224 | -- | 245 | Mohamed Ali Khenissi, Fathi Essalmi, Mohamed Jemni, Kinshuk, Ting-Wen Chang, Nian-Shing Chen. Unobtrusive monitoring of learners' interactions with educational games for measuring their working memory capacity |
246 | -- | 263 | Meng-Tzu Cheng, Yu-Wen Lin, Hsiao-Ching She, Po-Chih Kuo. Is immersion of any value? Whether, and to what extent, game immersion experience during serious gaming affects science learning |
264 | -- | 278 | José Ramón Calvo-Ferrer. Educational games as stand-alone learning tools and their motivational effect on L2 vocabulary acquisition and perceived learning gains |
279 | -- | 312 | Sylvester Arnab, Samantha Clarke. Towards a trans-disciplinary methodology for a game-based intervention development process |
313 | -- | 331 | Stefan Karolcík, Elena Cipková, Milan Veselský, Helena Hrubisková, Mária Matulcíková. Quality parameterization of educational resources from the perspective of a teacher |
332 | -- | 347 | Fei Gao, Lan Li. Examining a one-hour synchronous chat in a microblogging-based professional development community |
348 | -- | 369 | Chih-Ming Chen, Jung-Ying Wang, Chih-Ming Yu. Assessing the attention levels of students by using a novel attention aware system based on brainwave signals |
370 | -- | 384 | Rebecca Stratling. The complementary use of audience response systems and online tests to implement repeat testing: A case study |
385 | -- | 406 | Kamakshi Rajagopal, Jan van Bruggen, Peter B. Sloep. Recommending peers for learning: Matching on dissimilarity in interpretations to provoke breakdown |
407 | -- | 430 | Matt Bower, Mark J. W. Lee, Barney Dalgarno. Collaborative learning across physical and virtual worlds: Factors supporting and constraining learners in a blended reality environment |
431 | -- | 450 | Yifei Wang, Stephen Petrina, Francis Feng. VILLAGE - Virtual Immersive Language Learning and Gaming Environment: Immersion and presence |
451 | -- | 461 | Michael J. Taylor, David Taylor, Ivo Vlaev, Sarah Elkin. Virtual worlds to support patient group communication? A questionnaire study investigating potential for virtual world focus group use by respiratory patients |
462 | -- | 472 | Jo Tondeur, Koen Aesaert, Bram Pynoo, Johan van Braak, Norbert Fraeyman, Ola Erstad. Developing a validated instrument to measure preservice teachers' ICT competencies: Meeting the demands of the 21st century |
473 | -- | 489 | Nguyet A. Diep, Chang Zhu, Katrien Struyven, Yves Blieck. Who or what contributes to student satisfaction in different blended learning modalities? |
490 | -- | 498 | Ruth Geer, Bruce White, Yvonne Zeegers, Wing Au, Alan Barnes. Emerging pedagogies for the use of iPads in schools |
499 | -- | 510 | Allison Littlejohn, Nina Hood. How educators build knowledge and expand their practice: The case of open education resources |
511 | -- | 523 | Jooyong Park. ClassPrep: A peer review system for class preparation |
524 | -- | 537 | Thomas K. F. Chiu. Introducing electronic textbooks as daily-use technology in schools: A top-down adoption process |
538 | -- | 551 | Huahui Zhao, Kirk P. H. Sullivan. Teaching presence in computer conferencing learning environments: Effects on interaction, cognition and learning uptake |
552 | -- | 570 | Aydin Aslan, Chang Zhu. Investigating variables predicting Turkish pre-service teachers' integration of ICT into teaching practices |
571 | -- | 585 | Xiaoqing Gu, Xiaojuan Xu, Huawen Wang, Charles K. Crook. Design possibilities for the e-Schoolbag: Addressing the 1: 1 challenge within China |
586 | -- | 597 | Nicos Souleles. iPad versus traditional tools in art and design: A complementary association |
598 | -- | 610 | Natalia Kucirkova. iRPD - A framework for guiding design-based research for iPad apps |
611 | -- | 624 | Vanessa G. Felix, Luis J. Mena, Rodolfo Ostos, Gladys Maestre. A pilot study of the use of emerging computer technologies to improve the effectiveness of reading and writing therapies in children with Down syndrome |
625 | -- | 641 | Nadire Cavus, Dogan Ibrahim. Learning English using children's stories in mobile devices |
642 | -- | 652 | Maggie Hartnett. Differences in the digital home lives of young people in New Zealand |
653 | -- | 671 | Hongyou Wang, Gi-Zen Liu, Gwo-Jen Hwang. Integrating socio-cultural contexts and location-based systems for ubiquitous language learning in museums: A state of the art review of 2009-2014 |
672 | -- | 682 | Sue Bennett, Phillip Dawson, Margaret Bearman, Elizabeth Molloy, David Boud. How technology shapes assessment design: Findings from a study of university teachers |
683 | -- | 699 | Zhijun Wang, Terry Anderson, Li Chen, Elena Barberà. Interaction pattern analysis in cMOOCs based on the connectivist interaction and engagement framework |
700 | -- | 709 | Marianne Hicks, Melissa Tham, Rowan Brookes. Exploring the function of online narratives to develop critical thinking and localisation of knowledge in an international science program |