Abstract is missing.
- Bone Segmentation of the Human Body in Computerized Tomographies using Deep LearningAngelo Antonio Manzatto, Edson José Rodrigues Justino, Edson Emílio Scalabrin. 17-26 [doi]
- Fine-grained Detection of Academic Emotions with Spatial Temporal Graph Attention Networks using Facial LandmarksHua Leong Fwa. 27-34 [doi]
- A New Way to Characterize Learning DatasetsCélina Treuillier, Anne Boyer. 35-44 [doi]
- Introducing a Framework for Code based Fairness Audits of Learning Analytics Systems on the Example of Moodle Learning AnalyticsHassan Tagharobi, Katharina Simbeck. 45-55 [doi]
- Vocabulary Volume: A New Metric for Assessing Vocabulary KnowledgeDolça Tellols, Takenobu Tokunaga, Hikaru Yokono. 56-65 [doi]
- Implementing Open-Domain Question-Answering in a College Setting: An End-to-End Methodology and a Preliminary ExplorationAugusto Gonzalez-Bonorino, Eitel J. M. Lauría, Edward Presutti. 66-75 [doi]
- Analyzing Student Programming Paths using Clustering and Process MiningAnis Bey, Ronan Champagnat. 76-84 [doi]
- On Deep Learning Approaches to Automated Assessment: Strategies for Short Answer GradingAbbirah Ahmed, Arash Joorabchi, Martin J. Hayes. 85-94 [doi]
- Exploring the Limits of Lexicon-based Natural Language Processing Techniques for Measuring Engagement and Predicting MOOC's CertificationEsther Félix, Nicolas Hernandez, Issam Rebaï. 95-104 [doi]
- Sequencing and Recommending Pedagogical Activities from Bloom's Taxonomy using RASI and Multi-objective PSODenis José Almeida, Márcia Aparecida Fernandes, Newarney Torrezão da Costa. 105-116 [doi]
- Designing a Learning Analytics Dashboard to Provide Students with Actionable Feedback and Evaluating Its ImpactsXiaojing Duan, Chaoli Wang 0001, Guieswende Rouamba. 117-127 [doi]
- Keep It Up: In-session Dropout Prediction to Support Blended Classroom ScenariosNathalie Rzepka, Katharina Simbeck, Hans-Georg Müller, Niels Pinkwart. 131-138 [doi]
- An Online Controlled Experiment Design to Support the Transformation of Digital Learning towards Adaptive Learning PlatformsNathalie Rzepka, Katharina Simbeck, Hans-Georg Müller, Niels Pinkwart. 139-146 [doi]
- WawaSimi: Classification Techniques for Phonological Processes Identification in Children from 3 to 5 Years OldBraulio Baldeon, Renzo Ravelli, Willy Ugarte. 147-154 [doi]
- A Free and Open Dataset from a Prototypical Data-driven Study Assistant in Higher EducationJohannes Schrumpf, Felix Weber, Katharina Schurz, Niklas Dettmer, Tobias Thelen. 155-162 [doi]
- A Dynamic Indicator to Model Students' Digital BehaviorOriane Dermy, Anne Boyer, Azim Roussanaly. 163-170 [doi]
- Digital Device and Mathematics: Multilevel vs Machine Learning Models for Value-added Ranking in ItalyDonatella Papa. 171-178 [doi]
- Development, Implementation and Acceptance of an AI-based Tutoring System: A Research-Led MethodologyTobias Schmohl, Kathrin Schelling, Stefanie Go, Katrin Jana Thaler, Alice Watanabe. 179-186 [doi]
- A Machine Learning based Eye Tracking Framework to Detect Zoom FatigueAnjuli Patel, Paul Stynes, Anu Sahni, David Mothersill, Pramod Pathak. 187-195 [doi]
- Conversational Analysis to Recommend Collaborative Learning in Distance EducationAntonio Justiniano Moraes Neto, Márcia A. Fernandes, Tel Amiel. 196-203 [doi]
- An Approach to Teaching Applied Machine Learning with Autonomous Systems IntegrationChad Mello, Adrian A. de Freitas, Troy Weingart. 204-212 [doi]
- LAOps: Learning Analytics with Privacy-aware MLOpsPia Niemelä, Bilhanan Silverajan, Mikko Nurminen, Jenni Hukkanen, Hannu-Matti Järvinen. 213-220 [doi]
- Design, Implementation, and Evaluation of Blockchain-based Trusted Achievement Record System for Students in Higher EducationBakri Awaji, Ellis Solaiman. 225-237 [doi]
- Exploring Students' Experiences and Perceptions of Computer Science: A Survey of Austrian Secondary SchoolsSara Hinterplattner, Marina Rottenhofer, Iris Groher, Barbara Sabitzer. 238-247 [doi]
- Adaptive Blended Learning Platform based on the 4Cs ArchitectureIraklis Katsaris, Ilias Logothetis, Konstantinos Katsios, Nikolaos Vidakis. 251-259 [doi]
- Collaborative Transdisciplinary Educational Approaches in AIAdriana Mihaela Coroiu, Alina Delia Calin, Horea-Bogdan Muresan. 260-267 [doi]
- Teaching BDD in Active Learning Environments: A Multi-study AnalysisNicolas Nascimento, Alan R. Santos, Afonso Sales, Rafael Chanin. 268-275 [doi]
- Outreach in K-12 Programming: A Systematic Literature Review on Audience and PurposeAgnese Addone, Vittorio Scarano. 276-283 [doi]
- Programming Experience Requirements for Future Visual Development EnvironmentsAnthony Savidis. 284-292 [doi]
- Configurable Templates for Assistive Technology Mobile Apps: A Block-based Programming ApproachLuís Filipe Garcia, João Paulo Barros, Candida Viriato. 293-298 [doi]
- A Syllabus to Support Teaching and Learning of Exploratory Test Design and ExecutionIgor Ernesto Ferreira Costa, Sandro Ronaldo Bezerra Oliveira. 303-315 [doi]
- Fairness of In-session Dropout PredictionNathalie Rzepka, Katharina Simbeck, Hans-Georg Müller, Niels Pinkwart. 316-326 [doi]
- Work-From-Anywhere Skills: Aligning Supply and Demand Starting from High SchoolsIlenia Fronza, Luis Corral, Gennaro Iaccarino, Lucia Bartoli, Claus Pahl. 327-337 [doi]
- Method for Joining Information and Adapting Content from Gamified Systems and Serious Games in OrganizationsMathieu Guinebert, Joël Fabiani, Melaine Cherdieu, Pierre Holat, Charlie Grosman. 338-350 [doi]
- Exploring Geolocation Data: An Inquiry-based Methodology Used in Lower Secondary EducationGabriela Lovászová, Viera Michalicková. 351-360 [doi]
- Analysing Usability and UX in Peer Review ToolsRomualdo Azevedo, Gretchen T. Macedo, Genildo Gomes, Atacílio Cunha, Joethe Moraes de Carvalho, Fabian Lopes, Tayana Conte, Alberto Castro, Bruno Gadelha. 361-371 [doi]
- Digital Game-based Learning in Primary School: What Issues Does/Does Not Recent Research Focus on?Maria Koutantou, Maria Rangoussi. 372-383 [doi]
- Using Kintsch's Text Comprehension Model to Identify CS Students' Conceptions and MisconceptionsChristina Kyriakou, Agoritsa Gogoulou, Maria Grigoriadou. 384-394 [doi]
- A Research Supervision Framework for Quality and ScalabilityPaul Stynes, Pramod Pathak. 395-403 [doi]
- A Systematic Literature Review of Game Design ToolsSebastian Gajewski, Nour El Mawas, Jean Heutte. 404-414 [doi]
- Formative Feedback in Mathematics Teacher Education: An Activity and Affordance Theory PerspectiveSaid Hadjerrouit, Celestine Ifeanyi Nnagboa. 417-424 [doi]
- Programming in Year 4: An Analysis of the Design Research ProcessIvan Kalas, Andrej Blaho, Milan Moravcik. 425-433 [doi]
- Using Cybersecurity Exercises as Essential Learning Tools in UniversitiesRazvan Deaconescu, Andra Baltoiu, Tiberiu Georgescu, Alin Puncioiu. 434-441 [doi]
- Transferring Learning into the Workplace: Evaluating a Student-centered Learning Approach through Computer Science Students' LensMadalina Erascu, Velibor Mladenovici. 442-449 [doi]
- The Adoption of a Framework to Support the Evaluation of Gamification Strategies in Software Engineering EducationRodrigo Henrique Barbosa Monteiro, Maurício Ronny de Almeida Souza, Sandro Ronaldo Bezerra Oliveira, Elziane Monteiro Soares. 450-457 [doi]
- Better the Phish You Know: Evaluating Personalization in Anti-Phishing Learning GamesRene Roepke, Vincent Drury, Ulrike Meyer, Ulrik Schroeder. 458-466 [doi]
- BubbleMumble: A Serious Game for the Dissemination of Scientific Results in Secondary SchoolsAlessandro Signa, Manuel Gentile, Sabrina Picciotto, Antonella Cusimano, Salvatore Perna. 467-474 [doi]
- Webfolio: Secure Digital Portfolio for Early Childhood EducationWillian de Oliveira Silva, Arlete Teresinha Beuren, Cristina Mesquita, Rui Pedro Lopes. 475-482 [doi]
- New Categorization of Practical Works Activities with Hybridization of Bloom's Taxonomy, Grimard's Pyramid, and Specific MOOCKarima Boussaha, Mouhamed Beggas, Khalil Khoualdi. 483-488 [doi]
- An Application of a Gamification to Knowledge Management Teaching: A Qualitative EvaluationAntonilson da Silva Alcantara, Sandro Ronaldo Bezerra Oliveira. 489-497 [doi]
- Bridging the Theory and Practice Gap in Marketing EducationRui Patrício. 498-505 [doi]
- Application of a Gamification to Solve Problems of Software Process Improvement in the Educational Context: A Case StudyElziane Monteiro Soares, Sandro Ronaldo Bezerra Oliveira. 506-514 [doi]
- Adapting Formal Logic for Everyday MathematicsAntti Valmari. 515-524 [doi]
- The Developer's Journey: A Storytelling Framework for Cooperative Learning in Software EngineeringPatrick Wolfschwenger, Mona Emara, Wolfgang Lumetsberger, Thomas Hatter, Barbara Sabitzer, Zsolt Lavicza. 525-533 [doi]
- Towards a Work Task Simulation Supporting Training of Work Design Skills during Qualification-based LearningRamona Srbecky, Michael Winterhagen, Benjamin Wallenborn, Matthias Then, Binh Vu, Wieland Fraas, Jan Dettmers, Matthias Hemmje. 534-542 [doi]
- Towards Deep Learning in the University through Collaborative Instructional Design based on Learning Outcomes and Threshold ConceptsJack Fernando Bravo-Torres, María Dolores Fernández Pérez, Cinthya María Cevallos-Ludeña, Wilson Daniel Bravo-Torres, Esteban Fernando Ordóñez-Morales. 543-548 [doi]
- Assessment for Computer Programming Courses: A Short Guide for the Undecided TeacherJoão Paulo Barros. 549-554 [doi]
- On the Use of Regular Expressions and Exact-text Matching in Computer-based Test Scoring AlgorithmsWojciech Malec. 555-561 [doi]
- Formative e-Assessment in Engineering EducationOdysseus Tsakiridis, Panagiotis Photopoulos. 562-569 [doi]
- Individualizing Learning Pathways with Adaptive Learning Strategies: Design, Implementation and ScaleAna Donevska-Todorova, Katrin Dziergwa, Katharina Simbeck. 575-585 [doi]
- A Delphi Method Approach to Develop Anchor Examples for the Self-evaluation of Corporate Community ManagersVerena Jautelat, Alexander Clauss. 586-595 [doi]
- A Study on Teachers' Design Choices Regarding Online Collaborative LearningFrancesca Pozzi, Flavio Manganello, Donatella Persico. 599-605 [doi]
- Virtualization of Data to Improve Pedagogical Approaches the Case of Higher Education in Morocco in the Face of the COVID-19 PandemicIsmail Nanou, Hassna Akhasbi, Bouchaib Riyami, El Houssine Labriji. 606-613 [doi]
- Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious GameAnthony Basille, Élise Lavoué, Audrey Serna. 614-621 [doi]
- New Professional Competencies and Skills Leaning towards Industry 4.0Roque Antônio Moura, Marco Rogério Silva Richetto, Daniela Ercole Dale Luche, Luiz Antonio Tozi, Messias Borges Silva. 622-630 [doi]
- Development of an Information and Reference Application for Vocational Guidance of StudentsAigerim Sarzhanova, Rui Pedro Lopes, Aigul Tungatarova, Gauchar Borankulova. 631-637 [doi]
- Game-based Events for School Community MobilizationVictor Prado, Carla Delgado 0001, Mônica Ferreira da Silva, Waldir Siqueira Moura, Leandro M. do Nascimento. 638-645 [doi]
- Open Education: Towards Epistemic SustainabilityBarbara Class. 646-653 [doi]
- Active Learning Activities in a Pandemic Context for a Software Engineering Course: An Experience ReportIsabel Sofia Brito, João Paulo Barros. 654-661 [doi]
- Software Design and Modeling Practices in an Online Software Engineering Course: The Learners' PerspectiveMahum Adil, Ilenia Fronza, Claus Pahl. 667-674 [doi]
- Communication Support System for Deaf and Hard of Hearing People by Captions Considering Sound Source and Sound DirectionNobuko Kato, Marie Kepler. 675-680 [doi]