101 | -- | 103 | Nian-Shing Chen, Wu-Yuin Hwang, Gwo-Dong Chen. The disruptive power of virtual reality (VR) and serious games for education |
104 | -- | 115 | Chung-Yuan Hsu, Chin-Chung Tsai. Examining the effects of combining self-explanation principles with an educational game on learning science concepts |
116 | -- | 128 | Fu-Hsing Tsai, Charles K. Kinzer, Kuo-Hsun Hung, Cheng-Ling Alice Chen, I-Ying Hsu. The importance and use of targeted content knowledge with scaffolding aid in educational simulation games |
129 | -- | 141 | Hao-Jan Howard Chen, Ting-Yu Christine Yang. The impact of adventure video games on foreign language learning and the perceptions of learners |
142 | -- | 155 | Ngit Chan Lye, Kok Wai Wong, Andrew Chiou. Framework for educational robotics: a multiphase approach to enhance user learning in a competitive arena |
156 | -- | 171 | I-Chun Hung, Kuo-Jen Chao, Ling Lee, Nian-Shing Chen. Designing a robot teaching assistant for enhancing and sustaining learning motivation |
172 | -- | 183 | Gwo-Dong Chen, Nurkhamid, Chin-Yeh Wang, Su-Hang Yang, Wei-Yuan Lu, Chih-Kai Chang. Digital Learning Playground: supporting authentic learning experiences in the classroom |
184 | -- | 198 | Shih-Ching Yeh, Wu-Yuin Hwang, Jing-Liang Wang, Shi-Yi Zhan. Study of co-located and distant collaboration with symbolic support via a haptics-enhanced virtual reality task |
199 | -- | 210 | Tetsuya Miyagawa, Yoshio Yamagishi, Shun Mizuno. Walk-rally support system using two-dimensional codes and mobile phones |
211 | -- | 226 | Jun Hu, Bram J. J. van der Vlist, Gerrit Niezen, Willem Willemsen, Don Willems, Loe M. G. Feijs. Designing the Internet of Things for learning environmentally responsible behaviour |