Journal: Educational Technology & Society

Volume 21, Issue 4

1 -- 11Chi Yang, Chun-Hui Jen, Chun-Yen Chang 0001, Ting-Kuang Yeh. Comparison of Animation and Static-picture based Instruction: Effects on Performance and Cognitive Load for Learning Genetics
12 -- 25Shih-Ping Wang, Yih-Lan Chen. Effects of Multimodal Learning Analytics with Concept Maps on College Students' Vocabulary and Reading Performance
26 -- 38Xiao Hu 0001, Christy Weng-Lam Cheong, Samuel Kai-Wah Chu. Developing a Multidimensional Framework for Analyzing Student Comments in Wikis
39 -- 50Po-Yao Chao, K. Robert Lai, Chen-Chung Liu, Hung-Ming Lin. Strengthening Social Networks in Online Discussion Forums to Facilitate Help Seeking for Solving Problems
51 -- 63Chang-Hsin Lin, Ju-Ling Shih. Analysing Group Dynamics of a Digital Game-based Adventure Education Course
64 -- 75Abida Ellahi. Social Networking Sites as Formal Learning Environments in Business Education
76 -- 88Ting-Fang Wu, Chen-Ming Chen, Hui-Shan Lo, Yao-Ming Yeh, Ming-Chung Chen. Factors Related to ICT Competencies for Students with Learning Disabilities
89 -- 99Chao Wang, Hong Lu. Mediating Effects of Individuals' Ability Levels on the Relationship of Reflective-Impulsive Cognitive Style and Item Response Time in CAT
100 -- 110Omid R. B. Speily, Ahmad A. Kardan. Increasing Information Reposting Behavior in Online Learning Community
111 -- 114Rustam Shadiev, Wu-Yuin Hwang, George Ghinea, Maiga Chang. Authentic Edutainment with Advanced Technologies
115 -- 128Yen-Ting Lin, Yu-Ming Tseng, Yi-Sheng Lee, Tz-Chi Wang, Shu-I Tsai, Yun-Jhih Yi. Development of a SoLoMo Game-Based Application for Supporting Local Cultural Learning in Taiwan
129 -- 142Thi-Huyen Nguyen, Wu-Yuin Hwang, Xuan-Lam Pham, Zhao-Heng Ma. User-Oriented EFL Speaking through Application and Exercise: Instant Speech Translation and Shadowing in Authentic Context
143 -- 156Ting-Ting Wu, Yueh-Min Huang, Chen-Ying Su, Lei Chang, Yi-Chen Lu. Application and Analysis of a Mobile E-Book System Based on Project-Based Learning in Community Health Nursing Practice Courses
157 -- 170Gebremariam Mesfin, Gheorghita Ghinea, Tor-Morten Grønli, Wu-Yuin Hwang. Enhanced Agility of E-Learning Adoption in High Schools
171 -- 186Benoît Bossavit, Alfredo Pina, Isabel Sanchez-Gil, Aitziber Urtasun. Educational Games to Enhance Museum Visits for Schools
187 -- 203Wei-Che Hsu, Ching-Mei Tseng, Shih-Chung Kang. Using Exaggerated Feedback in a Virtual Reality Environment to Enhance Behavior Intention of Water-Conservation
204 -- 216Yi-Lien Yeh, Yu-Ju Lan, Yen-Ting Lin. Gender-Related Differences in Collaborative Learning in a 3D Virtual Reality Environment by Elementary School Students
217 -- 231Rustam Shadiev, Wu-Yuin Hwang, Tzu-Yu Liu. A Study of the Use of Wearable Devices for Healthy and Enjoyable English as a Foreign Language Learning in Authentic Contexts
232 -- 247Adriana E. Chis, Arghir-Nicolae Moldovan, Lisa Murphy, Pramod Pathak, Cristina Hava Muntean. Investigating Flipped Classroom and Problem-based Learning in a Programming Module for Computing Conversion Course
248 -- 258Hercy N. H. Cheng, Calvin C. Y. Liao, Wan-Chen Chang. iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading
259 -- 276Siew Pei Hwa. Pedagogical Change in Mathematics Learning: Harnessing the Power of Digital Game-Based Learning
277 -- 292Morris Siu Yung Jong, To Chan, Ming-Tak Hue, Vincent W. L. Tam. Gamifying and Mobilising Social Enquiry-based Learning in Authentic Outdoor Environments

Volume 21, Issue 3

1 -- 11Noga Magen-Nagar, Miri Shonfeld. Attitudes, Openness to Multiculturalism, and Integration of Online Collaborative Learning
12 -- 22Selay Arkün Kocadere, Seyma Çaglar. Gamification from Player Type Perspective: A Case Study
23 -- 34Brian Dobreski, Yun Huang 0003. Ontology Informed Design to Advance Developers' Informal Online Learning
35 -- 47Nurcan Alkis, Tugba Taskaya-Temizel. The Impact of Motivation and Personality on Academic Performance in Online and Blended Learning Environments
48 -- 59Young Ju Joo, Sunyoung Park, Eugene Lim. Factors Influencing Preservice Teachers' Intention to Use Technology: TPACK, Teacher Self-efficacy, and Technology Acceptance Model
60 -- 73Esin Ergün, Ümmühan Avci. Knowledge Sharing Self-Efficacy, Motivation and Sense of Community as Predictors of Knowledge Receiving and Giving Behaviors
74 -- 85Robert Yu-Liang Ting, Yaming Tai, Teng-Hui Tseng, Shin-Ping Tsai. Innovative Use of Mobile Video Conferencing in Face-to-Face Collaborative Science Learning: The Case of Reflection in Optics
86 -- 89Yu-Ju Lan, Adele Botha, Junjie Shang, Morris Siu Yung Jong. Guest Editorial: Technology Enhanced Contextual Game-Based Language Learning
90 -- 103Ellen Rusman, Stefaan Ternier, Marcus Specht. Early Second Language Learning and Adult Involvement in a Real-World Context: Design and Evaluation of the "ELENA Goes Shopping" Mobile Game
104 -- 116Jerry Chih-Yuan Sun, Pei-Hsun Hsieh. Application of a Gamified Interactive Response System to Enhance the Intrinsic and Extrinsic Motivation, Student Engagement, and Attention of English Learners
117 -- 131Chi-Jen Lin, Gwo-Jen Hwang, Qing-Ke Fu, Jing-Fang Chen. A Flipped Contextual Game-Based Learning Approach to Enhancing EFL Students' English Business Writing Performance and Reflective Behaviors
132 -- 145Yun Wen. Chinese Character Composition Game with the Augment Paper
146 -- 158Chun-Wang Wei, Hao-Yun Kao, Hsin-Hsien Lu, Yi-Chun Liu. The Effects of Competitive Gaming Scenarios and Personalized Assistance Strategies on English Vocabulary Learning
159 -- 173Erman Yükseltürk, Serhat Altiok, Zeynep Baser. Using Game-Based Learning with Kinect Technology in Foreign Language Education Course
174 -- 185Jie Chi Yang, Benazir Quadir. Effects of Prior Knowledge on Learning Performance and Anxiety in an English Learning Online Role-Playing Game
186 -- 198Zhi-Hong Chen, Howard Hao-Jan Chen, Wan-Jhen Dai. Using Narrative-based Contextual Games to Enhance Language Learning: A Case Study
199 -- 212Boris Vazquez-Calvo. The Online Ecology of Literacy and Language Practices of a Gamer
213 -- 227Yu-Ju Lan, Indy Y. T. Hsiao, Mei-Feng Shih. Effective Learning Design of Game-Based 3D Virtual Language Learning Environments for Special Education Students

Volume 21, Issue 2

1 -- 12Juan Daniel Valor Miró, Pau Baquero-Arnal, Jorge Civera, Carlos Turró, Alfons Juan. Multilingual Videos for MOOCs and OER
13 -- 27Duygu Findik Coskunçay, Nurcan Alkis, Sevgi Özkan Yildirim. A Structural Model for Students' Adoption of Learning Management Systems: An Empirical Investigation in the Higher Education Context
28 -- 45Fang-Ying Yang, Meng-Jung Tsai, Guo-Li Chiou, Silvia Wen-Yu Lee, Cheng-Chieh Chang, Li-Ling Chen. Instructional Suggestions Supporting Science Learning in Digital Environments Based on a Review of Eye Tracking Studies
46 -- 61Baris Cukurbas, Mübin Kiyici. High School Students' Views on the PBL Activities Supported via Flipped Classroom and LEGO Practices
62 -- 73David Gibson, Tania Broadley, Jill Downie, Peter Wallet. Evolving Learning Paradigms: Re-Setting Baselines and Collection Methods of Information and Communication Technology in Education Statistics
74 -- 84Sara de Freitas. Are Games Effective Learning Tools? A Review of Educational Games
85 -- 97Luis Neri, Julieta Noguez, Víctor Robledo-Rella, David Escobar-Castillejos, Andres Gonzalez-Nucamendi. Teaching Classical Mechanics Concepts using Visuo-haptic Simulators
98 -- 110Yoonhee Shin, Dongsik Kim, Jaewon Jung. The Effects of Representation Tool (Visible-Annotation) Types to Support Knowledge Building in Computer-Supported Collaborative Learning
111 -- 123Adrian Twissell. Modelling and Simulating Electronics Knowledge: Conceptual Understanding and Learning through Active Agency
124 -- 133Zhi-Hong Chen, Sheng-chun Wang. Representations of Animal Companions on Student Learning Perception: Static, Animated and Tangible
134 -- 136Gwo-Jen Hwang, Daniel Spikol, Kam Cheong Li. Guest Editorial: Digital Citizenship: Trends and Research Issues of Learning Analytics and Educational Big Data
137 -- 149Wu-Yuin Hwang, Hong-Ren Chen, Nian-Shing Chen, Li-Kai Lin, Jinwen Chen. Learning Behavior Analysis of a Ubiquitous Situated Reflective Learning System with Application to Life Science and Technology Teaching
150 -- 163Kousuke Mouri, Noriko Uosaki, Hiroaki Ogata. Learning Analytics for Supporting Seamless Language Learning using E-book with Ubiquitous Learning System
164 -- 176Ching-Huei Chen, Jun-Han Liu, Wen-Chuan Shou. How Competition in a Game-based Science Learning Environment Influences Students' Learning Achievement, Flow Experience, and Learning Behavioral Patterns
177 -- 191Jerry Chih-Yuan Sun, Gwo-Jen Hwang, Yu-Yan Lin, Shih-Jou Yu, Liu-Cheng Pan, Ariel Yu-Zhen Chen. A Votable Concept Mapping Approach to Promoting Students' Attentional Behavior: An Analysis of Sequential Behavioral Patterns and Brainwave Data
192 -- 204Pengfei Wu, Shengquan Yu, Dan Wang. Using a Learner-Topic Model for Mining Learner Interests in Open Learning Environments
205 -- 219Chi-Jen Lin, Gwo-Jen Hwang. A Learning Analytics Approach to Investigating Factors Affecting EFL Students' Oral Performance in a Flipped Classroom
220 -- 232Owen H. T. Lu, Anna Y.-Q. Huang, Jeff C. H. Huang, Albert J. Q. Lin, Hiroaki Ogata, Stephen J. H. Yang. Applying Learning Analytics for the Early Prediction of Students' Academic Performance in Blended Learning
233 -- 244Di Zou, Haoran Xie. Personalized Word-Learning based on Technique Feature Analysis and Learning Analytics
245 -- 258Jia-Hua Zhang, Ye-Xing Zhang, Qin Zou, Sen Huang. What Learning Analytics Tells Us: Group Behavior Analysis and Individual Learning Diagnosis based on Long-Term and Large-Scale Data
259 -- 272Anis Bey, Patrick Jermann, Pierre Dillenbourg. A Comparison between Two Automatic Assessment Approaches for Programming: An Empirical Study on MOOCs
273 -- 290Samuel P. M. Choi, Sze Sing Lam, Kam Cheong Li, Billy Tak-Ming Wong. Learning Analytics at Low Cost: At-risk Student Prediction with Clicker Data and Systematic Proactive Interventions
291 -- 304Ning Ma, Shuang Xin, Jia-Yuan Du. A Peer Coaching-based Professional Development Approach to Improving the Learning Participation and Learning Design Skills of In-Service Teachers
305 -- 321Ting-Chia Hsu, Shao-Chen Chang, Nan-Cen Liu. Peer Assessment of Webpage Design: Behavioral Sequential Analysis Based on Eye Tracking Evidence
322 -- 334Kai-Hsiang Yang, Hui-Chun Chu, Li-Yu Chiang. Effects of a Progressive Prompting-based Educational Game on Second Graders' Mathematics Learning Performance and Behavioral Patterns

Volume 21, Issue 1

1 -- 11Karmijn van de Oudeweetering, Orhan Agirdag. MOOCS as Accelerators of Social Mobility? A Systematic Review
12 -- 23Jerry Chih-Yuan Sun, Ariel Yu-Zhen Chen, Katherine Pin-Chen Yeh, Yu-Ting Cheng, Yu-Yan Lin. Is Group Polling Better? An Investigation of the Effect of Individual and Group Polling Strategies on Students' Academic Performance, Anxiety, and Attention
25 -- 36Gwo-Jen Hwang, Nien-Ting Tu, Xiao-Ming Wang. Creating Interactive E-Books through Learning by Design: The Impacts of Guided Peer-Feedback on Students' Learning Achievements and Project Outcomes in Science Courses
37 -- 47Nikolaos Michailidis, Efstathios Kapravelos, Thrasyvoulos Tsiatsos. Interaction Analysis for Supporting Students' Self-Regulation during Blog-based CSCL Activities
48 -- 58Scott R. Bartholomew, Edward Reeve. Middle School Student Perceptions and Actual Use of Mobile Devices: Highlighting Disconnects in Student Planned and Actual Usage of Mobile Devices in Class
59 -- 69Helen Crompton, Melva R. Grant, Khitam Y. H. Shraim. Technologies to Enhance and Extend Children's Understanding of Geometry: A Configurative Thematic Synthesis of the Literature
70 -- 81Zhi-Hong Chen, Shu-Yu Lee. Application-driven Educational Game to Assist Young Children in Learning English Vocabulary
82 -- 90Zhi-Hong Chen, Chih-Yueh Chou, Shu-Fen Tseng, Ying-Chu Su. Feedback of Interface Agents on Student Perception: Level, Dialogue, and Emotion
91 -- 103Yafeng Zheng, Chang Xu, Yanyan Li, You Su. Measuring and Visualizing Group Knowledge Elaboration in Online Collaborative Discussions
104 -- 111Chih-Ming Chang, Min-Ling Hung, Eric Jui-Lin Lu, Chien Chou. The Virtues of Taiwanese Internet-Using Adolescents: The Development and Validation of the Cyber Virtues Scale
112 -- 125Naji Ahmad Albatayneh, Khairil Imran Bin Ghauth, Fang-Fang Chua. Utilizing Learners' Negative Ratings in Semantic Content-based Recommender System for e-Learning Forum
126 -- 136Maria Samarakou, Grammatiki Tsaganou, Andreas E. Papadakis. An e-Learning System for Extracting Text Comprehension and Learning Style Characteristics
137 -- 151Ryan Homer, Khe Foon Hew, Cheng Yong Tan. Comparing Digital Badges-and-Points with Classroom Token Systems: Effects on Elementary School ESL Students' Classroom Behavior and English Learning
152 -- 154Yacine Atif, Chien Chou. Digital Citizenship: Innovations in Education, Practice, and Pedagogy
155 -- 171Minjeong Kim, Dongyeon Choi. Development of Youth Digital Citizenship Scale and Implication for Educational Setting
172 -- 185Nuri Kara. Understanding University Students' Thoughts and Practices about Digital Citizenship: A Mixed Methods Study
186 -- 199Xianhui Wang, Wanli Xing. Exploring the Influence of Parental Involvement and Socioeconomic Status on Teen Digital Citizenship: A Path Modeling Approach
200 -- 212Benjamin Gleason, Sam von Gillern. Digital Citizenship with Social Media: Participatory Practices of Teaching and Learning in Secondary Education
213 -- 224Florence Martin, Chuang Wang, Teresa M. Petty, Weichao Wang, Patti Wilkins. Middle School Students' Social Media Use
225 -- 236Alex Young Pedersen, Rikke Toft Nørgaard, Christian Köppe. Patterns of Inclusion: Fostering Digital Citizenship through Hybrid Education
237 -- 247Damien M. Sánchez. Concientization among People in Support and Opposition of President Trump
248 -- 263Stefanie Panke, John Stephens. Beyond the Echo Chamber: Pedagogical Tools for Civic Engagement Discourse and Reflection