Abstract is missing.
- Notes on virtual and augmented reality (Keynote)Tobias Höllerer. 1 [doi]
- A perspective from the long view: 35 Years in VR (Keynote)David A. Smith. 2 [doi]
- Emotional qualities of VR spaceAsma Naz, Regis Kopper, Ryan P. McMahan, Mihai Nadin. 3-11 [doi]
- Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youthErica Southgate, Shamus P. Smith, Jill Scevak. 12-18 [doi]
- Guided head rotation and amplified head rotation: Evaluating semi-natural travel and viewing techniques in virtual realityShyam Prathish Sargunam, Kasra Rahimi Moghadam, Mohamed Suhail, Eric D. Ragan. 19-28 [doi]
- Automatic speed and direction control along constrained navigation pathsSeyedkoosha Mirhosseini, Ievgeniia Gutenko, Sushant Ojal, Joseph Marino, Arie E. Kaufman. 29-36 [doi]
- 6-DOF VR videos with a single 360-cameraJingwei Huang, Zhili Chen, Duygu Ceylan, Hailin Jin. 37-44 [doi]
- Cinematic virtual reality: Evaluating the effect of display type on the viewing experience for panoramic videoAndrew MacQuarrie, Anthony Steed. 45-54 [doi]
- A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetablesAdrien Verhulst, Jean-Marie Normand, Cindy Lombard, Guillaume Moreau. 55-63 [doi]
- Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness valuesMikel Sagardia, Thomas Hulin. 64-73 [doi]
- VRRobot: Robot actuated props in an infinite virtual environmentEmanuel Vonach, Clemens Gatterer, Hannes Kaufmann. 74-83 [doi]
- Inducing self-motion sensations in driving simulators using force-feedback and haptic motionGuillaume Bouyer, Amine Chellali, Anatole Lécuyer. 84-90 [doi]
- An evaluation of strategies for two-user redirected walking in shared physical spacesMahdi Azmandian, Timofey Grechkin, Evan Suma Rosenberg. 91-98 [doi]
- Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual worldVibol Yem, Hiroyuki Kajimoto. 99-104 [doi]
- Exploring the effect of vibrotactile feedback through the floor on social presence in an immersive virtual environmentMyungho Lee, Gerd Bruder, Gregory F. Welch. 105-111 [doi]
- Acoustic VR in the mouth: A real-time speech-driven visual tongue systemRan Luo, Qiang Fang, Jianguo Wei, Wenhuan Lu, Weiwei Xu, Yin Yang. 112-121 [doi]
- Efficient construction of the spatial room impulse responseCarl Schissler, Peter Stirling, Ravish Mehra. 122-130 [doi]
- Rapid one-shot acquisition of dynamic VR avatarsCharles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta, Jean Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell. 131-140 [doi]
- Prism aftereffects for throwing with a self-avatar in an immersive virtual environmentBobby Bodenheimer, Sarah H. Creem-Regehr, Jeanine Stefanucci, Elena Shemetova, William B. Thompson. 141-147 [doi]
- Repeat after me: Using mixed reality humans to influence best communication practicesAndrew Cordar, Adam Wendling, Casey White, Samsun Lampotang, Benjamin Lok. 148-156 [doi]
- Optimizing placement of commodity depth cameras for known 3D dynamic scene captureRohan Chabra, Adrian Ilie, Nicholas Rewkowski, Young-Woon Cha, Henry Fuchs. 157-166 [doi]
- Sweeping-based volumetric calibration and registration of multiple RGBD-sensors for 3D capturing systemsStephan Beck, Bernd Froehlich 0001. 167-176 [doi]
- Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted displayKatsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto. 177-185 [doi]
- Enhancements to VTK enabling scientific visualization in immersive environmentsPatrick O'Leary, Sankhesh Jhaveri, Aashish Chaudhary, William Sherman, Ken Martin, David Lonie, Eric T. Whiting, James H. Money, Sandy McKenzie. 186-194 [doi]
- MagicToon: A 2D-to-3D creative cartoon modeling system with mobile ARLele Feng, Xubo Yang, Shuangjiu Xiao. 195-204 [doi]
- Attention guidance for immersive video content in head-mounted displaysFabien Danieau, Antoine Guillo, Renaud Dore. 205-206 [doi]
- A system for creating virtual reality content from make-believe gamesAdela Barbulescu, Maxime Garcia, Antoine Bégault, Marie-Paule Cani, Maxime Portaz, Alexis Viand, Romain Dulery, Laurence Boissieux, Pierre Heinish, Rémi Ronfard, Dominique Vaufreydaz. 207-208 [doi]
- High-definition wireless personal area tracking using AC magnetic field for virtual realityMohit Singh, Byunghoo Jung. 209-210 [doi]
- HySAR: Hybrid material rendering by an optical see-through head-mounted display with spatial augmented reality projectionYuichi Hiroi, Yuta Itot, Takumi Hamasaki, Daisuke Iwai, Maki Sugimoto. 211-212 [doi]
- Monocular focus estimation method for a freely-orienting eye using Purkinje-Sanson imagesYuta Itoh, Jason Orlosky, Kiyoshi Kiyokawa, Toshiyuki Amano, Maki Sugimoto. 213-214 [doi]
- Lean into it: Exploring leaning-based motion cueing interfaces for virtual reality movementAlexandra Kitson, Abraham M. Hashemian, Ekaterina R. Stepanova, Ernst Kruijff, Bernhard E. Riecke. 215-216 [doi]
- Biomechanical analysis of (non-)isometric virtual walking of older adultsOmar Janeh, Eike Langbehn, Frank Steinicke, Gerd Bruder, Alessandro Gulberti, Monika Poetter-Nerger. 217-218 [doi]
- Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into accountEhsan Azimi, Long Qian, Peter Kazanzides, Nassir Navab. 219-220 [doi]
- 6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displaysDavid J. Zielinski, Derek Nankivil, Regis Kopper. 221-222 [doi]
- Proposal of a spectral random dots marker using local feature for posture estimationNorimasa Kobori, Daisuke Deguchi, Ichiro Ide, Hiroshi Murase. 223-224 [doi]
- All are welcome: Using VR ethnography to explore harassment behavior in immersive social virtual realityKetaki Shriram, Raz Schwartz. 225-226 [doi]
- Study of interaction fidelity for two viewpoint changing techniques in a virtual biopsy trainerAylen Ricca, Amine Chellali, Samir Otmane. 227-228 [doi]
- Conditions influencing perception of wind direction by the headTakuya Nakano, Yasuyuki Yanagida. 229-230 [doi]
- The AR-Rift 2 prototypeAnthony Steed, Yonathan Widya Adipradana, Sebastian Friston. 231-232 [doi]
- Motor adaptation in response to scaling and diminished feedback in virtual realityDavid M. Krum, Thai Phan, Sin-Hwa Kang. 233-234 [doi]
- Separation of reflective and fluorescent components using the color mixing matrixIsao Shimana, Toshiyuki Amano. 235-236 [doi]
- Group immersive education with digital fulldome planetariumsKaChun Yu, Kamran Saham, Victoria Sahami, Larry Sessions, Grant Denn. 237-238 [doi]
- MR sand table: Mixing real-time video streaming in physical modelsZhong Zhou, Zhiyi Bian, Zheng Zhuo. 239-240 [doi]
- Mobile collaborative mixed reality for supporting scientific inquiry and visualization of earth science dataSuya You, Charles K. Thompson. 241-242 [doi]
- Augmenting creative design thinking using networks of conceptsGeorgi V. Georgiev, Kaori Yamada, Toshiharu Taura, Vassilis Kostakos, Matti Pouke, Sylvia Tzvetanova Yung, Timo Ojala. 243-244 [doi]
- RIDE: Region-induced data enhancement method for dynamic calibration of optical see-through head-mounted displaysZhenliang Zhang, Dongdong Weng, Yue Liu, Yongtian Wang, Xinjun Zhao. 245-246 [doi]
- Turn physically curved paths into virtual curved pathsKeigo Matsumoto, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose. 247-248 [doi]
- Effects of using HMDs on visual fatigue in virtual environmentsJie Guo, Dongdong Weng, Henry Been-Lirn Duh, Yue Liu, Yongtian Wang. 249-250 [doi]
- Upright adjustment of 360 spherical panoramasJinwoong Jung, Joon-Young Lee, ByungMoon Kim, Seungyong Lee. 251-252 [doi]
- The effect of lip and arm synchronization on embodiment: A pilot studyTara Collingwoode-Williams, Marco Gillies, Cade McCall, Xueni Pan. 253-254 [doi]
- Virtual reality based training: Evaluation of user performance by capturing upper limb motionEhsan Zahedi, Hadi Rahmat-Khah, Javad Dargahi, Mehrdad H. Zadeh. 255-256 [doi]
- Mechanism of integrating force and vibrotactile cues for 3D user interaction within virtual environmentsAida Erfanian, Stanley Tarng, Yaoping Hu, Jeremy Plouzeau, Frédéric Mérienne. 257-258 [doi]
- Socially immersive avatar-based communicationDaniel Roth, Kristoffer Waldow, Marc Erich Latoschik, Arnulph Fuhrmann, Gary Bente. 259-260 [doi]
- A comparison of methods for navigation and wayfinding in large virtual environments using walkingRichard A. Paris, Timothy P. McNamara, John J. Rieser, Bobby Bodenheimer. 261-262 [doi]
- Immersive data interaction for planetary and earth sciencesVictor Ardulov, Oleg Pariser. 263-264 [doi]
- Bodiless embodiment: A descriptive survey of avatar bodily coherence in first-wave consumer VR applicationsDooley Murphy. 265-266 [doi]
- Curvature gains in redirected walking: A closer lookMalte Nogalski, Wolfgang Fohl. 267-268 [doi]
- Catching a real ball in virtual realityMatthew K. X. J. Pan, Günter Niemeyer. 269-270 [doi]
- Towards usable underwater virtual reality systemsRaphael Costa, Rongkai Guo, John Quarles. 271-272 [doi]
- Development and evaluation of a hands-free motion cueing interface for ground-based navigationJacob Freiberg, Alexandra Kitson, Bernhard E. Riecke. 273-274 [doi]
- Preliminary exploration: Perceived egocentric distance measures in room-scale spaces using consumer-grade head mounted displaysAlex Peer, Kevin Ponto. 275-276 [doi]
- Diminished reality for acceleration stimulus: Motion sickness reduction with vection for autonomous drivingTaishi Sawabe, Masayuki Kanbara, Norihiro Hagita. 277-278 [doi]
- Interaction with WebVR 360° video player: Comparing three interaction paradigmsToni Pakkanen, Jaakko Hakulinen, Tero Jokela, Ismo Rakkolainen, Jari Kangas, Petri Piippo, Roope Raisamo, Marja Salmimaa. 279-280 [doi]
- Comparing VR and non-VR driving simulations: An experimental user studyFlorian Weidner, Anne Hoesch, Sandra Poeschl, Wolfgang Broll. 281-282 [doi]
- Evaluation of airflow effect on a VR walkMasato Kurosawa, Ken Ito, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki. 283-284 [doi]
- The impact of transitions on user experience in virtual realityLiang Men, Nick Bryan-Kinns, Amelia Shivani Hassard, Zixiang Ma. 285-286 [doi]
- Coherence changes gaze behavior in virtual human interactionsRichard Skarbez, Gregory F. Welch, Frederick P. Brooks Jr., Mary C. Whitton. 287-288 [doi]
- Asymetric telecollaboration in virtual realityThibault Porssut, Jean-Rémy Chardonnet. 289-290 [doi]
- An immersive approach to visualizing perceptual disturbancesGrace M. Rodriguez, Marvis Cruz, Andrew Solis, Patricia Ordonez, Brian C. McCann. 291-292 [doi]
- Corrective feedback for depth perception in CAVE-like systemsAdrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau. 293-294 [doi]
- Measurement of 3D-velocity by high-frame-rate optical mouse sensors to extrapolate 3D position captured by a low-frame-rate stereo cameraItsuo Kumazawa, Toshihiro Kai, Yoshikazu Onuki, Shunsuke Ono. 295-296 [doi]
- Using augmented reality to improve dismounted operators' situation awarenessWilliam Losina Brandao, Márcio Sarroglia Pinho. 297-298 [doi]
- Gauntlet: Travel technique for immersive environments using non-dominant handMathew Tomberlin, Liudmila Tahai, Krzysztof Pietroszek. 299-300 [doi]
- Peers at work: Economic real-effort experiments in the presence of virtual co-workersAndrea Bönsch, Jonathan Wendt, Heiko Overath, Ozgur Gurerk, Christine Harbring, Christian Grund, Thomas Kittsteiner, Torsten W. Kuhlen. 301-302 [doi]
- Efficient sound synthesis for natural scenesKai Wang, Haonan Cheng, Shiguang Liu. 303-304 [doi]
- A diminished reality simulation for driver-car interaction with transparent cockpitsPatrick Lindemann, Gerhard Rigoll. 305-306 [doi]
- Immersive and collaborative Taichi motion learning in various VR environmentsTianyu He, Xiaoming Chen, Zhibo Chen, Ye Li, Sen Liu, Junhui Hou, Ying He. 307-308 [doi]
- Virtual zero gravity impact on internal gravity modelThibault Porssut, Henrique Debarba, Elisa Canzoneri, Bruno Herbelin, Ronan Boulic. 309-310 [doi]
- Approximating optimal sets of views in virtual scenesSebastian Freitag, Clemens Lobbert, Benjamin Weyers, Torsten W. Kuhlen. 311-312 [doi]
- Estimating the motion-to-photon latency in head mounted displaysJingbo Zhao, Robert S. Allison, Margarita Vinnikov, Sion Jennings. 313-314 [doi]
- Object location memory error in virtual and real environmentsMengxin Xu, María Murcia-López, Anthony Steed. 315-316 [doi]
- Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operationsItsuo Kumazawa, Souma Suzuki, Yoshikazu Onuki, Shunsuke Ono. 317-318 [doi]
- BlowClick 2.0: A trigger based on non-verbal vocal inputDaniel Zielasko, Neha Neha, Benjamin Weyers, Torsten W. Kuhlen. 319-320 [doi]
- KKse: Safety education system of the child in the kitchen knife cookingShiho Saito, Koichi Hirota, Takuya Nojima. 321-322 [doi]
- Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vectionYoshikazu Onuki, Shunsuke Ono, Itsuo Kumazawa. 323-324 [doi]
- A haptic three-dimensional shape display with three fingers graspingTakuya Handa, Kenji Murase, Makiko Azuma, Toshihiro Shimizu, Satoru Kondo, Hiroyuki Shinoda. 325-326 [doi]
- Data fragment: Virtual reality for viewing and querying large image setsTheophilus Teo, Mitchell Normal, Matt Adcock, Bruce H. Thomas. 327-328 [doi]
- Towards a design space characterizing workflows that take advantage of immersive visualizationTom Vierjahn, Daniel Zielasko, Kees van Kooten, Peter Messmer, Bernd Hentschel, Torsten W. Kuhlen, Benjamin Weyers. 329-330 [doi]
- Hand gesture controls for image categorization in immersive virtual environmentsChao Peng, Jeffrey Hansberger, Lizhou Cao, Vaidyanath Areyur Shanthakumar. 331-332 [doi]
- Mixed reality training for tank platoon leader communication skillsPeter Khooshabeh, Igor Choromanski, Catherine Neubauer, David M. Krum, Ryan P. Spicer, Julia Campbell. 333-334 [doi]
- Prioritization and static error compensation for multi-camera collaborative tracking in augmented realityJianren Wang, Long Qian, Ehsan Azimi, Peter Kazanzides. 335-336 [doi]
- Resolution-defined projections for virtual reality video compressionCharles Dunn, Brian Knott. 337-338 [doi]
- The effect of geometric realism on presence in a virtual reality gameJonatan S. Hvass, Oliver Larsen, Kasper B. Vendelbo, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin. 339-340 [doi]
- An exploration of input conditions for virtual teleportationEmil Rosenlund Høeg, Kevin V. Ruder, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin. 341-342 [doi]
- A preliminary study of users' experiences of meditation in virtual realityThea Andersen, Gintare Anisimovaite, Anders Christiansen, Mohamed Hussein, Carol Lund, Thomas Nielsen, Eoin Rafferty, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin. 343-344 [doi]
- Observation of mirror reflection and voluntary self-touch enhance self-recognition for a telexistence robotYasuyuki Inoue, Fumihiro Kato, Mhd Yamen Saraiji, Charith Lasantha Fernando, Susumu Tachi. 345-346 [doi]
- Adaptive 360-degree video streaming using layered video codingAfshin TaghaviNasrabadi, Anahita Mahzari, Joseph D. Beshay, Ravi Prakash. 347-348 [doi]
- A mixed reality tele-presence platform to exchange emotion and sensory information based on MPEG-V standardHojun Lee, Gyutae Ha, Sangho Lee, Shiho Kim. 349-350 [doi]
- Evaluation of labelling layout methods in augmented realityGang Li, Yue Liu, Yongtian Wang. 351-352 [doi]
- Real-time interactive AR system for broadcastingHyunwoo Cho, Sung-Uk Jung, Hyung-Keun Jee. 353-354 [doi]
- Texturing of augmented reality character based on colored drawingHengheng Zhao, Ping Huang, Junfeng Yao. 355-356 [doi]
- VROnSite: Towards immersive training of first responder squad leaders in untethered virtual realityAnnette Mossel, Mario Froeschl, Christian Schönauer, Andreas Peer, Johannes Göllner, Hannes Kaufmann. 357-358 [doi]
- Recommender system for physical object substitution in VRJose Garcia Estrada, Adalberto Lafcadio Simeone. 359-360 [doi]
- Itapeva 3D: Being Indiana Jones in virtual realityEduardo Zilles Borba, Andre Montes, Roseli de Deus Lopes, Marcelo Knörich Zuffo, Regis Kopper. 361-362 [doi]
- Sound design in virtual reality concert experiences using a wave field synthesis approachRasmus B. Lind, Victor Milesen, Dina M. Smed, Simone P. Vinkel, Francesco Grani, Niels C. Nilsson, Lars Reng, Rolf Nordahl, Stefania Serafin. 363-364 [doi]
- Effect on high versus low fidelity haptic feedback in a virtual reality baseball simulationAndreas Ryge, Lui Thomsen, Theis Berthelsen, Jonatan S. Hvass, Lars Koreska, Casper Vollmers, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin. 365-366 [doi]
- Immerj: A novel system for democratizing immersive storytellingSarang S. Bhadsavie, Xie Hunt Shannon Yap, Justin Segler, Rahul Jaisimha, Nishant Raman, Yengzhou Feng, Sierra J. Biggs, Micah Peoples, Robert B. Brenner, Brian C. McCann. 367-368 [doi]
- Assisted travel based on common visibility and navigation meshesSebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen. 369-370 [doi]
- Advertising perception with immersive virtual reality devicesEduardo Zilles Borba, Marcelo Knörich Zuffo. 371-372 [doi]
- Exploring non-reversing magic mirrors for screen-based augmented reality systemsFelix Bork, Roghayeh Barmaki, Ulrich Eck, Pascal Fallavolita, Bernhard Fuerst, Nassir Navab. 373-374 [doi]
- Towards understanding scene transition techniques in immersive 360 movies and cinematic experiencesKasra Rahimi Moghadam, Eric D. Ragan. 375-376 [doi]
- Coordinating attention and cooperation in multi-user virtual reality narrativesCullen Brown, Ghanshyam Bhutra, Mohamed Suhail, Qinghong Xu, Eric D. Ragan. 377-378 [doi]
- Designing intentional impossible spaces in virtual reality narratives: A case studyJoshua A. Fisher, Amit Garg, Karan Pratap Singh, Wesley Wang. 379-380 [doi]
- Comparison of a speech-based and a pie-menu-based interaction metaphor for application controlSebastian Pick, Andrew S. Puika, Torsten W. Kuhlen. 381-382 [doi]
- Virginia tech's study hall: A virtual method of loci mnemotechnic study using a neurologically-based, mechanism-driven, approach to immersive learning researchJessie Mann, Nicholas F. Polys, Rachel Diana, Manasa Ananth, Brad Herald, Sweetuben Platel. 383-384 [doi]
- REINVENT: A low-cost, virtual reality brain-computer interface for severe stroke upper limb motor recoveryRyan P. Spicer, Julia Anglin, David M. Krum, Sook-Lei Liew. 385-386 [doi]
- Simulating anthropomorphic upper body actions in virtual reality using head and hand motion dataDustin T. Han, Shyam Prathish Sargunam, Eric D. Ragan. 387-388 [doi]
- Contextualizing construction accident reports in virtual environments for safety educationAlyssa M. Pena, Eric D. Ragan. 389-390 [doi]
- Classification method of tactile feeling using stacked autoencoder based on haptic primary colorsFumihiro Kato, Charith Lasantha Fernando, Yasuyuki Inoue, Susumu Tachi. 391-392 [doi]
- Uni-CAVE: A Unity3D plugin for non-head mounted VR display systemsRoss Tredinnick, Brady Boettcher, Simon Smith, Sam Solovy, Kevin Ponto. 393-394 [doi]
- 3D action reconstruction using virtual player to assist karate trainingKazumoto Tanaka. 395-396 [doi]
- Immersion and coherence in a visual cliff environmentRichard Skarbez, Frederick P. Brooks Jr., Mary C. Whitton. 397-398 [doi]
- Anatomy builder VR: Applying a constructive learning method in the virtual reality canine skeletal systemJinsil Hwaryoung Seo, Brian Smith, Margaret Cook, Michelle Pine, Erica Malone, Steven Leal, Jinkyo Suh. 399-400 [doi]
- Transfer of a skilled motor learning task between virtual and conventional environmentsJulia Anglin, David Saldana, Allie Schmiesing, Sook-Lei Liew. 401-402 [doi]
- A methodology for optimized generation of virtual environments based on hydroelectric power plantsIgor de Andrade Moraes, Alexandre Cardoso, Edgard Lamounier, Milton Miranda Neto, Isabela Cristina dos Santos Peres. 403-404 [doi]
- Steering locomotion by vestibular perturbation in room-scale VRMisha Sra. 405-406 [doi]
- Cognitive psychology and human factors engineering of virtual realityAdrian K. T. Ng. 407-408 [doi]
- Design and assessment of haptic interfaces: An essay on proactive haptic articulationVictor Adriel de Jesus Oliveira. 409-410 [doi]
- Designing next generation marketplace: The effect of 3D VR store interface design on shopping behaviorHyo Jeong Kang. 411-412 [doi]
- Gaze estimation based on head movements in virtual reality applications using deep learningAgata Marta Soccini. 413-414 [doi]
- On exploring the mitigation of distance misperception in virtual realityAlex Peer. 415-416 [doi]
- Optical see-through vs. spatial augmented reality simulators for medical applicationsSalam Daher. 417-418 [doi]
- Design of collaborative 3D user interfaces for virtual and augmented realityJerônimo G. Grandi. 419-420 [doi]
- Improve accessibility of virtual and augmented reality for people with balance impairmentsSharif Mohammad Shahnewaz Ferdous. 421-422 [doi]
- View-aware tile-based adaptations in 360 virtual reality video streamingMohammad Hosseini. 423-424 [doi]
- Augmented reality: Principles and practiceDieter Schmalstieg, Tobias Höllerer. 425-426 [doi]
- Hypertextual reality: VR on the webDiego González-Zúñiga, Peter O'Shaughnessy, Michael Blix. 427-428 [doi]
- Diving into the multiplicity: Liberating your design process from a convention-centered approachRebecca Rouse, Benjamin Chang, Silvia Ruzanka. 429-430 [doi]
- Human-centered design for immersive interactionsJason Jerald. 431-432 [doi]
- Navigation interfaces for virtual reality and gaming: Theory and practiceErnst Kruijff, Bernhard E. Riecke. 433-434 [doi]
- The pullQuba Michalski, Brendan J. Hogan, Jamie Hunsdale. 435 [doi]
- Virtual reality to save endangered animals: Many eyes on the wildJune Kim, Tomasz Bednarz. 436 [doi]
- Defying the Nazis VRDylan Southard, Elijah Allan-Blitz, Jordan Halsey, Christina Heller, Artemis Joukowsky. 437 [doi]
- Singapore inside out London 2015 in VRLionel Chok. 438 [doi]
- Genome gazing: A 360° stereoscopic animation for Google cardboardKate Patterson. 439 [doi]
- Smoke Water Fire (2016)Mark J. Stock. 440 [doi]
- FACETEQ interface demo for emotion expression in VRIfigeneia Mavridou, James T. McGhee, Mahyar Hamedi, Mohsen Fatoorechi, Andrew Cleal, Emili Ballaguer-Balester, Ellen Seiss, Graeme Cox, Charles Nduka. 441-442 [doi]
- Diminished hand: A diminished reality-based work area visualizationShohei Mori, Momoko Maezawa, Naoto Ienaga, Hideo Saito. 443-444 [doi]
- Jogging with a virtual runner using a see-through HMDTakeo Hamada, Michio Okada, Michiteru Kitazaki. 445-446 [doi]
- Demonstration: Rapid one-shot acquisition of dynamic VR avatarsCharles Malleson, Maggie Kosek, Martin Klaudiny, Iván Huerta, Jean Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell. 447-448 [doi]
- Application of redirected walking in room-scale VREike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke. 449-450 [doi]
- Immersive virtual training for substation electriciansEduardo H. Tanaka, Juliana Paludo, Rafael Bacchetti, Edgar Gadbem, Leonardo R. Domingues, Carlucio Cordeiro, Olavo Giraldi, Guilherme Alcarde Gallo, Adam Mendes da Silva, Marcos H. Cascone. 451-452 [doi]
- Experiencing guidance in 3D spaces with a vibrotactile head-mounted displayVictor Adriel de Jesus Oliveira, Luca Brayda, Luciana Nedel, Anderson Maciel. 453-454 [doi]
- 3DPS: An auto-calibrated three-dimensional perspective-corrected spherical displayQian Zhou, Kai Wu, Gregor Miller, Ian Stavness, Sidney Fels. 455-456 [doi]
- WebVR meets WebRTC: Towards 360-degree social VR experiencesSimon Gunkel, Martin Prins, Hans Stokking, Omar Niamut. 457-458 [doi]
- mpCubee: Towards a mobile perspective cubic display using mobile phonesJens Grubert, Matthias Kranz. 459-460 [doi]
- Towards ad hoc mobile multi-display environments on commodity mobile devicesJens Grubert, Matthias Kranz. 461-462 [doi]
- ArcheoVR: Exploring Itapeva's archeological siteEduardo Zilles Borba, Andre Montes, Marcio Almeida, Mario Nagamura, Roseli D. Lopes, Marcelo Knörich Zuffo, Astolfo Araujo, Regis Kopper. 463-464 [doi]
- NIVR: Neuro imaging in virtual realityTyler Ard, David M. Krum, Thai Phan, Dominique Duncan, Ryan Essex, Mark T. Bolas, Arthur W. Toga. 465-466 [doi]
- VRAIN: Virtual reality assisted intervention for neuroimagingDominique Duncan, Brad Newman, Adam Saslow, Emily Wanserski, Tyler Ard, Ryan Essex, Arthur W. Toga. 467-468 [doi]
- Gesture-based augmented reality annotationYunSuk Chang, Benjamin Nuernberger, Bo Luan, Tobias Höllerer, John O'Donovan. 469-470 [doi]
- Virtual field trips with networked depth-camera-based teacher, heterogeneous displays, and example energy center applicationJason Woodworth, Sam Ekong, Christoph W. Borst. 471-472 [doi]
- Rapid creation of photorealistic virtual reality content with consumer depth camerasChih-fan Chen, Mark T. Bolas, Evan Suma Rosenberg. 473-474 [doi]
- Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previewsCarmine Elvezio, Mengu Sukan, Steven Feiner, Barbara Tversky. 475-476 [doi]