Abstract is missing.
- IntroductionScott Grissom. 2 [doi]
- Desktop publishing: an online distance learning courseElizabeth A. Hornak. 3 [doi]
- University and industry partnerships: creating multimedia solutions to solve unique industry problemsJames L. Mohler. 4-5 [doi]
- Moving mountains: using interactive graphics to teach geographyJoshua E. Seaver. 6-7 [doi]
- Zoom into the past: illustrating history in middle schoolKaren Kresge. 8-9 [doi]
- Collaborations in higher education (panel)Andrea Polli, Mary Murphy, Thomas Fowler IV, Mick Bo Rolnick, Branda Miller. 10-15 [doi]
- Reading, writing, reload (panel): new three Rs for a new millenniumSarah Feldman, Henry Bar-Levav, Anthony Chapman, Aliza Sherman. 16-17 [doi]
- P.L.U.N.G.E into school (panel)Karl Hook, Debi Barett-Hayes, David Godwin, Marteni Young. 18-21 [doi]
- Where industry and academia meet (panel): an international perspectiveMark Ollila, Joakin Kempff, Johan Ljungman. 22-24 [doi]
- Multimedia boot camp: adventures for the new millenniumLaurie Burruss, Karen Owen. 25 [doi]
- Concept development for computer animators workshopKaren Sullivan, Claudia Cumbie-Jones. 26-29 [doi]
- Chickscope: an innovative World Wide Laboratory for K-12 classroomsClinton S. Potter, Daniel E. Weber, Janet Sinn-Hanlon, Barbara Mason-Fossum, Bertram C. Bruce, Umesh Thakkar. 30-33 [doi]
- How to get Web presents! Designing a collaborative K-12 Web projectJune Julian. 34-35 [doi]
- Improving instruction and staff development by building K-12/university partnershipsRodney Zagury, Brian Monahan. 36-37 [doi]
- The Physics 2000 Project: interactive physics on the World Wide WebMartin V. Goldman, David Rea. 38-41 [doi]
- The Ceren Web resource: enabling students to become anthropologists in a virtual siteJenniffer Lewin, Mark Ehrhardt, Mark D. Gross. 42-43 [doi]
- An interactive course on fractals and chaosCary Laxer, Aaron Klebanoff. 44-45 [doi]
- The art and science of multimedia: an interdisciplinary approach to teaching multimedia at a liberal arts collegeNaomi Ribner, Panagiotis Takis Metaxas. 46-51 [doi]
- Media technologies and an interdisciplinary approach to program designDave Keskeys. 52-59 [doi]
- Virtual reality in education: Irish and American students meet on the virtual frontierCasey D. Charvet, J. Matthew Miller III, Jonah H. Peretti. 60 [doi]
- Integrating digital technology into classrooms: the making of warp & weft, might & magic, mettle & motherhood: an electronic exploration of American women's history: 1640s to 1870sBarbara K. Iverson, Teresa Prados-Torreia. 61-65 [doi]
- CAROL: students working on real-world projects empowering local cultural non-profitsGordon Goodman, Stephen Jacobs. 66-69 [doi]
- Creative expression on the digital canvas: an online digital art classJeremy Sutton. 70-75 [doi]
- Digital image/sound and the fine arts: a double major with computer science and fine artsGregory P. Garvey. 76-79 [doi]
- The language of cinema and traditional animation in the 3D computer animation classroomPamela Turner. 80-83 [doi]
- Teaching computer graphics with spreadsheetsFrancis T. Marchese. 84-87 [doi]
- Web-based teaching of computer graphics: concepts and realization of an interactive online courseReinhard Klein, Frank Hanisch, Wolfgang Straßer. 88-93 [doi]
- Distributed development and teaching of algorithmic conceptsSeth J. Teller, Brandon W. Porter, Nicholas J. Tornow, Nathan D. T. Boyd. 94-101 [doi]
- IntroductionJanet McAndless. 104 [doi]
- Jury statementBruce Blumberg. 105 [doi]
- Jury statementAndrew Glassner. 106 [doi]
- Jury statementKathryn Saunders. 107 [doi]
- HoloWall: interactive digital surfacesJun Rekimoto, Masaaki Oka, Nobuyuki Matsushita, Hideki Koike. 108 [doi]
- Swamped! using plush toys to direct autonomous animated charactersBruce Blumberg. 109 [doi]
- 2 HockeyToshikazu Ohshima, Kiyohide Satoh, Hiroyuke Yamamoto, Hideyuki Tamura. 110 [doi]
- PingPongPlusCraig Wisneski. 111 [doi]
- Object-oriented displaysNaoki Kawakami, Masahiko Inami, Yasuyuki Yanagida, Susumu Tachi. 112 [doi]
- Mass hallucinationTrevor Darrell, H. Harville, Gaile G. Gordon, John Woodfill. 113 [doi]
- Foot interface: fantastic phantom slipperYuichiro Kume. 114 [doi]
- inTouchScott Brave. 115 [doi]
- Virtual FishTankStacy Kombis. 116 [doi]
- Haptic screenHiroo Iwata. 117 [doi]
- Natural 3D display system using holographic optical elementKoji Yamasaki. 118 [doi]
- Direct watch & touchTakahisa Ando. 119 [doi]
- Media & mythologyKimberly Abel Parsons. 120 [doi]
- Natural pointing techniques using a finger-mounted direct pointing deviceJohn L. Sibert, Mehmet Gokturk. 121 [doi]
- Virtual HeadThom Brenner. 122 [doi]
- Stretchable music with laser range finderPeter Rice, Joshua Strickon. 123 [doi]
- Shall we dance?Kazuyuki Ebihara. 124 [doi]
- IntroductionOmar Ahmad. 126 [doi]
- Islands of adventure in cyberspaceJ. Michael Moshell. 127 [doi]
- Guerilla VRJosephine Anstey. 128-129 [doi]
- Gesture VR: gesture interface to spatial realityJakub Segen. 130 [doi]
- UnderscoreJohn Underkoffler. 131 [doi]
- CIMBLE: a collaborative learning environmentEdward Wagner. 132 [doi]
- Isle of write: communication is the landscapeDorée Duncan Seligmann, Cati Laporte. 133 [doi]
- MicroDisplay Camera PhoneStephanie Silman. 134 [doi]
- MAGNETJulien Signès, J. Jeffrey Close. 135 [doi]
- Jennifer James, celebrity auto spokespersonBarbara Hayes-Roth. 136 [doi]
- Introduction: kids: reaching out to our futureAdele Newton, Christopher B. Stapleton. 138-139 [doi]
- AliceJeffrey S. Pierce, Tina Cobb, Randy Pausch. 140 [doi]
- Binary biker project: an exploration of motorcycles, art, and technologyRick Barry. 141 [doi]
- CAROL: (culture and arts of Rochester online)Gordon Goodman, Stephen Jacobs. 142 [doi]
- The CyberariumDave Warner. 143 [doi]
- Dream map tapestriesNancy Krebsbach, Mitchel Groter. 144 [doi]
- Express link-upMark Jones, Pat Ryan. 145 [doi]
- Generation LEGOChristian Greuel, Lisbeth Frølunde. 146 [doi]
- HistoryCityTerry Lim. 147 [doi]
- Hyperscratch ver.7Haruo Ishii. 148 [doi]
- InterSpace stationRobert J. Rothfarb. 149 [doi]
- KidCast for peace: solutions for a better worldPeter H. Rosen. 150 [doi]
- Living and learningCandis Hoffman-Bomse, Erin Hethington Ebert. 151 [doi]
- Mario NetCéline Jaspart. 152 [doi]
- The virtual archaeologistNobuo Masuda. 153 [doi]
- The virtual art gallery/streaming video on the WebAnn Ioannides, Colette Stemple. 154 [doi]
- When children draw in 3DKatiuska Varela. 155 [doi]
- Where stories meet by TeleCommunityRobert Dunn. 156 [doi]
- Save the planet: eco-art on the WebJune Julian. 157 [doi]
- SigKIDS ArtHeidi Dumphy, Timothy Comolli, Scott Lang, Maria Roussos, Chris Carey. 158 [doi]
- Digital self-portraitErin McCartney. 159 [doi]
- CarlaNeddly Maxime. 159 [doi]
- Bath SceneMatthew Teichman. 160 [doi]
- Digital self-portaitA. J. Thieblot. 160 [doi]
- California landscapeJessica Yuan. 161 [doi]
- Split personalityDaniel Sergile. 161 [doi]
- Untitled #87Sarah Dodson. 162 [doi]
- My apartmentAngel R. Espinoza. 162 [doi]
- The Stregner civilizationMatthew Teichman. 163 [doi]
- Digital self-portraitCharlcie Legler. 163 [doi]
- TreesLaura Griffiths. 164 [doi]
- Life dreamJoshua Hendle. 164 [doi]
- Digital self-portraitEddie Kang. 165 [doi]
- Digital self-portraitEddie Kang. 165 [doi]
- AlluromaniaToujour Byrd. 166 [doi]
- The treeGizelle Mallillin Pera. 166 [doi]
- I saw a treeMackenzie Wahl. 167 [doi]
- Pyramid of darknessDayana Ottenwalder, Eileen Lied, Juan Diaz, Zulma Gomex. 167 [doi]
- UntitledChip Collier. 168 [doi]
- Moonlit menBettina Santo Domingo. 168 [doi]
- What does it feel to have freedom?Jillian Banks. 169 [doi]
- Spirit tell meAlexandra Greene. 169 [doi]
- I hear the bellsClaire Abramowitz. 170 [doi]
- Spirits of wonderDavid Halperin. 170 [doi]
- Circle of lifeEmily Rosenthal. 171 [doi]
- Untitled #11Elizabeth Crowson, Kinsey Harris. 171 [doi]
- Isolation 3.11Lam Nguyen. 172 [doi]
- Pacific islandVinh Nguyen. 172 [doi]
- Digital self-portraitEunji Mah. 173 [doi]
- The Mayflower voyageNatasha Spottiswoode. 173 [doi]
- The year of the humanCelia Pearce. 176 [doi]
- Visualization (panel): the hard problemsDavid Zeltzer, Ann M. Bisantz, Krzysztof Lenk, Jock D. Mackinlay, Randall W. Simons. 177-179 [doi]
- Look Ma! four hands! new models for interacting with 3D environmentsJulian E. Gómez, Dan Mapes, Henry Sowizral, Andries van Dam, Dan Venolia. 180-181 [doi]
- Listen up! Realtime auditory interfaces for the real world (panel)Maribeth Back, Perry R. Cook, Robin Bargar, Peter B. L. Meijer, Elizabeth D. Mynatt. 182-184 [doi]
- Out of the box (panel): toys break the screen barrierSteve Schklair, Christian Greuel, Andy Rifkin, Erik Strommen, Michael Patrick Johnson, Steve Sutyak. 185-187 [doi]
- Feature FX (panel): money pit or gold mine?Patricia Rose Duignan, Scott Ross, Carl Rosendahl, Phil Tippett, Jim Morris, Richard Hollander, Ray Feeney. 188-189 [doi]
- Dis-illusion of life: becoming a digital character animatorBarbara Mones-Hattal, Jacquelyn Ford Morie, Endla Burrows, Daniel Jeannette, Pete Docter, Ken Perlin, James Sayers. 190-191 [doi]
- Human factors in virtual world design (panel): psychological and sociological considerationsElizabeth Reid Steere, Lynn Cherny, Mary Czerwinski, Tammy Knipp, Beth E. Kolko. 192-194 [doi]
- Virtual reality as healing art (panel)Galen Brandt, Dorothy Strickland, Richard Satava, Hugh Lusted, Tom Riess, Rita K. Addison, Myron W. Krueger, Hunter G. Hoffman. 195-199 [doi]
- Interfaces for humans (panel): natural interaction, tangible data, and beyondMichael Harris, Bill Buxton, William T. Freeman, Hiroshi Ishii, Mark Lucente, Michael J. Sinclair. 200-202 [doi]
- Natural interactionMark Kucente. 202 [doi]
- HCI through creative plagiarizationMichael J. Sinclair. 202 [doi]
- Are your there? Presence in virtual reality (panel): what is it about and why care?Mel Slater, Nat Durlach, Lawrence J. Hettinger, Randy Pausch, Dennis R. Proffitt. 203-205 [doi]
- The sorcerer's apprentice (panel): ubiquitous computing and graphicsW. Bradford Paley, Bill Buxton, Steve Feiner, Hiroshi Ishii, S. Joy Mountford, Steve Shafer, Mark Weiser. 206-208 [doi]
- Behavioral modeling and animation (panel): past, present, and futureDemetri Terzopoulos, Xiaoyuan In, Kiran Joshi, Craig Reynolds, Toby Simpson. 209-211 [doi]
- Location-based entertainment (panel): the next generationRandy Pausch, Trevor Bryant, Jon Snoddy, Joe Garlington, Jordan Weisman. 212-213 [doi]
- Sublime and impossible bodies (panel)Sara Diamond, Jane Prophet, Joshua Portway, Catherine Richards, Douglas MacLeod, Arlindo Ribeiro, Machado Neto, Ahasiw Maskegon-Iskwew. 214-216 [doi]
- Is robust geometry possible? (panel)Kevin Weiler, Tom Duff, Steven Fortune, Chris Hoffman, Thomas J. Peters. 217-219 [doi]
- Computer vision in 3D interactivity (panel)Mark Holler, Ingrid Carlbom, Steven Feiner, George G. Robertson, Demetri Terzopoulos. 220-222 [doi]
- Ray tracing and radiosity (panel): ready for production?Jacquelyn Ford Morie, Richard Hollander, Grant Boucher, Gonzalo Garramuno, Bob Powell, Chris Wedge. 223-224 [doi]
- Characters on the Internet (panel): the next generationSteve DiPaola, Barnett Fox, Athomas Goldberg, Mark S. Meadows, Celia Pearce. 225-227 [doi]
- IntroductionRyan Ulyate. 230-231 [doi]
- Awake in the dreamKevin Mack. 232 [doi]
- Are the Tiki gods angry?Stuart Gordon, Paul Simpson. 232 [doi]
- Millennium feverAlan Kapler. 233 [doi]
- Yesterday's world of tomorrowPaul Simpson. 233 [doi]
- Go-GoScott Petill. 234 [doi]
- Beam BreakerScott Petill. 234 [doi]
- TweakScott Petill. 235 [doi]
- Meld OrbsScott Petill. 235 [doi]
- IntroductionRick Parent. 240-241 [doi]
- Too many trianglesWolfgang Seibold, Geoff Wyvill. 242 [doi]
- Multiresolution of arbitrary triangular meshesWei Xu, Don Fussell. 243 [doi]
- Geometric reconstruction with anisotropic alpha-shapesMichael V. Capps, Marek Teichmann. 244 [doi]
- Converting sets of polygons to manifold surfaces by cutting and stitchingAndré Guéziec, Gabriel Taubin, Francis Lazarus, William Horn. 245 [doi]
- Collision detection framework using model simplificationTiow Seng Tan, Ket Fah Chong, Kok-Lim Low. 246 [doi]
- Optimizing stereo video formats for projection based virtual realityGary Lindahl, Thomas A. DeFanti, Dan Sandin, Gregory Dawe, Maxine D. Brown. 247 [doi]
- 3D painting for non-photorealistic renderingDaniel Teece. 248 [doi]
- Visually representing multi-valued scientific data using concepts from paintingDavid H. Laidlaw, David Kremers, Eric T. Ahrens, Matthew J. Avalos. 249 [doi]
- Star cursors in content space: abstractions of people and placesP. J. Rankin, C. v. Heerden, J. Mama, L. Nikolovska, R. den Otter, J. Rutgers. 250 [doi]
- A 3D stereo window system for virtual environmentsMichael A. Wingfield. 251 [doi]
- Visorama: a complete virtual panorama systemAndré Matos, Luiz Velho, Jonas Gomes, André Parente, Heloisa Siffert. 252 [doi]
- Remote Reality via omni-directional imagingTerrance E. Boult. 253 [doi]
- Assisted articulation of closed polygonal modelsMarek Teichmann, Seth J. Teller. 254 [doi]
- Dynamic modeling of human hair and GUI based hair style designing systemKeisuke Kishi, Shigeo Morishima. 255 [doi]
- Directing physicsStephen Chenney. 256 [doi]
- Faster integration of the equations of motionBreton M. Saunders. 257 [doi]
- Physics-model-based 3D facial image reconstruction from frontal images using optical flowShigeo Morishima, Takahiro Ishikawa, Demetri Terzopoulos. 258 [doi]
- Vector field comparisons using earth mover's distanceYingmei Lavin, Rajesh Batra, Lambertus Hesselink. 259 [doi]
- Measuring volumetric coherenceYuriko Takeshima. 260 [doi]
- Artificial evolution of implicit surfacesEdward Bedwell, David S. Ebert. 261 [doi]
- A progressive global illumination solution considering perceptual factorsVladimir Volevich, Jerzy Sas, Karol Myszkowski, Andrei Khodulev, Edward A. Kopylov. 262 [doi]
- Visibility driven hierarchical radiosityFrédo Durand, George Drettakis, Claude Puech. 263 [doi]
- Radiance maps: an image-based approach to global illuminationPhilipp Slusallek, Wolfgang Heidrich, Hans-Peter Seidel. 264 [doi]
- Interactive modification of real and virtual lights for augmented realityCéline Loscos, George Drettakis, Luc Robert. 265 [doi]
- Fast multi-layer fogJustin Legakis. 266 [doi]
- A model for anisotropic reflections in open GLWolfgang Heidrich. 267 [doi]
- Quadratic interpolation for near-Phong quality shadingLarry Seller. 268 [doi]
- Editing 3D objects without 3D geometryRui Yamada, Mitsuharu Ohki. 269 [doi]
- Procedural field grassesLee A. Butler, David S. Ebert. 270 [doi]
- Modeling fiber stream of internal woodNaoki Kawai. 271 [doi]
- Botanical tree structure modeling based on real image setTatsumi Sakaguchi. 272 [doi]
- A particle system for direct synthesis of landscapes and texturesArgiris A. Kranidotis. 273 [doi]
- Plane-shape perception using point-contact type force feedback deviceJuli Yamashita, Cai Yi, Robert W. Lindeman, Yukio Fukui, Osamu Morikawa. 274 [doi]
- A psychophyical study on human perception of surfaceMikio Shinya, Shin'ya Nishida. 275 [doi]
- The analysis and visualization of metamorphosis through 3D scene regenerationPeter Presti, Stephen Sinclair, Amit Gupta. 276 [doi]
- The use of distortion of special venue filmsToshi Kato, Keith Goldfarb, Bob Powell. 277 [doi]
- Hairstyle simulation systemKazunori Miyata. 278 [doi]
- Panned/zoomed landscape video sequences composited with computer-generated still imagesEihachiro Nakamae, Xueying Qin, Guofang Jiao, Katsumi Tadamura, Przemyslaw Rokita, Yuji Usagawa. 279 [doi]
- Virtual stage: an interactive 3D karaoke systemKee Chang Lee, ChangWhan Sui, SungJoon Hur, KwangYun Wohn. 280 [doi]
- Studying sculpture with a digital model: understanding Michelangelo's Pieta' of the cathedralFausto Bernardini, Jack Wasserman, Joshua Mittleman, Holly E. Rushmeier, Gabriel Iaubin. 281 [doi]
- A hierarchical focus & context method for image browsingLars Erik Holmquist, Staffan Björk. 282 [doi]
- Time travels in virtual landscapesIngo Braun, Birgit Böhme, Uta Simmons, Askan Striepe, Andreas Knoche, Anja Kutzner, Christian Quintus, Leonie Schäfer. 283 [doi]
- Smithsonian without wallsThomas Mueller, Marcelo Ronchini. 284 [doi]
- Applying depth-of-field effects to power substation simulation system using virtual reality techniqueKoichi Arai, Shigenobu Furuta, Arata Watanabe, Noboru Kamizi. 285 [doi]
- Coupled models for visualizing respiratory mechanicsJonathan M. Kaye, Dimitris N. Metaxas, Frank P. Primiano Jr.. 286 [doi]
- Language through gesture in a VRML worldSarah Geitz, Chai-hi Park, Diane Brentari, Stephen Maher. 287 [doi]
- Internal representation by the magic lightSeiki Inoue. 288 [doi]
- The making of black-hole and nebula clouds for the motion picture "Sphere" with volumetric rendering and the f-rep of solidsGokhan Kisacikoglu. 289 [doi]
- Web-based sonification of space science dataRobert M. Candey, Ramona L. Kessel, Justin R. Plue. 290 [doi]
- Lagrangian visualization of natural convection mixing flowsLuis M. de la Cruz, Victor Godoy, Eduardo Ramos. 291 [doi]
- TVML (TV program making language)Masaki Hayashi. 292 [doi]
- DviewPatti Koenig Koehler. 293 [doi]
- Previsualization for "Starship Troopers" managing complexity in motion controlColin Green. 294 [doi]
- Virtual fishtankHenry Kaufman, Brian Knep, Aubrey O. Francois, Tinsley A. Galyean, Stacy Koumbis. 295 [doi]
- Solve et Coagula: mating man and machineStahl Stensilie. 296 [doi]
- DioramaKarrie Karahalios. 297 [doi]
- Exquisite fun: a digital sketchbookPeggy Reinecke, Rebecca Hermann. 298 [doi]
- Electronic remapping: body augmentation in the electronic ageBill Hill. 299 [doi]
- Interactive poemNaoko Tosa. 300 [doi]
- Virtual scenery in broadcast television: the Time 100 project at CBS televisionAnn Latham Cudworth. 301 [doi]
- It/I: theater with an automatic and reactive computer graphics characterClaudio S. Pinhanez, Aaron Bobick. 302 [doi]
- Designing with words: a model for a design language in a MOOAnna Cicognani. 303 [doi]
- Developing the interactive first person P.O.V.: using characters as a sensory lensElla Tallyn, John F. Meech. 304 [doi]
- Personal computers as performance instrumentsLucia Grossberger-Morales. 305 [doi]
- DigitramaTakehiko Nagakura. 306 [doi]
- Las Meninas: the articulation of visionHisham Bizri. 307 [doi]
- Gestalt inhibition sequence: digital hypnosisAndy McIntire. 308 [doi]
- Titanic and digital character animationDaniel Loeb, André Bustanoby. 309 [doi]
- Wiring cracker: the mechanics of a non-anthropomorphic, real-time, performance animation puppetMike Morasky. 310 [doi]
- Starship TroopersCraig Hayes. 311 [doi]
- Starship TroopersWalter Hyneman. 312 [doi]
- The PDI crowd system for ANTZLuca Prasso, Juan Buhler, Jonathan Gibbs. 313 [doi]
- Pontaic coyoteIndira Guerrieri, Izzy Acar. 314 [doi]
- Coca-Cola factoryGeorge Evelyn, Chuck Gammage, Jerry van de Beek. 315 [doi]
- CPUWayne Gilbert. 316 [doi]
- Matte painting in the digital ageCraig Barron. 318 [doi]
- Hard Rain: a journey from title to storyBrad Kuehn. 319 [doi]
- Computing procedural soundtracks from animation dataRobin Bargar, Alex Betts, Insook Choi. 320 [doi]
- ImageTimer: a traditional approach to 3D character animationMichael S. Blum, Nhi Casey, Gregory Heflin. 321 [doi]
- The PDI facial animation system for ANTZBeth Hofer. 322 [doi]
- The StormRiders feature filmMike Wong. 323 [doi]
- FlubberTom Bertino. 324 [doi]
- and so, she departed..Celeste Ramirez. 327 [doi]
- Adventures of SpidermanJeff Kleiser, Diana Walczak. 327 [doi]
- Adam & EveJulie Janower. 327 [doi]
- An indirect consciousnessDanny Kamhaji. 327 [doi]
- Age of convergenceMichael O'Neill. 327 [doi]
- Crash mappingArghyro Paouri, Christian Blonz. 328 [doi]
- The DragonSebastien Bruneau, Cédric Schmitt. 328 [doi]
- Falling idolKeiji Yamauchi. 328 [doi]
- The EyeCue systemPatrick Fitzgerald. 328 [doi]
- Bob & ScottOlivier Bonnet, Laurent Bounoure. 328 [doi]
- EquisFabian Tejada. 328 [doi]
- DistortionTshyoshi Mizoguchi, M. Hirotsugu Motoyama. 328 [doi]
- BerylliumNeal McDonald. 328 [doi]
- Islands of adventure Web game tourDavid Haxton. 329 [doi]
- JurupaJohn Clark Matthews. 329 [doi]
- Gone foreverStuart Sharpe. 329 [doi]
- Fool runningTakashi Yakushiji. 329 [doi]
- IntrudingMing-Huei Shih. 329 [doi]
- H20Aaron Hartline. 329 [doi]
- Herrmann HallFred Zyda. 329 [doi]
- FrankenmouseConchita Labra. 329 [doi]
- The great paper deadlineMary C. Whitton, Todd Gaul, Andrei State, Andrew Ade. 329 [doi]
- Lotus SpringDavid Botta, Chihan Chen, Paul Chin, Jack Chu. 330 [doi]
- NPSNET: an amphibious virtual environmentFred Zyda. 330 [doi]
- Paysage sylvainSachiho Murata. 330 [doi]
- Kachina dollVicky Yu-tzu Lin. 330 [doi]
- Knife runnerDiana Velilla, Ruben Villoria. 330 [doi]
- LabyrinthMasa Inakage. 330 [doi]
- Meta BaronHerve Masseron. 330 [doi]
- PMU jouez avec vos e'motionsHenri Barges. 330 [doi]
- Project wivernToshiyuki Aoyama. 330 [doi]
- Tibetan dreamsIvylee Lim, Robert Brodey, Gelek Gyaltong, Jeff Wagner, Leo Chan, Alex Wai, Rob Bairos. 331 [doi]
- Trade secrets of the violin mastersLaurence Leydier. 331 [doi]
- Test 001Franÿois-Xavier Aubague. 331 [doi]
- Rococo #506Stefan Smith. 331 [doi]
- To begin withYukiko Okamoto. 331 [doi]
- Sesame Street revisitedRalph Destefano. 331 [doi]
- The wonder of it allDavid Dohan. 332 [doi]
- Variation from "Tchaikovsky pas de Deux"Mitsuyo Hashida. 332 [doi]
- Tune questToshiyuki Aoyama. 332 [doi]