Abstract is missing.
- Keynote speaker: Transforming the self through embodiment and agencyMel Slater. [doi]
- The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environmentsJeffrey W. Bertrand, David Brickler, Sabarish V. Babu, Kapil Chalil Madathil, Melissa Zelaya, Tianwei Wang, John Wagner, Anand K. Gramopadhye, Jun Luo. 3-10 [doi]
- Scalability limits of large immersive high-resolution displaysCharilaos Papadopoulos, Seyedkoosha Mirhosseini, Ievgeniia Gutenko, Kaloian Petkov, Arie E. Kaufman, Bireswar Laha. 11-18 [doi]
- Exploring the effects of image persistence in low frame rate virtual environmentsDavid J. Zielinski, Hrishikesh Rao, Mark A. Sommer, Regis Kopper. 19-26 [doi]
- Distance estimation in large immersive projection systems, revisitedGerd Bruder, Fernando Argelaguet Sanz, Anne-Hélène Olivier, Anatole Lécuyer. 27-32 [doi]
- Turbulent motions cannot shake VRFlorian Soyka, Elena Kokkinara, Markus Leyrer, Heinrich H. Bülthoff, Mel Slater, Betty J. Mohler. 33-40 [doi]
- Perceiving mass in mixed reality through pseudo-haptic rendering of Newton's third lawPaul Issartel, Florimond Guéniat, Sabine Coquillart, Mehdi Ammi. 41-46 [doi]
- User cohabitation in multi-stereoscopic immersive virtual environment for individual navigation tasksWeiya Chen, Nicolas Ladeveze, Céline Clavel, Daniel Mestre, Patrick Bourdot. 47-54 [doi]
- 3DTouch: A wearable 3D input device for 3D applicationsAnh Nguyen, Amy Banic. 55-61 [doi]
- Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environmentsMerwan Achibet, Adrien Girard, Anthony Talvas, Maud Marchal, Anatole Lécuyer. 63-68 [doi]
- Touch sensing on non-parametric rear-projection surfaces: A physical-virtual head for hands-on healthcare trainingJason Hochreiter, Salam Daher, Arjun Nagendran, Laura González, Greg Welch. 69-74 [doi]
- Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environmentsFerran Argelaguet, Anne-Hélène Olivier, Gerd Bruder, Julien Pettré, Anatole Lécuyer. 75-80 [doi]
- The effect of visual display properties and gain presentation mode on the perceived naturalness of virtual walking speedsNiels Christian Nilsson, Stefania Serafin, Rolf Nordahl. 81-88 [doi]
- Applying latency to half of a self-avatar's body to change real walking patternsGayani Samaraweera, Alex Perdomo, John Quarles. 89-96 [doi]
- Robust high-speed tracking against illumination changes for dynamic projection mappingTomohiro Sueishi, Hiromasa Oku, Masatoshi Ishikawa. 97-104 [doi]
- Mixed reality simulation with physical mobile display devicesMathieu Rodrigue, Andrew Waranis, Tim Wood, Tobias Höllerer. 105-110 [doi]
- Object impersonation: Towards effective interaction in tablet- and HMD-based hybrid virtual environmentsJia Wang, Robert W. Lindeman. 111-118 [doi]
- Mobile user interfaces for efficient verification of hologramsAndreas Hartl, Jens Grubert, Christian Reinbacher, Clemens Arth, Dieter Schmalstieg. 119-126 [doi]
- Image-space illumination for augmented reality in dynamic environmentsLukas Gruber, Jonathan Ventura, Dieter Schmalstieg. 127-134 [doi]
- Light field projection for lighting reproductionZhong Zhou, Tao Yu, Xiaofeng Qiu, Ruigang Yang, Qinping Zhao. 135-142 [doi]
- Investigating visual dominance with a virtual driving taskAbdulaziz Alshaer, Holger Regenbrecht, David O'Hare. 145-146 [doi]
- VR and AR simulator for neurosurgical trainingSandrine de Ribaupierre, Ryan Armstrong, Dayna Noltie, Matt Kramers, Roy Eagleson. 147-148 [doi]
- High-definition digital display case with the image-based interactionYuki Ban, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 149-150 [doi]
- Volumetric calibration and registration of RGBD-sensorsStephan Beck, Bernd Froehlich. 151-152 [doi]
- Touching sounds: Perception of the curvature of auditory virtual surfacesEric O. Boyer, Lucyle Vandervoorde, Frédéric Bevilacqua, Sylvain Hanneton. 153-154 [doi]
- Wayfinding by auditory cues in virtual environmentsAyana Burkins, Regis Kopper. 155-156 [doi]
- Portable-Spheree: A portable 3D perspective-corrected interactive spherical scalable displayMarcio Cabral, Fernando Teubl Ferreira, Olavo Belloc, Gregor Miller, Celso Setsuo Kurashima, Roseli de Deus Lopes, Ian Stavness, Júnia Coutinho Anacleto, Sidney Fels, Marcelo Knörich Zuffo. 157-158 [doi]
- A multi-layer approach of interactive path planning for assisted manipulation in virtual realitySimon Cailhol, Philippe Fillatreau, Jean-Yves Fourquet, Yingshen Zhao. 159-160 [doi]
- Visual-olfactory immersive environment for product evaluationMarina Carulli, Monica Bordegoni, Umberto Cugini. 161-162 [doi]
- An evaluation of virtual human appearance fidelity on user's positive and negative affect in human-virtual human interactionHimanshu Chaturvedi, Nathan D. Newsome, Sabarish V. Babu. 163-164 [doi]
- Validation of SplitVector encoding and stereoscopy for quantitative visualization of quantum physics data in virtual environmentsJian Chen, Wesley Griffin, Henan Zhao, Judith E. Terrill, Garnett W. Bryant. 165-166 [doi]
- A building-wide indoor tracking system for augmented realityStéphane Côté, Francois Rheault, Julien Barnard. 167-168 [doi]
- Collaborative table-top VR display for neurosurgical planningRoy Eagleson, Patrick Wucherer, Philipp Stefan, Yaroslav Duschko, Sandrine de Ribaupierre, Christian Vollmar, Pascal Fallavollita, Nassir Navab. 169-170 [doi]
- Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environmentElham Ebrahimi, Bliss M. Altenhoff, Christopher C. Pagano, Sabarish V. Babu, J. Adam Jones. 171-172 [doi]
- Development of a wearable haptic device with pneumatic artificial muscles and MR brakeMasakazu Egawa, Takumi Watanabe, Taro Nakamura. 173-174 [doi]
- Using augmented reality to support situated analyticsNeven A. M. ElSayed, Bruce H. Thomas, Ross T. Smith, Kim Marriott, Julia Piantadosi. 175-176 [doi]
- Vision-based multi-person foot tracking for CAVE systems with under-floor projectionSebastian Freitag, Sebastian Schmitz, Torsten W. Kuhlen. 177-178 [doi]
- Effects and applicability of rotation gain in CAVE-like environmentsSebastian Freitag, Benjamin Weyers, Torsten Kuhlen. 179-180 [doi]
- flapAssist: How the integration of VR and visualization tools fosters the factory planning processSascha Gebhardt, Sebastian Pick, Hanno Voet, Julian Utsch, Toufik Al Khawli, Urs Eppelt, Rudolf Reinhard, Christian Büscher, Bernd Hentschel, Torsten W. Kuhlen. 181-182 [doi]
- An immersive labyrinthCopper Frances Giloth, Jonathan Tanant. 183-184 [doi]
- Towards context-sensitive reorientation for real walking in virtual realityTimofey Grechkin, Mahdi Azmandian, Mark T. Bolas, Evan A. Suma. 185-186 [doi]
- Incorporating D3.js information visualization into immersive virtual environmentsWesley Griffin, Danny Catacora, Steven G. Satterfield, Jeffrey Bullard, Judith E. Terrill. 187-188 [doi]
- Using interactive virtual characters in social neuroscienceJoanna Hale, Xueni Pan, Antonia F. de C. Hamilton. 189-190 [doi]
- Towards a high fidelity simulation of the kidney biopsy procedureGareth Henshall, Serban Pop, Marc R. Edwards, Llyr ap Cenydd, Nigel W. John. 191-192 [doi]
- AR-SSVEP for brain-machine interface: Estimating user's gaze in head-mounted display with USB cameraShuto Horii, Shigeki Nakauchi, Michiteru Kitazaki. 193-194 [doi]
- Five senses theatre project: Sharing experiences through bodily ultra-realityYasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Yujiro Okuya, Koichi Hirota, Michiteru Kitazaki, Tomohiro Amemiya. 195-196 [doi]
- Robust enhancement of depth images from Kinect sensorA. B. M. Tariqul Islam, Christian Scheel, Renato Pajarola, Oliver G. Staadt. 197-198 [doi]
- Desktop versions of the string-based haptic interface - SPIDARAnusha Jayasiri, Shuhan Ma, Yihan Qian, Katsuhito Akahane, Makoto Sato. 199-200 [doi]
- Registration and projection method of tumor region projection for breast cancer surgeryMotoko Kanegae, Jun Morita, Sho Shimamura, Yuji Uema, Maiko Takahashi, Masahiko Inami, Tetsu Hayashida, Maki Sugimoto. 201-202 [doi]
- BlenderVR: Open-source framework for interactive and immersive VRBrian F. G. Katz, Dalai Felinto, M. Damien Touraine, David Poirier-Quinot, Patrick Bourdot. 203-204 [doi]
- An experimental study on the virtual representation of childrenRanchida Khantong, Xueni Pan, Mel Slater. 205-206 [doi]
- Dynamic hierarchical virtual button-based hand interaction for wearable ARHyejin Kim, Elisabeth Adelia Widjojo, Jae-In Hwang. 207-208 [doi]
- Human-avatar interaction and recognition memory according to interaction types and methodsMingyu Kim, Woncheol Jang, Kwanguk Kim. 209-210 [doi]
- 3D position measurement of planar photo detector using gradient patternsTatsuya Kodera, Maki Sugimoto, Ross T. Smith, Bruce H. Thomas. 211-212 [doi]
- What can we feel on the back of the tablet? - A thin mechanism to display two dimensional motion on the back and its characteristicsItsuo Kumazawa, Minori Takao, Yusuke Sasaki, Shunsuke Ono. 213-214 [doi]
- Cooperation in virtual environments with individual viewsVincent Küszter, Guido Brunnett, Daniel Pietschmann. 215-216 [doi]
- Interaction with virtual agents - Comparison of the participants' experience between an IVR and a semi-IVR systemMarios Kyriakou, Xueni Pan, Yiorgos Chrysanthou. 217-218 [doi]
- Multiple devices as windows for virtual environmentJooyoung Lee, Hasup Lee, BoYu Gao, HyungSeok Kim, Jee-In Kim. 219-220 [doi]
- Synthesis of omnidirectional movie using a set of key frame panoramic imagesRoberto Lopez-Gulliver, Takahiro Hatamoto, Kohei Matsumura, Haruo Noma. 221-222 [doi]
- I'm There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presenceMario Lorenz, Marc Busch, Loukas Rentzos, Manfred Tscheligi, Philipp Klimant, Peter Fröhlich. 223-224 [doi]
- Avatar embodiment realism and virtual fitness trainingJean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik. 225-226 [doi]
- Influence of avatar realism on stressful situation in VRJean-Luc Lugrin, Maximilian Wiedemann, Daniel Bieberstein, Marc Erich Latoschik. 227-228 [doi]
- Avatar anthropomorphism and illusion of body ownership in VRJean-Luc Lugrin, Johanna Latt, Marc Erich Latoschik. 229-230 [doi]
- Extending touch-less interaction on vision based wearable deviceZhihan Lv, Shengzhong Feng, Liangbing Feng, Haibo Li 0001. 231-232 [doi]
- Blind in a virtual world: Using sensory substitution for generically increasing the accessibility of graphical virtual environmentsShachar Maidenbaum, Sami Abboud, Galit Buchs, Amir Amedi. 233-234 [doi]
- "I Built It!" - Exploring the effects of customizable virtual humans on adolescents with ASDChao Mei, Lee Mason, John Quarles. 235-236 [doi]
- The effects of olfaction on training transfer for an assembly taskAlec G. Moore, Nicolas S. Herrera, Tyler C. Hurst, Ryan P. McMahan, Sandra Poeschl. 237-238 [doi]
- MRI overlay system using optical see-through for marking assistanceJun Morita, Sho Shimamura, Motoko Kanegae, Yuji Uema, Maiko Takahashi, Masahiko Inami, Tetsu Hayashida, Maki Sugimoto. 239-240 [doi]
- Continuous automatic calibration for optical see-through displaysKenneth R. Moser, Yuta Itoh, J. Edward Swan II. 241-242 [doi]
- Comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual realityMahdi Nabiyouni, Ayshwarya Saktheeswaran, Doug A. Bowman, Ambika Karanth. 243-244 [doi]
- Implementation of on-site virtual time machine for mobile devicesJun'ichi Nakano, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 245-246 [doi]
- Preliminary evaluation of a virtual needle insertion training systemDuc Van Nguyen, Safa Ben Lakhal, Amine Chellali. 247-248 [doi]
- The effect of head mounted display weight and locomotion method on the perceived naturalness of virtual walking speedsNiels Christian Nilsson, Stefania Serafin, Rolf Nordahl. 249-250 [doi]
- Third person's footsteps enhanced moving sensation of seated personYujiro Okuya, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota. 251-252 [doi]
- Does vibrotactile intercommunication increase collaboration?Victor Adriel de J. Oliveira, Wilson J. Sarmiento, Anderson Maciel, Luciana Porcher Nedel, César A. Collazos. 253-254 [doi]
- Coupled-clay: Physical-virtual 3D collaborative interaction environmentKasim Özacar, Takuma Hagiwara, Jiawei Huang, Kazuki Takashima, Yoshifumi Kitamura. 255-256 [doi]
- GPU-accelerated attention map generation for dynamic 3D scenesThies Pfeiffer, Cem Memili. 257-258 [doi]
- A procedure for accurate calibration of a tabletop haploscope AR environmentNate Phillips, J. Edward Swan. 259-260 [doi]
- Scalable metadata in- and output for multi-platform data annotation applicationsSebastian Pick, Sascha Gebhardt, Bernd Hentschel, Torsten W. Kuhlen. 261-262 [doi]
- Using astigmatism in wide angle HMDs to improve renderingDaniel Pohl, Timo Bolkart, Stefan Nickels, Oliver Grau. 263-264 [doi]
- Shark punch: A virtual reality game for aquatic rehabilitationJohn Quarles. 265-266 [doi]
- Real-time SLAM for static multi-objects learning and tracking applied to augmented reality applicationsDatta Ramadasan, Marc Chevaldonné, Thierry Chateau. 267-268 [doi]
- Social presence with virtual glassHolger Regenbrecht, Mansoor Alghamdi, Simon Hoermann, Tobias Langlotz, Mike Goodwin, Colin Aldridge. 269-270 [doi]
- Semi-automatic calibration of a projector-camera system using arbitrary objects with known geometryChristoph Resch, Peter Keitler, Christoffer Menk, Gudrun Klinker. 271-272 [doi]
- Navigation in REVERIE's virtual environmentsFiona M. Rivera, Fons Fuijk, Ebroul Izquierdo. 273-274 [doi]
- Collaborative telepresence workspaces for space operation and scienceDavid J. Roberts, Arturo S. García, Janki Dodiya, Robin Wolff, Allen J. Fairchild, Terrence Fernando. 275-276 [doi]
- Does virtual reality affect visual perception of egocentric distance?Thomas Rousset, Christophe Bourdin, Cedric Goulon, Jocelyn Monnoyer, Jean-Louis Vercher. 277-278 [doi]
- Characteristics of virtual walking sensation created by a 3-dof motion seatSeiya Shimabukuro, Shunki Kato, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki. 279-280 [doi]
- Wings and flying in immersive VR - Controller type, sound effects and experienced ownership and agencyErik Sikström, Amalia de Götzen, Stefania Serafin. 281-282 [doi]
- Self-characterstics and sound in immersive virtual reality - Estimating avatar weight from footstep soundsErik Sikström, Amalia de Götzen, Stefania Serafin. 283-284 [doi]
- Optical see-through HUDs effect on depth judgments of real world objectsMissie Smith, Nadejda Doutcheva, Joseph L. Gabbard, Gary Burnett. 285-286 [doi]
- EVE: Exercise in Virtual EnvironmentsAmaury Solignac, Sebastien Kuntz. 287-288 [doi]
- A GPU-based adaptive algorithm for non-rigid surface registrationAntonio Carlos dos Santos Souza, Márcio Cerqueira de Farias Macedo, Antônio Lopes Apolinário. 289-290 [doi]
- Subjective evaluation of peripheral viewing during exposure to a 2D/3D video clipMasumi Takada, Masaru Miyao, Hiroki Takada. 291-292 [doi]
- Zoom factor compensation for monocular SLAMTakafumi Taketomi, Janne Heikkilä. 293-294 [doi]
- A modified tactile brush algorithm for complex touch gesturesFei Tang, Ryan P. McMahan, Eric D. Ragan, Tandra T. Allen. 295-296 [doi]
- Experiencing interior environments: New approaches for the immersive display of large-scale point cloud dataRoss Tredinnick, Markus Broecker, Kevin Ponto. 297-298 [doi]
- Landscape change from daytime to nighttime under augmented reality environmentNoriyuki Uda, Yoshitaka Kamiya, Mamoru Endo, Takami Yasuda. 299-300 [doi]
- Impact of illusory resistance on finger walking behaviorYusuke Ujitoko, Koichi Hirota. 301-302 [doi]
- 3D node localization from node-to-node distance information using cross-entropy methodShohei Ukawa, Tatsuya Shinada, Masanori Hashimoto, Yuichi Itoh, Takao Onoye. 303-304 [doi]
- From visual cues to climate perception in virtual urban environmentsToinon Vigier, Guillaume Moreau, Daniel Siret. 305-306 [doi]
- HorizontalDragger: A freehand remote selector for object acquisitionSiju Wu, Amine Chellali, Samir Otmane, Guillaume Moreau. 307-308 [doi]
- A real-time welding training system base on virtual realityBenkai Xie, Qiang Zhou, Liang Yu. 309-310 [doi]
- Transparent cockpit using telexistenceTakura Yanagi, Charith Lasantha Fernando, M. H. D. Yamen Saraiji, Kouta Minamizawa, Susumu Tachi, Norimasa Kishi. 311-312 [doi]
- Flying robot manipulation system using a virtual planeKazuya Yonezawa, Takefumi Ogawa. 313-314 [doi]
- Binocular interface: Interaction techniques considering binocular parallax for a large displayKeigo Yoshimura, Takefumi Ogawa. 315-316 [doi]
- Tracking human locomotion by relative positional feet trackingMarkus Zank, Thomas Nescher, Andreas M. Kunz. 317-318 [doi]
- MagicPot360: Free viewpoint shape display modifying the perception of shapeYuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 321-322 [doi]
- 3D heterogeneous interactive web mapping applicationQuoc Dinh Nguyen, Alexandre Devaux, Mathieu Brédif, Nicolas Paparoditis. 323-324 [doi]
- Towards a high resolution grip measurement device for orthopaedicsMarc R. Edwards, Peter Vangorp, Nigel W. John. 325-326 [doi]
- Aughanded Virtuality - The hands in the virtual environmentTobias Günther, Ingmar S. Franke, Rainer Groh. 327-328 [doi]
- Augmented reality maintenance demonstrator and associated modellingV. Havard, David Baudry, Anne Louis, Bélahcène Mazari. 329-330 [doi]
- Presentation of virtual liquid by modeling vibration of a Japanese sake bottleSakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Hiroyuki Kajimoto. 331-332 [doi]
- Walking recording and experience system by Visual Psychophysics LabAtsuhiro Fujita, Shohei Ueda, Junki Nozawa, Koichi Hirota, Yasushi Ikei, Michiteru Kitazaki. 333-334 [doi]
- Various forms of tactile feedback displayed on the back of the tablet: Latency minimized by using audio signal to control actuatorsItsuo Kumazawa, Kyohei Sugiyama, Tsukasa Hayashi, Yasuhiro Takatori, Shunsuke Ono. 335-336 [doi]
- Laying out spaces with virtual realityMorgan Le Chenechal, Jeremy Lacoche, Cyndie Martin, Jérôme Royan. 337-338 [doi]
- A multi-projector display system of arbitrary shape, size and resolutionAditi Majumder, Duy-Quoc Lai, Mahdi Abbaspour Tehrani. 339-340 [doi]
- Blind in a virtual world: Mobility-training virtual reality games for users who are blindShachar Maidenbaum, Amir Amedi. 341-342 [doi]
- Underwater integral photographyNahomi Maki, Kazuhisa Yanaka. 343-344 [doi]
- Low cost virtual reality for medical trainingAman S. Mathur. 345-346 [doi]
- "Never Blind VR" enhancing the virtual reality headset experience with augmented virtualityDavid Nahon, Geoffrey Subileau, Benjamin Capel. 347-348 [doi]
- Live streaming system for omnidirectional videoDaisuke Ochi, Yutaka Kunita, Akio Kameda, Akira Kojima, Shinnosuke Iwaki. 349-350 [doi]
- Eπıλoγη in CrisisManthos Santorineos, Stavroula Zoi, Nefeli Dimitriadi, Taxiarchis Diamantopoulos, John Bardakos, Christina Chrysanthopoulou, Ifigeneia Mavridou, Anna Meli, Nikos Papadopoulos, Argyro Papathanasiou, Maria Velaora. 351-352 [doi]
- Exploring virtual reality and prosthetic trainingIvan Phelan, Madelynne Arden, Carol Garcia, Chris Roast. 353-354 [doi]
- Augmented reality for maintenance application on a mobile platformN. S. Lakshmprabha, Stathis Kasderidis, Panagiotis Mousouliotis, Loukas Petrou, Olga Beltramello. 355-356 [doi]
- Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displaysMichael Stengel, Steve Grogorick, Martin Eisemann, Elmar Eisemann, Marcus A. Magnor. 357-358 [doi]
- Dynamic 3D interaction using an optical See-through HMDNozomi Sugiura, Takashi Komuro. 359-360 [doi]
- Virtual reality toolbox for experimental psychology - Research demoMadis Vasser, Markus Kängsepp, Kalver Kilvits, Taavi Kivisik, Jaan Aru. 361-362 [doi]
- Three-dimensional VR interaction using the movement of a mobile displayLili Wang, Takashi Komuro. 363-364 [doi]
- Marioneta: Virtual puppeteer experienceHyunghwan Byun, Emily Chang, Maria Alejandra Montenegro, Alexander Moser, Christina Tarn, Shirley J. Saldamarco, Ruth Comley. 367 [doi]
- Pocket-size augmented reality system for flight controlAndrey L. Gorbunov, Alessandro Terenzi, Graziano Terenzi. 369 [doi]
- Evaluating optical see-through head-mounted display calibration via frustum visualizationKenneth R. Moser, J. Edward Swan II. 371 [doi]
- 3DTouch: A wearable 3D input device for 3D applicationsAnh Nguyen, Amy Banic. 373 [doi]
- Shark punch: A virtual reality game for aquatic rehabilitationJohn Quarles. 375 [doi]
- Hearts and minds: The interrogations projectDaria Tsoupikova, Roderick Coover, Scott Rettberg, Arthur Nishimoto. 377 [doi]
- Virtual reality training of manual procedures in the nuclear sectorJán Cíger, Mehdi Sbaouni, Christian Segot. 381-382 [doi]
- OSVR: An open-source virtual reality platform for both industry and academiaYuval S. Boger, Ryan A. Pavlik, Russell M. Taylor. 383-384 [doi]
- Flexible, dynamic VR simulation of a future river lock facilitates prevention through design in occupational safety and healthPeter Nickel, Eugen Proger, Andy Lungfiel, Rolf Kergel. 385-386 [doi]
- Location, location, location. An exercise in cost and waste reduction using Augmented Reality in composite layup manufacturingChristopher Freeman, Rab Scott, Roland Krain. 387-388 [doi]
- Design of portable and accessible platform in charge of wheelchair feedback immersionSimon Richir, Samuel Pineau, Eric Monacelli, Frederic Goncalves, Benjamin Malafosse, Claude Dumas, Alain Schmid, Jérôme Perret. 389-390 [doi]
- MiddleVR a generic VR toolboxSebastien Kuntz. 391-392 [doi]
- Connected touch tables for remote collaborationJean-Baptiste de la Rivière, Julien Castet. 393-394 [doi]
- TechViz XL helps KITs Formula Student car "become alive"Benjamin Bayart, Alexis Vartanian, Polina Häfner, Jivka Ovtcharova. 395-396 [doi]
- 'IXV-trajectory' and 'IXV-asset': Virtual reality applications for the aerothermodynamics analysis of IXVAgata Marta Soccini, Manuela Marello, Nello Balossino, Valter Basso. 397-398 [doi]
- Optical see-through head up displays' effect on depth judgments of real world objectsMissie Smith, Nadejda Doutcheva, Joseph L. Gabbard, Gary Burnett. 401-405 [doi]
- Nested immersion: Describing and classifying augmented virtual realityWilliam E. Marsh, Frédéric Merienne. 407-412 [doi]
- Can living in virtual environments alter reality?Melanie Buset. 413-418 [doi]