Abstract is missing.
- Immersive Virtual Reality Training : Three Cases from the Danish IndustryUnnikrishnan Radhakrishnan, Francesco Chinello, Konstantinos Koumaditis. 1-5 [doi]
- Management of crisis exercises in Virtual RealityAlexis Evain, Aurélie Congès, Frédérick Bénaben. 6-13 [doi]
- Collective Intelligence of Autonomous Animals in VR HuntingKangqiao Zhao, Feng Lin 0002, Hock Soon Seah. 14-22 [doi]
- Design and Simulation of Next-Generation Augmented Reality User Interfaces in Virtual RealityJerônimo G. Grandi, Zekun Cao, Mark Ogren, Regis Kopper. 23-29 [doi]
- Immersive Multimodal and Procedurally-Assisted Creation of VR EnvironmentsJoão Ferreira, Daniel Mendes, Rui Nóbrega, Rui Rodrigues 0001. 30-37 [doi]
- Developing VR content for digital career guidance in the context of the pandemicJose Garcia Estrada, Ekaterina Prasolova-Førland. 38-43 [doi]
- A Novel Tool for Immersive Authoring of Experiential Learning in Virtual RealityFernando Cassola, Manuel Pinto, Daniel Mendes, Leonel Morgado, António Coelho, Hugo Paredes. 44-49 [doi]
- A Collaborative Virtual Reality Supermarket Training Application to Teach Shopping Skills to Young Individuals with Autism Spectrum DisorderLui Albæk Thomsen, Ali Adjorlu. 50-55 [doi]
- Parkinson's Disease Simulation in Virtual Reality for Empathy Training in Medical EducationYi Joy Li, Cody Ducleroir, Tyler Ian Stollman, Elena Wood. 56-59 [doi]
- Depression Prevention by Mutual Empathy Training: Using Virtual Reality as a ToolYi Joy Li, Hao Irene Luo. 60-63 [doi]
- A Short Description of an Ankle-Actuated Seated VR Locomotion InterfaceAta Otaran, Ildar Farkhatdinov. 64-66 [doi]
- The Bayesian Causal Inference of Body Ownership Model: Use in VR and Plausible Parameter ChoicesMoritz Schubert, Dominik Endres. 67-70 [doi]
- On Head Movements in Repeated 360° Video Quality Assessment for Standing and Seated Viewing on Head Mounted DisplaysMajed Elwardy, Hans-Jürgen Zepernick, Yan Hu. 71-74 [doi]
- Exploiting Voice Transformation to Promote Interaction in Virtual EnvironmentsVincent Isnard, Trami Nguyen, Isabelle Viaud-Delmon. 75-79 [doi]
- A hybrid approach to structural modeling of individualized HRTFsRiccardo Miccini, Simone Spagnol. 80-85 [doi]
- Experiencing Presence in a Virtual Reality Music VideoLinnea Bjerregaard Pedersen, Rolf Nordahl. 86-89 [doi]
- First Steps Towards Augmented Reality Interactive Electronic Music ProductionValentin Bauer, Tifanie Bouchara. 90-93 [doi]
- Speaking with avatars - influence of social interaction on movement behavior in interactive hearing experimentsMarie Hartwig, Volker Hohmann, Giso Grimm. 94-98 [doi]
- Virtual Reconstruction of a the Ambisonic Concert Hall of the Royal Danish Academy of MusicAnders Riddersholm Bargum, Devansh Kandpal, Oddur Ingi Kristjansson, Simon Rostami Mosen, Jesper S. Andersen, Stefania Serafin. 99-102 [doi]
- The CHALLENGE Project: Fighting Auditory Hallucinations by using Virtual RealityLuis Viera, Peter Fisher, Simon Lajboschitz, Stefania Serafin, Merete Nordentoft. 103-108 [doi]
- Generative RGB-D Face Completion for Head-Mounted Display RemovalNels Numan, Frank ter Haar, Pablo César. 109-116 [doi]
- Semantic Crowd Re-targeting: Implementation for Real-time Applications and User EvaluationsDavid L. Smyth, Gareth W. Young, Jan Ondrej, Rogério E. da Silva, Alan Cummins, Susheel Nath, Amar Zia Arslaan, Pisut Wisessing, Aljosa Smolic. 117-122 [doi]
- Pretest or not to pretest? A preliminary version of a tool for the virtual character standardizationRadoslaw Sterna, Artur Cybulski, Magdalena Igras-Cybulska, Joanna Pilarczyk, Michal Jakub Kuniecki. 123-126 [doi]
- Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality EmbodimentClaudia Krogmeier, Christos Mousas. 127-134 [doi]
- Towards Avatars for Remote Communication using Mobile Augmented RealityAmarnath Murugan, Rishi Vanukuru, Jayesh S. Pillai. 135-139 [doi]
- Exploring behaviour towards avatars and agents in immersive virtual environments with mixed-agency interactionsIana Podkosova, Katja Zibrek, Julien Pettré, Ludovic Hoyet, Anne-Hélène Olivier. 140-143 [doi]
- Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated CuesSoumyajit Chakraborty, Jeanine K. Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer. 144-147 [doi]
- CyberSense: A Closed-Loop Framework to Detect Cybersickness Severity and Adaptively apply Reduction TechniquesRifatul Islam, Samuel Ang, John Quarles. 148-155 [doi]
- A new device to restore sensory congruency in virtual reality and to prevent cybersicknessEstelle Nakul, Renaud Jeannin, Christophe Lopez. 156-160 [doi]
- Individual Differences & Task Attention in Cybersickness: A Call for a Standardized Approach to Data SharingStephen B. Gilbert, Angelica Jasper, Nathan C. Sepich, Taylor A. Doty, Jonathan W. Kelly, Michael C. Dorneich. 161-164 [doi]
- Subject 001 - A Detailed Self-Report of Virtual Reality Induced SicknessDaniel Zielasko. 165-168 [doi]
- Mitigation of Cybersickness in Immersive 360°VideosColin Groth, Jan-Philipp Tauscher, Nikkel Heesen, Steve Grogorick, Susana Castillo, Marcus A. Magnor. 169-177 [doi]
- Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion IllusionTongyu Nie, Evan Suma Rosenberg. 178-182 [doi]
- Understanding Emotional Expression with Haptic Feedback Vest Patterns and Immersive Virtual RealityAviv Elor, Asiiah Song, Sri Kurniawan. 183-188 [doi]
- Effects of Different Auditory Feedback Frequencies in Virtual Reality 3D Pointing TasksAnil Ufuk Batmaz, Wolfgang Stuerzlinger. 189-194 [doi]
- Touch Recognition on Complex 3D Printed Surfaces using Filter Response AnalysisDimitar Valkov, Sebastian Thiele, Karim Huesmann, Eike Gebauer, Benjamin Risse. 195-200 [doi]
- Haptic-Enabled Buttons Through Adaptive Trigger ResistanceCarolin Stellmacher. 201-204 [doi]
- Using a 6 Degrees of Freedom Virtual Reality Input Device With An Augmented Reality Headset In A Collaborative EnvironmentAdam S. Williams, Francisco R. Ortega. 205-209 [doi]
- IllumiWand: Improving 3D Interaction with Monoscopic Displays Through a Projected Physical 3D PointerPhilipp Löschner, André Hinkenjann, Ernst Kruijff. 210-213 [doi]
- "Lend Me a Hand" - Extending the Reach of Seated VR Players in Unmodified Games Through Remote Co-PilotingFelix J. Thiel, Anthony Steed. 214-219 [doi]
- Comparing Virtual Constraints and a Physical Stylus for Planar Writing and Drawing in Virtual RealityBrook Bowers, Alexander James Tuttle, Andrew Rukangu, Anton Franzluebbers, Catherine Ball, Kyle Johnsen. 220-225 [doi]
- MARTYR: Exploring Ingredients of Virtual Dining ExperiencesCamilla Jaller, Nicklas B. S. Andersen, Niels C. Nilsson, Razvan Paisa, Mads Damsbo, Stefania Serafin. 226-231 [doi]
- Is Functionality All That Matters? Examining Everyday User Opinions of Augmented Reality DevicesDerianna Thomas, Lars Erik Holmquist. 232-237 [doi]
- Real-time Immersive VR Visualization of Ocean Climate DataFelicia Brisc, Nuno Serra. 238-241 [doi]
- Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability StudyEmil Rosenlund Høeg, Jon Ram Bruun-Pedersen, Stefania Serafin. 242-249 [doi]
- Mixed Reality in Asymmetric Collaborative Environments: A Research Prototype for Virtual City ToursNico Feld, Benjamin Weyers. 250-256 [doi]
- Fighting Alcohol Craving Using Virtual Reality: the Role of Social InteractionAndreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Ali Adjorlu, Rolf Nordahl, Stefania Serafin, Daniel Thaysen Petersen, Anders Fink-Jensen. 257-263 [doi]
- Exploring Bi-Directional Pinpointing Techniques for Cross-Reality CollaborationPriyanka Pazhayedath, Pedro Belchior, Rafael Prates, Filipe Silveira, Daniel Simões Lopes, Robbe Cools, Augusto Esteves, Adalberto L. Simeone. 264-270 [doi]
- Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research SpaceDivine Maloney, Guo Freeman, Andrew C. Robb. 271-277 [doi]
- In Touch with Everyday Objects: Teleportation Techniques in Virtual Environments Supporting TangibilityYiran Zhang, Sy-Thanh Ho, Nicolas Ladevèze, Huyen Nguyen, Cédric Fleury, Patrick Bourdot. 278-283 [doi]
- An Interface for Enhanced Teacher Awareness of Student Actions and Attention in a VR ClassroomDavid M. Broussard, Yitoshee Rahman, Arun K. Kulshreshth, Christoph W. Borst. 284-290 [doi]
- VR based Explorations of the Rhine RiverbedPaul Benölken, André Bresges, Daniel Wickeroth, Florian Genz. 291-296 [doi]
- The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive VisualizationsJohanna Pirker, Johannes Kopf, Alexander Kainz, Andreas Dengel 0001, Benjamin Buchbauer. 297-302 [doi]
- Fostering Geological Thinking Through Virtual Strike and Dip MeasurementsNatalie Bursztyn, Hannah Riegel, Pejman Sajjadi, Bart Masters, Jiayan Zhao, Jiawei Huang, Mahda M. Bagher, Jan Oliver Wallgrün, Alexander Klippel. 303-308 [doi]
- Embodied online dance learning objectives of CAROUSEL+Kenny Mitchell, Babis Koniaris, Monica Tamariz, Jessie Kennedy, Noshaba Cheema, Elisa D. Mekler, Pieter van der Linden, Erik Herrmann, Perttu Hämäläinen, Iain McGregor, Philipp Slusallek, Carmen Mac Williams. 309-313 [doi]
- Training Social Skills of Children with ASD Through Social Virtual RobotMaha Abdelmohsen, Yasmine Arafa. 314-319 [doi]
- Collaborative learning in VR for cross-disciplinary distributed student teamsEkaterina Prasolova-Førland, Simon McCallum, Jose Garcia Estrada. 320-325 [doi]
- Designing immersive virtual reality stories with rich characters and high interactivity to promote learning of complex immunology conceptsLei Zhang, Doug A. Bowman. 326-329 [doi]
- Towards a Platform for Smart City-Scale Cognitive Assistance ApplicationsThomas Rausch, Waldemar Hummer, Christian Stippel, Silvio Vasiljevic, Carmine Elvezio, Schahram Dustdar, Katharina Krösl. 330-335 [doi]
- Using Virtual Reality to Facilitate Common Operational Pictures' RepresentationAurélie Conges, Peipei Yang, Frédérick Bénaben, Jacob Graham. 336-341 [doi]
- Revisiting the Scene-Graph-as-Bus Concept: Inter-networking Heterogeneous Applications Using glTF FragmentsJaspreet Singh Dhanjan, Anthony Steed. 342-346 [doi]
- A Shared Haptic Virtual Environment for Dental Surgical Skill TrainingMaximilian Kaluschke, Myat Su Yin, Peter Haddawy, Natchalee Srimaneekarn, Pipop Saikaew, Gabriel Zachmann. 347-352 [doi]
- Designing a collaborative virtual reality system to assess social inclusion among neurodiverse studentsLui Thomsen, Ali Adjorlu. 353-357 [doi]
- Revisiting Audiovisual Rotation Gains for Redirected WalkingAndreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Niels Christian Nilsson, Stefania Serafin, Evan Suma Rosenberg. 358-359 [doi]
- Redirection Using AlignmentNiall L. Williams, Aniket Bera, Dinesh Manocha. 360-362 [doi]
- An Overview of Group Navigation in Multi-User Virtual RealityTim Weißker, Pauline Bimberg, Bernd Fröhlich. 363-369 [doi]
- Integrating Continuous and Teleporting VR Locomotion into a Seamless "HyperJump" ParadigmAshu Adhikari, Daniel Zielasko, Alexander Bretin, Markus Von Der Heyde, Ernst Kruijff, Bernhard E. Riecke. 370-372 [doi]
- Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and DisadvantagesBernhard E. Riecke, Daniel Zielasko. 373-374 [doi]
- Direction change of redirected walking via a single shoe height changeYanXiang Zhang 0001, Jiao Hong. 375-376 [doi]
- Multisensory Teleportation in Virtual Reality ApplicationsFrancesco Soave, Ildar Farkhatdinov, Nick Bryan-Kinns. 377-379 [doi]
- Evaluating VR Sickness in VR Locomotion TechniquesThomas Van Gemert, Joanna Bergström. 380-382 [doi]
- Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR SpacesHannah Paulmann, Tim Mayer, Marc Barnes, Dennis Briddigkeit, Frank Steinicke, Eike Langbehn. 383-384 [doi]
- An Overview and Analysis of Publications on Locomotion TaxonomiesLisa Marie Prinz, Tintu Mathew, Simon Klüber, Benjamin Weyers. 385-388 [doi]
- Impossible Open Spaces: Exploring the Effects of Occlusion on the Noticeability of Self-Overlapping Virtual EnvironmentsClaudiu-Bogdan Ciumedean, Cristian Patras, Mantas Cibulskis, Norbert Váradi, Niels Christian Nilsson. 389-390 [doi]
- The Effectiveness of Locomotion Interfaces Depends on Self-Motion Cues, Environmental Cues, and the IndividualJonathan W. Kelly, Stephen B. Gilbert. 391-392 [doi]
- Effects of a handlebar on standing VR locomotionPaul Chojecki, David Przewozny, Detlef Runde, Mustafa-Tevfik Lafci, Sebastian Bosse. 393-394 [doi]
- Is Walking Necessary for Effective Locomotion and Interaction in VR?Abraham M. Hashemian, Ernst Kruijff, Ashu Adhikari, Markus Von Der Heyde, Ivan A. Aguilar, Bernhard E. Riecke. 395-396 [doi]
- Privacy-certification standards for extended-reality devices and servicesJassim Happa, Anthony Steed, Mashhuda Glencross. 397-398 [doi]
- Privacy and Personal Space: Addressing Interactions and Interaction Data as a Privacy ConcernLauren E. Buck, Bobby Bodenheimer. 399-400 [doi]
- Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language LearningDixuan Cui, David Whittinghill, Atsushi Fukada, Christos Mousas, Nicoletta Adamo. 401-405 [doi]
- Interactive Narrative Facial Expression Animation Generation by Intuitive Curve DrawingYanXiang Zhang 0001, Yan Ling. 406-409 [doi]
- All AR-Board: Seamless AR Marker Integration into Board GamesJeremiah Diephuis, Georgi Kostov, Gabriel Mittermair. 410-412 [doi]
- A pipeline for facial animations on low budget VR productionsHuoston Rodrigues Batista. 413-417 [doi]
- Evaluating User Acceptance using WebXR for an Augmented Reality Information SystemFabian Meyer, Christian Gehrke, Michael Schäfer. 418-419 [doi]
- A practical framework of multi-person 3D human pose estimation with a single RGB cameraLe Ma, Sen Lian, Shandong Wang, Weiliang Meng, Jun Xiao, Xiaopeng Zhang. 420-421 [doi]
- Protocol for Dynamic Load Distribution in Web-Based ARSahil Athrij, Akul Santhosh, Rajath Jayashankar, Arun Padmanabhan, Sheena Mathew. 422-423 [doi]
- Digital Twin as A Mixed Reality Platform for Art Exhibition CurationInhwa Yeom, Woontack Woo. 424-425 [doi]
- Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?Katharina Margareta Theresa Pöhlmann, Louise O'hare, Julia Föcker, Adrian Parke, Patrick Dickinson. 426-427 [doi]
- "Through the Solar System" - - XR science education system based on multiple monitorsYanXiang Zhang 0001, Jiayu Wang. 428-429 [doi]
- Visualization and Manipulation of Air Conditioner Flow via Touch ScreenYaguang Wei, Jason Orlosky, Tomohiro Mashita. 430-431 [doi]
- Virtual Reality in transit: how acceptable is VR use on public transport?Laura Bajorunaite, Stephen A. Brewster, Julie R. Williamson. 432-433 [doi]
- A-Visor and A-Camera: Arduino-based Cardboard Head-Mounted Controllers for VR GamesSangmin Park, Hojun Aan, Junhyeong Jo, Hyeonkyu Kim, Sangsun Han, Jimoon Kim, Pilhyoun Yoon, Kibum Kim. 434-435 [doi]
- Hand-by-Hand Mentor: An AR based Training System for Piano PerformanceRuoxi Guo, Jiahao Cui, Wanru Zhao, Shuai Li 0001, Aimin Hao. 436-437 [doi]
- Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual EnvironmentsCharlotte Dubosc, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir. 438-439 [doi]
- Effects of Immersion and Visual Angle on Brand Placement EffectivenessSebastian Oberdörfer, Samantha Straka, Marc Erich Latoschik. 440-441 [doi]
- Measuring the Effects of Virtual Environment Design on Decision-MakingSebastian Oberdörfer, David Heidrich, Sandra Birnstiel, Marc Erich Latoschik. 442-443 [doi]
- Learning Hawaiian Open Ocean Navigation Methods with Kilo Hōkū VRPatrick Karjala, Dean Lodes, Anna Sikkink, Kari Noe, Jason Leigh. 444-445 [doi]
- AREarthQuakeDrill: Toward Increased Awareness of Personnel during Earthquakes via AR Evacuation DrillsKohei Yoshimi, Photchara Ratsamee, Jason Orlosky. 446-447 [doi]
- CAVE vs. HMD in Distance PerceptionThéo Combe, Jean-Rémy Chardonnet, Frédéric Mérienne, Jivka Ovtcharova. 448-449 [doi]
- Interactive Context-Aware Furniture Recommendation using Mixed RealityHongfei Yu, Wei Liang, Shihao Song, Bing Ning, Yixin Zhu. 450-451 [doi]
- Requirements Gathering for VR Simulators for Training: Lessons Learned for Globally Dispersed TeamsVivian Gómez, Kelly Peñaranda, Pablo Figueroa. 452-453 [doi]
- Augmented Reality based Surgical Navigation for Percutaneous Endoscopic Transforaminal DiscectomyJunJun Pan, Ranyang Li, Dongfang Yu, Xinliang Wang, Wenhao Zheng, Xin Huang, Bin Zhu, Haijun Zeng, Xiaoguang Liu. 454-455 [doi]
- Augmented Reality based Surgical Navigation for Percutaneous Endoscopic Transforaminal DiscectomyJunJun Pan, Ranyang Li, Dongfang Yu, Xinliang Wang, Wenhao Zheng, Xin Huang, Bin Zhu, Haijun Zeng, Xiaoguang Liu. 456 [doi]
- Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball GamesZechen Bai, Nai-Ming Yao, Nidhi Mishra, Hui Chen, Hongan Wang, Nadia Magnenat-Thalmann. 458-459 [doi]
- VR-Phore: A Novel Virtual Reality system for Diagnosis of Binocular VisionSai Srinvas Vuddagiri, Kavita Vemuri, Male Shivaram, Rishi Bhardwaj. 460-461 [doi]
- GazeTance Guidance: Gaze and Distance-Based Content Presentation for Virtual MuseumHaopeng Lu, Huiwen Ren, Yanan Feng, Shanshe Wang, Siwei Ma, Wen Gao 0001. 462-463 [doi]
- Effects of Virtual Environments and Self-representations on Redirected JumpingYi-jun Li, Miao Wang, De-Rong Jin, Frank Steinicke, Shi-Min Hu 0001, Qinping Zhao. 464-465 [doi]
- Cognitive Load/flow and Performance in Virtual Reality Simulation Training of Laparoscopic SurgeryPeng Yu, JunJun Pan, Zhaoxue Wang, Yang Shen, Lili Wang, Jialun Li, Aimin Hao, Haipeng Wang. 466-467 [doi]
- The Effects of a Stressful Physical Environment During Virtual Reality Height ExposureHowe Yuan Zhu, Hsiang-Ting Chen, Chin-Teng Lin. 468-469 [doi]
- A Simulator for Human-Robot Interaction in Virtual RealityMark Murnane, Padraig Higgins, Monali Saraf, Francis Ferraro, Cynthia Matuszek, Don Engel. 470-471 [doi]
- 3D Fluid Volume Editing based on a Bidirectional Time Coupling Optimization ApproachXiaoying Nie, Yong Hu, Zhiyuan Su, Xukun Shen. 472-473 [doi]
- Magnification Vision - a Novel Gaze-Directed User InterfaceSondre Agledahl, Anthony Steed. 474-475 [doi]
- Effect of Context and Distance Switching on Visual Performances in Augmented RealityMathilde Drouot, Nathalie Le Bigot, Jean-Louis de Bougrenet, Vincent Nourrit. 476-477 [doi]
- WebPoseEstimator: A Fundamental and Flexible Pose Estimation Framework for Mobile Web ARYakun Huang, Xiuquan Qiao, Zhijie Tan, Jianwei Zhang, Jiulin Li. 478-479 [doi]
- Analysis of Positional Tracking Space Usage when using TeleportationAniruddha Prithul, Eelke Folmer. 480-481 [doi]
- Saw It or Triggered It: Exploring the Threshold of Implicit and Explicit Interaction for Eye-tracking Technique in Virtual RealityTzu-Hsuan Yang, Jing-Yuan Huang, Ping-Hsuan Han, Yi-Ping Hung. 482-483 [doi]
- Personal Space Evaluation and Protection in Social VRJiayi Sun, Wenli Jiang, Lutong Li, Chong Cao. 484-485 [doi]
- Visual Techniques to Reduce Cybersickness in Virtual RealityColin Groth, Jan-Philipp Tauscher, Nikkel Heesen, Susana Castillo, Marcus A. Magnor. 486-487 [doi]
- Adaptive Web-Based VR Streaming of Multi-LoD 3D Scenes via Author-Provided Relevance ScoresHendrik Lievens, Maarten Wijnants 0001, Mike Vandersanden, Peter Quax, Wim Lamotte. 488-489 [doi]
- Investigating Individual Differences in Olfactory Adaptation to Pulse Ejection Odor Display by Scaling Olfaction Sensitivity of IntensityShangyin Zou, Yuki Ban, Shin'ichi Warisawa. 490-491 [doi]
- Determining the Target Point of the Mid-Air Pinch GestureReigo Ban, Yutaro Hirao, Takuji Narumi. 492-493 [doi]
- Indicators and Predictors of the Suspension of Disbelief: Children's Individual Presence TendenciesAndreas Dengel 0002, Lucas Plabst, David Fernes. 494-495 [doi]
- Who kicked the ball? Situated Visualization in On-Site Sports SpectatingWei Hong Lo, Stefanie Zollmann, Holger Regenbrecht. 496-497 [doi]
- SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual SpeedYutaro Hirao, Takuji Narumi, Ferran Argelaguet-Sanz, Anatole Lécuyer. 498-499 [doi]
- Gender Differences of Cognitive Loads in Augmented Reality-based WarehouseZihan Yan, Yifei Shan, Yiyang Li, Kailin Yin, Xiangdong Li. 500-501 [doi]
- Visual Indicators for Monitoring Students in a VR classDavid M. Broussard, Yitoshee Rahman, Arun K. Kulshreshth, Christoph W. Borst. 502-503 [doi]
- Velocity Guided Amplification of View Rotation for Seated VR Scene ExplorationSonghai Zhang, Chen Wang, Yizhuo Zhang, Fang-Lue Zhang, Nadia Pantidi, Shi-Min Hu 0001. 504-505 [doi]
- Virtual Reality Based Mass Disaster Triage Training for Emergency Medical ServicesNicole Bilek, Alisa Feldhofer, Thomas Moser. 506-507 [doi]
- An Embedded Virtual Experiment Environment System for Reality ClassroomYanXiang Zhang 0001, Yutong Zi, Jiayu Wang. 508-509 [doi]
- The Effect of Camera Height on The User Experience of Mid-air 360° VideosYanXiang Zhang 0001, Yingna Wang, Beidollahkhani Azadeh, Zheng Xi. 510-511 [doi]
- Co-assemble: A collaborative AR cross-devices teaching system for assemble practice coursesYan Xiang Zhang, Jia Qi Cheng, Jia-Yu Wang, Lei Zhao. 512-513 [doi]
- An Enhanced Photorealistic Immersive System using Augmented Situated Visualization within Virtual RealityMaria Insa Iglesias, Mark David Jenkins, Gordon Morison. 514-515 [doi]
- Matching 2D Image Patches and 3D Point Cloud Volumes by Learning Local Cross-domain Feature DescriptorsWeiquan Liu, Baiqi Lai, Cheng Wang, Xuesheng Bian, Chenglu Wen, Ming Cheng 0002, Yu Zang, Yan Xia, Jonathan Li 0001. 516-517 [doi]
- A Novel Redirected Walking Algorithm for VR Navigation in Small Tracking AreaMeng Qi, Yunqiu Liu, Jia Cui. 518-519 [doi]
- Subtle Gaze Guidance for 360° Content by Gradual Brightness Modulation and Termination of Modulation by Gaze ApproachingMasatoshi Yokomi, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa. 520-521 [doi]
- Multiscale Sensor Fusion for Display-Centered Head TrackingTianyu Wu, Benjamin Watson. 522-523 [doi]
- Exploring Human-Computer Interaction (HCI) criteria in the design and assessment of Next Generation VR based education and training environmentsJoe Cecil, Sam Kauffman, Aaron Cecil-Xavier, Avinash Gupta, Vern McKinney, Mary Sweet-Darter. 524-525 [doi]
- Text Selection in AR-HMD Using a Smartphone as an Input DeviceRajkumar Darbar, Joan Odicio-Vilchez, Thibault Lainé, Arnaud Prouzeau, Martin Hachet. 526-527 [doi]
- VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display InteractionKhanh-Duy Le, Tanh Quang Tran, Karol Chlasta, Krzysztof Krejtz, Morten Fjeld, Andreas M. Kunz. 528-529 [doi]
- 2-Thumbs Typing: A Novel Bimanual Text Entry Method in Virtual Reality EnvironmentsZigang Zhang, Minghui Sun, BoYu Gao, Limin Wang 0007. 530-531 [doi]
- TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°VideoHyejin Kim, Jacob Young, Daniel Medeiros, Stephen Thompson 0001, Taehyun Rhee. 532-533 [doi]
- Evaluation of Curved Raycasting-based Interactive Surfaces in Virtual EnvironmentsTomomi Takashina, Mitsuru Ito, Hitoshi Nagaura, Eisuke Wakabayashi. 534-535 [doi]
- Gaze-Pinch Menu: Performing Multiple Interactions Concurrently in Mixed RealityLu Lu, Pengshuai Duan, Xukun Shen, Shijin Zhang, Huiyan Feng, Yong Flu. 536-537 [doi]
- MagicCube: A One-Handed Interaction Approach in 3D Environment on SmartphonesMengyuan Wang, Yong Hu, Chuchen Li, Xukun Shen. 538-539 [doi]
- A Preliminary Investigation of Avatar Use in Video-ConferencingDarragh Higgins, Rachel McDonnell. 540-541 [doi]
- Field of View Effect on Distance Perception in Virtual RealitySina Masnadi, Kevin P. Pfeil, Jose-Valentin T. Sera-Josef, Joseph J. LaViola. 542-543 [doi]
- MagicChem: A Multi-modal Mixed Reality System Based on Needs Theory for Chemical EducationTianren Luo, Ning Cai, Zheng Li, Jinda Miao, Zhipeng Pan, Yuze Shen, Zhigeng Pan, Mingmin Zhang. 544-545 [doi]
- HMD Type and Spatial Ability: Effects on the Experiences and Learning of Students in Immersive Virtual Field TripsPejman Sajjadi, Jiayan Zhao, Jan Oliver Wallgrün, Peter C. LaFemina, Alexander Klippel. 546-547 [doi]
- Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality SmartphoneChristian Eichhorn 0002, Martin Lurz, David A. Plecher, Sandro Weber, Monika Wintergerst, Birgit Kaiser, Sophie L. Holzmann, Christina Holzapfel, Hans Hauner, Kurt Gedrich, Georg Groh, Markus Böhm 0001, Helmut Krcmar, Gudrun Klinker. 548-549 [doi]
- Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located UsersLucie Kruse, Eike Langbehn, Frank Steinicke. 550-551 [doi]
- Effective close-range accuracy comparison of Microsoft HoloLens Generation one and two using Vuforia ImageTargetsJonas S. I. Rieder, Daniëlle H. van Tol, Doris Aschenbrenner. 552-553 [doi]
- Estimating Gaze From Head and Hand Pose and Scene Images for Open-Ended Exploration in VR EnvironmentsKara J. Emery, Marina Zannoli, Lei Xiao, James Warren, Sachin S. Talathi. 554-555 [doi]
- Personal Identifiability of User Tracking Data During VR TrainingAlec G. Moore, Ryan P. McMahan, Hailiang Dong, Nicholas Ruozzi. 556-557 [doi]
- The importance of sensory feedback to enhance embodiment during virtual training of myoelectric prostheses usersReidner Santos Cavalcante, Aya Gaballa, John-John Cabibihan, Alcimar Soares, Edgard Lamounier. 558 [doi]
- Affordance Judgments in Mobile Augmented Reality with CuesYu Zhao, Jeanine Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer. 559-560 [doi]
- LighterBody: RNN based Anticipated Virtual Body Makes You Feel LighterTatsuya Kure, Shunichi Kasahara. 561-562 [doi]
- Detecting the Point of Release of Virtual Projectiles in AR/VRGoksu Yamac, Niloy J. Mitra, Carol O'Sullivan. 563-564 [doi]
- Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-MatchAndrea Bartl, SungChul Jung, Peter Kullmann, Stephan Wenninger, Jascha Achenbach, Erik Wolf, Christian Schell, Robert W. Lindeman, Mario Botsch, Marc Erich Latoschik. 565-566 [doi]
- Remote Asynchronous Collaboration in Maintenance scenarios using Augmented Reality and AnnotationsBernardo Marques, Samuel S. Silva, António Rocha, Paulo Dias, Beatriz Sousa Santos. 567-568 [doi]
- Investigation of Microcirculatory Effects of Experiencing Burning Hands in Augmented RealityDaniel Eckhoff, Cecilia Li-Tsang, Gladys Cheing, Álvaro Cassinelli, Christian Sandor. 569-570 [doi]
- A Comparison of Single and Multi-View IR image-based AR Glasses Pose Estimation ApproachesAhmet Firintepe, Alain Pagani, Didier Stricker. 571-572 [doi]
- bmlSUP - A SMPL Unity PlayerAdam O. Bebko, Anne Thaler, Nikolaus F. Troje. 573-574 [doi]
- The Effect of the Virtual Object Size on Weight Perception Augmented with Pseudo-Haptic FeedbackJinwook Kim, Jeongmi Lee. 575-576 [doi]
- Evaluating Presence in VR with Self-Representing Auditory-Vibrotactile InputGuanghan Zhao, Jason Orlosky, Yuki Uranishi. 577-578 [doi]
- Lightweight Quaternion Transition Generation with Neural NetworksRomi Geleijn, Adrian Radziszewski, Julia Beryl van Straaten, Henrique Galvan Debarba. 579-580 [doi]
- Design and Prototyping of Computational Sunglasses for Autism Spectrum DisordersXiaodan Hu, Yan Zhang, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa. 581-582 [doi]
- Viewpoint Planning of Projector Placement for Spatial Augmented Reality using Star-Kernel DecompositionTakefumi Hiraki, Tomohiro Hayase, Yuichi Ike, Takashi Tsuboi, Michio Yoshiwaki. 583-584 [doi]
- ARCritique: Supporting Remote Design Critique of Physical Artifacts through Collaborative Augmented RealityYuan Li, David Hicks, Wallace Santos Lages, Sang-Won Lee, Akshay Sharma, Doug A. Bowman. 585-586 [doi]
- Symmetrical Cognition Between Physical Humans and Virtual AgentsZhenliang Zhang. 587-588 [doi]
- Simulation and Assessment of Safety Procedure in an Immersive Virtual Reality (IVR) LaboratoryHossain Samar Qorbani, Ali Arya, Nuket Nowlan, Maryam Abdinejad. 589-590 [doi]
- Auto-generating Virtual Human Behavior by Understanding User ContextsHanseob Kim, Ghazanfar Ali, Seungwon Kim, Gerard J. Kim, Jae-In Hwang. 591-592 [doi]
- An X-Ray Vision System for Situation Awareness in Action SpaceNate Phillips, Farzana Alam Khan, Brady Kruse, Cindy L. Bethel, J. Edward Swan II. 593-594 [doi]
- Industrial Augmented Reality: Connecting Machine-, NC- and Sensor-Data to an AR Maintenance Support SystemMario Lorenz 0001, Shamik Shandilya, Sebastian Knopp, Philipp Klimant. 595-596 [doi]
- Dynamic Projection Mapping with 3D Images Using Volumetric DisplayMasumi Kiyokawa, Naoki Hashimoto. 597-598 [doi]
- CDVVAR: VR/AR Collaborative Data Visualization ToolAmal Yassien, Youssef Emad, Slim Abdennadher. 599-600 [doi]
- RED: A Real-Time Datalogging Toolkit for Remote ExperimentsSam Adeniyi, Evan Suma Rosenberg, Jerald Thomas. 601-602 [doi]
- Disocclusion-Reducing Geometry for Multiple RGB-D Video StreamsJaesuk Lee, Youngwook Kim, Jehyeong Yun, Joungil Yun, Won-Sik Cheong, Insung Ihm. 603-604 [doi]
- Improving Weight Perception in Virtual Reality via a Brain-Computer InterfaceXupeng Ye, Jinyi Long. 605-606 [doi]
- Virtual Walking Generator from Omnidirectional Video with Ground-dependent Foot VibrationsJunya Nakamura 0002, Yusuke Matsuda, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki. 607-608 [doi]
- Investigating the Influence of Sound Source Visualization on the Ventriloquism Effect in an Auralized Virtual Reality EnvironmentNigel Frangenberg, Kristoffer Waldow, Arnulph Fuhrmann. 609-610 [doi]
- User study of an AR reading aid system to promote deep readingXiaojuan Li, Yu Han, Yuhui Wu, Kang Yue, Yue Liu. 611-612 [doi]
- Communications in Virtual Environment Improve Interpersonal ImpressionYuki Kato, Maki Sugimoto, Masahiro Inami, Michiteru Kitazaki. 613-614 [doi]
- Technology acceptance of a VR e-learning application addressing the cellular transport mechanismsSascha Müller, Wolfgang Müller, Holger Weitzel. 615-616 [doi]
- Virtual Loupes: An Augmented Reality Aid for MicrosurgeryCory Ilo, Waylon Zheng, Doug A. Bowman. 617-618 [doi]
- Programmable Virtual Reality EnvironmentsNanlin Sun, Annette Feng, Ryan Patton, Yotam Gingold, Wallace Lages. 619-620 [doi]
- Tactical and Strategical Analysis in Virtual Geographical EnvironmentsBettina Schlager, Daniela Stoll, Katharina Krösl, Anton Fuhrmann. 621-622 [doi]
- The Onset Time of the Dynamic and Static Invisible Body IllusionRyota Kondo. 623-624 [doi]
- Investigating motor skill training and user arousal levels in VR : Pilot Study and ObservationsUnnikrishnan Radhakrishnan, Alin Blindu, Francesco Chinello, Konstantinos Koumaditis. 625-626 [doi]
- Integration of Concept Maps into the Mixed Reality Learning Space: Quasi-Experimental Design and Preliminary ResultsYu Liu, Yue Liu, Kane Yue. 627-628 [doi]
- Myopia in Head-Worn Virtual RealityLara Panfili, Michael Wimmer, Katharina Krösl. 629-630 [doi]
- A Low-cost Arm Based Motion Restriction Haptics for VRLokesh Kumar V. M. 631-632 [doi]
- Immersive Authoring of Virtual Reality TrainingFernando Cassola, M. Pinto, D. Mendes, Leonel Morgado, António Coelho, Hugo Paredes. 633-634 [doi]
- Virtual Optical Bench: A VR learning tool for optical designSebastian Pape 0004, Martin Bellgardt, David Gilbert, Georg König, Torsten W. Kuhlen. 635-636 [doi]
- Naturalistic audio-visual volumetric sequences dataset of sounding actions for six degree-of-freedom interactionHanne Stenzel, Davide Berghi, Marco Volino, Philip J. B. Jackson. 637-638 [doi]
- Psychophysiology, eye-tracking and VR: exemplary study designRadoslaw Sterna, Artur Cybulski, Magdalena Igras-Cybulska, Joanna Pilarczyk, Agnieszka Malgorzata Siry, Michal Jakub Kuniecki. 639-640 [doi]
- CeVRicale: A VR app for Cervical RehabilitationArnaldo Cesco, Francesco Ballardin, Gustavo Marfia. 641-642 [doi]
- Preserving Family Album Photos with the HoloLens 2Lorenzo Stacchio, Shirin Hajahmadi, Gustavo Marfia. 643-644 [doi]
- Using High Fidelity Avatars to Enhance Learning Experience in Virtual Learning EnvironmentsVlasios Kasapakis, Elena Dzardanova. 645-646 [doi]
- The Royal Game of Ur: Virtual Reality Prototype of the Board Game Played in Ancient MesopotamiaKrzysztof Pietroszek, Zaki Agraraharja, Christian Eckhardt. 647-648 [doi]
- Combining Virtual Reality with Camera Data and a Wearable Sensor Jacket to Facilitate Robot TeleoperationBoris Illing, Bastian Gaspers, Dirk Schulz 0001. 649-650 [doi]
- Collaborative Design of Augmented Flashcards for Design History ClassLaura A. Huisinga. 651-652 [doi]
- Remote Assistance with Mixed Reality for Procedural TasksManuel Rebol, Colton Hood, Claudia Ranniger, Adam Rutenberg, Neal Sikka, Erin Maria Horan, Christian Gütl, Krzysztof Pietroszek. 653-654 [doi]
- Lipoma Extraction Surgery Simulation in a Multi-user EnvironmentSantiago Carreño, Byron Perez-Gutierrez, Alvaro Uribe-Quevedo, Norman Jaimes. 655-656 [doi]
- A Method for Measuring the Perceived Location of Virtual Content in Optical See Through Augmented RealityFarzana Alam Khan, Veera Venkata Ram Murali Krishna Rao Muvva, Dennis Wu, Mohammed Safayet Arefin, Nate Phillips, J. Edward Swan. 657-658 [doi]
- Immersive Pedigree Graph VisualisationsSeptian Razi, Henry Gardner, Matt Adcock. 659-660 [doi]
- A Telepresence System using Toy Robots the Users can Assemble and Manipulate with Finger Plays and Hand ShadowAmato Tsuji, Keita Ushida. 661-662 [doi]
- Do materials matter? How surface representation affects presence in virtual environmentsJennifer Brade, Alexander Kögel, Benjamin Schreiber, Franziska Klimant. 663-664 [doi]
- Using Eye Gaze for Navigation: A User Study Inspired by Lucid DreamsChaojing Li, Sicong Zheng, Xueni Pan. 665-666 [doi]
- Leveraging AR and Object Interactions for Emotional Support InterfacesAnjali Sapra, Wallace Santos Lages. 667-668 [doi]
- ARThings - enhancing the visitors' experience in museums through collaborative ARAndreea Gabriela Lupascu, Aurelia Ciupe, Serban Meza, Bogdan Orza. 669-670 [doi]
- Dr.supER: Intubation and Ventilator Troubleshooting VR SimulationGeorge Michalakis, Aspasia Triantafyllou, Maria Kounalaki, Nicolaos Kotsarinis, Panagiotis Sakellaropoulos, Konstantinos Moustakas. 671-672 [doi]
- Rebirth-20 - Relive After the COVID-19 and Keep Preventing Against itEloïse Minder, Maël Sombret, Jean-Rémy Chardonnet, Frédéric Mérienne. 673-674 [doi]
- The Pickrick Protests: An Interactive Geo AR ExperienceYuchen Zhao, Daniel. P. Keehn, Amanda. Y. Wang, Jason Jiang, Janet Murray. 675-676 [doi]
- Enhanced Low-cost Web-based Virtual Tour Experience for Prospective StudentsMaria Insa Iglesias, Mark David Jenkins, Gordon Morison. 677-678 [doi]
- Homemade XR: Enriching conversations and shortening social distancingHolman Cabezas, Nicolás Casanova, Laura Cortés-Rico, Wilson J. Sarmiento. 679-680 [doi]
- Virtual Demonstrator for Spatial PresentationsMaxwell Omdal, David Kinney, Kiet Tran, Evan Suma Rosenberg. 681-682 [doi]
- Remote adversarial VR serious game simulating COVID-19 infection spread and protection protocolsMichail Pavlou, Konstantinos Kalatzis, Agapi Chrysanthakopoulou, Dimitrios Laskos, Sotiris Georgakopoulos, Dimitris Voultsidis, Konstantinos Moustakas. 683-684 [doi]
- Supporting Physical and Mental Health Rehabilitation at Home with Virtual Reality Headsets and Force Feedback GlovesQisong Wang, Bo Kang, Per Ola Kristensson. 685-686 [doi]
- Corona Beat - Kicking The Sedentary Habit Induced By Prolonged Social DistancingJenny Gabel, Sukran Karaosmanoglu, Celeste Mason, Sebastian Rings, Frank Steinicke. 687-688 [doi]
- Virtual Reality System for Invasive TherapyRuoyan Kong, Ruobing Wang, Zitao Shen. 689-690 [doi]
- A Multi-Peer, Low Cost Immersive Communication System for Pandemic TimesRedouane Kachach, Diego González Morín, Francisco Pereira, Pablo Pérez, Ignacio Benito, Jaime J. Ruiz, Ester González, Alvaro Villegas. 691-692 [doi]
- Real-time Mixed Reality Teleconsultation for Intensive Care Units in Pandemic SituationsDaniel Roth 0001, Kevin Yu, Frieder Pankratz, Gleb Gorbachev, Andreas Keller, Marc Lazarovici, Dirk Wilhelm, Simon Weidert, Nassir Navab, Ulrich Eck. 693-694 [doi]
- Fantastic Voyage 2021: Using Interactive VR Storytelling to Explain Targeted COVID-19 Vaccine Delivery to Antigen-presenting CellsLei Zhang, Feiyu Lu, Ibrahim Asadullah Tahmid, Shakiba Davari, Lee Lisle, Nicolas Gutkowski, Luke Schlueter, Doug A. Bowman. 695-696 [doi]
- COVID-Vision: A Virtual Reality Experience to Encourage Mindfulness of Social Distancing in Public SpacesDanhua Zhang, Malik Khadar, Brett Schumacher, Madhava Raveendra, Sam Adeniyi, Fei Wu, Sahar A. Aseeri, Evan Suma Rosenberg. 697-698 [doi]
- VR training for critical tasks - assembling the INSPIRE emergency pulmonary ventilator for COVID-19 treatmentAndré Montes Rodrigues, Allan Amaral Tori, Raissa Ré Guimarães Marques, Roseli de Deus Lopes, Marcelo Knörich Zuffo. 699-700 [doi]
- Augmented Reality Guidance for Configuring an Anesthesia Machine to Serve as a Ventilator for COVID-19 PatientsFangpu He, Mengyi Li, Robert B. Maniker, David O. Kessler, Steven K. Feiner. 701-702 [doi]
- COVIZ: Visualization of Effects of COVID-19 on New York City Through Socially Impactful Virtual RealityEric Goetschel, Janane Sekaran, Weihang Ren, Mingyi He, Nnenne Ogbonnaya, Michael Nkereuwem, Irene Mapfunde, Chloé Martin, Courtney Cogburn, Steven Feiner. 703-704 [doi]
- [DC] VirSec: Virtual Reality as Cost-Effective Test Bed for Usability and Security EvaluationsFlorian Mathis. 705-706 [doi]
- [DC] Eye Fixation Forecasting in Task-Oriented Virtual RealityZhiming Hu. 707-708 [doi]
- Presence in VR: Developing measure and stimulusEugene Kukshinov. 709-710 [doi]
- [DC] Emotion Regulation via Eye GazeNermin Shaltout. 711-712 [doi]
- Exploring Body Gestures for Small Object Selection in Dense Environment in HMD VR for Data Visualization ApplicationsShimmila Bhowmick. 713-714 [doi]
- [DC] Privacy in VR: Empowering Users with Emotional Privacy from Verbal and Non-verbal Behavior of Their AvatarsDilshani Kumarapeli. 715-716 [doi]
- [DC] Glanceable AR: Towards an Always-on Augmented Reality FutureFeiyu Lu. 717-718 [doi]
- Attitude Change in Immersive Virtual EnvironmentsAlina Nikolaou. 719-720 [doi]
- [DC] Situated augmented reality: beyond the egocentric viewpointNuno Cid Martins. 721-722 [doi]
- DC: Clinical Application of Immersive VR in Spatial Cognition: The Assessment of Spatial Memory and Unilateral Spatial Neglect in Neurological PatientsJulia Belger. 723-724 [doi]
- [DC] Embodying an avatar with an asymmetrical lower body to modulate the dynamic characteristics of gait initiationValentin Vallageas, Rachid Aissaoui, David R. Labbe. 725-726 [doi]
- Analyzing Visual Perception and Predicting Locomotion using Virtual Reality and Eye TrackingNiklas Stein. 727-728 [doi]
- [DC] The Effect of Modulating The Step Length of an Embodied Self-Avatars on Gait Symmetry During Treadmill WalkingIris Willaert. 729-730 [doi]
- [DC] SharpView AR: Enhanced Visual Acuity for Out-of-Focus Virtual ContentMohammed Safayet Arefin. 731-732 [doi]
- Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality ExperienceMoloud Nasiri. 733-734 [doi]
- [DC] Towards Universal VR Sickness Mitigation StrategiesIsayas Berhe Adhanom. 735-736 [doi]
- [DC] "Show Your Dedication: " VR Games and OutmersionP. S. Berge. 737-738 [doi]
- [DC] Psychophysical Effects of Augmented Reality ExperiencesDaniel Eckhoff. 739-740 [doi]
- [DC] Immersive Journalism - The Future of the NewsHannah Greber. 741-742 [doi]
- [DC] The Adaptation of Caribbean Literary Texts into VRAmanda Zilla. 743-744 [doi]
- Boarding Sensation Presentation of the Biped Walking Robot with a Low-cost Two-axis Motion PlatformKyosuke Mori, Wataru Wakita. 745-746 [doi]
- Virtual Equipment System: Face Mask and Voodoo Doll for User Privacy and Self-Expression Options in Virtual RealityPowen Yao, Vangelis Lympouridis, Michael Zyda. 747-748 [doi]
- Demonstrating High-Precision and High-Fidelity Digital Inking for Virtual RealityHugo Romat, Andreas Fender, Manuel Meier, Christian Holz 0001. 749-750 [doi]
- Virtual Reality for Remote Controlled Robotics in Engineering EducationAndrew Rukangu, Alexander James Tuttle, Kyle Johnsen. 751-752 [doi]
- Development of a Virtual Reality Assessment of Visuospatial Function and Oculomotor ControlGarima Adlakha, Sanya Singh, Apoorva Patil, Kranthi Nuthalapati, Prajakta Khandve, Pushpak Bhattacharyya, Saravanan Manoharan, Sanjay Mallasamudram Santhanam, Isaiah J. Lachica, James M. Finley, Vangelis Lympouridis. 753-754 [doi]
- A Real-time approach to improve drilling decision-making process using virtual reality visualizationThiago M. Porcino, Márcia M. Dórea, Diego Barboza, Wesley Oliveira, Eric Romani, Fernando Perin, João H. Batista. 755-756 [doi]
- Shared Augmented Reality Experience Between a Microsoft Flight Simulator User and a User in the Real WorldChristoph Leuze, Matthias Leuze. 757-758 [doi]
- Turning a Messy Room into a Fully Immersive VR PlaygroundNaoki Matsuo, Masataka Imura. 759-760 [doi]
- Demonstrating the Use of Rapid Touch Interaction in Virtual Reality for Prolonged Interaction in Productivity ScenariosManuel Meier, Paul Streli, Andreas Fender, Christian Holz 0001. 761-762 [doi]
- Virtual Control Interface: Discover and Control IoT Devices Intuitively Through AR Glasses with Multi-model InteractionsZezhen Xu, Vangelis Lympouridis. 763-764 [doi]
- MyChanges: Tools for the co-designing of housing transformationsSara Eloy, Micaela Raposo, Fábio Costa, Pieter E. Vermaas. 765 [doi]
- A Collaborative VR Murder Mystery using Photorealistic User RepresentationsAna Revilla, Sergio Zamarvide, Ignacio Lacosta, Fernando Pérez, Javier Lajara, Bart Kevelham, Valérie Juillard, Brian Rochat, Michelle Drocco, Natasha Devaud, Olivier Barbeau, Caecilia Charbonnier, Patrick de Lange, Jie Li, Yanai Mei, Kinga Lawicka, Jack Jansen, Nacho Reimat, Shishir Subramanyam, Pablo César. 766 [doi]
- Shared Augmented Reality Experience Between a Microsoft Flight Simulator User and a User in the Real WorldChristoph Leuze, Matthias Leuze. 767 [doi]
- Collaborative VR for Liver Surgery Planning using Wearable Data Gloves: An Interactive DemonstrationVuthea Chheang, Vikram Apilla, Patrick Saalfeld, Christian Boedecker, Tobias Huber, Florentine Huettl, Hauke Lang, Bernhard Preim, Christian Hansen 0001. 768 [doi]
- A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement"Marc Barnes, Dennis Briddigkeit, Tim Mayer, Hannah Paulmann, Eike Langbehn. 769 [doi]
- The Importance of Sensory Feedback to Enhance Embodiment During Virtual Training of Myoelectric Prostheses UsersReidner Cavalcante, Aya Gaballa, John-John Cabibihan, Alcimar Soares, Edgard Lamounier. 770-771 [doi]
- Visualizing Planetary Spectroscopy through Immersive On-Site RenderingLauren Gold, Kyle Sese, Alireza Bahremand, Alexander Gonzalez, Connor Richards, Zoe Purcell, Justin Hertzberg, Kathryn Powell, Robert LiKamWa. 772 [doi]
- Circuit World: A Multiplayer VE for Researching Engineering LearningJoseph Rozell, Jacklin Stonewall, Samual Vacura, Haylee Lawrence, Jarrett Loseke, Matthew Greiner, Nicholas Wilson, Riley Hogan, Madissen Lawrence, Emily Oldham, Stephen B. Gilbert, Benjamin Purdy, Hannah Wellik, Kennedy Cook, Angelica Jasper, Nick Fetty, Leilani Hammel, Carley Haus, Yash Vardhan, Kaitlyn Ouverson, Rachel Dianiska, Colin Johnston, Lauren Robbins, Elizabeth Belling, Charles Peasley, James Oliver, Peggy Wu. 773 [doi]
- Swing: 2D and 3D Animation in Virtual RealityMari Jaye Blanchard, Mark Reisch, Vicky Mejia Yepes. 774 [doi]