The following publications are possibly variants of this publication:
- Advances in real-time rendering in games part INatasha Tatarchuk. siggraph 2013: [doi]
- Advances in real-time rendering, part INatalya Tatarchuk. siggraph 2016: [doi]
- Advances in real-time rendering, part INatalya Tatarchuk. siggraph 2017: [doi]
- Advances in real-time rendering in games: part INatalya Tatarchuk, Jonathan Dupuy, Thomas Deliot, Daniel Wright, Krzysztof Narkowicz, Patrick Kelly, Aleksander Netzel, Tiago Costa. siggraph 2022: [doi]
- Advances in real-time rendering in games, part I (full text not available)Natasha Tatarchuk, Brian Karis, Michal Drobot, Nicolas Schulz, Jerome Charles, Theodor Mader. siggraph 2014: [doi]
- Advances in real-time rendering in games part IINatasha Tatarchuk. siggraph 2013: [doi]
- Advances in real time rendering, part IINatalya Tatarchuk. siggraph 2015: 2 [doi]
- Advances in real-time rendering, part IINatalya Tatarchuk. siggraph 2016: [doi]
- Advances in real-time rendering, part IINatalya Tatarchuk. siggraph 2017: [doi]
- Advances in real-time rendering in games, part 2Natalya Tatarchuk. siggraph 2019: [doi]
- Advances in real-time rendering in games, part 1Natalya Tatarchuk. siggraph 2019: [doi]
- Advances in real-time rendering in games: part IINatalya Tatarchuk, Andrew Schneider. siggraph 2022: [doi]
- Advances in real-time rendering in games: part IIINatalya Tatarchuk, Francesco Cifariello Ciardi, Lasse Jon Fuglsang Pedersen, John Parsaie, Feng Xie, Hugh Malan. siggraph 2022: [doi]
- Advances in real-time rendering in games, part II (full text not available)Natasha Tatarchuk, Michal Valient, Wade Brainerd, Bartlomiej Wronski, Peter Sikachev, Jean-Normand Bucci. siggraph 2014: [doi]