Abstract is missing.
- Working at Thinking About Playing or A year in the life of a Games AI ProgrammerSimon L. Tomlinson, Andrew Davies, Stephane Assadourian. 5-12
- Computer Games: A Paradigm for New Media and Arts in the XXI CenturyStéphane Natkin. 13-19
- A DSP-Based 3-D Sound Synthesis System for Moving Sound ImagesKosuke Tsujino, Atsuhito Shigiya, Tomonori Izumi, Takao Onoye, Yukihiro Nakamura, Wataru Kobayashi. 23
- A Review of Eye-Tracking and Usability in Computer GamesMichael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink. 26
- An Actor Architecture to Develop Games for Blind ChildrenCyrille Bertelle, Antoine Dutot, Sylvain Lerebourg, Damien Olivier, Guillaume Prévost. 31
- Emergent Modelling of Physics for Game DevelopmentLubo Jankovic. 34
- A Multiplayer Case Based Story EngineChris Fairclough, Padraig Cunningham. 41
- Mimicry: Another Approach for Interactive ComedyRuck Thawonmas, Hiroki Hassaku, Keisuke Tanaka. 47
- An Inference Methodology for Reasoning About Visual Information for a Virtual EnvironmentXin Zeng, Quasim H. Mehdi, Norman E. Gough. 53
- Animating 9-Link Brachiation with Heuristic ControlZheng Zhang, Tony Kai Yun Chan. 61
- Real-Time Motion Generation Based on Marionette Metaphor Using Two Analog JoysticksKoji Chadou, Yoshihiro Okada, Koichi Niijima. 69
- Prototyping a Simple Layered Artificial Intelligence Engine for Computer GamesBörje Felipe Fernandes Karlsson. 74
- Optimising RETE for Low-Memory Multiagent SystemsNeil Madden. 77
- Petri Net Modelling for the Analysis of the Ordering of Actions in Computer GamesStéphane Natkin, Liliana Vega. 82
- On-Line Adaptation of Game Opponent AI in Simulation and in PracticePieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma. 93
- Anticipating Opponent Behaviour Using Sequential Prediction and Real-Time Fuzzy Rule LearningPedro Demasi, Adriano J. de O. Cruz. 101
- Learning of AI Players From Game Observation DataStephen J. McGlinchey. 106
- A Web-Based Game for Supporting Game-Based LearningOlga Dzianbenko, Maja Pivec, Christos Bouras, Vaggelis Igglesis, Vaggelis Kapoulas, Ioannis Misedakis. 111
- Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial GameChristian Thurau, Christian Bauckhage, Gerhard Sagerer. 119
- Ontology for Perception in Cognitive Agents and Synthetic EnvironmentsHussam Suliman, Quasim H. Mehdi, Norman E. Gough. 127
- Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy GamesMarco Remondino. 135
- MHiCS, a Modular and Hierarchical Classifier Systems Architecture for BotsGabriel Robert, Agnès Guillot. 140
- Current Depth of Field Algorithms and Techniques for GamesDaniel Rhodes, Richard Cant, David Al-Dabass. 147
- 3D Scene Generation System and Its Intuitive InterfaceYoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima. 152
- A New Depth of Field Algorithm With Applications to GamesDaniel Rhodes, Richard Cant, David Al-Dabass. 157
- Behaviour Selection Using Neural NetworksPaul Thompson. 165
- Automatic Acquisition of Actions for Animated AgentsAdam Szarowicz, Marek Mittmann, Paolo Remagnino, Jaroslaw Francik. 170
- A Model for Creativity in Creature GenerationPaulo Ribeiro, Francisco C. Pereira, Bruno Marques, Bruno Leitão, Amílcar Cardoso. 175
- A System for Creating Simple Character BehavioursStefan Grünvogel, Stephan Schwichtenberg. 180
- Directional Extensions of Seek Steering BehaviourMichal Jakob. 187
- Robot Rescue: A Rescue Service Based on Dynamic RoutingLéon J. M. Rothkrantz, Bogdan Tatomir, Luca Porzio. 192
- Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AIDaniel Livingstone, Robert McDowell. 197
- A Rule Based and Probabilistic System for a Situation Recognition in a Flight SimulatorPatrick Ehlert, Quint Mouthaan, Léon J. M. Rothkrantz. 201
- The Design and Performance of a Receiver Initiated Event Delivery Synchronization Service for Interactive Multiplayer GamesStefano Ferretti, Marco Roccetti. 211
- A Generic Architecture for Multiplatform Wireless Game DevelopmentAlexandre L. G. Damasceno, Börje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva. 219
- Game Design for Wireless DevicesBörje Felipe Fernandes Karlsson, Danielle Rousy D. da Silva, Alexandre L. G. Damasceno. 222
- Computer Vision Based Interaction for Mobile GamesChristian Reimann, Volker Paelke, Dirk Stichling. 227
- Genetic Search Techniques for Line Play Generation in the Game of GOJulian Churchill, Richard Cant, David Al-Dabass. 233
- A Generic Framework for Vision Based Interactive Board GamesJinchang Ren, Peter Astheimer, Ian Marshall. 238
- Towards Multi-Objective Game Theory - With Application to GoA. B. Meijer, H. Kopelaar. 243
- Rapid Application Development of Games for Undergraduate and Postgraduate Projects using DirectXStuart Slater. 253