Journal: BJET

Volume 48, Issue 6

1193 -- 1207Antoni Badia, Consuelo Garcia, Julio Meneses. Approaches to teaching online: Exploring factors influencing teachers in a fully online university
1208 -- 1216Angela T. Ragusa, Andrea Crampton. Online learning: Cheap degrees or educational pluralization?
1217 -- 1227Polly K. Lai, Alisha Portolese, Michael J. Jacobson. Does sequence matter? Productive failure and designing online authentic learning for process engineering
1228 -- 1238Jong Yeon Lee, Sanghoon Park. Analysis of critical success factors of online international learning exchange of Korean school pupils with English-speaking counterparts
1239 -- 1249Kok-Eng Tan. Using online discussion forums to support learning of paraphrasing
1250 -- 1259Elizabeth J. Parks-Stamm, Maria Zafonte, Stephanie M. Palenque. The effects of instructor participation and class size on student participation in an online class discussion forum
1260 -- 1272Mat Hardy, Sally Totman. Teaching an old game new tricks: Long-term feedback on a re-designed online role play
1273 -- 1283Qiang Hao, Brad Barnes, Ewan Wright, Robert Maribe Branch. The influence of achievement goals on online help seeking of computer science students
1284 -- 1294Gilly Salmon, Ekaterina Pechenkina, Anne-Marie Chase, Bella Ross. Designing Massive Open Online Courses to take account of participant motivations and expectations
1295 -- 1304Lloyd P. Rieber. Participation patterns in a massive open online course (MOOC) about statistics
1305 -- 1317Glenda A. Gunter, Jennifer L. Reeves. Online professional development embedded with mobile learning: An examination of teachers' attitudes, engagement and dispositions
1318 -- 1329Tom Van Daele, Carolien Frijns, Jeroen Lievens. How do students and lecturers experience the interactive use of handheld technology in large enrolment courses?
1330 -- 1344Megan Phelps, Karen M. Scott, Martine Chauffeté-Manillier, Frédéric Lenne, Claire Le Jeunne. Mobile devices, learning and clinical workplaces: Medical student use of smartphones in Parisian hospitals
1345 -- 1356Terry S. Judd, Kristine Elliott. Methods and frequency of sharing of learning resources by medical students
1357 -- 1367David Lefevre, Benita Cox. Delayed instructional feedback may be more effective, but is this contrary to learners' preferences?
1368 -- 1379Rob Nadolski, Hans G. K. Hummel. Retrospective cognitive feedback for progress monitoring in serious games
1380 -- 1389Zhe Wang, Narayankripa Sundararajan, Olusola O. Adesope, Yuliya Ardasheva. Moderating the seductive details effect in multimedia learning with note-taking
1390 -- 1401Seungoh Paek, Dan Hoffman, Antonios Saravanos. Spatial contiguity and incidental learning in multimedia environments
1402 -- 1413Michiel Voet, Bram de Wever. Towards a differentiated and domain-specific view of educational technology: An exploratory study of history teachers' technology use
1414 -- 1426Emtinan Alqurashi, Elif N. Gokbel, David D. Carbonara. Teachers' knowledge in content, pedagogy and technology integration: A comparative analysis between teachers in Saudi Arabia and United States
1427 -- 1440Marjan Vermeulen, Karel Kreijns, Hans van Buuren, Frederik Van Acker. The role of transformative leadership, ICT-infrastructure and learning climate in teachers' use of digital learning materials during their classes
1441 -- 1450Maryam Sharifi, Hassan Soleimani, Manoochehr Jafarigohar. E-portfolio evaluation and vocabulary learning: Moving from pedagogy to andragogy
1451 -- 1463Ping Wang, Ricky Jeffrey. Listening to learners: An investigation into college students' attitudes towards the adoption of e-portfolios in English assessment and learning
1464 -- 1474Joana M. Costa, Guilhermina L. Miranda. Relation between Alice software and programming learning: A systematic review of the literature and meta-analysis
1475 -- 1490Karen Renaud, Judy van Biljon. The role of knowledge visualisation in supporting postgraduate dissertation assessment
1491 -- 1501Catherine Lang, Annemieke Craig, Gail Casey. A pedagogy for outreach activities in ICT: Promoting peer to peer learning, creativity and experimentation
1502 -- 1511Michaella Cavanagh, Marí Peté. Fashion students choose how to learn by constructing videos of pattern making

Volume 48, Issue 5

1075 -- 1080Stefania Manca, Valentina Grion, Alejandro Armellini, Cristina Devecchi. Editorial: Student voice. Listening to students to improve education through digital technologies
1081 -- 1091Di Zou, James Lambert. Feedback methods for student voice in the digital age
1092 -- 1105Fabienne M. van der Kleij, Lenore Adie, Joy Cumming. Using video technology to enable student voice in assessment feedback
1106 -- 1118Raija Hämäläinen, Carita Kiili, Blaine E. Smith. Orchestrating 21st century learning in higher education: A perspective on student voice
1119 -- 1130Jered Borup, Mark A. Stevens. Using student voice to examine teacher practices at a cyber charter high school
1131 -- 1142Liezel Nel. Students as collaborators in creating meaningful learning experiences in technology-enhanced classrooms: An engaged scholarship approach
1143 -- 1152Alison Cook-Sather. Virtual forms, actual effects: how amplifying student voice through digital media promotes reflective practice and positions students as pedagogical partners to prospective high school and practicing college teachers
1153 -- 1163Stefania Manca, Valentina Grion. Engaging students in school participatory practice through Facebook: The story of a failure
1164 -- 1175Kristian D. Stewart, Eunice Ivala. Silence, voice, and "other languages": Digital storytelling as a site for resistance and restoration in a South African higher education classroom
1176 -- 1187Norman Vaughan, David Cloutier. Evaluating a blended degree program through the use of the NSSE framework

Volume 48, Issue 4

899 -- 915Inma Rodríguez-Ardura, Antoni Meseguer-Artola. Flow in e-learning: What drives it and why it matters
916 -- 927Pavlo D. Antonenko, Kara Dawson, Shilpa Sahay. A framework for aligning needs, abilities and affordances to inform design and practice of educational technologies
928 -- 939Aaron Drummond, Trudy Sweeney. Can an objective measure of technological pedagogical content knowledge (TPACK) supplement existing TPACK measures?
940 -- 949Luis Miguel López-Bonilla, Jesús Manuel López-Bonilla. Explaining the discrepancy in the mediating role of attitude in the TAM
950 -- 971Gwo-Jen Hwang, Chih Hung Chen. Influences of an inquiry-based ubiquitous gaming design on students' learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving
972 -- 994Petros Lameras, Sylvester Arnab, Ian Dunwell, Craig D. Stewart, Samantha Clarke, Panagiotis Petridis. Essential features of serious games design in higher education: Linking learning attributes to game mechanics
995 -- 1009Valter Moreno, Flavia Cavazotte, Isabela e Sá Alves. Explaining university students' effective use of e-learning platforms
1010 -- 1019Gemma Witton. The value of capture: Taking an alternative approach to using lecture capture technologies for increased impact on student learning and engagement
1020 -- 1029Zhongling Pi, Jianzhong Hong, Jiumin Yang. Effects of the instructor's pointing gestures on learning performance in video lectures
1030 -- 1046Jay J. Loftus, Michele Jacobsen, Timothy D. Wilson. Learning and assessment with images: A view of cognitive load through the lens of cerebral blood flow
1047 -- 1061Yong-Ming Huang. Exploring students' acceptance of team messaging services: The roles of social presence and motivation
1062 -- 1072Catherine Walter-Laager, Kathrin Brandenberg, Luzia Tinguely, Jürg Schwarz, Manfred R. Pfiffner, Barbara Moschner. Media-assisted language learning for young children: Effects of a word-learning app on the vocabulary acquisition of two-year-olds

Volume 48, Issue 3

713 -- 729Jerry Chih-Yuan Sun, Yu-Ting Wu, Wei-I Lee. The effect of the flipped classroom approach to OpenCourseWare instruction on students' self-regulation
730 -- 748Chin-Hsi Lin, Binbin Zheng, Yining Zhang. Interactions and learning outcomes in online language courses
749 -- 767Andrej Sorgo, Tomaz Bartol, Danica Dolnicar, Bojana Boh Podgornik. Attributes of digital natives as predictors of information literacy in higher education
768 -- 788Marion A. Hersh. Classification framework for ICT-based learning technologies for disabled people
789 -- 801Erman Yukselturk, Serhat Altiok. An investigation of the effects of programming with Scratch on the preservice IT teachers' self-efficacy perceptions and attitudes towards computer programming
802 -- 813Nicole Rehn, Dorit Maor, Andrew McConney. Navigating the challenges of delivering secondary school courses by videoconference
814 -- 823Larysa N. Nadolny. Interactive print: The design of cognitive tasks in blended augmented reality and print documents
824 -- 841Rabia Meryem Yilmaz, Sevda Kucuk, Yuksel Goktas. Are augmented reality picture books magic or real for preschool children aged five to six?
842 -- 859Varvara Garneli, Michail N. Giannakos, Konstantinos Chorianopoulos. Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students' performance and attitudes
860 -- 877Pieter Wouters, Herre van Oostendorp, Judith ter Vrugte, Sylke Vandercruysse, Ton de Jong, Jan Elen. The effect of surprising events in a serious game on learning mathematics
878 -- 896Yueh-Min Huang, Ming-Chi Liu, Chia-Hung Lai, Chia-Ju Liu. Using humorous images to lighten the learning experience through questioning in class

Volume 48, Issue 2

224 -- 245Mohamed Ali Khenissi, Fathi Essalmi, Mohamed Jemni, Kinshuk, Ting-Wen Chang, Nian-Shing Chen. Unobtrusive monitoring of learners' interactions with educational games for measuring their working memory capacity
246 -- 263Meng-Tzu Cheng, Yu-Wen Lin, Hsiao-Ching She, Po-Chih Kuo. Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning
264 -- 278José Ramón Calvo-Ferrer. Educational games as stand-alone learning tools and their motivational effect on L2 vocabulary acquisition and perceived learning gains
279 -- 312Sylvester Arnab, Samantha Clarke. Towards a trans-disciplinary methodology for a game-based intervention development process
313 -- 331Stefan Karolcík, Elena Cipková, Milan Veselský, Helena Hrubisková, Mária Matulcíková. Quality parameterization of educational resources from the perspective of a teacher
332 -- 347Fei Gao, Lan Li. Examining a one-hour synchronous chat in a microblogging-based professional development community
348 -- 369Chih-Ming Chen, Jung-Ying Wang, Chih-Ming Yu. Assessing the attention levels of students by using a novel attention aware system based on brainwave signals
370 -- 384Rebecca Stratling. The complementary use of audience response systems and online tests to implement repeat testing: A case study
385 -- 406Kamakshi Rajagopal, Jan van Bruggen, Peter B. Sloep. Recommending peers for learning: Matching on dissimilarity in interpretations to provoke breakdown
407 -- 430Matt Bower, Mark J. W. Lee, Barney Dalgarno. Collaborative learning across physical and virtual worlds: Factors supporting and constraining learners in a blended reality environment
431 -- 450Yifei Wang, Stephen Petrina, Francis Feng. VILLAGE - Virtual Immersive Language Learning and Gaming Environment: Immersion and presence
451 -- 461Michael J. Taylor, David Taylor, Ivo Vlaev, Sarah Elkin. Virtual worlds to support patient group communication? A questionnaire study investigating potential for virtual world focus group use by respiratory patients
462 -- 472Jo Tondeur, Koen Aesaert, Bram Pynoo, Johan van Braak, Norbert Fraeyman, Ola Erstad. Developing a validated instrument to measure preservice teachers' ICT competencies: Meeting the demands of the 21st century
473 -- 489Nguyet A. Diep, Chang Zhu, Katrien Struyven, Yves Blieck. Who or what contributes to student satisfaction in different blended learning modalities?
490 -- 498Ruth Geer, Bruce White, Yvonne Zeegers, Wing Au, Alan Barnes. Emerging pedagogies for the use of iPads in schools
499 -- 510Allison Littlejohn, Nina Hood. How educators build knowledge and expand their practice: The case of open education resources
511 -- 523Jooyong Park. ClassPrep: A peer review system for class preparation
524 -- 537Thomas K. F. Chiu. Introducing electronic textbooks as daily-use technology in schools: A top-down adoption process
538 -- 551Huahui Zhao, Kirk P. H. Sullivan. Teaching presence in computer conferencing learning environments: Effects on interaction, cognition and learning uptake
552 -- 570Aydin Aslan, Chang Zhu. Investigating variables predicting Turkish pre-service teachers' integration of ICT into teaching practices
571 -- 585Xiaoqing Gu, Xiaojuan Xu, Huawen Wang, Charles K. Crook. Design possibilities for the e-Schoolbag: Addressing the 1: 1 challenge within China
586 -- 597Nicos Souleles. iPad versus traditional tools in art and design: A complementary association
598 -- 610Natalia Kucirkova. iRPD - A framework for guiding design-based research for iPad apps
611 -- 624Vanessa G. Felix, Luis J. Mena, Rodolfo Ostos, Gladys Maestre. A pilot study of the use of emerging computer technologies to improve the effectiveness of reading and writing therapies in children with Down syndrome
625 -- 641Nadire Cavus, Dogan Ibrahim. Learning English using children's stories in mobile devices
642 -- 652Maggie Hartnett. Differences in the digital home lives of young people in New Zealand
653 -- 671Hongyou Wang, Gi-Zen Liu, Gwo-Jen Hwang. Integrating socio-cultural contexts and location-based systems for ubiquitous language learning in museums: A state of the art review of 2009-2014
672 -- 682Sue Bennett, Phillip Dawson, Margaret Bearman, Elizabeth Molloy, David Boud. How technology shapes assessment design: Findings from a study of university teachers
683 -- 699Zhijun Wang, Terry Anderson, Li Chen, Elena Barberà. Interaction pattern analysis in cMOOCs based on the connectivist interaction and engagement framework
700 -- 709Marianne Hicks, Melissa Tham, Rowan Brookes. Exploring the function of online narratives to develop critical thinking and localisation of knowledge in an international science program

Volume 48, Issue 1

3 -- 6Carina Girvan, Sara Hennessy, Manolis Mavrikis, Sara Price, Niall Winters. BJET Editorial November 2016
7 -- 22Renee Hobbs, Sait Tuzel. Teacher motivations for digital and media literacy: An examination of Turkish educators
23 -- 42Tugba H. Ozturk, Vivien Hodgson. Developing a model of conflict in virtual learning communities in the context of a democratic pedagogy
43 -- 56Yeu-Ting Liu, Aubrey Neil Leveridge. Enhancing L2 vocabulary acquisition through implicit reading support cues in e-books
57 -- 70Yanyan Sun, Teresa Franklin, Fei Gao. Learning outside of classroom: Exploring the active part of an informal online English learning community in China
71 -- 82Enayat Rajabi, Salvador Sánchez Alonso, Miguel-Ángel Sicilia, Nikos Manouselis. A linked and open dataset from a network of learning repositories on organic agriculture
83 -- 100Maartje Bakhuys Roozeboom, Gillian C. Visschedijk, Esther Oprins. The effectiveness of three serious games measuring generic learning features
101 -- 112Yu-Shan Chang, Si-Yi Chen, Kuang-Chao Yu, Yih-Hsien Chu, Yu-Hung Chien. Effects of cloud-based m-learning on student creative performance in engineering design
113 -- 128Aljaz Zrnec, Dejan Lavbic. Social network aided plagiarism detection
129 -- 144Oguz Ak, Birgul Kutlu. Comparing 2D and 3D game-based learning environments in terms of learning gains and student perceptions
145 -- 161Sofie J. Cabus, Carla Haelermans, Sonja Franken. SMART in Mathematics? Exploring the effects of in-class-level differentiation using SMARTboard on math proficiency
162 -- 175Emma Mercier, Georgia Vourloumi, Steven E. Higgins. Student interactions and the development of ideas in multi-touch and paper-based collaborative mathematical problem solving
176 -- 190Karen M. Scott, Arany Nerminathan, Shirley Alexander, Megan Phelps, Amanda Harrison. Using mobile devices for learning in clinical settings: A mixed-methods study of medical student, physician and patient perspectives
191 -- 201Andrew Manches, Lydia Plowman. Computing education in children's early years: A call for debate
202 -- 211Young Hoan Cho, Kenneth Y. T. Lim. Effectiveness of collaborative learning with 3D virtual worlds
212 -- 220James Hartley, Guillaume Cabanac. BJET?