Abstract is missing.
- Am I Native Enough?: Exploring American Indian Identity Through Language LearningJumana Almahmoud, Mallory Anderson, Abhishek Dewan, Sofia Gutierrez, Ram Kumarasubramanian. 1-6 [doi]
- Lantern: Empowering Refugees Through Community-Generated Guidance Using Near Field CommunicationJennifer Baranoff, R. Israel Gonzales, Jay Liu, Heidi Yang, Jimin Zheng. 7-12 [doi]
- FamCom: A Communication Service Enhancing Conversation Quality Between Elders Residing in Care Hospital and Their Family MemberMingu Kang, Taewan Kim, Youngjae Kim, Junghwan Ahn. 13-18 [doi]
- BlindNavi: A Navigation App for the Visually Impaired Smartphone UserHsuan-Eng Chen, Yi-Ying Lin, Chien-Hsing Chen, I.-Fang Wang. 19-24 [doi]
- inSight: Kick-Starting Communications for Elderlies Ageing in PlaceZhide Loh, Edmund Zhang, Zhi Ying Lim. 25-30 [doi]
- Sleepstellar: A Safety Kit and Digital Storyteller for SleepwalkersJashanjit Kaur, Nehal Molasaria, Niyati Gupta, Shengjie Zhang, Wei Wang. 31-36 [doi]
- Bikon: Warm-Hearted MovementsYunmo Park, Hoejoon Lee, Gu Lee, Myeongguk Cho, Soyoung Kim. 37-42 [doi]
- CityMockUp Co-Creating the Urban SpaceJonas Frich Pedersen, Marie Louise Juul Søndergaard. 43-48 [doi]
- SIGCHI: Enabling Context for Traditional Chinese Paintings with "Rice Paper"Hariharan Subramonyam, Yuncheng Shen, Samantha Lauren Jones. 49-54 [doi]
- GoodGuide: Reconnecting the Homeless and OthersChien-Chun Wu, Shih-Min Hong, Yu-Han Huang. 55-60 [doi]
- Keyewai: Looking at Cooperation in a Holographic Projection ScreenPaulo Bala, Lucilia Noóbrega, Guilherme Neves, Lai's Lopes, Joana Morna, João Camacho, Cristina Freitas. 61-64 [doi]
- Fighting Gulliver: An Experiment with Cross-Platform Players Fighting a Body-Controlled GiantKuan-Ting Chou, Min-Chieh Hsiu, Chiuan Wang. 65-68 [doi]
- Crystallize: Simulating Language Immersion through GameplayGabriel Culbertson. 69-72 [doi]
- TranSection: Hand-Based Interaction for Playing a Game within a Virtual Reality GamePo-Wei Lee, Han-Yu Wang, Ying-Chao Tung, Jhe-Wei Lin, Andries Valstar. 73-76 [doi]
- Atomatic: An Inclusive Game to Learn Concepts of Atoms and ElementsSylvan Lobo. 77-80 [doi]
- Get Creative With Learning: Word Out! A Full Body Interactive GameFelicia Clare Paul, Christabel Goh, Kelly Yap. 81-84 [doi]
- Jelly Polo: True Sport-Like Competition Using Small-Scale ExertionMike Sheinin, Carl Gutwin. 85-88 [doi]
- Towering Defense: An Augmented Reality Multi-Device GamePaul Tolstoi, Andreas Dippon. 89-92 [doi]
- Purrfect Crime: Exploring Animal Computer Interaction through a Digital Game for Humans and CatsRui Trindade, Micaela Sousa, Cristina Hart, Nádia Vieira, Roberto Rodrigues, João França. 93-96 [doi]
- GAZE: Using Mobile Devices to Promote Discovery and Data CollectionZachary Allen. 97-102 [doi]
- Blowatch: Blowable and Hands-free Interaction for SmartwatchesWei-Hung Chen. 103-108 [doi]
- Cyrafour: How Two Human Avatars Communicate With Each OtherEnrique Encinas. 109-114 [doi]
- Realism in Interactive TutorsNicholas Hynes. 115-120 [doi]
- Libero: On-the-go Crowdsourcing for Package DeliveryYongSung Kim. 121-126 [doi]
- Can Specialised Electronic Musical Instruments Aid Stroke Rehabilitation?Pedro Kirk. 127-132 [doi]
- QuizCram: A Question-Driven Video Studying InterfaceGeza Kovacs. 133-138 [doi]
- Challenges for Wearable Camera: Understanding of the meaning behind photo-takingAhreum Lee. 139-144 [doi]
- Pull-To-Refresh and Learn: Leveraging Mobile Email Load Time for EducationAnji Ren. 145-150 [doi]
- Assessing the Supportiveness of Gift Emoticons in Care ScenariosKirsten A. Smith. 151-156 [doi]
- TagMe: An Easy-to-Use Toolkit for Turning the Personal Environment into an Extended Communications InterfaceJudith Amores, Xavier Benavides, Pattie Maes. 157 [doi]
- Cyclops: Wearable and Single-Piece Full-Body Gesture Input DevicesLiwei Chan, Chi-Hao Hsieh, Yi-ling Chen, Shuo Yang, Da-Yuan Huang, Rong-Hao Liang, Bing-Yu Chen. 159 [doi]
- TakeTwo: Using Google Glass for Augmented MemoryScott W. Greenwald, Christian D. Vazquez, Pattie Maes. 161 [doi]
- MagCubes: Magnetically Driven Tangible Widgets for ChildrenSungjae Hwang, KwangYun Wohn. 163 [doi]
- Touch+: Expanding Touch Input Vocabulary using a Smartphone and a SmartwatchSungjae Hwang, John Song, Junghyeon Gim. 165 [doi]
- Contextual Drag: Context-based Dynamic Friction for Dragging InteractionSungjae Hwang, Junghyun Gim, Junwoo Yoo, Andrea Bianchi. 167 [doi]
- The Smart Steering Wheel Cover: Motivating Safe and Efficient DrivingEleonora Ibragimova, Nick Mueller, Arnold Vermeeren, Peter Vink. 169 [doi]
- G-raff: An Elevating Tangible Block for Spatial Tabletop InteractionChang-Min Kim, Tek-Jin Nam. 171 [doi]
- Remnance of Form: Interactive Narratives with Augmented ShadowsSang-Won Leigh, Asta Roseway, Ann Paradiso. 173 [doi]
- Proprioceptive InteractionPedro Lopes, Alexandra Ion, Willi Müller, Daniel Hoffmann, Patrik Jonell, Patrick Baudisch. 175 [doi]
- A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted DisplaysMark McGill, Roderick Murray-Smith, Daniel Boland, Stephen A. Brewster. 177 [doi]
- "Hello World": A Digital Quandary and the Apotheosis of the HumanKyle Overton. 179 [doi]
- Bendi: Shape-Changing Mobile Device for a Tactile-Visual Phone ConversationYoungwoo Park, Joohee Park, Tek-Jin Nam. 181 [doi]
- TRANSFORM as Adaptive and Dynamic FurnitureLuke Vink, Viirj Kan, Ken Nakagaki, Daniel Leithinger, Sean Follmer, Philipp Schoessler, Amit Zoran, Hiroshi Ishii. 183 [doi]
- Cutting Edge Vision: Metal Embedded Optics for Smart KnivesAmit Zoran, Nan-Wei Gong, Roy Shilkrot, Shuo Yan, Pattie Maes. 185 [doi]
- Transmigrant Saudi Arabian Youth and Social Media: Privacy, Intimacy and Freedom of ExpressionNorah Abokhodair. 187-190 [doi]
- Apps with Habits: Adaptive Interfaces for News AppsMarios Constantinides. 191-194 [doi]
- Technology at Mealtime: Beyond the 'Ordinary'Hasan Shahid Ferdous. 195-198 [doi]
- Aligning the Social Interaction Spaces of Intergenerational Family MembersFrancisco J. Gutierrez. 199-202 [doi]
- Social Equity and Ecological Sustainability in HCI: An Ecofeminist PerspectiveGopinaath Kannabiran. 203-206 [doi]
- Engage People in Pro-Environmental Behaviors through Online Prosocial Interaction and Pro-Health InterventionPei-Yi Kuo. 207-210 [doi]
- Practical Sensory Substitution In Real And Virtual Worlds: Development, Accessibility And NeuroscienceShachar Maidenbaum. 211-214 [doi]
- Designing Self-care Technologies for Everyday Life: A Practice ApproachFrancisco Nunes. 215-218 [doi]
- Scalable Webcam Eye Tracking by Learning from User InteractionsAlexandra Papoutsaki. 219-222 [doi]
- Casual Interaction: Scaling Interaction for Multiple Levels of EngagementHenning Pohl. 223-226 [doi]
- Addressing Obsolescence of Consumer Electronics through Sustainable Interaction DesignChristian Remy. 227-230 [doi]
- Support Environment for Co-designing Micro Tasks in Suburban CommunitiesTomoyo Sasao. 231-234 [doi]
- Whole Body Interaction with Public DisplaysRobert Walter. 235-238 [doi]
- Enhancing User Experience to Design Enjoyable Exhibition EventsNan Wang. 239-242 [doi]
- Designing with Emerging Publics: The Case of Physician-Assisted SuicideDaisy Yoo. 243-246 [doi]
- Retention in MOOCs: Understanding Users' Motivations, Perceptions and Activity TrajectoriesSaijing Zheng. 247-250 [doi]
- BandSense: Pressure-sensitive Multi-touch Interaction on a WristbandYoungSeok Ahn, Sungjae Hwang, HyunGook Yoon, Junghyeon Gim, Jung-hee Ryu. 251-254 [doi]
- VoroGraph: Visualization Tools for Epidemic AnalysisCody Dunne, Michael Muller, Nicola Perra, Mauro Martino. 255-258 [doi]
- TESSA: Toolkit for Experimentation with Multimodal Sensory Substitution and AugmentationCarlos Sainz Martinez, Faustina Hwang. 259-262 [doi]
- Waving Authentication: Your Smartphone Authenticate You on Motion GestureFeng Hong, Meiyu Wei, Shujuan You, Yuan Feng, Zhongwen Guo. 263-266 [doi]
- PaperPulse: An Integrated Approach to Fabricating Interactive PaperRaf Ramakers, Kashyap Todi, Kris Luyten. 267-270 [doi]
- Designing Engaging Data in CommunitiesTim Regan, David Sweeney, John Helmes, Vasillis Vlachokyriakos, Siân E. Lindley, Alex S. Taylor. 271-274 [doi]
- Nebula: An Interactive Garment Designed for Functional AestheticsLudvig Elblaus, Vasiliki Tsaknaki, Vincent Lewandowski, Roberto Bresin. 275-278 [doi]
- NOISA: A Novel Intelligent System Facilitating Smart InteractionKoray Tahiroglu, Thomas Svedström, Valtteri Wikström. 279-282 [doi]
- KIST Smart Wall' and its Media Art Application: The Scenery SeriesJoong-Ho Lee, Hyun-Jhin Lee, Sanghwa Hong, Chungyo Ha, Ji-Hyung Park. 283-286 [doi]
- Development of Realistic Digital Expression of Human Avatars through Pupillary Responses based on Heart RateMyoung Ju Won, Sangin Park, SungTeac Hwang, Min Cheol Whang. 287-290 [doi]
- Comfort ZoneTodd Holoubek. 291-294 [doi]
- Harmonious Haptics: Enhanced Tactile Feedback Using a Mobile and a Wearable DeviceSungjae Hwang, John Song, Junghyeon Gim. 295-298 [doi]
- WoBo: Multisensorial travels through Oculus RiftStefano Fibbi, Lucio Davide Spano, Fabio Sorrentino, Riccardo Scateni. 299-302 [doi]
- Filteryedping: A Dwell-Free Eye Typing TechniqueDiogo de Graça Pedrosa, Maria da Graça Campos Pimentel, Khai N. Truong. 303-306 [doi]
- Smart Eyewear for Interaction and Activity RecognitionShoya Ishimaru, Kai Kunze, Katsuma Tanaka, Yuji Uema, Koichi Kise, Masahiko Inami. 307-310 [doi]
- Wearable Solution for Industrial MaintenanceXianjun Sam Zheng, Patrik Matos da Silva, Cédric Foucault, Siddharth Dasari, Meng Yuan, Stuart Goose. 311-314 [doi]
- Wrist Compression Feedback by Pneumatic ActuationHenning Pohl, Dennis Becke, Eugen Wagner, Maximilian Schrapel, Michael Rohs. 315-318 [doi]
- Data Transmission Method for Mobile Phone Using Groove Scan CodeJunBong Song, Hyunwoo Bang. 319-322 [doi]
- Datawear: Self-reflection on the Go or How to Ethically Use Wearable Cameras for ResearchAnya Skatova, Victoria E. Shipp, Lee Spacagna, Benjamin Bedwell, Ahmad Beltagui, Tom Rodden. 323-326 [doi]
- Low-Fidelity Fabrication: Speeding up Design Iteration of 3D ObjectsStefanie Mueller, Dustin Beyer, Tobias Mohr, Serafima Gurevich, Alexander Teibrich, Lisa Pfisterer, Kerstin Guenther, Johannes Frohnhofen, Hsiang-Ting Chen, Patrick Baudisch, Sangha Im, François Guimbretière. 327-330 [doi]
- EdiPulse: Turning Physical Activity Into ChocolatesRohit Ashok Khot, Ryan Pennings, Florian 'Floyd' Mueller. 331-334 [doi]
- ("Salm", "To Live"): Gaze Reactive Typography Inspired by Ahn Sang-SooMonchu Chen, Bongkeum Jeong, Yoram I. Chisik. 335-338 [doi]
- The EmotiveModeler: An Emotive Form Design CAD ToolPhilippa Mothersill, V. Michael Bove Jr.. 339-342 [doi]
- Visual Liquidizer or Virtual MergeTatsuo Unemi, Daniel Bisig. 343-346 [doi]
- mood.cloud: Data as ArtYounghui Kim, Geri Gay, Lindsay Reynolds, Hyuns Hong. 347-350 [doi]
- RGB Color BitsSanghwa Hong. 351-353 [doi]
- Multi-Player Gaming on Spherical DisplaysJulie Rico Williamson, John Williamson, Daniel Sundén, Jay Bradley. 355-358 [doi]
- Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual RealityDominik Schmidt, Robert Kovacs, Vikram Mehta, Udayan Umapathi, Sven Köhler, Lung-Pan Cheng, Patrick Baudisch. 359-362 [doi]
- Digiti Sonus v2: New Interface for Fingerprint Data Sonification using Hand MotionYoon Chung Han, Byeong-jun Han. 363-366 [doi]
- Mingle: Wearable Devices for Enhancing Communications and Activities between the Blind and Ordinary People through a WaltzYoonji Song, Jiye Kim. 367-370 [doi]
- Know Yourself: Self-portrait with Emotion Expressed in the EEG DataHyo-Jin Kim, Su-Yeon Kim. 371-374 [doi]
- Sustainable Transport System: A Wheel Based Interactive Information InstallationGeon Dong Kim, JuHyun Eune. 375-378 [doi]
- Canvas Dance: An Interactive Dance Visualization for Large-Group InteractionCarla F. Griggio, Mario Romero. 379-382 [doi]
- Researcher: A Reading Application Helping the Flow of Research in Tablet and Mobile PhoneMinjeong Kang, JuHyun Eune. 383-386 [doi]
- Remnance of Form: Interactive Narratives through Unexpected Behaviors of a ShadowSang-Won Leigh, Asta Roseway, Ann Paradiso, Pattie Maes. 387-390 [doi]
- The Art.CHI Gallery: An Embodied Iterative Curation ExperienceNic Lupfer, Bill Hamilton, Andrew M. Webb, Rhema Linder, Ernest A. Edmonds, Andruid Kerne. 391-394 [doi]
- ListenTree: Audio-Haptic Display In The Natural EnvironmentEdwina Portocarrero, Gershon Dublon, Joseph A. Paradiso, V. Michael Bove Jr.. 395-398 [doi]
- ChameleonMask: Embodied Physical and Social Telepresence using Human SurrogatesKana Misawa, Jun Rekimoto. 401-411 [doi]
- Consider the Moon. Human-Computer Bricolage of Extended ObjectsCosima Rughinis, Razvan Rughinis. 413-423 [doi]
- The Broken Dream of Pervasive Sentient Ambient Calm Invisible Ubiquitous ComputingMatthew P. Aylett, Aaron J. Quigley. 425-435 [doi]
- A Formal Analysis of the ISO 9241-210 Definition of User ExperienceAlexander G. Mirnig, Alexander Meschtscherjakov, Daniela Wurhofer, Thomas Meneweger, Manfred Tscheligi. 437-450 [doi]
- Emergent Interfaces: Constructive Assembly of Identical UnitsAlexandru Dancu, Catherine Hedler, Stig Anton Nielsen, Hanna Frank, Zhu Kening, Axel Pelling, Adviye Ayça Ünlüer, Christian Carlsson, Max Witt, Morten Fjeld. 451-460 [doi]
- Your Paper is Dead!: Bringing Life to Research Articles with Animated FiguresTovi Grossman, Fanny Chevalier, Rubaiat Habib Kazi. 461-475 [doi]
- "I Woke Up as a Newspaper": Designing-in Interaction AnalyticsMichael Evans, Lianne Kerlin, Caroline Jay. 477-488 [doi]
- Not all Days are Equal: Investigating the Meaning in the Digital CalendarDaniel Buzzo, Nicolo Merendino. 489-501 [doi]
- HCI as an Inter-DisciplineAlan F. Blackwell. 503-516 [doi]
- The User Experience Designer's Charlatan Test: A First Step towards UX Sanity CheckingJonathan Seth Arnowitz. 517-529 [doi]
- Design + Ethnography + Futures: Surrendering in UncertaintyYoko Akama, Sarah Pink, Annie Fergusson. 531-542 [doi]
- Deep Cover HCI: A Case for Covert Research in HCIJulie Rico Williamson, Daniel Sundén. 543-554 [doi]
- Reimagining Digital Fabrication as Performance ArtLaura Devendorf, Daniela K. Rosner. 555-566 [doi]
- Behind The Scenes at HCI's Turn to the ArtsRachel Jacobs, Steve Benford, Ewa Luger. 567-578 [doi]
- Touch of the Eye: Does Observation Reflect Haptic Metaphors In Art Drawing?Suk Kyoung Choi, Steve DiPaola. 579-588 [doi]
- Games Against Health: A Player-Centered Design PhilosophyConor Linehan, Sabine Harrer, Ben Kirman, Shaun W. Lawson, Marcus Carter. 589-600 [doi]
- Being Reasonable: A Manifesto for Improving the Inclusion of Disabled People in SIGCHI ConferencesReuben Kirkham, John Vines, Patrick Olivier. 601-612 [doi]
- Communication in the Changing Dyadic Interaction of Diverse PlayersMark D. Rice, Hong Huei Tay, Jamie Ng, Ranieri Koh. 613-623 [doi]
- Towards Mindfulness: Between a Detour and a PortalYoko Akama, Ann Light. 625-637 [doi]
- Captchat: A Messaging Tool to Frustrate Ubiquitous SurveillancePaul Dunphy, Johannes Schöning, James Nicholson, Patrick Olivier. 639-646 [doi]
- 12 Way Mirror: Reflecting on Window DisplaysLida Theodorou, Patrick G. T. Healey. 647-654 [doi]
- Industry Is Changing, and So Must WeUmer Farooq, Joseph T. Munko. 655-661 [doi]
- BodyGuard: A Case Study of Telecare Product Innovation and DevelopmentAndrea Taylor, Lorna Bernard, Hugh Pizey, Craig Whittet, Samantha Davies, David Hammond, Julian Edge. 663-670 [doi]
- Volvo Single View of Vehicle: Building a Big Data Service from Scratch in the Automotive IndustryPawel Wozniak, Robert Valton, Morten Fjeld. 671-678 [doi]
- Artistic Distance: Body Movements as Launching Points for Art InquiryKimiko Ryokai, Noriko Misra, Yoshinori Hara. 679-686 [doi]
- TRANSFORM: Embodiment of "Radical Atoms" at Milano Design WeekHiroshi Ishii, Daniel Leithinger, Sean Follmer, Amit Zoran, Philipp Schoessler, Jared Counts. 687-694 [doi]
- Moving on its Own: How do Audience Interacts with an Autonomous Moving ArtworkFlorent Levillain, Sébastien Lefort, Elisabetta Zibetti. 695-702 [doi]
- Colormaps that Improve Perception of High-Resolution Ocean DataFrancesca Samsel, Mark Petersen, Terece Geld, Greg Abram, Joanne Wendelberger, James P. Ahrens. 703-710 [doi]
- Connective MOOC for K-12 Teacher Professional Development in Native American Pueblo SchoolsJosephine Kilde, Lorenzo Gonzales. 711-718 [doi]
- Rapid Usability Assessment of an Enterprise Application in an Agile Environment with CogToolAnil Shankar, Honray Lin, Hans-Frederick Brown, Colson Rice. 719-726 [doi]
- Testing the Effectiveness of iPad Math Game: Lessons Learned from Running a Multi-Classroom StudyKristen Pilner Blair, Jay Pfaffman, Maria Cutumisu, Nicole Hallinen, Daniel Schwartz. 727-734 [doi]
- Historical Research Using Email ArchivesSudheendra Hangal, Vihari Piratla, Chaiyasit Manovit, Peter Chan, Glynn Edwards, Monica S. Lam. 735-742 [doi]
- The 6th Finger: Practical Challenges in the Design of a Multitouch Audio ApplianceWolfgang Beer, Mario Winterer, Bernhard Schauer, Christian Salomon, Karl Putzhammer, Thomas Rechberger. 743-749 [doi]
- Photo Based Observation Method: How to Quickly Observe the Behavior of the UserHeeJeong Son, Hyunsoo Kim, Hyojung Kim. 751-757 [doi]
- Representation Strategies Adopted by Participants in a Population Stereotype Hunt: A Case Study for Icon DesignAvijit Sengupta, Klarissa T. T. Chang, Maffee Peng-Hui Wan, Wen Yong Chua. 759-764 [doi]
- When Value is Greater than Money: a Micropayment System in UgandaRasmus Prentow, Rasmus Steiniche, Simone D. Johansen, Jeni Paay, Ivan Aaen, Jesper Kjeldskov. 765-772 [doi]
- Voice or Gesture in the Operating RoomHelena M. Mentis, Kenton O'Hara, Gerardo Gonzalez, Abigail Sellen, Robert Corish, Antonio Criminisi, Rikin Trivedi, Pierre Theodore. 773-780 [doi]
- Can Androids Be Salespeople in the Real World?Miki Watanabe, Kohei Ogawa, Hiroshi Ishiguro. 781-788 [doi]
- An Outlook for Content UX in TV: The Emergence of Augmented ContentSung Woo Kim, Eun Hye Park, Yae Eun Lee, Jong Sung Lee, Da Hee Lee, Eun-Jin Kim. 789-796 [doi]
- A Consensual and Non-ambiguous Set of Gestures to Interact with UAV in InfantrymenFlorent Taralle, Alexis Paljic, Sotiris Manitsaris, Jordane Grenier, Christophe Guettier. 797-803 [doi]
- Opening Keynote - Crossing: HCI, Design and SustainabilityYongqi Lou. 805-806 [doi]
- Tuesday Keynote: UX Design in the IoT EraDonghoon Chang. 807-808 [doi]
- ACM-W Athena Lecture - Large-Scale Behavioral Data: Potential and PitfallsSusan T. Dumais. 809-811 [doi]
- SIGCHI Lifetime Practice AwardSusan M. Dray. 815 [doi]
- SIGCHI Lifetime Research Award Talk: Thinking with ComputersJames D. Hollan. 817 [doi]
- SIGCHI Social Impact AwardLeysia Palen. 821-822 [doi]
- Technology Transfer of HCI Research Innovations: Challenges and OpportunitiesParmit K. Chilana, Mary Czerwinski, Tovi Grossman, Chris Harrison, Ranjitha Kumar, Tapan S. Parikh, Shumin Zhai. 823-828 [doi]
- You've Been Acquired!Iram W. Mirza, Justin Maxwell, Meng Chee, Mike Buzzard. 829-832 [doi]
- Transdisciplinary Interaction Design in Design EducationEli Blevis, Ilpo Koskinen, Kun Pyo Lee, Susanne Bødker, Lin-Lin Chen, Youn-Kyung Lim, Huaxin Wei, Ron Wakkary. 833-838 [doi]
- 10 Years of alt.chi: Reflections and OutlookMorgan G. Ames, Barry Brown, S. Sidney Fels, Silvia Lindtner, Daniela K. Rosner, Roel Vertegaal. 839 [doi]
- How Mobile Devices are Revolutionizing User InteractionHwanyong Lee, Neil Trevett, Tom Olson, Victor Erukhimov, Alon Oh-bach. 841-846 [doi]
- Why Google cannot be the # 1 in Korea?: In Search for Critical Success Factors from Local User ExperienceJinsoo Kim, Sungeon Kim, Sungwon Beck, Kihyun Jung. 847-852 [doi]
- CCI SIG: Interactive Childhood - Crossing Cultures and ContinentsJanet C. Read, Juan Pablo Hourcade, Allison Druin, Panos Markopoulos, Tilde Bekker, Ole Sejer Iversen. 853-856 [doi]
- SIG: Gender-Inclusive Software: What We Know About Building ItMargaret M. Burnett, Elizabeth F. Churchill, Michael J. Lee. 857-860 [doi]
- How and Why to Start and Run a SIGCHI Local ChapterTuomo Kujala. 861-864 [doi]
- Design for Online Deliberative Processes and Technologies: Towards a Multidisciplinary Research AgendaLu Xiao, Weiyu Zhang, Anna Przybylska, Anna De Liddo, Gregorio Convertino, Todd Davies, Mark Klein. 865-868 [doi]
- Understanding Sports-HCI by Going Jogging at CHIFlorian 'Floyd' Mueller, Joe Marshall, Rohit Ashok Khot, Stina Nylander, Jakob Tholander. 869-872 [doi]
- Understanding Interactive Interface Design Requirements for the Visually ImpairedJoongsin Park, Beomtaek Jeong, Seungjai Jeon, Sehyung Han, Jun Dong Cho, JeongGil Ko. 881-886 [doi]
- DOWELL: Dwell-time Based Smartphone Control Solution for People with Upper Limb DisabilitiesHyunjin Ahn, Jaeseok Yoon, Gulji Chung, Kibum Kim, Jiyeon Ma, Hyunbin Choi, Donguk Jung, Joongseek Lee. 887-892 [doi]
- Touchology: Towards Interactive Plant Design for Children with Autism and Older Adults in Senior HousingJinsil Hwaryoung Seo, Annie Sungkajun, Jinkyo Suh. 893-898 [doi]
- The Elders Preference for Skeuomorphism as App Icon StyleMinji Cho, Soyoung Kwon, Nooree Na, Hyeon-Jeong Suk, Kun Pyo Lee. 899-904 [doi]
- First Insights with a Vibrotactile Interface for Children with Multiple DisabilitiesCristina Manresa-Yee, Ann Morrison, Joan Jordi Muntaner. 905-910 [doi]
- TopoTiles: Storytelling in Care Homes with Topographic TangiblesPeter Bennett, Heidi Hinder, Seana Kozar, Christopher Bowdler, Elaine Massung, Tim Cole, Helen Manchester, Kirsten F. Cater. 911-916 [doi]
- Deploying AI Methods to Support Collaborative Writing: a Preliminary InvestigationSebastian Gehrmann, Lauren Urke, Ofra Amir, Barbara J. Grosz. 917-922 [doi]
- Be Informed and Be Involved: Effects of Uncertainty and Correlation on User's Confidence in Decision MakingJianlong Zhou, Constant Bridon, Fang Chen, Ahmad Khawaji, Yang Wang 0002. 923-928 [doi]
- Effects of Agent Appearance on Customer Buying Motivations on Online Shopping SitesKazunori Terada, Liang Jing, Seiji Yamada. 929-934 [doi]
- Ethics and Social Responsibility: Case Study of a Journal Cover Design Under FireArisa Ema, Hirotaka Osawa, Hiromitsu Hattori, Naonari Akiya. 935-940 [doi]
- AfterMath: Visualizing Consequences of Actions through Augmented RealitySang-Won Leigh, Pattie Maes. 941-946 [doi]
- Largibles: Large Tangible Interaction in Mobile Augmented RealityAsier Marzo. 947-952 [doi]
- Parallel Web Browsing in Tangible Augmented Reality EnvironmentsMohammed AlSada, Tatsuo Nakajima. 953-958 [doi]
- User Defined Gestures for Augmented Virtual Mirrors: A Guessability StudyGun A. Lee, Jonathan Wong, Hye Sun Park, Jin-Sung Choi, Chang-Joon Park, Mark Billinghurst. 959-964 [doi]
- OutsideMe: Augmenting Dancer's External Self-Image by Using A Mixed Reality SystemShuo Yan, Gangyi Ding, Zheng Guan, Ningxiao Sun, Hongsong Li, Longfei Zhang. 965-970 [doi]
- Development of an Inexpensive Augmented Reality (AR) HeadsetDaniela De Angeli, Eamonn O'Neill. 971-976 [doi]
- Augmenting Affect from Speech with Generative MusicGerhard Johann Hagerer, Michael Lux, Stefan Ehrlich, Gordon Cheng. 977-982 [doi]
- On the Spot Information in Augmented Reality for Teams in the Security DomainStephan Lukosch, Heide Lukosch, Dragos Datcu, Marina Cidotã. 983-988 [doi]
- Augmenting Indirect Multi-Touch Interaction with 3D Hand Contours and SkeletonsIlya Efanov, Joel Lanir. 989-994 [doi]
- GNomon: Enabling Dynamic One-Switch Games for Children with Severe Motor DisabilitiesSebastián Aced López, Fulvio Corno, Luigi De Russis. 995-1000 [doi]
- TanProStory: A Tangible Programming System for Children's StorytellingYunfeng Qi, Danli Wang, Lan Zhang, Yining Shi. 1001-1006 [doi]
- Kids in Fairytales: Experiential and Interactive Storytelling in Children's LibrariesSeokbin Kang, Youngwoon Lee, Suwoong Lee. 1007-1012 [doi]
- Supporting the Disney Method with an Interactive Feedback SystemSarah Tausch, Fabian Nußberger, Heinrich Hußmann. 1013-1018 [doi]
- CogniMouse: On Detecting Users' Task Completion Difficulty through Computer Mouse InteractionMarios Belk, David Portugal, Eleni Christodoulou, George Samaras. 1019-1024 [doi]
- Interactive Mouse Stream as Real-Time Indicator of User's Cognitive LoadSyed Arshad, Yang Wang 0002, Fang Chen. 1025-1030 [doi]
- Working Memory and the Detection of Different Error Types: Novel Predictions for Error DetectionSze-yuen Yau, Simon Y. W. Li. 1031-1036 [doi]
- So, Who Exactly IS The HCI Professional?Ann Austin, José L. Abdelnour-Nocera. 1037-1042 [doi]
- Utilizing the Effects of Priming to Facilitate Text ComprehensionKatrin Angerbauer, Tilman Dingler, Dagmar Kern, Albrecht Schmidt 0001. 1043-1048 [doi]
- The Gauntlet: The Design of a Community Challenge PlatformDaniel Hawkins, Clarissa Ishak, MaoYang Li, Jason Procyk, Carman Neustaedter, Serena Hillman. 1049-1054 [doi]
- BeWell: A Sentiment Aggregator for Proactive Community ManagementAndreas Lindner, Margeret Hall, Claudia Niemeyer, Simon Caton. 1055-1060 [doi]
- Testing in the Field: Voice Based Interaction for Citizen Reporting in UgandaAsreen Rostami, Valeriy Savinov, Louise Barkhuus. 1061-1066 [doi]
- Bringing the Farmer Perspective to Agricultural RobotsFiona Redhead, Stephen Snow, Dhaval Vyas, Owen Bawden, Ray Russell, Tristan Perez, Margot Brereton. 1067-1072 [doi]
- Passing On: Reader-Sourcing Gender Diversity in WikipediaJ. Nathan Matias, Sophie Diehl, Ethan Zuckerman. 1073-1078 [doi]
- What Makes a Place More Familiar?: Implications of Geospatial Information Format and ContentMyeong Lee, Luis S. Santos, Wei Zhao, Preeti Lakhole, Brian S. Butler. 1079-1084 [doi]
- Perceived Risk and Self-Efficacy Regarding Internet Security in a Marginalized CommunityEunjin Jung, Evelyn Y. Ho, Hyewon Chung, Mark Sinclair. 1085-1090 [doi]
- Towards a Gender HCI CurriculumSamantha Breslin, Bimlesh Wadhwa. 1091-1096 [doi]
- BudgetMap: Issue-Driven Navigation for a Government BudgetNam Wook Kim, Chang Won Lee, Jonghyuk Jung, Eun-Young Ko, Juho Kim, Jihee Kim. 1097-1102 [doi]
- Every Little Helps: Understanding Donor Behavior in a Crowdfunding Platform for Non-profitsAejin Song, Hong-in Lee, Minsam Ko, Uichin Lee. 1103-1108 [doi]
- Understanding the Needs of Pakistani Farmers and the Prospects of an ICT InterventionOmar Mubin, Joshua Tubb, Mauricio Novoa, Mustafa Naseem, Samia Razaq. 1109-1114 [doi]
- HoVerTable: Dual-sided Vertical Mid-air Images on Horizontal Tabletop DisplayHanyuool Kim, Hiroki Yamamoto, Naoya Koizumi, Satoshi Maekawa, Takeshi Naemura. 1115-1120 [doi]
- Shape Display Shader Language (SDSL): A New Programming Model for Shape Changing DisplaysChristian Weichel, Jason Alexander, John Hardy. 1121-1126 [doi]
- StackTop: Hybrid Physical-Digital Stacking on Interactive TabletopsJan Riemann, Mohammadreza Khalilbeigi, Niloofar Dezfuli, Max Mühlhäuser. 1127-1132 [doi]
- The Tickler: A Compliant Wearable Tactile Display for Stroking and TicklingEspen Knoop, Jonathan Rossiter. 1133-1138 [doi]
- Biogotchi!: An Exploration of Plant-Based Information DisplaysJacqueline T. Chien, François Guimbretière, Tauhidur Rahman, Geri Gay, Mark Matthews. 1139-1144 [doi]
- Atypical Visual Display for Monitoring Multiple CCTV FeedsSerge Pelletier, Joel Suss, François Vachon, Sébastien Tremblay. 1145-1150 [doi]
- Finding Satisfactory Transparency: An Empirical Study on Public Transparent Displays in a Shop ContextHeesun Kim, Bo Kyung Huh, Seung Hyen Im, Hae Youn Joung, Gyu Hyun Kwon, Ji-Hyung Park. 1151-1156 [doi]
- Enabling Human Micro-Presence through Small-Screen Head-up Display DevicesScott W. Greenwald, Pattie Maes, Mina Khan. 1157-1162 [doi]
- A Concept for 3D Interaction on a Curved Touch DisplayHenri Palleis, Mirjam Mickisch, Heinrich Hussmann. 1163-1168 [doi]
- Therapeutic Gaming in Context: Observing Game Use for Brain Injury RehabilitationJinghui Cheng, Cynthia Putnam. 1169-1174 [doi]
- Toward Telemetry-driven Analytics for Understanding Players and their Avatars in VideogamesChong-U Lim, D. Fox Harrell. 1175-1180 [doi]
- How to Measure the Game Experience?: Analysis of the Factor Structure of Two QuestionnairesFlorian Brühlmann, Gian-Marco Schmid. 1181-1186 [doi]
- Having Fun Over a Distance: Supporting Multiplayer Online Ball Passing Using Multiple Sets of KinectTiffany Ya Tang, Pinata Winoto, Relic Yongfu Wang. 1187-1192 [doi]
- "It Was Sad But Still Good": Gratifications of Emotionally Moving Game ExperiencesJulia Ayumi Bopp, Elisa D. Mekler, Klaus Opwis. 1193-1198 [doi]
- Designing Games with Procedural Content Generation: An Authorial ApproachRui Craveirinha, Licinio Roque. 1199-1204 [doi]
- KidCraft: Co-Design within a Game EnvironmentGreg Walsh, Craig Donahue, Emily Rhodes. 1205-1210 [doi]
- Mind Reader: Designing for More Intimate Social Play in Video GamesRyan Courtney, Lori L. Scarlatos. 1211-1216 [doi]
- Leaderboard Position Psychology: Counterfactual ThinkingEmily Sun, Brooke Jones, Stefano Traca, Maarten W. Bos. 1217-1222 [doi]
- Cutting Edge Vision: Metal Embedded Optics for Smart KnivesAmit Zoran, Nan-Wei Gong, Roy Shilkrot, Shuo Yan, Pattie Maes. 1223-1228 [doi]
- Marionette: a Multi-Finger Tilt Feedback Device for Curvatures and Haptic Images PerceptionDiana Krusteva, Deepak Ranjan Sahoo, Asier Marzo, Sriram Subramanian, David Coyle. 1229-1234 [doi]
- Multi-finger AR Typing Interface for Mobile Devices Using High-Speed Hand Motion RecognitionMasakazu Higuchi, Takashi Komuro. 1235-1240 [doi]
- Single-Pixel Eye Tracking via Patterned Contact Lenses: Design and Evaluation in HCI DomainIoannis Rigas, Oleg V. Komogortsev. 1241-1246 [doi]
- StreetSauce: Taste Interaction and Empathy with Homeless PeopleMarkéta Dolejsová, Tereza Lisková. 1247-1252 [doi]
- Shop-i: Gaze based Interaction in the Physical World for In-Store Social Shopping ExperienceMirae Kim, Min Kyung Lee, Laura A. Dabbish. 1253-1258 [doi]
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- User Eye Fatigue Detection via Eye Movement BehaviorEvgeniy Abdulin, Oleg Komogortsev. 1265-1270 [doi]
- Glance Awareness and Gaze Interaction in SmartwatchesDeepak Akkil, Jari Kangas, Jussi Rantala, Poika Isokoski, Oleg Spakov, Roope Raisamo. 1271-1276 [doi]
- Use of Sound to Provide Occluded Visual Information in Touch Gestural InterfaceBoYu Gao, HyungSeok Kim, Hasup Lee, Jooyoung Lee, Jee-In Kim. 1277-1282 [doi]
- BESIDE: Body Experience and Sense of Immersion in Digital Paleontological EnvironmentRyuichi Yoshida, Ryohei Egusa, Machi Saito, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi. 1283-1288 [doi]
- InTouch Tactile Tales: Haptic Feedback and Long-Distance StorytellingElaine Massung, Sarah Dickins, James Torbett, James Holmes, Kirsten F. Cater, Victoria Bates. 1289-1294 [doi]
- Transture: Continuing a Touch Gesture on a Small Screen into the AirJaehyun Han, Sunggeun Ahn, Geehyuk Lee. 1295-1300 [doi]
- Express Driver's Emotion with Emoticons in Driving ContextsHaechan Kim, Kun Pyo Lee. 1301-1306 [doi]
- Multimodal Frustration Detection on SmartphonesEsther Vasiete, Tom Yeh. 1307-1312 [doi]
- ViLimbs: Improving Phantom Limb Treatment Through Multisensory FeedbackEsteban Correa-Agudelo, Andres M. Hernandez, Carlos Ferrin, Juan D. Gomez. 1313-1318 [doi]
- An Open Catalog of Hand Gestures from Sci-Fi MoviesLucas Silva Figueiredo, Mariana G. M. Gonçalves Maciel Pinheiro, Edvar X. C. Vilar Neto, Veronica Teichrieb. 1319-1324 [doi]
- Towards Extraction of Subjective Reading Incomprehension: Analysis of Eye Gaze FeaturesAyano Okoso, Takumi Toyama, Kai Kunze, Joachim Folz, Marcus Liwicki, Koichi Kise. 1325-1330 [doi]
- Using Cr-Y Components to Detect Tongue Protrusion GesturesChris S. Crawford, Stephen W. Bailey, Carmen Badea, Juan E. Gilbert. 1331-1336 [doi]
- Towards Accurate Automatic Segmentation of IMU-Tracked Motion GesturesSven G. Kratz, Maribeth Back. 1337-1342 [doi]
- ShowMe: A Remote Collaboration System that Supports Immersive Gestural CommunicationJudith Amores, Xavier Benavides, Pattie Maes. 1343-1348 [doi]
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- Illusion of Surface Changes Induced by Tactile and Visual Touch FeedbackKatrin Wolf, Timm Bäder. 1355-1360 [doi]
- 3D Virtual Hand Selection with EMS and Vibration FeedbackMax Pfeiffer, Wolfgang Stuerzlinger. 1361-1366 [doi]
- Same-side Hand Interactions with Arm-placed Devices Using EMGFrederic Kerber, Pascal Lessel, Antonio Krüger. 1367-1372 [doi]
- Detecting and Characterizing Mental Health Related Self-Disclosure in Social MediaSairam Balani, Munmun De Choudhury. 1373-1378 [doi]
- Designing a Music-controlled Running Application: a Sports Science and Psychological PerspectiveChristine Bauer, Anna Kratschmar. 1379-1384 [doi]
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- EdiPulse: Supporting Physical Activity with Chocolate Printed MessagesRohit Ashok Khot, Ryan Pennings, Florian 'Floyd' Mueller. 1391-1396 [doi]
- Using Accelerometer Data to Estimate Surface Incline and Its Walking App PotentialIlyas Uyanik, Ashik Khatri, Dinesh Majeti, Muhsin Ugur, Dvijesh Shastri, Ioannis Pavlidis. 1397-1402 [doi]
- Forget Me Not: Connecting Palliative Patients and Their Loved OnesTorben Wallbaum, Janko Timmermann, Wilko Heuten, Susanne Boll. 1403-1408 [doi]
- Exploring Motivations of Young Adults to Participate in Physical ActivitiesTara Capel, Johanna Frederike Schnittert, Stephen Snow, Dhaval Vyas. 1409-1414 [doi]
- HHeal: A Personalized Health App for Flu Tracking and PreventionNa Li, Changkun Zhao, Eun Kyoung Choe, Frank E. Ritter. 1415-1420 [doi]
- Exploring Physical Activities in an Employer-Sponsored Health ProgramDhaval Vyas, Zachary Fitz-Walter, Erica Mealy, Alessandro Soro, Jinglan Zhang, Margot Brereton. 1421-1426 [doi]
- Personal Counseling on Smart Phones For Smoking CessationJeni Paay, Jesper Kjeldskov, Mikael B. Skov, Nirojan Srikandarajah, Umachanger Brinthaparan. 1427-1432 [doi]
- Design Self-Diagnosis Applications for Non-PatientsJason Chen Zhao, Ngai-Man Cheung, Ricardo Sosa, Dawn Chin-Ing Koh. 1433-1438 [doi]
- Action Health Self-Efficacy Assessment Tool Development for Online Cancer Support GroupsElisabeth Joyce. 1439-1444 [doi]
- Designing a Motivational Agent for Behavior Change in Physical ActivityToshikazu Kanaoka, Bilge Mutlu. 1445-1450 [doi]
- Automatically Adjusting the Speed of E-Learning VideosSunghyun Song, Jeong-ki Hong, Ian Oakley, Jun Dong Cho, Andrea Bianchi. 1451-1456 [doi]
- Explanation Activities with a Pedagogical Agent in an Online Task: Lexical Network AnalysisYugo Hayashi. 1457-1460 [doi]
- FeedLearn: Using Facebook Feeds for MicrolearningGeza Kovacs. 1461-1466 [doi]
- Playful Sounds From The Classroom: What Can Designers of Digital Music Games Learn From Formal Educators?Pieter Duysburgh, Karin Slegers, Karen Mouws, Marije Nouwen. 1467-1472 [doi]
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- Designing Interactive Query Interfaces to Teach Database Systems in the ClassroomLilong Jiang, Arnab Nandi. 1479-1482 [doi]
- Supporting Energy Management as a Cooperative Amateur ActivityHanna Hasselqvist, Cristian Bogdan, Mario Romero, Omar Shafqat. 1483-1488 [doi]
- HabitStar: An Interactive Ambient Lighting to Help Users Improve HabitsJinsu Eun, Yeonjoo Lee, Joonhwan Lee, Joohyeon Lee, Woon Seong Lee, Zune Lee. 1489-1494 [doi]
- 'Close the Loop': An iBeacon App to Foster Recycling Through Just-in-Time FeedbackDiego Casado Mansilla, Derek Foster, Shaun Lawson, Pablo Garaizar, Diego López-de-Ipiña. 1495-1500 [doi]
- Promote Energy Conservation in Automatic Environment Control: A Comfort-Energy Trade-off PerspectivePei-Luen Patrick Rau, Yun Gong, Yi-Bo Dai, Chieh Cheng. 1501-1506 [doi]
- Travel Q: Questifying Micro Activities Using Travel Photos to Enhance Travel ExperienceYoojung Kim, Changhoon Oh, Taeyoung Lee, Donghun Lee, Joongseek Lee, Bongwon Suh. 1507-1512 [doi]
- Towards an Interactive Dance Visualization for Inspiring Coordination Between DancersCarla F. Griggio, Mario Romero, Germán Leiva. 1513-1518 [doi]
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- Motorcycle Ride Care Using Android PhoneBo-Han Chen, Sai-Keung Wong, Wei-Che Chang. 1525-1530 [doi]
- The Heroes' Problems: Exploring the Potentials of Google Glass for Biohazard Handling ProfessionalsJack Shen-Kuen Chang, Michael J. Henry, Russ Burtner, Oriana Love, Courtney Corley. 1531-1536 [doi]
- CrowdFound: A Mobile Crowdsourcing System to Find Lost Items On-the-GoEmily Harburg, YongSung Kim, Elizabeth Gerber, Haoqi Zhang. 1537-1542 [doi]
- Dwelling and Fleeting Encounters: Exploring Why People Use WeChat - A Mobile Instant MessengerYang Wang, Yao Li, Jian Tang. 1543-1548 [doi]
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- Face Me! Head-Tracker Interface Evaluation on Mobile DevicesMaria Francesca Roig-Maimó, Javier Varona Gómez, Cristina Manresa-Yee. 1573-1578 [doi]
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- Initiating Moderation in Problematic Smartphone Usage PatternsHancheol Park, Gahgene Gweon. 1585-1590 [doi]
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- TellTale: Adding a Polygraph to Everyday LifeThomas Charlesworth, Helena Ford, Luke Milton, Thomas Mortensson, James Pedlingham, Jarrod Knibbe, Sue Ann Seah. 1693-1698 [doi]
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- Subgroup Formation in Teams Working with RobotsLionel P. Robert Jr., Sangseok You. 2097-2102 [doi]
- Exploring the Use of Google Glass in Wet LaboratoriesGrace Hu, Lily Chen, Johanna Okerlund, Orit Shaer. 2103-2108 [doi]
- HomeRules: A Tangible End-User Programming Interface for Smart HomesLuigi De Russis, Fulvio Corno. 2109-2114 [doi]
- Vi-Bros: Tactile Feedback for Indoor Navigation with a Smartphone and a SmartwatchHyunchul Lim, YoonKyong Cho, Wonjong Rhee, Bongwon Suh. 2115-2120 [doi]
- SynKu: Exploring the Production of Sensory ObjectsAnkur Agrawal, Wenvi Hidayat, Aravind Ravi, Mark Stamnes, Meishen Yin, Daniela Rosner. 2121-2126 [doi]
- CueSense: A Wearable Proximity-Aware Display Enhancing EncountersPradthana Jarusriboonchai, Thomas Olsson, Vikas Prabhu, Kaisa Väänänen-Vainio-Mattila. 2127-2132 [doi]
- Smartwatches: the Good, the Bad and the Ugly?Marta E. Cecchinato, Anna Louise Cox, Jon Bird. 2133-2138 [doi]
- Minimal Requirements of Realism In Social Robots: Designing for Patients with Acquired Brain InjuryRobert A. Paauwe, David V. Keyson, Johan F. Hoorn, Elly A. Konijn. 2139-2144 [doi]
- Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful ExperiencesJudith Amores, Xavier Benavides, Roger Boldu, Pattie Maes. 2145-2150 [doi]
- "It's kind of like an extra screen for my phone": Understanding Everyday Uses of Consumer Smart WatchesSteven Schirra, Frank R. Bentley. 2151-2156 [doi]
- Design of a Smart TV Logging System Using Beacons and SmartphonesJehwan Seo, DaeSik Kim, Bongwon Suh, Joongseek Lee. 2157-2162 [doi]
- Connichiwa: A Framework for Cross-Device Web ApplicationsMario Schreiner, Roman Rädle, Hans-Christian Jetter, Harald Reiterer. 2163-2168 [doi]
- Exploring the Potential for Cross Disciplinary Working with Archives and Records ManagementJenny Bunn. 2169-2174 [doi]
- Is Interpretation of Artificial Subtle Expressions Language-Independent?: Comparison among Japanese, German, Portuguese, and Mandarin ChineseTakanori Komatsu, Rui Prada, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano. 2175-2180 [doi]
- A Noticeboard in "Both Worlds" Unsurprising Interfaces Supporting Easy Bi-Cultural Content PublicationAlessandro Soro, Anita Lee Hong, Grace Shaw, Paul Roe, Margot Brereton. 2181-2186 [doi]
- DinerRouge: Bringing Wealth and Income Inequality to the Table through a Provocative UXAdrian Holzer, Bruno Kocher, Denis Gillet, Samuel Bendahan, Boris Fritscher. 2187-2192 [doi]
- Taking into Account User Appropriation and Development to Design Energy Consumption FeedbackMyriam Fréjus, Dominique Martini. 2193-2198 [doi]
- Using Digital Watch Practices to Inform Smartwatch DesignKent Lyons. 2199-2204 [doi]
- Real Time Detection and Intervention of Poorly Phrased QuestionsIgor A. Podgorny, Matthew Cannon, Chris Gielow, Todd Goodyear. 2205-2210 [doi]
- A User Interface for Encoding Space Usage Rules Expressed in Natural LanguagePavel Andreevich Samsonov, Johannes Schöning, Brent Hecht. 2211-2216 [doi]
- SNAP: Sensor Aid Prototyping Tool for DesignersTony Soo Kim, Sungjae Hwang, Junghyeon Gim. 2217-2222 [doi]
- Video-Recording Your Life: User Perception and ExperiencesDaniel Buschek, Michael Spitzer, Florian Alt. 2223-2228 [doi]
- Augmented Miniature Prototyping Toolkit for UX in Interactive SpaceHan-Jong Kim, Tek-Jin Nam. 2229-2234 [doi]
- iHIP: Towards a User Centric Individual Human Interaction Proof FrameworkChristos Fidas, Heinrich Hussmann, Marios Belk, George Samaras. 2235-2240 [doi]
- Personality Traits Predict Music Taxonomy PreferencesBruce Ferwerda, Emily Yang, Markus Schedl, Marko Tkalcic. 2241-2246 [doi]
- Evaluating the Effects of Interface Feedback in MT-embedded Interactive TranslationHsing-Lin Tsai, Hao-Chuan Wang. 2247-2252 [doi]
- Interaction Design Processes to Facilitate Changing Business Models in the Newspaper Industry: A Case Study of vk.seThomas Mejtoft, Sara Mejtoft, Anna Palmér, Viktor Östin, Anna Viklund, Sofia Papworth, Mikaela Berg, Robert Johansson. 2253-2258 [doi]
- Craft Consciousness: The Powerlessness of Traditional EmbroideryYu-Shin Wang, Yuan-Yao Hsu, Wei-Lin Chen, Han Chen, Rung-Huei Liang. 2259-2264 [doi]
- Text Mining Emergent Human Behaviors for Interactive SystemsEthan Fast, Pranav Rajpurkar, Michael S. Bernstein. 2265-2270 [doi]
- Fixing the Alignment: An Exploration of Budgeting Practices in the HomeStephen Snow, Dhaval Vyas. 2271-2276 [doi]
- Designing for User and Brand Experience via Company-wide Experience GoalsVirpi Roto, Yichen Lu, Harri Nieminen, Erdem Tutal. 2277-2282 [doi]
- Facets In HCI: Towards Understanding Eudaimonic UX - Preliminary FindingsLivia J. Müller, Elisa D. Mekler, Klaus Opwis. 2283-2288 [doi]
- Evaluation for Evaluation: Usability Work during Tendering ProcessKimmo Tarkkanen, Ville Harkke. 2289-2294 [doi]
- GiantSteps: Semi-Structured Conversations with MusiciansKristina Andersen, Florian Grote. 2295-2300 [doi]
- Understanding Users' Creation of Behavior Change Plans with Theory-Based SupportJisoo Lee, Erin Walker, Winslow Burleson, Eric B. Hekler. 2301-2306 [doi]
- Circuit Eraser: A Tool for Iterative Design with Conductive InkKoya Narumi, Xinyang Shi, Steve Hodges, Yoshihiro Kawahara, Shinya Shimizu, Tohru Asami. 2307-2312 [doi]
- Chinese CHI Symposium in CHI 2015Hao-Chuan Wang, Gary Hsieh, Xiaojun Bi, Henry B.-L. Duh, Yihsiu Chen. 2313-2315 [doi]
- Asean CHI Symposium: Crossing HCI for Development in Asia PacificEunice Ratna Sari, Bimlesh Wadhwa, Adi B. Tedjasaputra, Masitah Ghazali, Anirudha Joshi. 2317-2320 [doi]
- Japanese HCI Symposium: Emerging Japanese HCI Research CollectionJun Kato, Hiromi Nakamura, Yuta Sugiura, Taku Hachisu, Daisuke Sakamoto, Koji Yatani, Yoshifumi Kitamura. 2321-2324 [doi]
- Japanese HCI Symposium: Japanese Culture and KanseiHisao Shiizuka, Masaaki Kurosu, Michiko Ohkura. 2325-2328 [doi]
- Art.CHIDavid England, Linda Candy, Celine Latulipe, Thecla Schiphorst, Ernest A. Edmonds, Younghui Kim, Sean Clark, Andruid Kerne. 2329-2332 [doi]
- Designing Alternative Systems for Local CommunitiesVasillis Vlachokyriakos, Rob Comber, Clara Crivellaro, Nick Taylor 0002, Stacey Kuznetsov, Andrea L. Kavanaugh, Christopher A. Le Dantec, B. Joon Kim. 2333-2336 [doi]
- Between the Lines: Reevaluating the Online/Offline BinarySarah Vieweg, Oliver L. Haimson, Michael Massimi, Kenton O'Hara, Elizabeth F. Churchill. 2337-2340 [doi]
- Beyond Personal Informatics: Designing for Experiences with DataChris Elsden, David S. Kirk, Mark Selby, Chris Speed. 2341-2344 [doi]
- Collaborating with Intelligent Machines: Interfaces for Creative SoundFlorian Grote, Kristina Andersen, Peter Knees. 2345-2348 [doi]
- Crossing Domains: Diverse Perspectives on PlayersGareth R. White, Joonhwan Lee, Daniel Johnson, Peta Wyeth, Pejman Mirza-Babaei. 2349-2352 [doi]
- Crossing HCI and Health: Advancing Health and Wellness Technology Research in Home and Community SettingsMarilyn Lennon, Lynne Baillie, Jettie Hoonhout, Judy Robertson, Geraldine Fitzpatrick. 2353-2356 [doi]
- Designing for Sharing in Local CommunitiesLone Malmborg, Ann Light, Geraldine Fitzpatrick, Victoria Bellotti, Margot Brereton. 2357-2360 [doi]
- Developing HCI Education Crossing AsiaAnind K. Dey, Yuanchun Shi, Feng Tian, Shiwei Cheng. 2361-2364 [doi]
- Embarrassing InteractionsSebastian Deterding, Andrés Lucero, Jussi Holopainen, Chulhong Min, Adrian Cheok, Annika Waern, Steffen P. Walz. 2365-2368 [doi]
- Ethical Encounters in HCI: Research in Sensitive SettingsJenny Waycott, Hilary Davis, Anja Thieme, Stacy M. Branham, John Vines, Cosmin Munteanu. 2369-2372 [doi]
- Expanding the Boundaries: A SIGCHI HCI & Sustainability WorkshopAdrian K. Clear, Chris Preist, Somya Joshi, Lisa P. Nathan, Samuel Mann, Bonnie A. Nardi. 2373-2376 [doi]
- Smart for Life: Designing Smart Home Technologies that Evolve with UsersSarah Mennicken, Amy S. Hwang, Rayoung Yang, Jesse Hoey, Alex Mihailidis, Elaine M. Huang. 2377-2380 [doi]
- Text Entry on the EdgeJames Clawson, Ahmed Sabbir Arif, Stephen A. Brewster, Mark D. Dunlop, Per Ola Kristensson, Antti Oulasvirta. 2381-2384 [doi]
- What to Study in HCI?Kasper Hornbæk, Antti Oulasvirta, Stuart Reeves, Susanne Bødker. 2385-2388 [doi]
- Design-Led Inquiry for Mobile LivesKonstantinos Kazakos, David S. Kirk, Abigail Durrant, David J. Chatting, Paulina Yurman, Jo-Anne Bichard, Jaemin Paik. 2393-2396 [doi]
- Developing Skills for Social and Emotional WellbeingPetr Slovák, Greg Wadley, David Coyle, Anja Thieme, Naomi Yamashita, Reeva Lederman, Stefan Schutt, Mia Doces. 2397-2400 [doi]
- Ecological Perspectives in HCI: Promise, Problems, and PotentialEli Blevis, Susanne Bødker, John Flach, Jodi Forlizzi, Heekyoung Jung, Victor Kaptelinin, Bonnie A. Nardi, Antonio Rizzo. 2401-2404 [doi]
- End-User Development in the Internet of Things EraDaniel Tetteroo, Panos Markopoulos, Stefano Valtolina, Fabio Paternò, Volkmar Pipek, Margaret M. Burnett. 2405-2408 [doi]
- Everyday Telepresence: Emerging Practices and Future Research DirectionsIrene Rae, Bilge Mutlu, Gary M. Olson, Judith S. Olson, Leila Takayama, Gina Venolia. 2409-2412 [doi]
- Experiencing Autonomous Vehicles: Crossing the Boundaries between a Drive and a RideAlexander Meschtscherjakov, Manfred Tscheligi, Dalila Szostak, Rabindra Ratan, Roderick McCall, Ioannis Politis, Sven Krome. 2413-2416 [doi]
- Exploring the Challenges of Making Data PhysicalJason Alexander, Yvonne Jansen, Kasper Hornbæk, Johan Kildal, Abhijit Karnik. 2417-2420 [doi]
- Gamifying Research: Strategies, Opportunities, Challenges, EthicsSebastian Deterding, Alessandro Canossa, Casper Harteveld, Seth Cooper, Lennart E. Nacke, Jennifer R. Whitson. 2421-2424 [doi]
- How WEIRD is HCI?: Extending HCI Principles to other Countries and CulturesChristian Sturm, Alice Oh, Sebastian Linxen, José L. Abdelnour-Nocera, Susan M. Dray, Katharina Reinecke. 2425-2428 [doi]
- Knowledge Production in Interaction DesignKristina Höök, Peter Dalsgaard, Stuart Reeves, Jeffrey Bardzell, Jonas Löwgren, Erik Stolterman, Yvonne Rogers. 2429-2432 [doi]
- Leveraging and Integrating Eastern and Western Insights for Human Engagement Studies in HCIEffie Lai-Chong Law, Chaklam Silpasuwanchai, Xiangshi Ren, Jeffrey Bardzell, Torkil Clemmensen, Yan Liu. 2433-2436 [doi]
- Mobile Collocated Interactions: From Smartphones to WearablesAndrés Lucero, James Clawson, Kent Lyons, Joel E. Fischer, Daniel Ashbrook, Simon Robinson. 2437-2440 [doi]
- Principles, Techniques and Perspectives on Optimization and HCIPer Ola Kristensson, Xiaojun Bi, Andrew Howes, Antti Oulasvirta, Roderick Murray-Smith, Harold Thimbleby, John Williamson, Shumin Zhai. 2441-2444 [doi]
- Supporting Children to Engage in Play for WellbeingKevin Marshall, Gavin Wood, Janet C. Read, Svetlana Yarosh, Madeline Balaam, Jung-Joo Lee. 2445-2448 [doi]
- Designing Websites for Adults 55+: Toward Universal DesignJeff A. Johnson. 2449-2450 [doi]
- Design and Adaptation for Cross-Device, Context-dependent User InterfacesFabio Paternò. 2451-2452 [doi]
- Cross-channel Conceptual Design: A MethodologyAvi Parush. 2453-2454 [doi]
- Design for Searching & FindingDaniel M. Russell, Jaime Teevan, Meredith Ringel Morris, Marti A. Hearst, Ed H. Chi. 2457-2458 [doi]
- Introduction to Human-Computer InteractionJonathan Lazar, Simone D. J. Barbosa. 2459-2460 [doi]
- Actionable Inexpensive Games User ResearchLennart E. Nacke, Steve Engels, Pejman Mirza-Babaei. 2461-2462 [doi]
- Interaction Design for Online Video and TelevisionDavid Geerts, Pablo César. 2463-2464 [doi]
- Designing and Assessing Interactive Systems Using Task ModelsPhilippe A. Palanque, Célia Martinie. 2465-2466 [doi]
- Learn to Sketch (Even if You Can't Draw): Hands-on Sketching CourseStephanie Foehrenbach. 2467-2468 [doi]
- Research Methods for Child Computer InteractionJanet C. Read, Shuli Gilutz. 2469-2470 [doi]
- Practical UX Research MethodologiesSarah E. Garcia. 2471-2472 [doi]
- Methods for Human-Computer Interaction ResearchSandy J. J. Gould, Duncan P. Brumby, Anna Louise Cox, Geraldine Fitzpatrick, Jettie Hoonhout, David Lamas, Effie Law. 2473-2474 [doi]
- Mobile Human-Computer InteractionNiels Henze, Enrico Rukzio. 2475-2476 [doi]
- HCI Lessons: From Earth to Outer Space - and BackGuy André Boy, Jeffrey M. Bradshaw, Soyeon Yi. 2477-2478 [doi]
- Sketching User Experiences: The Hands-on CourseNicolai Marquardt, Saul Greenberg. 2479-2480 [doi]
- Introduction to Creating Musical InterfacesMichael J. Lyons, S. Sidney Fels. 2481-2482 [doi]
- Speech-based Interaction: Myths, Challenges, and OpportunitiesCosmin Munteanu, Gerald Penn. 2483-2484 [doi]
- Designing Surveys for HCI ResearchHendrik Müller, Aaron Sedley. 2485-2486 [doi]
- The Glass Class: Designing Wearable InterfacesMark Billinghurst, Thad Starner. 2487-2488 [doi]
- Using Experience Sampling Methodology to Collect Deep Data About Your UsersKathy K. Baxter, Anna Avrekh, Bob Evans. 2489-2490 [doi]
- Rapid Design Labs: A Tool to Turbocharge Design-Led InnovationCarola Fellenz Thompson, Jim Nieters. 2491-2492 [doi]
- Conceptual Models: Core to Good DesignJeff A. Johnson. 2493-2494 [doi]
- Vision-Driven: Beyond Tangible Bits, Towards Radical AtomsHiroshi Ishii, Daniel Leithinger, Lining Yao, Sean Follmer, Jifei Ou. 2495-2496 [doi]
- Interaction Design for Reading Devices and AppsJennifer Pearson 0001, Simon Robinson. 2497-2498 [doi]
- Introduction to Positive Computing: Technology that Fosters WellbeingRafael A. Calvo, Dorian Peters. 2499-2500 [doi]
- Designing with the Mind in Mind: The Psychological Basis for UI Design GuidelinesJeff A. Johnson. 2501-2502 [doi]
- How You Could Benefit from Using ISO StandardsNigel Bevan. 2503-2504 [doi]