Abstract is missing.
- Open Education Practices as Answer to New Demands of Training in Entrepreneurship Competences: The Role of Recommender SystemsEdmundo Tovar, Nelson Piedra, Jorge López-Vargas, Janneth Chicaiza. 3-18 [doi]
- Identification and Formalization of LMS Instructional Design Languages: Moodle Case StudyNour El Mawas, Lahcen Oubahssi, Pierre Laforcade. 21-36 [doi]
- APLe: Agents for Personalized Learning in Distance LearningStamatis Panagiotis, Ioannis Panagiotopoulos, Christos Goumopoulos, Achilles Kameas. 37-56 [doi]
- Recognition of Reading Activities and Reading Profile of User on Japanese Text Presentation SystemKyota Aoki, Shinjiro Murayama, Shu Aoki, Shuichi Tashiro. 57-80 [doi]
- Assisting European Portuguese Teaching: Linguistic Features Extraction and Automatic Readability ClassifierPedro Curto, Nuno J. Mamede, Jorge Baptista. 81-96 [doi]
- A Framework for Designing On-line Listening Activities for Postsecondary Music Courses: What Students' Performance and Perceptions Tells UsPatricia M. Boechler, Mary Ingraham, Luis Fernando Marin, Brenda Dalen, Erik Dejong. 97-111 [doi]
- Dynamic Adaptive Activity Planning in Education: Implementation and Case StudyJaime A. Pavlich-Mariscal, Mery Yolima Uribe-Rios, Luisa Fernanda Barrera-León, Nadia Alejandra Mejia-Molina, Angela Carrillo Ramos, Alexandra Pomares Quimbaya, Juan Camilo González-Vargas, Monica Brijaldo, Martha Sabogal, Rosa Vicari, Ramón Fabregat, Hervé Martin. 112-131 [doi]
- A Meta-Modeling Approach for Capturing Recurrent Uses of Moodle Tools into Pedagogical ActivitiesEsteban Loiseau, Nour El Mawas, Pierre Laforcade. 132-151 [doi]
- Personalisation in MOOCs: A Critical Literature ReviewAyse Saliha Sunar, Nor Aniza Abdullah, Su White, Hugh C. Davis. 152-168 [doi]
- An Interactive Source Code Visualisation Plug-in for the MindXpres Presentation PlatformReinout Roels, Paul Mestereaga, Beat Signer. 169-188 [doi]
- Customizable Learning Scenarios for Students' Mobile Devices in Large University Lectures: A Next Generation Audience Response SystemDaniel Schön, Melanie Klinger, Stephan Kopf, Thilo Weigold, Wolfgang Effelsberg. 189-207 [doi]
- Learning Arabic Through Play Games on Tabletop Surface Computers in Early ChildhoodPantelis M. Papadopoulos, Zeinab Ibrahim, Andreas Karatsolis. 208-224 [doi]
- How Revealing Rankings Affects Student Attitude and Performance in a Peer Review Learning EnvironmentPantelis M. Papadopoulos, Thomas Lagkas, Stavros N. Demetriadis. 225-240 [doi]
- Quality in Distance Learning Courses: A Longitudinal Survey of Teacher Training in Federal ProgramsGianna Oliveira Bogossian Roque, Gilda Helena Bernardino de Campos, Camila Sousa Santos. 241-255 [doi]
- Verifying the Stability and Sensitivity of Learning Analytics Based Prediction Models: An Extended Case StudyDirk T. Tempelaar, Bart Rienties, Bas Giesbers. 256-273 [doi]
- Gamification Behind the Scenes - Designing a Software Engineering CourseKay Berkling. 274-292 [doi]
- Project-Based Learning Emphasizing Open Resources and Student Ideation: How to Raise Student Awareness of IPR?Ville Isomöttönen, Tommi Kärkkäinen. 293-312 [doi]
- Continuous Assessment in the Evolution of a CS1 Course: The Pass Rate/Workload RatioMaria J. Blesa, Amalia Duch, Joaquim Gabarró, Jordi Petit, Maria J. Serna. 313-332 [doi]
- A Flipped Classroom with and Without ComputersWilliam T. Tarimo, Fatima Abu Deeb, Timothy J. Hickey. 333-347 [doi]
- Computational Thinking: A Tool to Motivate Understanding in Elementary School TeachersErni Marlina Saari, Peter Blanchfield, Gail Hopkins. 348-364 [doi]
- Analyzing the Academic Approaches to Learning of Portuguese College Students Through the Psychometric Study of a QuestionnaireD. Oliveira, G. Esgalhado, N. M. Garcia. 365-375 [doi]
- Adapting Learning Paths in Serious Games: An Approach Based on Teachers' RequirementsJavier Melero, Naïma El-Kechaï, Amel Yessad, Jean-Marc Labat. 376-394 [doi]
- MOOCs in Higher Education Magazines: A Content Analysis of Internal Stakeholder PerspectivesManuel Leon Urrutia, Steve White, Su White. 395-405 [doi]
- Textbook Gamification: Methods and TechnologiesSusanne Friedemann, Klaus P. Jantke, Lisa Baumbach. 406-424 [doi]
- Teacher Technology Use: An Interplay of Learning Preference, Teaching Philosophy, and Perception of TechnologyGeorgia L. Bracey, Mary L. Stephen. 425-443 [doi]
- A Process Using Ontology to Automate the Operationalization of Pattern-Based Learning ScenariosZeyneb Tadjine, Lahcen Oubahssi, Claudine Piau-Toffolon, Sébastien Iksal. 444-461 [doi]
- The Impact of Rubric-Based Peer Assessment on Feedback Quality in Blended MOOCsAhmed Mohamed Fahmy Yousef, Usman Wahid, Mohamed Amine Chatti, Ulrik Schroeder, Marold Wosnitza. 462-485 [doi]
- Quantifying and Evaluating Student Participation and Engagement in an Academic Facebook GroupThanos Hatziapostolou, Jorgo Gellci, Dimitris Dranidis, Marina Ntika. 486-503 [doi]
- Can Playing Massive Multiplayer Online Role Playing Games (MMORPGs) Improve Older Adults' Socio-Psychological Wellbeing?Fan Zhang, David Kaufman. 504-522 [doi]
- A 21st Century Teaching and Learning Approach to Computer Science Education: Teacher ReactionsJake Rowan Byrne, Lorraine Fisher, Brendan Tangney. 523-540 [doi]
- Seamless Integration of Knowledge Management and Professional Learning in PRiMEMohamed Amine Chatti, Hendrik Thüs, Christoph Greven, Ulrik Schroeder. 541-557 [doi]
- Learners' Cultures in the Context of EducationThomas Richter, Heimo H. Adelsberger. 558-580 [doi]
- A Remotely Controllable Thermo-Vacuum Facility for Testing Small PayloadsA. Paolozzi, I. Ciufolini, C. Paris, G. Sindoni. 581-597 [doi]
- Supporting Deaf Adult Learners Training in Computer Literacy ClassesGeorge G. Ng'ethe, Edwin H. Blake, Meryl Glaser. 598-617 [doi]
- Developing an E-Book-Based Learning Platform Toward Higher Education for AllMasumi Hori, Seishi Ono, Kazutsuna Yamaji, Shinzo Kobayashi, Toshihiro Kita, Tsuneo Yamada. 618-634 [doi]