spatial input-based document zoom & pan on mobile displays revisitedMartin Spindler, Martin Schuessler, Marcel Martsch, Raimund Dachselt. 515-518 [doi]
- Fishtank fitts: a desktop VR testbed for evaluating 3D pointing techniquesRobert J. Teather, Wolfgang Stuerzlinger, Andriy Pavlovych. 519-522 [doi]
- Plant guild composer: an interactive online system to support back yard food productionJuliet Norton, Sahand Nayebaziz, Sean Burke, B. Jack Pan, Bill Tomlinson. 523-526 [doi]
- faBrickation: fast 3D printing of functional objects by integrating construction kit building blocksStefanie Mueller, Tobias Mohr, Kerstin Guenther, Johannes Frohnhofen, Kai-Adrian Rollmann, Patrick Baudisch. 527-530 [doi]
- Engaging with virtual characters using a pictorial interaction languageBirgit Endraß, Lynne E. Hall, Colette Hume, Sarah Tazzyman, Elisabeth André, Ruth Aylett. 531-534 [doi]
- Paperfold: a shape changing mobile device with multiple reconfigurable electrophoretic magnetic display tilesAntonio Gomes, Roel Vertegaal. 535-538 [doi]
- Did you pack your keys?: smart objects and forgetfulnessChristine Farion, Matthew Purver. 539-542 [doi]
- Creating physical visualizations with makervisSaiganesh Swaminathan, Conglei Shi, Yvonne Jansen, Pierre Dragicevic, Lora Oehlberg, Jean-Daniel Fekete. 543-546 [doi]
- Metatravels and metalonsdale: ipad apps for percussive improvisationCharles Martin, Henry J. Gardner, Ben Swift. 547-550 [doi]
- Interactive experiences designed for agricultural communitiesRax Chun Lung Suen, Klarissa T. T. Chang, Maffee Peng-Hui Wan, Yeow Chuan Ng, Bernard C. Y. Tan. 551-554 [doi]
- Backpat: improving one-handed touchscreen operation by patting the back of the deviceKarsten Seipp, Kate Devlin. 555-558 [doi]
- Ingrid: interactive grid tableMounia Ziat, Josh Fridstrom, Kurt Kilpela, Jonathan Fancher, James J. Clark. 559-562 [doi]
- OJAS: open source bi-directional inductive power linkJussi Mikkonen, Ramyah Gowrishankar, Miia Oksanen, Harri Raittinen, Arto Kolinummi. 563-566 [doi]
- Twitterradio: translating tweets into musicFabio Morreale, Aliaksei Miniukovich, Antonella De Angeli. 567-570 [doi]
- HamsaTouch: feel the world through your palmHiroyuki Kajimoto, Masaki Suzuki, Yonezo Kanno. 571-574 [doi]
- Imaginary reality basketball: a ball game without a ballPatrick Baudisch, Henning Pohl, Stefanie Reinicke, Emilia Wittmers, Patrick Lühne, Marius Knaust, Sven Köhler, Patrick Schmidt, Christian Holz. 575-578 [doi]
- Draco: bringing life to illustrationsRubaiat Habib Kazi, Fanny Chevalier, Tovi Grossman, Shengdong Zhao, George W. Fitzmaurice. 579-582 [doi]
- Runright: real-time visual and audio feedback on runningStina Nylander, Mattias Jacobsson, Jakob Tholander. 583-586 [doi]
- Gaussbricks: magnetic building blocks for constructive tangible interactions on portable displaysRong-Hao Liang, Li-Wei Chan, Hung-Yu Tseng, Han-Chih Kuo, Da-Yuan Huang, De-Nian Yang, Bing-Yu Chen. 587-590 [doi]
- Cushionware: a practical sitting posture-based interaction systemGuanqing Liang, Jiannong Cao, Xuefeng Liu, Xu Han. 591-594 [doi]
- Mechanical force redistribution floor tilesAlex M. Grau, Charles Hendee, Arti S. Karkar, Huapeng Su, Michael Cole, Ken Perlin. 595-598 [doi]
- Wrigglo: shape-changing peripheral for interpersonal mobile communicationJoohee Park, Youngwoo Park, Tek-Jin Nam. 599-602 [doi]
- Interacting with the vocal chorder: re-empowering the opera divaCarl Unander-Scharin, Åsa Unander-Scharin, Kristina Höök, Ludvig Elblaus. 603-606 [doi]
- Running an HCI experiment in multiple parallel universesPierre Dragicevic, Fanny Chevalier, Stéphane Huot. 607-618 [doi]
- Reliability of NIRS-based BCIs: a placebo-controlled replication and reanalysis of brainputMegan Strait, Cody Canning, Matthias Scheutz. 619-630 [doi]
- A path to understanding the effects of algorithm awarenessKevin Hamilton, Karrie Karahalios, Christian Sandvig, Motahhare Eslami. 631-642 [doi]
- Building castles in quicksand: blueprint for a crowdsourced studyArne Renkema-Padmos, Melanie Volkamer, Karen Renaud. 643-652 [doi]
- Mining online software tutorials: challenges and open problemsAdam Fourney, Michael A. Terry. 653-664 [doi]
- HCI over multiple screensAndy Brown, Michael Evans, Caroline Jay, Maxine Glancy, Rhianne Jones, Simon Harper. 665-674 [doi]
- A funny thing happened on the way to the website: telling about browsingJohn Fass. 675-684 [doi]
- Translation from text to touch: touching a "japanese old tale"Yasuhiro Suzuki, Rieko Suzuki, Junji Watanabe. 685-694 [doi]
- Abba-dabba-ooga-booga-hoojee-goojee-yabba-dabba-doo: stupidity, ignorance & nonsense as tools for nurturing creative thinkingDimitris Grammenos. 695-706 [doi]
- Gamified co-design with cooperative learningGabriella Dodero, Rosella Gennari, Alessandra Melonio, Santina Torello. 707-718 [doi]
- Teaching digital craftMichael Nitsche, Andrew Quitmeyer, Kate Farina, Samuel Zwaan, Hye Yeon Nam. 719-730 [doi]
- Designing for the internet of things: prototyping material interactionsTom Jenkins, Ian Bogost. 731-740 [doi]
- Never mind the bollocks, i wanna be anarCHI: a manifesto for punk HCIConor Linehan, Ben Kirman. 741-748 [doi]
- None of a CHInd: relationship counselling for HCI and speech technologyMatthew P. Aylett, Per Ola Kristensson, Steve Whittaker, Yolanda Vazquez-Alvarez. 749-760 [doi]
- CHI 2039: speculative research visionsEric P. S. Baumer, June Ahn, Mei Bie, Elizabeth M. Bonsignore, Ahmet Börütecene, Oguz Turan Buruk, Tamara L. Clegg, Allison Druin, Florian Echtler, Dan Gruen, Mona Leigh Guha, Chelsea Hordatt, Antonio Krüger, Shachar Maidenbaum, Meethu Malu, Brenna McNally, Michael Muller, Leyla Norooz, Juliet Norton, Oguzhan Ozcan, Donald J. Patterson, Andreas Riener, Steven I. Ross, Karen Rust, Johannes Schöning, M. Six Silberman, Bill Tomlinson, Jason C. Yip. 761-770 [doi]
- The minimal effective dose of reminder technologyMaria K. Wolters. 771-780 [doi]
- Reflections on a synergistic format for disseminating research through designJayne Wallace, Joyce S. R. Yee, Abigail Durrant. 781-792 [doi]
- Quantification in Alt.CHI open review: liking and ticking on a likert scaleRazvan Rughinis, Cosima Rughinis, Alina Petra Marinescu Nenciu. 793-804 [doi]
- QnDReview: read 100 CHI papers in 7 hoursJi Soo Yi. 805-814 [doi]
- Hot topics in CHI: trend maps for visualising researchStefano Padilla, Thomas S. Methven, David W. Corne, Mike J. Chantler. 815-824 [doi]
- Fifty shades of CHI: the perverse and humiliating human-computer relationshipLaura Buttrick, Conor Linehan, Ben Kirman, Dan O'Hara. 825-834 [doi]
- Brave new interactions: performance-enhancing drugs for human-computer interactionHenning Pohl. 835-844 [doi]
- A three-dimensional mirror augmented by medical imaging: questioning self-portraying at the limit of iintimacyTom Giraud, Matthieu Courgeon, Marion Tardieu, Alexandra Roatis, Xavier Maitre. 845-854 [doi]
- Concordance: design ideal for facilitating situated negotiations in out-of-clinic healthcareNaveen L. Bagalkot, Erik Grönvall, Tomas Sokoler. 855-864 [doi]
- Challenges at the bottom of the pyramid: an ethnographic study of south african mobile usersSusan M. Dray. 865-868 [doi]
- Quick and participatory: adopting users' designs to improve a mobile appKate Sangwon Lee, Sun Lee, Hyojung Kim. 869-872 [doi]
- User-centered design for more efficient drill rig control systemKatri Koli, Tuula Kärkkäinen, Jaakko Lehikoinen, Tuomo W. Pirinen, Sami Hanski, Juha Lassila, Mikko Loimusalo. 873-876 [doi]
- HCI interventions with nonprofit organizations: tactics for effective collaborationVicki Moulder, Lorna Rae Boschman, Ron Wakkary, William Odom, Stacey Kuznetsov. 877-880 [doi]
- Redefinition of requirements in the design and development of the project mapocci: from digital art to HCI researchLilia B. Villafuerte, Laura Malinverni. 881-884 [doi]
- An extended case study methodology for investigating influence of cultural, organizational, and automation factors on human-automation trustKolina Koltai, Nhut Ho, Gina Masequesmay, David Niedober, Mark Skoog, Walter Johnson, Artemio Cacanindin, Joseph Lyons. 885-888 [doi]
- Online microsurveys for user experience researchVictoria Schwanda Sosik, Elie Bursztein, Sunny Consolvo, David A. Huffaker, Gueorgi Kossinets, Kerwell Liao, Paul McDonald, Aaron Sedley. 889-892 [doi]
- Measuring product "coolness": developing a measurement instrumentCarol Farnsworth, Karen Holtzblatt, Shantanu Pai, Theo Held, Sally Lawler Kennedy, Eli Wylen, Pallavi Kutty, Kelley Wagg. 893-896 [doi]
- Greybox scheduling: designing a joint cognitive system for sustainable manufacturingConnor Upton, Fergus Quilligan. 897-900 [doi]
- Cassandra: a crowdsourced testbed for content assessment of potential social media postsHimel Dev. 903-908 [doi]
- Flying display: a movable display pairing projector and screen in the airHiroki Nozaki. 909-914 [doi]
- Shoulder surfing susceptibility of bend passwordsSana Maqsood. 915-920 [doi]
- Digital classroom magazines: design considerations for young learnersJeff Stern. 921-926 [doi]
- Okinawa in Japanese and English wikipediaScott A. Hale. 927-932 [doi]
- Designing ballot interfaces for voters with vision disabilitiesSeunghyun Lee. 933-938 [doi]
- A mobile point-of-care diagnostic system for low-resource settingsNicola Lee Dell. 939-944 [doi]
- Learnersourcing subgoal labels for how-to videosSarah A. Weir. 945-950 [doi]
- Virtual inclusion via telepresence robots in the classroomVeronica Ahumada Newhart. 951-956 [doi]
- Autonomy-based rehabilitation design: balancing capability and complexityKyoungwon Seo. 957-962 [doi]
- The perceptual benefits of a tangible interface decrease with users' expertiseBertrand Schneider. 963-968 [doi]
- Low-income parents' perceptions of technology: value-based design insightsDavid Muñoz. 969-974 [doi]
- The agony of passwords: can we learn from user coping strategies?Elizabeth Stobert. 975-980 [doi]
- Exploring tapping with thumb input for flexible tabletsMd Riyadh. 981-986 [doi]
- VisiStat: visualization-driven, interactive statistical analysisKrishna Subramanian. 987-992 [doi]
- Introduction to human-computer interactionJonathan Lazar, Simone D. J. Barbosa. 1001-1002 [doi]
- Methods of design synthesis: moving from data to innovationJon Kolko. 1003-1004 [doi]
- Conceptual models: core to good designJeff Johnson. 1005-1006 [doi]
- Card sorting for navigation designWilliam Hudson. 1007-1008 [doi]
- Agile UX and UCDWilliam Hudson. 1009-1010 [doi]
- HTML5 game developmentParker Jim. 1011-1012 [doi]
- Empirical research methods for human-computer interactionI. Scott MacKenzie, Steven J. Castellucci. 1013-1014 [doi]
- Introduction to designing and building musical interfacesMichael J. Lyons, Axel G. E. Mulder, Sidney Fels. 1015-1016 [doi]
- Make this!: introduction to electronics prototyping using arduinoDavid Sirkin, Wendy Ju. 1017-1018 [doi]
- Hands-on sketching courseStephanie Foehrenbach. 1019-1020 [doi]
- Including children in technology design processes: techniques and practicesAllison Druin, Jerry Alan Fails, Mona Leigh Guha. 1021-1022 [doi]
- Multimodal detection of affective states: a roadmap through diverse technologiesJavier Gonzalez Sanchez, Maria Elena Chavez Echeagaray, Robert K. Atkinson, Winslow Burleson. 1023-1024 [doi]
- Interaction design for online video and televisionDavid Geerts, Pablo César. 1025-1026 [doi]
- Designing unbiased surveys for HCI researchHendrik Müller, Aaron Sedley, Elizabeth Ferrall-Nunge. 1027-1028 [doi]
- Improving the user interface for people with disabilitiesTerrill Thompson. 1029-1030 [doi]
- A crash course in modern geography for HCI researchers and practitionersBrent Hecht, David A. Shamma. 1031-1032 [doi]
- Image processing and vision for interaction and UXJim Parker. 1033-1034 [doi]
- Speech-based interaction: myths, challenges, and opportunitiesCosmin Munteanu, Gerald Penn. 1035-1036 [doi]
- How you could benefit from using ISO standardsNigel Bevan. 1037-1038 [doi]
- HCI meets data mining: principles and tools for big data analyticsDuen Horng (Polo) Chau. 1039-1040 [doi]
- The glass class: designing wearable interfacesMark Billinghurst, Hayes Raffle. 1041-1042 [doi]
- Evaluating children's interactive productsJanet C. Read, Panos Markopoulos. 1043-1044 [doi]
- Rapid design labs: a tool to turbocharge design-led innovationJim Nieters, Carola Fellenz Thompson. 1045-1046 [doi]
- Online A/B tests & experiments: a practical but scientifically informed introductionJoseph Jay Williams, Betsy Anne Williams. 1047-1048 [doi]
- Mobile human-computer interactionNiels Henze, Enrico Rukzio. 1049-1050 [doi]
- Reflections on designDon Norman. 1053-1054 [doi]
- How social media design shapes societyJudith Donath. 1057-1058 [doi]
- What HCI can do for citizen scienceJennifer Preece, Anne Bowser. 1059-1060 [doi]
- Design methods for the future that is now: have disruptive technologies disrupted our design methodologies?Karen Holtzblatt, Ilpo Koskinen, Janaki Kumar, David B. Rondeau, John Zimmerman. 1063-1068 [doi]
- Designing for the experiential bodyHelena M. Mentis, Kristina Höök, Florian Mueller, Katherine Isbister, George Poonkhin Khut, Toni Robertson. 1069-1074 [doi]
- Electronic privacy and surveillanceJuan Pablo Hourcade, Ann Cavoukian, Ronald J. Deibert, Lorrie Faith Cranor, Ian Goldberg. 1075-1080 [doi]
- Opportunities and risks of discovering personality traits from social mediaMichelle X. Zhou, Jeffrey Nichols, Tom Dignan, Steve Lohr, Jennifer Golbeck, James W. Pennebaker. 1081-1086 [doi]
- Making cultures: empowerment, participation, and democracy - or not?Morgan G. Ames, Jeffrey Bardzell, Shaowen Bardzell, Silvia Lindtner, David A. Mellis, Daniela K. Rosner. 1087-1092 [doi]
- Crowdfunding: an emerging field of researchElizabeth M. Gerber, Michael Muller, Rick Wash, Lilly Irani, Amanda M. Williams, Elizabeth F. Churchill. 1093-1098 [doi]
- The meaning of design in healthcare: industry, academia, visual design, clinician, patient and hf consultant perspectivesSvetlena Taneva, Waxberg Sara, Goss Julian, Rossos Peter, Nicholas Emily, Cafazzo Joseph. 1099-1104 [doi]
- Can you do good and do well?: exploring HCI careers for societal impactAnupam Jain, Matthew Kam, Michael Best, Elizabeth M. Gerber, Rowena Luk. 1105-1110 [doi]
- HCI in food product innovationWinyu Chinthammit, Henry Been-Lirn Duh, Jun Rekimoto. 1111-1114 [doi]
- Art and interaction SIG: cataloging the digital artsDavid England, Jocelyn C. Spence, Celine Latulipe, Ernest A. Edmonds, Linda Candy, Thecla Schiphorst, Nick Bryan-Kinns, Kirk A. Woolford. 1115-1118 [doi]
- Current issues in assessing and improving information usabilityStephanie Rosenbaum, Judith Ramey. 1119-1122 [doi]
- Games and entertainment community SIG: reaching beyond CHILennart E. Nacke, Pejman Mirza-Babaei, Magy Seif El-Nasr, Heather Desurvire, Regina Bernhaupt. 1123-1126 [doi]
- Interaction science SIG: overcoming challengesAndrew Howes, Benjamin R. Cowan, Christian P. Janssen, Anna Louise Cox, Paul A. Cairns, Anthony J. Hornof, Stephen J. Payne, Peter Pirolli. 1127-1130 [doi]
- Jogging with technology: interaction design supporting sport activitiesFlorian Mueller, Joe Marshall, Rohit Ashok Khot, Stina Nylander, Jakob Tholander. 1131-1134 [doi]
- Child computer interaction SIG: towards sustainable thinking and beingJanet C. Read, Juan Pablo Hourcade, Panos Markopoulos, Ole Sejer Iversen. 1135-1138 [doi]
- The usability of text entry systems now and in the futureJames Clawson, Stephen A. Brewster, Mark D. Dunlop, Per Ola Kristensson, Poika Isokoski, Antti Oulasvirta, Keith Vertanen, Annalu Waller. 1139-1142 [doi]
- Community centered collaborative HCI design / research in developing countriesAnicia N. Peters, Heike Winschiers-Theophilus, Nicola J. Bidwell, Arun Kumar, Daniel O. Ochieng, Fatoumata Camara, Susan M. Dray. 1143-1146 [doi]
- Interactions magazineRon Wakkary, Erik Stolterman. 1147-1150 [doi]
- Managing UX teamsJanice Anne Rohn, Carola Fellenz Thompson. 1151-1154 [doi]
- Communicating user research in order to drive design and product decisionsKaren Holtzblatt, Shoshana Holtzblatt. 1155-1158 [doi]
- Narrative-based elicitation: orchestrating contributions from experts and childrenJoan Mora Guiard, Laura Malinverni, Narcís Parés Burguès. 1159-1164 [doi]
- Find the jackalop: a game enhancing young children's spatial thinkingGeorge Kalmpourtzis. 1165-1170 [doi]
- Speakup in the classroom: anonymous temporary social media for better interactionsAdrian Holzer, Sten Govaerts, Andrii Vozniuk, Bruno Kocher, Denis Gillet. 1171-1176 [doi]
- How do children adapt strategies when drawing on a tablet?Siti Rohkmah Mohd Shukri, Andrew Howes. 1177-1182 [doi]
- Scaffolding design sessions with teenagers: the PDA approachDaniel Fitton, Matthew Horton, Janet C. Read. 1183-1188 [doi]
- "smiles, kids, happy songs!": how to collect metaphors with older adultsSabrina A. Panëels, Fanny Le Morellec, Margarita Anastassova. 1189-1194 [doi]
- CopyMe: a portable real-time feedback expression recognition game for childrenNatalie Harrold, Chek Tien Tan, Daniel Rosser, Tuck Wah Leong. 1195-1200 [doi]
- A robot with style, because you are worth it!Wafa Johal, Gaelle Calvary, Sylvie Pesty. 1201-1206 [doi]
- Designing games for the rehabilitation of functional vision for children with cerebral visual impairmentConor Linehan, Jonathan Waddington, Timothy L. Hodgson, Kieran Hicks, Robert Banks. 1207-1212 [doi]
- Supporting autism therapists: co-designing interventionsCarlos Duarte, Luís Carriço, Tiago João Guerreiro, Carla Almeida, Soraia Nobre, Ana Margarida Campos. 1213-1218 [doi]
- MEA: designing a multimodal email support tool for persons with AphasiaAbdullah Al Mahmud, Rick van de Ven, Laurens Slats, Esther van der Veen, Zlati Petkov, Omar Mubin. 1219-1224 [doi]
- Use octopus launcher like your hands: joystick-based smartphone control solution for motor impaired people in electric wheelchairsHyunjin Ahn, Yoojung Kim, Bongwon Suh. 1225-1230 [doi]
- Vision-deprived virtual navigation patterns using depth cues & the effect of extended sensory rangeShachar Maidenbaum, Daniel-Robert Chebat, Shelly Levy-Tzedek, Amir Amedi. 1231-1236 [doi]
- Design of an accessible and portable system for soccer players with visual impairmentsAlireza Zare, Kyla McMullen, Christina Gardner-McCune. 1237-1242 [doi]
- Design for one: a game controller for a quadriplegic gamerHenry W. J. Lin, Leila Aflatoony, Ron Wakkary. 1243-1248 [doi]
- Technology to support emergent literacy skills in young children with visual impairmentsAbigale Stangl, Jeeeun Kim, Tom Yeh. 1249-1254 [doi]
- Making electronics more accessible to people with learning disabilitiesNic Hollinworth, Faustina Hwang, Kate Allen, Gosia Malgosia Kwiatkowska, Andy Minnion. 1255-1260 [doi]
- HoverZoom: making on-screen keyboards more accessibleFrederic Pollmann, Dirk Wenig, Rainer Malaka. 1261-1266 [doi]
- Welcoming gesture recognition into autism therapyCarlos Duarte, Luís Carriço, David Costa, Daniel Costa, André Falcão, Luís Tavares. 1267-1272 [doi]
- HamsaTouch: tactile vision substitution with smartphone and electro-tactile displayHiroyuki Kajimoto, Masaki Suzuki, Yonezo Kanno. 1273-1278 [doi]
- Augmented climbing: interacting with projected graphics on a climbing wallRaine A. Kajastila, Perttu Hämäläinen. 1279-1284 [doi]
- An augmented workplace for enabling user-defined tangiblesMarkus Funk, Oliver Korn, Albrecht Schmidt. 1285-1290 [doi]
- Shvil: collaborative augmented reality land navigationNico Li, Aditya Shekhar Nittala, Ehud Sharlin, Mario Costa Sousa. 1291-1296 [doi]
- Really, it's for your own good...making augmented reality navigation tools harder to useJames Wen, Agnes Deneka, William S. Helton, Mark Billinghurst. 1297-1302 [doi]
- Enhancing augmented reality for use in product designTimothy G. Purdy, Young Mi Choi. 1303-1308 [doi]
- Generic method for crafting deformable interfaces to physically augment smartphonesChihiro Watanabe, Álvaro Cassinelli, Yoshihiro Watanabe, Masatoshi Ishikawa. 1309-1314 [doi]
- CAPTIVE: a cube with augmented physical toolsArpan Chakraborty, Ryan Gross, Shea McIntee, Kyung Wha Hong, Jae Yeol Lee, Robert St. Amant. 1315-1320 [doi]
- Using 3D hand gestures and touch input for wearable AR interactionHuidong Bai, Gun A. Lee, Mark Billinghurst. 1321-1326 [doi]
- Rubikon: a highly reconfigurable device for advanced interactionAnne Roudaut, Diego Martinez Plasencia, Amir Chohan, Vlad Stefan Otrocol, Rupert Cobbe-Warburton, Max Steele, Ioana-Madalina Patrichi. 1327-1332 [doi]
- Babywijzer: an application to support women during their pregnancyAnouk Wierckx, Suleman Shahid, Abdullah Al Mahmud. 1333-1338 [doi]
- Lightweight support for collaborative web browsing through spreadvectorMirko Fetter, Ralf Strobel, Tom Gross. 1339-1344 [doi]
- Linking external and internal search: investigating the site searching patterns of referred searchersAdan Ortiz-Cordova, Bernard J. Jansen. 1345-1350 [doi]
- What people inquire about locations?: a study on the taxonomy of location-based questions in campusLiwen Wang, Ling Chen, Cangjian Hou, Gencai Chen. 1351-1356 [doi]
- Should i stay or should i go: two features to help people stop an exploratory search wiselyYuan Jia, Xi Niu. 1357-1362 [doi]
- Unified visualization of quantitative and qualitative playtesting dataPejman Mirza-Babaei, Günter Wallner, Graham McAllister, Lennart E. Nacke. 1363-1368 [doi]
- Visualizing vocal expressionMary Pietrowicz, Karrie G. Karahalios. 1369-1374 [doi]
- GLOs: graph-level operations for exploratory network visualizationCharles D. Stolper, Florian Foerster, Minsuk Kahng, Zhiyuan Lin, Aakash Goel, John T. Stasko, Duen Horng Chau. 1375-1380 [doi]
- Beyond physical bar charts: an exploration of designing physical visualizationsSimon Stusak, Ayfer Aslan. 1381-1386 [doi]
- Annotation of graphical elements in visualizations for an efficient analysis of visual tasksMichael Raschke, Stefan Strohmaier, Tanja Blascheck, Thomas Ertl. 1387-1398 [doi]
- Doing gender in input fieldsNicola Marsden. 1399-1404 [doi]
- From DIY tutorials to DIY recipesMatthew A. Dalton, Audrey Desjardins, Ron Wakkary. 1405-1410 [doi]
- Towards an integrated methodological framework for understanding embodiment in HCIAnna Xambó, Carey Jewitt, Sara Price. 1411-1416 [doi]
- Programming in the pond: a tabletop computer programming exhibitMichael S. Horn, David Weintrop, Emily Routman. 1417-1422 [doi]
- The timeline as a programming interfaceBruno Cardoso, Teresa Romão. 1423-1428 [doi]
- Exploring the need for visualizations in system administration toolsJeevitha Mahendiran, Kirstie Hawkey, A. Nur Zincir-Heywood. 1429-1434 [doi]
- Making 3D printed objects interactive using wireless accelerometersJonathan Hook, Thomas Nappey, Steve Hodges, Peter C. Wright, Patrick Olivier. 1435-1440 [doi]
- NatCut: an interactive tangible editor for physical object fabricationStefan Schneegass, Alireza Sahami Shirazi, Tanja Döring, David Schmid, Albrecht Schmidt. 1441-1446 [doi]
- A half-implant device on fingernailsEmi Tamaki, Ken Iwasaki. 1447-1452 [doi]
- CapStudio: an interactive screencast for visual application developmentKoumei Fukahori, Daisuke Sakamoto, Jun Kato, Takeo Igarashi. 1453-1458 [doi]
- Gamification of collaborative idea generation and convergenceAli Moradian, Maaz Nasir, Kelly Lyons, Rock Leung, Susan Elliott Sim. 1459-1464 [doi]
- RoVatar: semi-autonomous robot boxing game by miniature avatarsByungIn Yoo, Changkyu Choi, Nam-Joon Kim, Jae-Joon Han, Dusik Park, Junmo Kim. 1465-1470 [doi]
- What nouns and adjectives in online game reviews can tell us about player experience?Miaoqi Zhu, Xiaowen Fang. 1471-1476 [doi]
- Is 60 FPS better than 30?: the impact of frame rate and latency on moving target selectionBenjamin F. Janzen, Robert J. Teather. 1477-1482 [doi]
- Civic engagement meets pervasive gaming: towards long-term mobile participationUlrich Lehner, Matthias Baldauf, Veikko Eranti, Wolfgang Reitberger, Peter Fröhlich. 1483-1488 [doi]
- The effect of multiplayer dynamic difficulty adjustment on the player experience of video gamesAlexander Baldwin, Daniel Johnson, Peta Wyeth. 1489-1494 [doi]
- Performance of modern gaming input devices in first-person shooter target acquisitionAlexander Zaranek, Bryan Ramoul, Hua Fei Yu, Yiyu Yao, Robert J. Teather. 1495-1500 [doi]
- Geo-sociograms: a method to analyze movement patterns and characterize tasks in location-based multiplayer gamesGero Herkenrath, Carl Huch, Florian Heller, Jan Borchers. 1501-1506 [doi]
- Playful science: deriving computer games from complex systemsReuben Kirkham, Jesse Michael Blum, Michael A. Brown. 1507-1512 [doi]
- Investigating players' responses to wayfinding cues in 3D video gamesDinara Moura, Lyn Bartram. 1513-1518 [doi]
- Common playability problems in social network gamesJanne Paavilainen, Hannu Korhonen, Kati Alha. 1519-1524 [doi]
- A brief technical note on haptic jellyfish with falcon and openGLMiao Song, Serguei A. Mokhov, Peter Grogono. 1525-1530 [doi]
- QuoDocs: improving developer engagement in software documentation through gamificationRyan Sukale, Mark S. Pfaff. 1531-1536 [doi]
- Improving guide dog team play with accessible dog toysSabrina Hauser, Ron Wakkary, Carman Neustaedter. 1537-1542 [doi]
- Multimodal target prediction modelPradipta Biswas, Patrick Langdon. 1543-1548 [doi]
- Suit up!: enabling eyes-free interactions on jacket buttonsKashyap Todi, Kris Luyten. 1549-1554 [doi]
- EyeDE: gaze-enhanced software development environmentsHartmut Glücker, Felix Raab, Florian Echtler, Christian Wolff. 1555-1560 [doi]
- Eye contact over videoJesper Kjeldskov, Jacob H. Smedegård, Thomas S. Nielsen, Mikael B. Skov, Jeni Paay. 1561-1566 [doi]
- Multilevel auditory displays for mobile eyes-free location-based interactionYolanda Vazquez-Alvarez, Matthew P. Aylett, Stephen A. Brewster, Rocio von Jungenfeld, Antti Virolainen. 1567-1572 [doi]
- Design and evaluation of a dwell-free eye typing techniqueTuhin Chakraborty, Sayan Sarcar, Debasis Samanta. 1573-1578 [doi]
- Dynamic edge: finding eyes-free controls on orientation-agnostic devicesJohan Kildal, Teemu Tuomas Ahmaniemi, Topi Kaaresoja. 1579-1584 [doi]
- AirAuth: towards attack-resilient biometric authentication using in-air gesturesMd Tanvir Islam Aumi, Sven G. Kratz. 1585-1590 [doi]
- Robot conferencing: physically embodied motions enhance social telepresenceKazuaki Tanaka, Hideyuki Nakanishi, Hiroshi Ishiguro. 1591-1596 [doi]
- Glasses with haptic feedback of gaze gesturesJussi Rantala, Jari Kangas, Deepak Akkil, Poika Isokoski, Roope Raisamo. 1597-1602 [doi]
- Error behaviours in an unreliable in-air gesture recognizerAhmed Sabbir Arif, Wolfgang Stuerzlinger, Euclides Jose de Mendonca Filho, Alec Gordynski. 1603-1608 [doi]
- U-Remo: projection-assisted gesture control for home electronicsKaori Ujima, Azusa Kadomura, Itiro Siio. 1609-1614 [doi]
- Personal space: user defined gesture space for GUI interactionAlvin Jude, G. Michael Poor, Darren Guinness. 1615-1620 [doi]
- Using audio cues to support motion gesture interaction on mobile devicesSarah Morrison-Smith, Jaime Ruiz. 1621-1626 [doi]
- Trampoline: a double-sided elastic touch device for repoussé and chasing techniquesJaehyun Han, Seongkook Heo, Jiseong Gu, Geehyuk Lee. 1627-1632 [doi]
- Evaluating a clinical decision support interface for end-of-life nurse careAlessandro Febretti, Karen Dunn Lopez, Janet Stifter, Andrew E. Johnson, Gail M. Keenan, Diana J. Wilkie. 1633-1638 [doi]
- Comparing direct and indirect interaction in stroke rehabilitationMaryam Khademi, Hossein Mousavi Hondori, Alison McKenzie, Lucy Dodakian, Cristina Videira Lopes, Steven C. Cramer. 1639-1644 [doi]
- Point-of-care testing for diabetes patients: investigating diabetes management by older adultsLaurie Visser, Suleman Shahid, Abdullah Al Mahmud. 1645-1650 [doi]
- Physio@Home: design explorations to support movement guidanceRichard Tang, Hesam Alizadeh, Anthony Tang, Scott Bateman, Joaquim Armando Pires Jorge. 1651-1656 [doi]
- Supporting longitudinal change in many health behaviorsJingjing Ren, Daniel Schulman, Brian W. Jack, Timothy W. Bickmore. 1657-1662 [doi]
- Free-hand interaction with leap motion controller for stroke rehabilitationMaryam Khademi, Hossein Mousavi Hondori, Alison McKenzie, Lucy Dodakian, Cristina Videira Lopes, Steven C. Cramer. 1663-1668 [doi]
- Afraid to ask: proactive assistance with healthcare documents using eye trackingShuo Zhou, Raghavendra Gali, Michael K. Paasche-Orlow, Timothy W. Bickmore. 1669-1674 [doi]
- Designing engaging camera based mobile games for implicit heart rate monitoringTeng Han, Lanfei Shi, Xiang Xiao, John Canny, Jingtao Wang. 1675-1680 [doi]
- SensoryPaint: a natural user interface supporting sensory integration in children with neurodevelopmental disordersKathryn E. Ringland, Rodrigo Zalapa, Megan Neal, Lizbeth Escobedo, Monica E. Tentori, Gillian R. Hayes. 1681-1686 [doi]
- Lessons from ICT design of a healthcare worker-centered system for a chronic mental care hospitalJúnia Coutinho Anacleto, Sidney Fels. 1687-1692 [doi]
- Automated virtual observation therapyYin Leng Theng, Owen Noel Newton Fernando, Chamika Deshan, Lynette Ying Qin Goh, Jason Wen Lau Lee, Schubert Shou-Boon Foo. 1693-1698 [doi]
- HeartiSense: a novel approach to enable effective basic life support training without an instructorYeram Kwon, Sungwon Lee, Jihoon Jeong, Wonjoon Kim. 1699-1704 [doi]
- VizCom: a novel workflow model for ICU clinical decision supportAnthony Faiola, Preethi Srinivas, Yamini Karanam, David Chartash, Bradley N. Doebbeling. 1705-1710 [doi]
- The application of eye movement biometrics in the automated detection of mild traumatic brain injuryOleg V. Komogortsev, Corey Holland. 1711-1716 [doi]
- Attention in mobile interactions: gaze recovery for large scale studiesLucas Paletta, Helmut Neuschmied, Michael Schwarz, Gerald Lodron, Martin Pszeida, Patrick Morris Luley, Stefan Ladstätter, Stephanie Deutsch, Jan Bobeth, Manfred Tscheligi. 1717-1722 [doi]
- Attention approximation of mobile users towards their environmentJohann Schrammel, Georg Regal, Manfred Tscheligi. 1723-1728 [doi]
- Studying how character of conversation affects personal receptivity to mobile notificationsFlorian Schulze, Georg Groh. 1729-1734 [doi]
- Understanding notification stress of smartphone messenger appSungHyuk Yoon, Sang-Su Lee, Jae-myung Lee, KunPyo Lee. 1735-1740 [doi]
- Supporting the mobile notification process through tactile cues selected using a paired comparison taskHuimin Qian, Ravi Kuber, Andrew Sears. 1741-1746 [doi]
- Designing a visual cue invocation scheme to aid monitoring behavior on a digital map displayFlorian Fortmann, Susanne Boll. 1747-1752 [doi]
- Spatial perception orientation task (SPOT): developing an accessible tool for measuring spatial working memoryDawn G. Blasko, Heather C. Lum, Megan Harris, Holly Blasko-Drabik, Shane Halse. 1753-1758 [doi]
- Supporting non-verbal visual communication in online group art therapyBrennan Jones, Sara Prins Hankinson, Kate Collie, Anthony Tang. 1759-1764 [doi]
- SomaTech: an exploratory interface for altering movement habitsQiao Wang, Pavan Turaga, Grisha Coleman, Todd Ingalls. 1765-1770 [doi]
- Leveraging the design of child restraint systems to reduce driver distractionOmar Mubin, Mauricio Novoa, Joel Ferguson, Joel Taylor. 1771-1776 [doi]
- Quantifying driver frustration to improve road safetyRonnie Taib, Jeremy Tederry, Benjamin Itzstein. 1777-1782 [doi]
- Exploring virtual depth for automotive instrument cluster conceptsNora Broy, Benedikt J. Zierer, Stefan Schneegass, Florian Alt. 1783-1788 [doi]
- Beyond eye tracking analogies: cursor trajectories as subtle cues to detect distracting UI elementsJörn Hurtienne, Maximilian Landeck, Stefan Ludwig, Diana Löffler. 1789-1794 [doi]
- Understanding in-car smartphone usage pattern with an un-obfuscated observationChanghoon Oh, Joongseek Lee. 1795-1800 [doi]
- Resumption lag at interruptible timing might not be short in actual environmentTakahiro Tanaka, Niels Taatgen, Kazuaki Aoki, Kinya Fujita. 1801-1806 [doi]
- Working with the television on: an investigation into media multitaskingDuncan P. Brumby, Helena Du Toit, Harry J. Griffin, Ana Tajadura-Jiménez, Anna Louise Cox. 1807-1812 [doi]
- Output to input: concepts for physical data representations and tactile user interfacesSteve James Szigeti, Anne Stevens, Robert Tu, Ana Jofre, Alex Gebhardt, Fanny Chevalier, Jonathan Lee, Sara Diamond. 1813-1818 [doi]
- Interaction techniques for co-located collaborative TVKarolina Buchner, Roman Lissermann, Lars Erik Holmquist. 1819-1824 [doi]
- ExtendedThumb: a motion-based virtual thumb for improving one-handed target acquisition on touch-screen mobile devicesJianwei Lai, Dongsong Zhang. 1825-1830 [doi]
- Chiron: interpreting signals from capacitive patterns and inertial sensors for intuitive shape modelingAnsh Verma, Gabriel Culbertson, Karthik Ramani. 1831-1836 [doi]
- Origami tessellation display: interaction techniques using origami-based deformable surfacesYuichiro Kinoshita, Kentaro Go, Reiji Kozono, Kohei Kaneko. 1837-1842 [doi]
- Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actionsAugusto Esteves, Saskia Bakker, Alissa Nicole Antle, Aaron May, Jillian Warren, Ian Oakley. 1843-1848 [doi]
- LightBundle: grasping light through plant-inspired interactionsHsin-Liu Cindy Kao, Meng Yee (Michael) Chuah, Michael Degen, Jason Tucker, Hiroshi Ishii. 1849-1854 [doi]
- How is your laugh today?Maurizio Mancini, Giovanna Varni, Radoslaw Niewiadomski, Gualtiero Volpe, Antonio Camurri. 1855-1860 [doi]
- Place-onas: shared resource for designing body tracking applicationsCecily Morrison, Robert Corish, Abigail Sellen. 1861-1866 [doi]
- Understanding expert-novice differences in geometry problem-solving tasks: a sensor-based approachSeungjun Kim, Vincent Aleven, Anind K. Dey. 1867-1872 [doi]
- An interaction model for touch-aware tangibles on interactive surfacesSimon Voelker, Christian Corsten, Nur Al-huda Hamdan, Kjell Ivar Øvergård, Jan Borchers. 1873-1878 [doi]
- SPad: a bimanual interaction technique for productivity applications on multi-touch tabletsCédric Foucault, Manfred Micaux, David Bonnet, Michel Beaudouin-Lafon. 1879-1884 [doi]
- Whirlstools: kinetic furniture with adaptive affordanceYuichiro Takeuchi, Jean You. 1885-1890 [doi]
- Extending interaction for smart watches: enabling bimanual around device controlJarrod Knibbe, Diego Martinez Plasencia, Christopher Bainbridge, Chee-Kin Chan, Jiawei Wu, Thomas Cable, Hassan Munir, David Coyle. 1891-1896 [doi]
- Empa talk: a physiological data incorporated human-computer interactionsMyungho Lee, Kangsoo Kim, Hyunghwan Rho, Si-Jung Kim. 1897-1902 [doi]
- Perceived distance from hitting with a stick is altered by overlapping vibration to holding handRyuta Okazaki, Hiroyuki Kajimoto. 1903-1908 [doi]
- Mobile payment systems in North America: user challenges & successesSerena Hillman, Carman Neustaedter, Erick Oduor, Carolyn Pang. 1909-1914 [doi]
- A methodological inquiry into predictors of consumer satisfactionT. S. Balaji, Leslie Knuysky, Sheri Sipsis, Sarah Cavrak. 1915-1920 [doi]
- Towards a novel digital household account bookFrederic Kerber, Pascal Lessel, Maximilian Altmeyer, Annika Kaltenhauser, Christian Neurohr, Antonio Krüger. 1921-1926 [doi]
- "what do you think of the return of dungarees?": social media interactions between retail locations and their customersJamie Mahoney, Shaun W. Lawson, Rufus Stone. 1927-1932 [doi]
- BARTER: promoting local spending behaviorBran Knowles, Mark Lochrie, Paul Coulton, Jon Whittle. 1933-1938 [doi]
- Exploring the opportunities of mobile technology use in nonprofit organizationsSunyoung Kim, Jennifer Mankoff, Eric Paulos. 1939-1944 [doi]
- Analyzing employment technologies for economically distressed individualsBenjamin Jen, Jashanjit Kaur, Jonathan De Heus, Tawanna Dillahunt. 1945-1950 [doi]
- Testing a grassroots citizen science venture using open design, "the bee lab project"Robert Daniel Phillips, Jesse Michael Blum, Michael A. Brown, Sharon Baurley. 1951-1956 [doi]
- Layers of user expectations of future technologies: an early frameworkThomas Olsson. 1957-1962 [doi]
- Designing for neighborhoods: lessons learned from paper-based bulletin boardsClaudia López, Rosta Farzan. 1963-1968 [doi]
- Collaborating with communities in Africa: a hitchhikers guideAnicia N. Peters, Heike Winschiers-Theophilus, Kagonya Awori, Nicola J. Bidwell, Edwin H. Blake, Arun Kumar, Shilumbe Chivuno-Kuria. 1969-1974 [doi]
- LocaLudo: card-based workshop for interactive architectureJonathan Huyghe, Niels Wouters, David Geerts, Andrew Vande Moere. 1975-1980 [doi]
- The young and the vulnerable?: perceived negative effects of robots on youngsters prevent older adults from adopting companion robotsThomas F. Waddell, S. Shyam Sundar, Eunhwa Jung. 1981-1986 [doi]
- NewsPad: designing for collaborative storytelling in neighborhoodsJorge Nathan Matias, Andrés Monroy-Hernández. 1987-1992 [doi]
- Mixing languages': image schema inspired designs for rural AfricaDiana Löffler, Klara Lindner, Jörn Hurtienne. 1999-2004 [doi]
- 'Sometimes it's the weather's fault': sustainable HCI & political activismSebastian Prost, Johann Schrammel, Manfred Tscheligi. 2005-2010 [doi]
- Making sense of haul videos: self-created celebrities fill a fashion media gapSarah Sykes, John Zimmerman. 2011-2016 [doi]
- Helping users review and make sense of access policies in organizationsPooya Jaferian, Hootan Rashtian, Konstantin Beznosov. 2017-2022 [doi]
- Using personalized radio to enhance local music discoveryDouglas Turnbull, Justin A. Zupnick, Kristofer B. Stensland, Andrew R. Horwitz, Alexander J. Wolf, Alexander E. Spirgel, Stephen P. Meyerhofer, Thorsten Joachims. 2023-2028 [doi]
- Tablet interaction techniques for viewport navigation on large displaysKelvin Cheng, Dingyun Zhu. 2029-2034 [doi]
- Midair displays: exploring the concept of free-floating public displaysStefan Schneegass, Florian Alt, Jürgen Scheible, Albrecht Schmidt, Haifeng Su. 2035-2040 [doi]
- Assessing the zone of comfort in stereoscopic displays using EEGJérémy Frey, Leonard Pommereau, Fabien Lotte, Martin Hachet. 2041-2046 [doi]
- Expanding the porthole: leveraging large, high-resolution displays in exploratory visual analysisKhairi Reda, Catherine Offord, Andrew E. Johnson, Jason Leigh. 2047-2052 [doi]
- Screen scaling: effects of screen scale on moving target selectionGraeme Browning, Robert J. Teather. 2053-2058 [doi]
- User centered design of a hybrid-reality display for weld monitoringWill Seidelman, Michael Lee, C. Melody Carswell, Travis Kent, Bo Fu, Ruigang Yang. 2059-2064 [doi]
- Towards understanding spontaneous interaction on curved displaysHenri Palleis, Heinrich Hussmann. 2065-2070 [doi]
- ReflectoSlates: personal overlays for tabletops combining camera-projector systems and retroreflective materialsDiego Martinez Plasencia, Jarrod Knibbe, Andy D. Haslam, Eddie James Latimer, Barnaby Dennis, Gareth J. Lewis, Matthew Whiteley, David Coyle. 2071-2076 [doi]
- TangramTheatre: presenting children's creation on multimodal tabletopsZhun Qu, Chun Yu, Yue Shi, Jin Huang, Li Tian, Yuanchun Shi. 2077-2082 [doi]
- Understanding and leveraging social networks for crowdfunding: implications for support toolsJulie Hui, Elizabeth Gerber, Darren Gergle. 2083-2088 [doi]
- Influence of dining-progress synchrony in time-shifted tele-diningTomoo Inoue, Mamoun Nawahdah. 2089-2094 [doi]
- Social comparison in social media: a look at facebook and twitterGalen Panger. 2095-2100 [doi]
- International students' use of facebook vs. a home country siteChien Wen Yuan, Leslie D. Setlock, Susan R. Fussell. 2101-2106 [doi]
- Watchboard: curated microblogging for the enterpriseNicole Sultanum, Mateus Motta, Carlos Cardonha, Ricardo Herrmann. 2107-2112 [doi]
- Affordances of social technologies as social microworldsAntigoni Parmaxi, Panayiotis Zaphiris. 2113-2118 [doi]
- Evaluation of automated friend grouping in online social networksMotahhare Eslami, Amirhossein Aleyasen, Roshanak Zilouchian Moghaddam, Karrie G. Karahalios. 2119-2124 [doi]
- Pact: leveraging social networks for goal achievementZachary Porges, Nicole Calace, Tré Calhoun, Yundi (Lily) Gao, Brian Lin, Yulan (Lannie) Miao, Toshihiro Noguchi, Ben Shulman, Naomi Wiener, Dan Cosley. 2125-2130 [doi]
- Predicting potential responders in social Q&A based on non-QA featuresZhe Liu 0002, Bernard J. Jansen. 2131-2136 [doi]
- I'm here with my kids: investigating location sharing preferences of parents with young childrenChiara Leonardi, Paolo Massa, Massimo Zancanaro. 2137-2142 [doi]
- The laughing dress: evoking prosocial interaction among strangersSunmin Lee, Wynnie Wing Yi Chung, Emily Ip, Thecla Schiphorst. 2143-2148 [doi]
- Towards effective ethical behavior designRodrigo De Oliveira, Juan Pablo Carrascal. 2149-2154 [doi]
- Integrative workplace: studying the effect of digital desks on users' working practicesChristoph Gebhardt, Roman Rädle, Harald Reiterer. 2155-2160 [doi]
- Casalendar: a temporal interface for automated homesSarah Mennicken, Jonas Hofer, Anind Dey, Elaine M. Huang. 2161-2166 [doi]
- The effects of pitch contour and flanging on trust in speaking cognitive agentsLaya Muralidharan, Ewart de Visser, Raja Parasuraman. 2167-2172 [doi]
- AR browser for points of interest in disaster response in UAV imageryDanielle Ellyse Crowley, Robin R. Murphy, Ann McNamara, Tim McLaughlin, Brittany A. Duncan. 2173-2178 [doi]
- Offlinetags: a novel privacy approach to online photo sharingFrank Pallas, Max-Robert Ulbricht, Lorena Jaume-Palasí, Ulrike Höppner. 2179-2184 [doi]
- The editable self: a workbench for personal activity dataHeather S. Packer, Gustavo Buzogany, Daniel Alexander Smith, Laura Dragan, Max Van Kleek, Nigel R. Shadbolt. 2185-2190 [doi]
- Biosignal sharing for affective connectednessHyeryung Christine Min, Tek-Jin Nam. 2191-2196 [doi]
- TagMe: an easy-to-use toolkit for turning the personal environment into an extended communications interfaceXavier Benavides, Judith Amores, Pattie Maes. 2197-2202 [doi]
- Passive haptic learning of typing skills facilitated by wearable computersCaitlyn E. Seim, David Quigley, Thad E. Starner. 2203-2208 [doi]
- Workscape explorer: using group dynamics to improve performanceJun-ichiro Watanabe, Kaori Takeuchi, Nozomu Ishibashi, Kazuo Yano. 2209-2214 [doi]
- Learning the game: breakdowns, breakthroughs and player strategiesIoanna Iacovides, Anna Louise Cox, Thomas Knoll. 2215-2220 [doi]
- I'd tap that!: providing real time feedback on roller derby skillsCraig D. Stewart, Penny Traitor, Vicki L. Hanson. 2221-2226 [doi]
- Human SUGOROKU: learning support system of vegetation succession with full-body interaction interfaceTomohiro Nakayama, Takayuki Adachi, Keita Muratsu, Hiroshi Mizoguchi, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda. 2227-2232 [doi]
- Measuring learned skill behaviors post-MOOCDaniel M. Russell. 2233-2238 [doi]
- Wait-learning: leveraging conversational dead time for second language educationCarrie J. Cai, Philip J. Guo, James Glass, Robert C. Miller. 2239-2244 [doi]
- Supporting second language reading with picture note-takingCheng-Hsien Han, Chi-Lan Yang, Hao-Chuan Wang. 2245-2250 [doi]
- The impact of interactive visual simulations on learning statisticsGlena Helen Iten, Silvia Heinz, Markus Karl Stöcklin, Roland Hübscher, Klaus Opwis. 2251-2256 [doi]
- Supporting debates with a real-time feedback systemBernd Huber, Sarah Tausch, Heinrich Hußmann. 2257-2262 [doi]
- The effects of physical and virtual manipulatives on learning basic concepts in electronicsShima Salehi, Bertrand Schneider, Paulo Blikstein. 2263-2268 [doi]
- Learning online via prompts to explainJoseph Jay Williams, Geza Kovacs, Caren Walker, Samuel Maldonado, Tania Lombrozo. 2269-2274 [doi]
- Understanding meditation and technology useKatie Derthick. 2275-2280 [doi]
- MOODs: building massive open online diaries for researchers, teachers and contributorsSandy J. J. Gould, Dominic Furniss, Charlene I. Jennett, Sarah Wiseman, Ioanna Iacovides, Anna Louise Cox. 2281-2286 [doi]
- The informatics needs of amateur endurance athletic coachesBrett Wakefield, Carman Neustaedter, Serena Hillman. 2287-2292 [doi]
- Personalized presentation builderAmirsam Khataei, Ali Arya. 2293-2298 [doi]
- Mobile and computer-based talent assessments: implications of workload and usabilityAlexandra B. Proaps, Richard N. Landers, Craig M. Reddock, Katelyn J. Cavanaugh, Tracy M. Kantrowitz. 2299-2304 [doi]
- Using a touch-sensitive wristband for text entry on smart watchesMarkus Funk, Alireza Sahami Shirazi, Niels Henze, Albrecht Schmidt. 2305-2310 [doi]
- A study of direction's impact on single-handed thumb interaction with touch-screen mobile phonesJianwei Lai, Dongsong Zhang. 2311-2316 [doi]
- Generating highlights automatically from text-reading behaviors on mobile devicesJongHwan Oh, SungJin Nam, Joonhwan Lee. 2317-2322 [doi]
- MIMIC: leveraging sensor-based interactions in multimodal mobile applicationsNadia Elouali, Xavier Le Pallec, José Rouillard, Jean-Claude Tarby. 2323-2328 [doi]
- MochaTop: building ad-hoc data spaces with multiple devicesPawel Wozniak, Benjamin Schmidt, Lars Lischke, Zlatko Franjcic, Asim Evren Yantaç, Morten Fjeld. 2329-2334 [doi]
- 100 days of iPhone use: mobile recording in the wildMoira McGregor, Barry A. T. Brown, Donald McMillan. 2335-2340 [doi]
- Medical imaging specialists and 3D: a domain perspective on mobile 3D interactionsTeddy Seyed, Francisco Marinho Rodrigues, Frank Maurer, Anthony Tang. 2341-2346 [doi]
- Android apps consistency scrutinizedKhalid Alharbi, Sam Blackshear, Emily Kowalczyk, Atif M. Memon, Bor-Yuh Evan Chang, Tom Yeh. 2347-2352 [doi]
- Detection of tangential force for a touch panel using shear deformation of the gelYuriko Nakai, Shinya Kudo, Ryuta Okazaki, Hiroyuki Kajimoto, Hidenori Kuribayashi. 2353-2358 [doi]
- FingerReader: a wearable device to support text reading on the goRoy Shilkrot, Jochen Huber, Connie Liu, Pattie Maes, Suranga Chandima Nanayakkara. 2359-2364 [doi]
- Towards high quality text entry on smartwatchesMark D. Dunlop, Andreas Komninos, Naveen Durga. 2365-2370 [doi]
- StepCity: a preliminary investigation of a personal informatics-based social game on behavior changeGreg Walsh, Jennifer Golbeck. 2371-2376 [doi]
- Comparing modalities for kinesiatric exercise instructionJan David Smeddinck, Jens Voges, Marc Herrlich, Rainer Malaka. 2377-2382 [doi]
- Sonic respiration: controlling respiration rate through auditory biofeedbackJason Harris, Sarah Vance, Odair Fernandes, Avinash Parnandi, Ricardo Gutierrez-Osuna. 2383-2388 [doi]
- EZwakeup: a sleep environment design for sleep quality improvementMing-Chun Huang, Xiaoyi Zhang, Wenyao Xu, Jason J. Liu, Majid Sarrafzadeh. 2389-2394 [doi]
- UbiSpoon: pervasive monitoring of nervous system diseases through daily lifeYineng Chen, Feng Tian, Xinda Zeng, Yue He, Chaoci Jiang, Xiaolong (Luke) Zhang, Yicheng Zhu, Hongan Wang. 2395-2400 [doi]
- Haptics in remote collaborative exercise systems for seniorsHesam Alizadeh, Richard Tang, Ehud Sharlin, Anthony Tang. 2401-2406 [doi]
- Breakout: predicting and breaking sedentary behaviour at workMaria José Ferreira, Ana Karina Caraban, Evangelos Karapanos. 2407-2412 [doi]
- OmniSports: encouraging physical activities in everyday lifePascal Lessel, Frederic Kerber, Dominic Gottwalles, Immanuel Haffner, Matthias Hennemann, Nico Herbig, Tobias Kiefer, André Zenner. 2413-2418 [doi]
- AirFlow: designing immersive breathing training games for COPDYongqiang Qin, Chris J. Vincent, Nadia Bianchi-Berthouze, Yuanchun Shi. 2419-2424 [doi]
- To switch off the coffee-maker or not: that is the question to be energy-efficient at workDiego Casado Mansilla, Juan Lopez-de-Armentia, Pablo Garaizar, Diego López-de-Ipiña. 2425-2430 [doi]
- Social recipe recommendation to reduce food wasteFulya Yalvaç, Veranika Lim, Jun Hu, Mathias Funk, Matthias Rauterberg. 2431-2436 [doi]
- Persuasive content development: application of protection motivation theory in promoting heritage site preservation awarenessYew Siang Poong, Shinobu Yamaguchi, Jun-ichi Takada. 2437-2442 [doi]
- Understanding context governing energy consumption in homesGermaine Irwin, Nilanjan Banerjee, Amy Hurst, Sami Rollins. 2443-2448 [doi]
- Trust, transparency & control in inferred user interest modelsSebastian Schnorf, Martin Ortlieb, Nikhil Sharma. 2449-2454 [doi]
- Understanding information practices of interactive personal genomics usersOrit Shaer, Oded Nov, Anne West, Diana Eastman. 2455-2460 [doi]
- KinChat: veiling your face without suppressing facial expression in text communicationShuo-Ping Wang, Chien-Tung Lai, Ai-Ju Huang, Hao-Chuan Wang. 2461-2466 [doi]
- Using icon arrangement for fallback authentication on smartphonesAlina Hang, Alexander De Luca, Heinrich Hussmann. 2467-2472 [doi]
- Vibrainput: two-step PIN entry system based on vibration and visual informationTakuro Kuribara, Buntarou Shizuki, Jiro Tanaka. 2473-2478 [doi]
- Measuring snooping behavior with surveys: it's how you ask itDiogo Marques, Tiago João Guerreiro, Luís Carriço. 2479-2484 [doi]
- Who says personas can't dance?: the use of comic strips to design information security personasMakayla M. Lewis, Lizzie Coles-Kemp. 2485-2490 [doi]
- A visual feedback design based on a brain-computer interface to assist users regulate their emotional stateYu Hao, James Budd, Melody Moore Jackson, Mukul Sati, Sandeep Soni. 2491-2496 [doi]
- GamIM: affecting chatting behavior by visualizing atmosphere of conversationKe-Chen Pong, Chi-An Wang, Shuo Hsiu Hsu. 2497-2502 [doi]
- Measuring user experience through future use and emotionCeleste Lyn Paul, Anita Komlodi. 2503-2508 [doi]
- Measuring product happinessIrene Kamp, Pieter M. A. Desmet. 2509-2514 [doi]
- Designing multi-touch gestures to support emotional expression in IMAfarin Pirzadeh, Hsaio-Wen Wu, Reecha Bharali, Bo Mi Kim, Terri Wada, Mark S. Pfaff. 2515-2520 [doi]
- The art of deleting snapshotsMaria K. Wolters, Elaine Niven, Robert H. Logie. 2521-2526 [doi]
- Selfsourcing personal tasksJaime Teevan, Daniel J. Liebling, Walter S. Lasecki. 2527-2532 [doi]
- Who's the boss?: requester transparency and motivation in a microtask marketplaceJennifer Marlow, Laura A. Dabbish. 2533-2538 [doi]
- Wiredin: using visual feedback to support task resumptionYikun Liu, Mark S. Pfaff. 2539-2544 [doi]
- Everyday peripheral tasks vs. digital peripheral tasksDoris Hausen, Sebastian Loehmann, Marie Lehmann. 2545-2550 [doi]
- Copyright terms in online creative communitiesCasey Fiesler, Amy Bruckman. 2551-2556 [doi]
- Mental models for web objects in different cultural settingsSebastian Linxen, Silvia Heinz, Livia J. Müller, Alexandre N. Tuch, Klaus Opwis. 2557-2562 [doi]
- Diverse information fragments to enhance troubleshooting efficiencyRyo Yamashita, Chihiro Takayama, Takehiko Ohno. 2563-2568 [doi]
- Designing for negative affect and critical reflectionHelen Halbert, Lisa P. Nathan. 2569-2574 [doi]
- Improving data-driven design and exploration of digital musical instrumentsChristopher Patrick Laguna, Rebecca Fiebrink. 2575-2580 [doi]
- Pdot: participatory design online toolMatthias Heintz, Effie L.-C. Law, Sten Govaerts, Adrian Holzer, Denis Gillet. 2581-2586 [doi]
- An aesthetic perspective to explore aesthetic components of interactive system: a case study on music playerYongmeng Wu, Hao Tan, Jianghong Zhao. 2587-2592 [doi]
- I remember/know/guess what i saw: a false "belief" technique to features selectionJangsun Lee, Hokyoung Ryu. 2593-2598 [doi]
- Exploring personality's effect on users' rating behaviorRong Hu, Pearl Pu. 2599-2604 [doi]
- Characteristics of narrative textual data linked to user experiencesThomas Meneweger, Daniela Wurhofer, Marianna Obrist, Elke Beck, Manfred Tscheligi. 2605-2610 [doi]
- Assisting older adults in assessing the reliability of health-related websitesCraig D. Stewart, Vicki L. Hanson, Thomas Nind. 2611-2616 [doi]