Abstract is missing.
- UCD: critique via parody and a sequelGilbert Cockton. 1-10 [doi]
- Massively distributed authorship of academic papersBill Tomlinson, Joel Ross, Paul Andre, Eric Baumer, Donald J. Patterson, Joseph Corneli, Martin Mahaux, Syavash Nobarany, Marco Lazzari, Birgit Penzenstadler, Andrew Torrance, David Callele, Gary M. Olson, M. Six Silberman, Marcus Stünder, Fabio Romancini Palamedi, Albert Ali Salah, Eric Morrill, Xavier Franch, Florian Mueller, Joseph Kaye, Rebecca W. Black, Marisa Leavitt Cohn, Patrick C. Shih, Johanna Brewer, Nitesh Goyal, Pirjo Näkki, Jeff Huang, Nilufar Baghaei, Craig Saper. 11-20 [doi]
- What is the object of design?Thomas Binder, Giorgio De Michelis, Pelle Ehn, Giulio Jacucci, Per Linde, Ina Wagner. 21-30 [doi]
- Designing collaborative media: a challenge for CHI?Jonas Löwgren, Bo Reimer. 31-40 [doi]
- Ethics and dilemmas of online ethnographyJessica Lingel. 41-50 [doi]
- I just made love: the system and the subject of experienceGopinaath Kannabiran, Jeffrey Bardzell, Shaowen Bardzell. 51-60 [doi]
- "It's in love with you": communicating status and preference with simple product movementsDitte Hvas Mortensen, Sam Hepworth, Kirstine Berg, Marianne Graves Petersen. 61-70 [doi]
- Black-boxing the user: internet protocol over xylophone players (IPoXP)R. Stuart Geiger, Yoon Jung Jeong, Emily Manders. 71-80 [doi]
- Design for X?: distribution choices and ethical designElizabeth Goodman, Janet Vertesi. 81-90 [doi]
- The machine in the ghost: augmenting broadcasting with biodataPaul Tennent, Stuart Reeves, Steve Benford, Brendan Walker, Joe Marshall, Patrick Brundell, Rupert Meese, Paul Harter. 91-100 [doi]
- Knowing, not doing: modalities of gameplay expertise in world of warcraft addonsVictoria McArthur, Tamara Peyton, Jennifer Jenson, Nicholas Taylor, Suzanne de Castell. 101-110 [doi]
- hipDisk: understanding the value of ungainly, embodied, performative, funDanielle Wilde. 111-120 [doi]
- Exploring mischief and mayhem in social computing or: how we learned to stop worrying and love the trollsBen Kirman, Conor Linehan, Shaun W. Lawson. 121-130 [doi]
- Virtual postcards: multimodal stories of online playNicholas Taylor, Victoria McArthur, Jennifer Jenson. 131-140 [doi]
- Interaction design patterns for multi-touch tabletop collaborative gamesWooi-Boon Goh, Wei Shou, Jacquelyn Tan, G. T. Jackson Lum. 141-150 [doi]
- Representing our information structures for research and for everyday useWilliam Jones, Kenneth M. Anderson, Steve Whittaker. 151-160 [doi]
- User-driven collaborative intelligence: social networks as crowdsourcing ecosystemsZann Gill. 161-170 [doi]
- Thin slices of interaction: predicting users' task difficulty within 60 secJoão Pedro Ferreira, Marta Noronha e Sousa, Nuno Branco, Manuel João Ferreira, Nuno Otero, Nelson Zagalo, Pedro Branco. 171-180 [doi]
- Citeology: visualizing paper genealogyJustin Matejka, Tovi Grossman, George W. Fitzmaurice. 181-190 [doi]
- Mining whining in support forums with frictionaryAndrew Ko. 191-200 [doi]
- "I had a dream and i built it": power and self-staging in ubiquitous high-end homesAviaja Borup Lynggaard, Marianne Graves Petersen, Sam Hepworth. 201-210 [doi]
- Pet video chat: monitoring and interacting with dogs over distanceJennifer Golbeck, Carman Neustaedter. 211-220 [doi]
- Vehicular lifelogging: new contexts and methodologies for human-car interactionJoshua McVeigh-Schultz, Jennifer Stein, Jacob Boyle, Emily Duff, Jeff Watson, Avimaan Syam, Amanda Tasse, Simon Wiscombe, Scott S. Fisher. 221-230 [doi]
- Crowdsourcing an emotional wardrobeLucy Hughes, Douglas Atkinson, Nadia Berthouze, Sharon Baurley. 231-240 [doi]
- TravelThrough: a participatory-based guidance system for traveling through disaster areasLucy T. Gunawan, Siska Fitrianie, Zhenke Yang, Willem-Paul Brinkman, Mark A. Neerincx. 241-250 [doi]
- Synthetic space: inhabiting binariesYuichiro Takeuchi. 251-260 [doi]
- I, the device: observing human aversion from an HCI perspectiveRicardo Jota, Pedro Lopes, Joaquim A. Jorge. 261-270 [doi]
- When mobile phones expand into handheld tabletopsJürgen Steimle, Simon Olberding. 271-280 [doi]
- A candor in reporting: designing dexterously for fire preparednessYoko Akama, Ann Light. 281-290 [doi]
- The iron man phenomenon, participatory culture, & future augmented reality technologiesIsabel Pedersen, Luke Simcoe. 291-300 [doi]
- Observational study on teaching artifacts created using tablet PCManoj Prasad, Tracy Hammond. 301-316 [doi]
- Employing virtual worlds for HCI education: a problem-based learning approachPanagiotis Zaharias, Marios Belk, George Samaras. 317-326 [doi]
- Eustressed or distressed?: combining physiology with observation in user studiesAvinash Wesley, Peggy Lindner, Ioannis Pavlidis. 327-330 [doi]
- Designing experiential prototypes for the future workplaceTong Sun, Nancy Doubleday, Adam Smith 0003. 331-334 [doi]
- Does the ipad add value to business environments?Steffen Hess, Jessica Jung. 335-350 [doi]
- How does telenoid affect the communication between children in classroom setting?Ryuji Yamazaki, Shuichi Nishio, Kohei Ogawa, Hiroshi Ishiguro, Kohei Matsumura, Kensuke Koda, Tsutomu Fujinami. 351-366 [doi]
- Taking micro-enterprise online: the case of kenyan businessesMokeira Masita-Mwangi, Nancy Mwakaba, Jussi Impio. 367-382 [doi]
- Experiences with bulk SMS for health financing in UgandaMelissa Densmore. 383-398 [doi]
- Design re-thinking for the bottom of the pyramid: a case study based on designing business software for SMEs in indiaVisvapriya Sathiyam, Muktha Hiremath. 399-408 [doi]
- Martian boneyards: can a community of players be a community of practice?Jodi Asbell-Clarke, Elisabeth Sylvan. 409-418 [doi]
- Designing for a billion users: a case study of facebookParmit K. Chilana, Christina Holsberry, Flavio Oliveira, Andrew Jensen Ko. 419-432 [doi]
- Designing virtual instruments with touch-enabled interfaceZhimin Ren, Ravish Mehra, Jason Coposky, Ming C. Lin. 433-436 [doi]
- Experiences with collaborative, distributed predictive human performance modelingBonnie John, Sonal Starr, Brian Utesch. 437-452 [doi]
- Revisiting personas: the making-of for special user groupsChristiane Moser, Verena Fuchsberger, Katja Neureiter, Wolfgang Sellner, Manfred Tscheligi. 453-468 [doi]
- Incorporating UCD into the software development lifecycle: a case studyAndy Switzky. 469-484 [doi]
- Designing an improved HCI laboratory: a massive synthesis of likes & wishesHaakon Faste. 485-488 [doi]
- Tale of two studies: challenges in field research with low-literacy adult learners in a developed countryCosmin Munteanu, Heather Molyneaux, Julie Maitland, Daniel McDonald, Rock Leung. 489-504 [doi]
- Textual tinkerability: encouraging storytelling behaviors to foster emergent literacyAngela Chang, Cynthia Breazeal, Fardad Faridi, Tom Roberts, Glorianna Davenport, Henry Lieberman, Nick Montfort. 505-520 [doi]
- Building a case for m-learning in Africa: African youth perspectives on educationMokeira Masita-Mwangi, Nancy Mwakaba, Faith Ronoh-Boreh, Jussi Impio. 521-536 [doi]
- Canvas presentations in the wildLeonhard Lichtschlag, Thomas Hess, Thorsten Karrer, Jan Borchers. 537-540 [doi]
- Lost and found: lessons learned from a design retrospectiveYolanda Reimer. 541-556 [doi]
- Interactive exploration of geospatial network visualizationTill Nagel, Erik Duval, Andrew Vande Moere. 557-572 [doi]
- Mobile service distribution from the end-user perspective: the survey study on recommendation practicesZeynep Ahmet, Kaisa Väänänen-Vainio-Mattila. 573-588 [doi]
- Researching the user experience for connected tv: a case studyVinoba Vinayagamoorthy, Penelope Allen, Matt Hammond, Michael Evans. 589-604 [doi]
- A look into some practices behind microsoft UX managementAgnieszka (Aga) Szóstek. 605-618 [doi]
- A survey on web use: how people access, consume, keep, and organize web contentSeungyon Claire Lee, Eamonn O'Brien-Strain, Jerry Liu, Qian Lin. 619-628 [doi]
- Focusing our vision: the process of redesigning adobe acrobatLiang-Cheng Lin, Craig Scull, Daniel Walsh. 629-644 [doi]
- A print magazine on any screen: the wired app storyJeremy Clark, Joel Brandt. 645-648 [doi]
- Vintage radio interface: analog control for digital collectionsMathieu Hopmann, Mario Gutiérrez, Frédéric Vexo, Daniel Thalmann. 649-660 [doi]
- In dialogue: methodological insights on doing hci research in rwandaSamantha Merritt, Abigail Durrant, Stuart Reeves, David S. Kirk. 661-676 [doi]
- Using NFC phones to track water purification in HaitiJoseph Kaye, David Holstius, Edmund Seto, Brittany Eddy, Michael Ritter. 677-690 [doi]
- Wii as entertainment and socialisation aids for mental and social health of the elderlyYin Leng Theng, Alton Puay-Hoe Chua, Tan Phat Pham. 691-702 [doi]
- Digital art and interaction: lessons in collaborationDavid England. 703-712 [doi]
- A room with a view: understanding users' stages in picking a hotel onlineJens Riegelsberger, Michelle Lee, Scott Lederer. 713-716 [doi]
- User centered design in the ORTony Fernandes. 717-720 [doi]
- Evaluation of the uses and benefits of a social business platformLester J. Holtzblatt, Jill L. Drury, Daniel Weiss, Laurie E. Damianos, Donna L. Cuomo. 721-736 [doi]
- Sustainability of a college social network site: role of autonomy, engagement, and relatednessDonghee Yvette Wohn. 737-740 [doi]
- Applying design strategies in publication networks: a case studyBram Vandeputte, Erik Duval, Joris Klerkx. 741-744 [doi]
- Acquisition of social abilities through musical tangible user interface: children with autism spectrum condition and the reactableLilia Villafuerte, Milena Markova, Sergi Jordà. 745-760 [doi]
- Designing for child resilienceCatherine Flick, Penny Duquenoy, Matt Jones. 761-764 [doi]
- VOLLEY: design framework for collaborative animationCindy Wong, Richard Zaragoza. 765-768 [doi]
- The relationship between industrial design and interaction design in product development activitiesCanan Akoglu. 769-776 [doi]
- StoryPlace.Me: the path from studying elder communication to a public location-based video serviceFrank Bentley, Santosh Basapur. 777-792 [doi]
- Case study: longitudinal comparative analysis for analyzing user behaviorJhilmil Jain, Susan Boyce. 793-800 [doi]
- Disaster symbolism and social mediaHiroko Wilensky. 801-810 [doi]
- A study of reconstruction watcher in disaster areaYoshia Saito, Yasuhiro Fujihara, Yuko Murayama. 811-814 [doi]
- Self-revealing gestures: teaching new touch interactions in windows 8Kay Hofmeester, Jennifer Wolfe. 815-828 [doi]
- Nokia internet pulse: a long term deployment and iteration of a twitter visualizationJoseph Kaye, Anita Lillie, Deepak Jagdish, James Walkup, Rita Parada, Koichi Mori. 829-844 [doi]
- 123D sculpt: designing a mobile 3d modeling application for novice usersLeslie Predy, Alexander Rice-Khouri, Greg Fowler, Anna Romanovska, Hans-Frederick Brown. 845-848 [doi]
- The reality of fantasy: uncovering information-seeking behaviors and needs in online fantasy sportsSandra G. Hirsh, Christine Anderson, Matthew Caselli. 849-864 [doi]
- User testing of a language learning game for Mandarin ChineseLindsay Grace, Martha Castaneda, Jeannie Ducher. 865-868 [doi]
- The student activity meter for awareness and self-reflectionSten Govaerts, Katrien Verbert, Erik Duval, Abelardo Pardo. 869-884 [doi]
- Using physical-social interactions to support information re-findingBlake Sawyer, Francis K. H. Quek, Wai-Choong Wong, Mehul Motani, Sharon Lynn Chu Yew Yee, Manuel A. Pérez-Quiñones. 885-910 [doi]
- Designing alternate reality gamesElizabeth M. Bonsignore. 911-914 [doi]
- An idea garden for end-user programmersJill Cao. 915-918 [doi]
- Urban HCI: interaction patterns in the built environmentPatrick Tobias Fischer. 919-922 [doi]
- Materializing and crafting cherished digital mediaConnie Golsteijn. 923-926 [doi]
- Imaginary interfaces: touchscreen-like interaction without the screenSean Gustafson. 927-930 [doi]
- Designing effective behaviors for educational embodied agentsChien-Ming Huang. 931-934 [doi]
- Supporting design for mobile people: a material-istic approachMichael Leitner. 935-938 [doi]
- Examining and designing community crime prevention technologySheena Lewis. 939-942 [doi]
- Designing immersive simulations for collective inquiryMichelle Lui. 943-946 [doi]
- Creative self-expression in socio-technical systemsTyler Pace. 947-950 [doi]
- The application of multiple modalities for improved home care remindersDavid Warnock. 951-954 [doi]
- The role of music in the lives of homeless young people in Seattle WA and Vancouver BCJill Palzkill Woelfer. 955-958 [doi]
- When hand and device melt into a unit: microgestures on grasped objectsKatrin Wolf. 959-962 [doi]
- Creative drawing with computersStanislaw Zabramski. 963-966 [doi]
- Artistic robot please smileHye Yeon Nam, Changhyun Choi. 967-970 [doi]
- Embroidered confessions: an interactive quilt of the secrets of strangersJulynn Benedetti. 971-974 [doi]
- Herzfassen: a responsive objectMonika Hoinkis. 975-978 [doi]
- hipDisk: experiencing the value of ungainly, embodied, performative, funDanielle Wilde. 979-982 [doi]
- HWD corporationRoger Ibars. 983-986 [doi]
- Light arraysDanielle Wilde, Álvaro Cassinelli, Alexis Zerroug. 987-990 [doi]
- Lovely RitaMinhye Lee, Romy Achituv. 991-994 [doi]
- MelodicBrush: a cross-modal link between ancient and digital art formsMichael Xuelin Huang, Will W. W. Tang, Kenneth W. K. Lo, C. K. Lau, Grace Ngai, Stephen Chi-fai Chan. 995-998 [doi]
- Murmur studyChristopher Baker. 999-1002 [doi]
- Pygmy: a ring-like anthropomorphic device that animates the human handMasayasu Ogata, Yuta Sugiura, Hirotaka Osawa, Michita Imai. 1003-1006 [doi]
- RobotBuddhaWoosuk Choi, Romy Achituv. 1007-1010 [doi]
- scoreLight & scoreBotsÁlvaro Cassinelli, Daito Manabe, Stéphane Perrin, Alexis Zerroug, Masatoshi Ishikawa. 1011-1014 [doi]
- Sifteo cubesDavid Merrill, Emily Sun, Jeevan J. Kalanithi. 1015-1018 [doi]
- Sonik springTomÿs Henriques. 1019-1022 [doi]
- Touchbox: intriguing touch between strangersMads Hobye. 1023-1026 [doi]
- The urban musical game: using sport balls as musical interfacesNicolas H. Rasamimanana, Frédéric Bevilacqua, Julien Bloit, Norbert Schnell, Emmanuel Fléty, Andrea Cera, Uros Petrevski, Jean-Louis Frechin. 1027-1030 [doi]
- AHNE: a novel interface for spatial interactionMatti Niinimäki, Koray Tahiroglu. 1031-1034 [doi]
- AMARA: the affective museum of art resource agentS. Joon Park, Gunho Chae, Craig M. MacDonald, Robert Stein, Susan Wiedenbeck, Jungwha Kim. 1035-1038 [doi]
- BodiPod: interacting with 3d human anatomy via a 360° cylindrical displayJohn Bolton, Peng Wang, Kibum Kim, Roel Vertegaal. 1039-1042 [doi]
- Combiform: beyond co-attentive play, a combinable social gaming platformEdmond Yee, Josh Joiner, Tai An, Andrew Dang. 1043-1046 [doi]
- EyeRing: an eye on a fingerSuranga Nanayakkara, Roy Shilkrot, Pattie Maes. 1047-1050 [doi]
- FlexCam: using thin-film flexible OLED color prints as a camera arrayConnor Dickie, Nicholas Fellion, Roel Vertegaal. 1051-1054 [doi]
- Hanging off a barFlorian Mueller, Cagdas Toprak, Eberhard Graether, Wouter Walmink, Bert Bongers, Elise van den Hoven. 1055-1058 [doi]
- Interactive block device system with pattern drawing capability on matrix ledsJunichi Akita. 1059-1062 [doi]
- Joggobot: a flying robot as jogging companionEberhard Graether, Florian Mueller. 1063-1066 [doi]
- Miniature alive: augmented reality-based interactive digilog experience in miniature exhibitionTaejin Ha, Kiyoung Kim, Nohyoung Park, Sangchul Seo, Woontack Woo. 1067-1070 [doi]
- Mobile ActDresses: programming mobile devices by accessorizingMattias Jacobsson, Ylva Fernaeus, Stina Nylander. 1071-1074 [doi]
- Scoop!: a movement-based math game designed to reduce math anxietyKatherine Isbister, Mike Karlesky, Jonathan Frye, Rahul Rao. 1075-1078 [doi]
- Sketch it, make it: sketching precise drawings for laser cuttingGabe Johnson, Mark D. Gross, Ellen Yi-Luen Do, Jason Hong. 1079-1082 [doi]
- Stackables: faceted browsing with stacked tangiblesPetra Isenberg, Stefanie Klum, Ricardo Langner, Jean-Daniel Fekete, Raimund Dachselt. 1083-1086 [doi]
- Surround haptics: tactile feedback for immersive gaming experiencesAli Israr, Seung-Chan Kim, Jan Stec, Ivan Poupyrev. 1087-1090 [doi]
- Toolset to explore visual motion designs in a video gameDavid Milam, Magy Seif El-Nasr, Lyn Bartram, Matt Lockyer, Chao Feng, Perry Tan. 1091-1094 [doi]
- Using augmented snapshots for viewpoint switching and manipulation in augmented realityMengu Sukan, Steven Feiner. 1095-1098 [doi]
- A virtual reality dialogue system for the treatment of social phobiaWillem-Paul Brinkman, Dwi Hartanto, Ni Kang, Daniel de Vliegher, Isabel L. Kampmann, Nexhmedin Morina, Paul G. M. Emmelkamp, Mark A. Neerincx. 1099-1102 [doi]
- A visual display of sociotechnical dataYanni Loukissas, David Mindell. 1103-1106 [doi]
- Women in UX leadership in businessJanaki Kumar, Dan Rosenberg, Catherine Courage, Janice Rohn, Lisa Kamm, Lisa Anderson, Christine Holsberry, Apala Lahiri Chavan. 1107-1110 [doi]
- The arts, HCI, and innovation policy discourse: invited panelJill Fantauzzacoffin, Joanna Berzowska, Ernest A. Edmonds, Ken Goldberg, D. Fox Harrell, Brian Smith. 1111-1114 [doi]
- Creating great user experience: facing the challenges aheadJoseph A. Konstan, Aaron Marcus, Karen Holtzblatt, Eric Schaffer. 1115-1118 [doi]
- Music interaction research in HCI: let's get the band back togetherLassi A. Liikkanen, Christopher Amos, Sally Jo Cunningham, J. Stephen Downie, David McDonald. 1119-1122 [doi]
- Tangible interfaces for children: cognitive, social, & physical benefits and challengesShuli Gilutz, Sandra Calvert, Kathleen Kremer, Barbara Chamberlin, Geri Gay. 1123-1126 [doi]
- Fail whaling: designing from deviance and failures in social computingMichael S. Bernstein, Michael Conover, Benjamin Mako Hill, Andrés Monroy-Hernández, Brian Keegan, Aaron D. Shaw, Sarita Yardi, R. Stuart Geiger, Amy Bruckman. 1127-1130 [doi]
- Indy R&D: doing HCI research off the beaten pathAmanda Williams, Johanna Brewer, Alicia Gibb, Eric Wilhelm, Hugh Forrest. 1131-1134 [doi]
- The humanities and/in HCIJeffrey Bardzell, Shaowen Bardzell, Carl F. DiSalvo, William W. Gaver, Phoebe Sengers. 1135-1138 [doi]
- Occupy CHI!: engaging U.S. policymakersJanet Davis, Harry Hochheiser, Juan Pablo Hourcade, Jeff A. Johnson, Lisa P. Nathan, Janice Y. Tsai. 1139-1142 [doi]
- Invited panel: managing UX teams: insights from executive leadersJanice Rohn, Dennis R. Wixon, Daniel Rosenberg, Jeremy Ashley, Larry Tesler. 1143-1146 [doi]
- "Material interactions": from atoms & bits to entangled practicesMikael Wiberg, Hiroshi Ishii, Paul Dourish, Daniela Karin Rosner, Anna Vallgårda, Petra Sundström, Tobie Kerridge, Mark Rolston. 1147-1150 [doi]
- Social sustainability: an HCI agendaDaniela K. Busse, Eli Blevis, Richard Beckwith, Shaowen Bardzell, Phoebe Sengers, Bill Tomlinson, Lisa P. Nathan, Samuel Mann. 1151-1154 [doi]
- How-to-guide: collaborating with executives in a pro-design worldIram Mirza, Jannie Lai, Craig Villamor, Larry Tesler, Mark Rolston, Chris Maliwat. 1155-1156 [doi]
- Current issues in assessing and improving information usability: (invited SIG of the UX community)Stephanie Rosenbaum, Judith Ramey. 1157-1160 [doi]
- Special interest group for the CHI 2012 management communityDennis R. Wixon, Janice Rohn. 1161-1164 [doi]
- Special interest group in child computer interactionJanet C. Read, Panos Markopoulos, Allison Druin. 1165-1168 [doi]
- Invited SIG: designing for the living room tv experienceJhilmil Jain, Anne Aula. 1169-1172 [doi]
- Games and entertainment community SIG: shaping the futureRegina Bernhaupt, Katherine Isbister. 1173-1176 [doi]
- Articulating lines of research in digital arts, HCI, and interaction (invited SIG)Jill Fantauzzacoffin, Linda Candy, Ayoka Chenzira, Ernest A. Edmonds, David England, Thecla Schiphorst, Atau Tanaka. 1177-1180 [doi]
- Chi 2012 sustainability community invited SIG: inventory of issues and opportunitiesEli Blevis, Daniela K. Busse, Samuel Mann, Yue Pan, John C. Thomas. 1181-1184 [doi]
- RepliCHI SIG: from a panel to a new submission venue for replicationMax Wilson, Wendy E. Mackay, Ed Huai-hsin Chi, Michael S. Bernstein, Jeffrey Nichols. 1185-1188 [doi]
- Multitasking and interruptions: a SIG on bridging the gap between research on the micro and macro worldsSandy Gould, Duncan P. Brumby, Anna Louise Cox, Victor González, Dario D. Salvucci, Niels Taatgen. 1189-1192 [doi]
- SIG: end-user programmingChristopher Scaffidi, Joel Brandt, Margaret M. Burnett, Andrew Dove, Brad A. Myers. 1193-1996 [doi]
- Reject me: peer review and SIGCHIMichael S. Bernstein, Dan Cosley, Carl DiSalvo, Sanjay Kairam, David R. Karger, Travis Kriplean, Cliff Lampe, Wendy E. Mackay, Loren G. Terveen, Jacob O. Wobbrock, Sarita Yardi. 1197-1200 [doi]
- HCI research and education in Arabic universitiesHabib Fardoun, José A. Gallud, Daniyal M. Alghazzawi. 1201-1204 [doi]
- Invited engineering community SIG: the role of engineering work in CHIRuven Brooks, T. C. Nicholas Graham, Jeffrey Nichols, Philippe A. Palanque, Fabio Paternò. 1205-1208 [doi]
- Changing requirements to HCI funding: a global perspectiveVanessa Evers, Stephen A. Brewster, Jonathan Lazar, Zhengjie Liu, Gary Marsden, Raquel Oliveira Prates, Femke Nijboer. 1209-1212 [doi]
- Digital art: evaluation, appreciation, critique (invited SIG)David England, Jill Fantauzzacoffin, Nick Bryan-Kinns, Celine Latulipe, Linda Candy, Jennifer G. Sheridan. 1213-1216 [doi]
- Invited SIG - participation and HCI: why involve people in design?John Vines, Rachel Clarke, Tuck Wah Leong, John C. McCarthy, Ole Sejer Iversen, Peter C. Wright, Patrick Olivier. 1217-1220 [doi]
- Gaze interaction in the post-WIMP worldAndreas Bulling, Raimund Dachselt, Andrew T. Duchowski, Robert Jacob, Sophie Stellmach, Veronica Sundstedt. 1221-1224 [doi]
- Designing wellness interventions and applicationsYoung Lee, Petra Kempf. 1225-1228 [doi]
- SIG: Work life balance in HCIAnicia N. Peters, Susan M. Dray, Jofish Kaye. 1229-1232 [doi]
- Animal-computer interaction SIGClara Mancini, Shaun Lawson, Janet van der Linden, Jonna Häkkilä, Frank Noz, Chadwick A. Wingrave, Oskar Juhlin. 1233-1236 [doi]
- No place like home: pet-to-family reunification after disasterMario Barrenechea, Joshua Barron, Joanne White. 1237-1242 [doi]
- Home2Home: a "lightweight" gift-giving portal between homesAlexandra Boughton, Arjun Gopalakrishna, Bhavya Udayashankar, Alexandra Morgan. 1243-1248 [doi]
- KidArt: displaying children's art in the homeAllison Brown, Kaitlin Hegarty, Aileen McCollum, Colin Twaddell. 1249-1254 [doi]
- weRemember: letting ad patients to enjoy their home and their familiesOscar Daniel Camarena Gomez, Rodrigo Juarez Armenta, Hugo Huipet, Victor Martinez. 1255-1260 [doi]
- MeCasa: a family virtual spaceTyler Davis, Camie Steinhoff, Maricarmen Vela. 1261-1266 [doi]
- Anchor: connecting sailors to homeJacob Farny, Matthew Jennex, Rebekah Olsen, Melissa Rodriguez. 1267-1272 [doi]
- Feelybean: communicating touch over distanceDimitrios Kontaris, Daniel Harrison, Evgenia-Eleni Patsoule, Susan Zhuang, Annabel Slade. 1273-1278 [doi]
- Habitag: virtually homeSamuel Hsein Chin Heng, Kevin Jianxiong Lin, Teng Chek Lim, Kaili Agatha Soh. 1279-1284 [doi]
- Shoji: communicating privacyCaroline Laroche, Benoît Rochon, Serge Pelletier, Joëlle Sasseville. 1285-1290 [doi]
- fridgeTop: bringing home-like experience back to kitchen spaceShwetangi Savant, Gin L. Chieng, Szu-Hsuan Lai, Yi-yu Lin, Ityam Vasal. 1291-1296 [doi]
- Bzzzt: when mobile phones feel at homeSusanne Stadler, Stefan Riegler, Stefan Hinterkörner. 1297-1302 [doi]
- Moodcasting: home as shared emotional spaceAbigale Stangl, Joshua Wepman, Dylan White. 1303-1308 [doi]
- Silka: a domestic technology to mediate the threshold between connection and solitudeKatarzyna Stawarz, Jesper Garde, Ciaran McLoughlin, Robert Nicolaides, Jennifer Walters. 1309-1314 [doi]
- SharryBot: a mobile agent for facilitating communication in a neighborhoodSevgi Uzungelis, Christoph Brüunlich, Siarhei Pashkou, Konstantin Zerebcov, Sarah Mennicken. 1315-1320 [doi]
- StoryCubes: connecting elders in independent living through storytellingMicah Linnemeier, Yi-Ying Lin, Gierad Laput, Ramachandra Vijjapurapu. 1321-1326 [doi]
- Power defense: a serious game for improving diabetes numeracyBill Kapralos, Aaron DeChamplain, Ian McCabe, Matt Stephan, Bill Kapralos, Farid H. Mahmud, Adam Dubrowski. 1327-1332 [doi]
- Hit it!: an apparatus for upscaling mobile HCI studiesNiels Henze. 1333-1338 [doi]
- BombPlus: using NFC and orientation-sensing to enhance social gaming experience for co-located playersChao-Ju Huang, Chien-Pang Lin, Min-Lun Tsai, Fu-Chieh Hsu. 1339-1344 [doi]
- Motion chain: a webcam game for crowdsourcing gesture collectionIan Spiro. 1345-1350 [doi]
- Herding nerds on your table: NerdHerder, a mobile augmented reality gameYan Xu, Sam Mendenhall, Vu Ha, Paul Tillery, Joshua Cohen. 1351-1356 [doi]
- Combiform: beyond co-attentive play, a combinable social gaming platformEdmond Yee, Josh Joiner, Tai An, Andrew Dang. 1357-1362 [doi]
- Impact of platform design on cross-language information exchangeScott Hale. 1363-1368 [doi]
- Personal task management: my tools fall apart when I'm very busy!Amirrudin Kamsin, Ann Blandford, Anna Louise Cox. 1369-1374 [doi]
- ScreenMatch: providing context to software translators by displaying screenshotsGeza Kovacs. 1375-1380 [doi]
- A multi-user collaborative space for architectural design reviewsViswanathan Kumaragurubaran. 1381-1386 [doi]
- Symbolic documentation: toward fashion-related sustainable designYue Pan. 1387-1392 [doi]
- PartoPen: enhancing the partograph with digital pen technologyHeather Underwood. 1393-1398 [doi]
- Third-party applications' data practices on facebookNa Wang. 1399-1404 [doi]
- Mobile continuous readingChen-Hsiang Yu. 1405-1410 [doi]
- A framework for interactive paper-craft systemKening Zhu. 1411-1416 [doi]
- Socialproof: using crowdsourcing for correcting errors to improve speech based dictation experiencesShaojian Zhu. 1417-1422 [doi]
- STEM initiatives for improved communication skills in the zombie apocalypseJennifer Golbeck. 1423-1424 [doi]
- Pet video chat: monitoring and interacting with dogs over distanceJennifer Golbeck, Carman Neustaedter. 1425-1426 [doi]
- Designing visualizations to facilitate multisyllabic speech with children with autism and speech delaysJoshua M. Hailpern, Andrew Harris, Reed LaBotz, Brianna Birman, Karrie Karahalios, Laura DeThorne, James Halle. 1427-1428 [doi]
- TimeBlocks: mom, can i have another block of time?Eiji Hayashi, Martina Rau, Zhe Han Neo, Nastasha Tan, Sriram Ramasubramanian, Eric Paulos. 1429-1430 [doi]
- An augmented multi-touch system using hand and finger identificationPeter Kung, Dominik Küser, Craig Schroeder, Tony DeRose, Donald Greenberg, Kenrick Kin. 1431-1432 [doi]
- TEROOS: a wearable avatar to enhance joint activities (video preview)Tadakazu Kashiwabara, Hirotaka Osawa, Kazuhiko Shinozawa, Michita Imai. 1433-1434 [doi]
- The design evolution of LuminAR: a compact and kinetic projected augmented reality interfaceNatan Linder, Pattie Maes. 1435-1436 [doi]
- EyeRing: an eye on a fingerSuranga Nanayakkara, Roy Shilkrot, Pattie Maes. 1437-1438 [doi]
- Which book should i pick?Hyoyoung Kim, Dongseop Lee, Jin Wan Park. 1439-1440 [doi]
- Video mediated recruitment for online studiesTorben Sko, Henry J. Gardner. 1441-1442 [doi]
- PINOKY: a ring-like device that gives movement to any plush toyYuta Sugiura, Calista Lee, Masayasu Ogata, Anusha Indrajith Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi. 1443-1444 [doi]
- Experience "panavi, ": challenge to master professional culinary artsDaisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude. 1445-1446 [doi]
- Ferro tale: electromagnetic animation interfaceNan Zhao, Xiang Cao, Jaturont Jamigranont. 1447-1448 [doi]
- Supporting children with autism to participate throughout a design processBeate Grawemeyer, Emma Ashwin, Laura Benton, Mark Brosnan, Hilary Johnson. 1449-1450 [doi]
- Towards a wearable music system for nomadic musiciansSharyselle Kock, Anders Bouwer, Tantra Rusiyanadi, Bayo Siregar. 1451-1452 [doi]
- Tongueduino: hackable, high-bandwidth sensory augmentationGershon Dublon, Joseph A. Paradiso. 1453-1454 [doi]
- Pen-in-hand command: NUI for real-time strategy esportsWilliam A. Hamilton, Andruid Kerne, Jonathan Moeller. 1455-1456 [doi]
- PLUSHBOT: an introduction to computer scienceYingdan Huang, Michael Eisenberg. 1457-1458 [doi]
- Fast and frugal shopping challengeKhaled Bachour, Jon Bird, Vaiva Kalnikaité, Yvonne Rogers, Nicolas Villar, Stefan Kreitmayer. 1459-1460 [doi]
- Anyone can sketch vignettes!Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard C. Davis, Toni-Jan Keith Monserrat. 1461-1462 [doi]
- SIGCHI SPrAyCE: a space spray input for fast shape drawingRaphael Kim, Pattie Maes. 1463-1464 [doi]
- Looking glass: a field study on noticing interactivity of a shop windowJörg Müller, Robert Walter, Gilles Bailly, Michael Nischt, Florian Alt. 1465-1466 [doi]
- Watchit: simple gestures for interacting with a watchstrapSimon T. Perrault, Sylvain Malacria, Yves Guiard, Eric Lecolinet. 1467-1468 [doi]
- The interactive punching bagMarian Petre, Chris Baines, Michael Baker, Ed Copcutt, Adam Martindale, Taranjit Matharu, Max Petre Eastty. 1469-1470 [doi]
- Haptic lotus: a theatre experience for blind and sighted audiencesJanet van der Linden, Terry Braun, Yvonne Rogers, Maria Oshodi, Adam Spiers, David McGoran, Rafael Cronin, Paul O'Dowd. 1471-1472 [doi]
- MAWL: mobile assisted word-learningPramod Verma. 1473-1474 [doi]
- Postboard: free-form tangible messaging for people with aphasia (and other people)Abdullah Al Mahmud, Sander Dijkhuis, Liza Blummel, Iris Elberse. 1475-1480 [doi]
- Understanding designer brainstorms: the effect of analog and digital interfaces on dominanceMarie Bautista, Jared Crane, Jeff Largent, Jingya Yu, Shaowen Bardzell. 1481-1486 [doi]
- Do cognitive styles of users affect preference and performance related to CAPTCHA challenges?Marios Belk, Christos Fidas, Panagiotis Germanakos, George Samaras. 1487-1492 [doi]
- Visualizing sentiments in business-customer relations with metaphorsGuia Gali, Symon Oliver, Fanny Chevalier, Sara Diamond. 1493-1498 [doi]
- MixT: automatic generation of step-by-step mixed media tutorialsPei-Yu Chi, Sally Ahn, Amanda Ren, Björn Hartmann, Mira Dontcheva, Wilmot Li. 1499-1504 [doi]
- Sharing narrative and experience: digital stories and portraits at a women's centreRachel Clarke, Peter C. Wright, John C. McCarthy. 1505-1510 [doi]
- Sketch-based interface for interaction with unmanned air vehiclesDanielle Cummings, Stephane Fymat, Tracy Hammond. 1511-1516 [doi]
- Exquisite corpses that explore interactionsAudrey Desjardins, Ron Wakkary, Xiao Zhang. 1517-1522 [doi]
- Exploring material-centered design concepts for tangible interactionTanja Döring, Axel Sylvester, Albrecht Schmidt. 1523-1528 [doi]
- Spatial awareness and intelligibility for the blind: audio-touch interfacesJuan Diego Gomez, Guido Bologna, Thierry Pun. 1529-1534 [doi]
- It's neat to feel the heat: how can we hold hands at a distance?Daniel Gooch, Leon Watts. 1535-1540 [doi]
- Deriving requirements for an online community interaction scheme: indications from older adultsDavid Greathead, Lynne M. Coventry, Budi Arief, Aad P. A. van Moorsel. 1541-1546 [doi]
- Multiple visualizations and debugging: how do we co-ordinate these?Prateek Hejmady, N. Hari Narayanan. 1547-1552 [doi]
- DigitShadow: facilitating awareness of home surroundingsHaidan Huang, Davide Bolchini. 1553-1558 [doi]
- SparkInfo: designing a social space for co-creation of audiovisual elements and multimedia commentsJee Yeon Hwang, Henry Holtzman. 1559-1564 [doi]
- PseudoButton: enabling pressure-sensitive interaction by repurposing microphone on mobile deviceSungjae Hwang, KwangYun Wohn. 1565-1570 [doi]
- Tactile feedback on flat surfaces for the visually impairedAli Israr, Olivier Bau, Seung-Chan Kim, Ivan Poupyrev. 1571-1576 [doi]
- "Listen2dRoom": helping blind individuals understand room layoutsMyounghoon Jeon, Nazneen Nazneen, Ozum Akanser, Abner Ayala-Acevedo, Bruce N. Walker. 1577-1582 [doi]
- Back keyboard: a physical keyboard on backside of mobile phone using qwertyHwan Kim, Yea-Kyung Row, Geehyuk Lee. 1583-1588 [doi]
- Clerk agent promotes consumers' ethical purchasing behavior in unmanned purchase environmentAtsushi Kimura, Naoki Mukawa, Masahide Yuasa, Mana Yamamoto, Takashi Oka, Tomohiro Masuda, Yuji Wada. 1589-1594 [doi]
- Can users live with overconfident or unconfident systems?: a comparison of artificial subtle expressions with human-like expressionTakanori Komatsu, Kazuki Kobayashi, Seiji Yamada, Kotaro Funakoshi, Mikio Nakano. 1595-1600 [doi]
- Design principles: crowdfunding as a creativity support toolPei-Yi Kuo, Elizabeth Gerber. 1601-1606 [doi]
- Automatic web design refinements based on collective user behaviorLuis A. Leiva. 1607-1612 [doi]
- Visual planner: beyond prerequisites, designing an interactive course planner for a 21st century flexible curriculumZhen Li, David Tinapple, Hari Sundaram. 1613-1618 [doi]
- Super Mirror: a kinect interface for ballet dancersZoe Marquardt, João Beira, Natalia Em, Isabel Paiva, Sebastian Kox. 1619-1624 [doi]
- Using visual website similarity for phishing detection and reportingMax-Emanuel Maurer, Dennis Herzner. 1625-1630 [doi]
- Video call, or not, that is the questionAndrew L. Kun, Zeljko Medenica. 1631-1636 [doi]
- einclusion @ Cyprus universities: provision and web accessibilityEleni Michailidou, Katerina Mavrou, Panayiotis Zaphiris. 1637-1642 [doi]
- Towards stress-less user interfaces: 10 design heuristics based on the psychophysiology of stressNeema Moraveji, Charlton Soesanto. 1643-1648 [doi]
- MammiBelli: sharing baby activity levels between expectant mothers and their intimate social groupsMary Hui, Christine Ly, Carman Neustaedter. 1649-1654 [doi]
- Hands-up: motion recognition using kinect and a ceiling to improve the convenience of human lifeJongHwan Oh, Yerhyun Jung, Yongseok Cho, Chaewoon Hahm, Hyeyoung Sin, Joonhwan Lee. 1655-1660 [doi]
- Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d spaceMai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura. 1661-1666 [doi]
- VizDeck: a card game metaphor for fast visual data explorationBill Howe, Alicia Key, Daniel Perry, Cecilia R. Aragon. 1667-1672 [doi]
- What's the best music you have?: designing music recommendation for group enjoyment in groupfunGeorge Popescu, Pearl Pu. 1673-1678 [doi]
- Has NFC the potential to revolutionize self-reported electronic data capture?: an empirical comparison of different interaction conceptsAndreas Prinz 0002, Philipp Menschner, Jan Marco Leimeister. 1679-1684 [doi]
- Knoby: pet-like interactive door knobYong Kwan Kim, Yea-Kyung Row, Tek-Jin Nam. 1685-1690 [doi]
- Photocation: tangible learning system for DSLR photographyKilian Moser, Martin Kiechle, Kimiko Ryokai. 1691-1696 [doi]
- A platform for large-scale machine learning on web designArvind Satyanarayan, Maxine Lim, Scott R. Klemmer. 1697-1702 [doi]
- How to use behavioral research insights on trust for HCI system designMatthias Söllner, Axel Hoffmann, Holger Hoffmann, Jan Marco Leimeister. 1703-1708 [doi]
- Opportunistic engagement by designing on the streetStephen Lindsay, Nick Taylor 0002, Patrick Olivier. 1709-1714 [doi]
- Unearthing the family gems: design requirements for a digital reminiscing system for older adultsElizabeth Thiry, Mary Beth Rosson. 1715-1720 [doi]
- Smart material interfaces: a new form of physical interactionDhaval Vyas, Wim Poelman, Anton Nijholt, Arnout De Bruijn. 1721-1726 [doi]
- Investigating one-handed multi-digit pressure input for mobile devicesGraham Wilson, David Hannah, Stephen A. Brewster, Martin Halvey. 1727-1732 [doi]
- Designing for the task: what numbers are really used in hospitals?Sarah Wiseman, Anna Louise Cox, Duncan P. Brumby. 1733-1738 [doi]
- Does proprioception guide back-of-device pointing as well as vision?Katrin Wolf, Christian Müller-Tomfelde, Kelvin Cheng, Ina Wechsung. 1739-1744 [doi]
- Hold that thought: are spearcons less disruptive than spoken reminders?Maria Wolters, Karl Isaac, Jason Doherty. 1745-1750 [doi]
- Modeling dwell-based eye pointing at two-dimensional targetsXinyong Zhang, Wenxin Feng, Hongbin Zha. 1751-1756 [doi]
- Informing user experience design about users: insights from practiceDerya Özçelik Buskermolen, Jacques M. B. Terken, Berry Eggen. 1757-1762 [doi]
- The effects of positive and negative self-interruptions in discretionary multitaskingRachel F. Adler, Raquel Benbunan-Fich. 1763-1768 [doi]
- Flytalk: social media to meet the needs of air travelersKagonya Awori, Emme Clark, Andreia Gonçalves, Troy Effner, Justine Yang, Ian Oakley, Nuno Jardim Nunes. 1769-1774 [doi]
- Seamless and continuous user identification for interactive tabletops using personal device handshaking and body trackingChristopher James Ackad, Andrew Clayphan, Roberto Martínez Maldonado, Judy Kay. 1775-1780 [doi]
- Mobile applications to support dietary change: highlighting the importance of evaluation contextJill Freyne, Emily Brindal, Gilly Hendrie, Shlomo Berkovsky, Mac Coombe. 1781-1786 [doi]
- Investigating in-car safety services on the motorway: the role of screen sizePeter Fröhlich, Matthias Baldauf, Stefan Suette, Dietmar Schabus, Matthias Fuchs. 1787-1792 [doi]
- Values in action (ViA): combining usability, user experience and user acceptanceVerena Fuchsberger, Christiane Moser, Manfred Tscheligi. 1793-1798 [doi]
- Designing a tool for exploratory information seekingGene Golovchinsky, Anthony Dunnigan, Abdigani Diriye. 1799-1804 [doi]
- Understanding effects of time and proximity on collaboration: implications for technologies to support collaborative information seekingRoberto I. González-Ibáñez, Müge Haseki, Chirag Shah. 1805-1810 [doi]
- Using affect to evaluate user engagementJennefer Hart, Alistair G. Sutcliffe, Antonella De Angeli. 1811-1834 [doi]
- Drawing shapes and lines: spawning objects on interactive tabletopsTobias Hesselmann, Volker Gollücke, Benjamin Poppinga, Wilko Heuten, Susanne Boll. 1835-1840 [doi]
- The routines and social behaviours of frequent mcommerce shoppersSerena Hillman, Carman Neustaedter, John Bowes. 1841-1846 [doi]
- MicPen: pressure-sensitive pen interaction using microphone with standard touchscreenSungjae Hwang, Andrea Bianchi, KwangYun Wohn. 1847-1852 [doi]
- Dream drill: learning applicationAya Ikeda, Toshifumi Arai, Itiro Siio. 1853-1858 [doi]
- The usefulness of an immersion questionnaire in game developmentJohanna Huhtala, Poika Isokoski, Saila Ovaska. 1859-1864 [doi]
- Towards a combined method of web usability testing: an assessment of the complementary advantages of lab testing, pre-session assignments, and online usability servicesChristopher Jewell, Franco Salvetti. 1865-1870 [doi]
- Kinetic device: designing interactions with a deformable mobile interfaceJohan Kildal, Susanna Paasovaara, Viljakaisa Aaltonen. 1871-1876 [doi]
- Ghost fingers: a hybrid approach to the interaction with remote displaysSeung Wook Kim, Stefan Marti. 1877-1882 [doi]
- Cooking together: a digital ethnographyJeni Paay, Jesper Kjeldskov, Mikael B. Skov, Kenton O'Hara. 1883-1888 [doi]
- Care robot able to show the order of service provision through bodily actions in multi-party settingsYoshinori Kobayashi, Keiichi Yamazaki, Akiko Yamazaki, Masahiko Gyoda, Tomoya Tabata, Yoshinori Kuno, Yukiko Seki. 1889-1894 [doi]
- Applying participatory design theory to designing evaluation methodsDiana S. Kusunoki, Aleksandra Sarcevic. 1895-1900 [doi]
- rainbottles: gathering raindrops of data from the cloudJinha Lee, Greg Vargas, Mason Tang, Hiroshi Ishii. 1901-1906 [doi]
- The meanings of music sharing in tween lifeVilma Lehtinen, Lassi A. Liikkanen. 1907-1912 [doi]
- Shape your body: control a virtual silhouette using body motionLuís Leite, Verónica Orvalho. 1913-1918 [doi]
- The hankie probe: a materialistic approach to mobile ux researchMichael Leitner, Gilbert Cockton, Joyce Yee, Thomas Greenough. 1919-1924 [doi]
- GestureCommander: continuous touch-based gesture predictionGeorge Lucchese, Martin Field, Jimmy Ho, Ricardo Gutierrez-Osuna, Tracy Hammond. 1925-1930 [doi]
- Test-driven development for the web: increasing efficiency of web developmentJalal Mahmud, Clemens Drews, Michael Collins, Arnaldo Carreno-Fuentes, Alex Bullard, Mark Vickstrom, Margaret Cho. 1931-1936 [doi]
- Participatory design of social search experiencesNick Matterson, David Choi. 1937-1942 [doi]
- Turtledove: a tangible grain interface for image organizationOliver Metz, Christian Leichsenring, René Tünnermann, Thomas Hermann, Till Bovermann. 1943-1948 [doi]
- ResEval Mash: a mashup tool that speaks the language of the userMuhammad Imran, Florian Daniel, Fabio Casati, Maurizio Marchese. 1949-1954 [doi]
- A sensemaking environment for literature studyAditi S. Muralidharan, Marti A. Hearst. 1955-1960 [doi]
- EyeRing: a finger-worn assistantSuranga Nanayakkara, Roy Shilkrot, Pattie Maes. 1961-1966 [doi]
- A security assessment of tiles: a new portfolio-based graphical authentication systemJames Nicholson, Paul Dunphy, Lynne M. Coventry, Pamela Briggs, Patrick Olivier. 1967-1972 [doi]
- Couch mobility: the cell phone's most important feature at home is mobilityStina Nylander, Jenny Fådal, Saman Mottaghy. 1973-1978 [doi]
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- Kinect in the kitchen: testing depth camera interactions in practical home environmentsGalen Panger. 1985-1990 [doi]
- Multitasking in e-learning environments: users' multitasking strategies and design implicationsJi-hyun Park, Min Liu. 1991-1996 [doi]
- "Check out where I am!": location-sharing motivations, preferences, and practicesSameer Patil, Gregory Norcie, Apu Kapadia, Adam J. Lee. 1997-2002 [doi]
- Emotion as an indicator for future interruptive notification experiencesCeleste Lyn Paul, Anita Komlodi. 2003-2008 [doi]
- Phonetic shapes: an interactive, sonic guest bookMary Pietrowicz, Karrie Karahalios. 2009-2014 [doi]
- Display blocks: cubic displays for multi-perspective visualizationPol Pla, Pattie Maes. 2015-2020 [doi]
- HCI professions: differences & definitionsCynthia Putnam, Beth E. Kolko. 2021-2026 [doi]
- Point-and-shoot dataStephanie Lin, Samuel Luescher, Travis Rich, Shaun Salzberg, Hiroshi Ishii. 2027-2032 [doi]
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- Initial approaches for extending sketch recognition to beyond-surface environmentsPaul Taele, Tracy Hammond. 2039-2044 [doi]
- Video increases the perception of naturalness during remote interactions with latencyJennifer Tam, Elizbeth Carter, Sara B. Kiesler, Jessica K. Hodgins. 2045-2050 [doi]
- Slant menu: novel GUI widget with ergonomic designAyumi Tomita, Keisuke Kambara, Itiro Siio. 2051-2056 [doi]
- Increasing the reliability and validity of quantitative laddering data with LadderUXVero Vanden Abeele, Erik Hauters, Bieke Zaman. 2057-2062 [doi]
- Tagging might not be slower than filing in foldersKarl Voit, Keith Andrews, Wolfgang Slany. 2063-2068 [doi]
- Keyword clouds: having very little effect on sensemaking in web search enginesMathew J. Wilson, Jonathan Hurlock, Max Wilson. 2069-2074 [doi]
- Reinforcement of spatial perception for stereoscopic 3d on mobile handsetsSeunghyun Woo, Hyojin Suh, Hosang Cheon. 2075-2080 [doi]
- SINQ: Scientific INQuiry learning using social mediaJune Ahn, Michael Gubbels, Jinyoung Kim, Johnny Wu. 2081-2086 [doi]
- Programming by voice: a hands-free approach for motorically challenged childrenAmber Wagner, Ramaraju Rudraraju, Srinivasa Datla, Avishek Banerjee, Mandar Sudame, Jeff Gray. 2087-2092 [doi]
- Climbing the cool wall: exploring teenage preferences of coolDaniel Fitton, Matthew Horton, Janet C. Read, Linda Little, Nicola Toth. 2093-2098 [doi]
- School friendly participatory research activities with childrenMatthew Horton, Janet C. Read, Emanuela Mazzone, Gavin Sim, Daniel Fitton. 2099-2104 [doi]
- Family interaction for responsible natural resource consumptionFrancisco Lepe Salazar, Tetsuo Yamabe, Todorka Alexandrova, Yefeng Liu, Tatsuo Nakajima. 2105-2110 [doi]
- Squishy circuits as a tangible interfaceMatthew Schmidtbauer, Samuel Johnson, Jeffrey Jalkio, AnnMarie P. Thomas. 2111-2116 [doi]
- Practices surrounding children's photos in homesDhaval Vyas, Gerrit C. van der Veer, Anton Nijholt, Guido Grassel. 2117-2122 [doi]
- Using need validation to design an intelligent tangible learning environmentErin Walker, Winslow Burleson. 2123-2128 [doi]
- Sensor-based physical interactions as interventions for change in residential energy consumptionMailyn Fidler, Sharon Tan , Samar Alqatari, Nishant Bhansali, Alex Chang, Mia Davis, Eric Kofman, Krystal Lee, Phounsouk Sivilay, Marilyn Cornelius, Brendan Wypich, Banny Banerjee. 2129-2134 [doi]
- A subscription-based authoring tool for mobile citizen science campaignsSunyoung Kim, Eric Paulos. 2135-2140 [doi]
- EVERT: energy representations for probing electric vehicle practiceAnders Lundström, Cristian Bogdan, Filip Kis, Ingvar Olsson, Lennart E. Fahlén. 2141-2146 [doi]
- Practicing eco-safe driving at scaleMarconi Madruga Filho, Helmut Prendinger, Todd Tilma, Martin Lindner, Edgar Santos, Arturo Nakasone. 2147-2152 [doi]
- Towards new widgets to reduce PC power consumptionRoss McLachlan, Stephen A. Brewster. 2153-2158 [doi]
- HCI and sustainability: the role of macrostructuresEmilie Møllenbach, Jens Hoff, Kasper Hornbæk. 2159-2164 [doi]
- Active office: towards an activity-promoting office workplace designKathrin Probst, Florian Perteneder, Jakob Leitner, Michael Haller, Andreas Schrempf, Josef Glöckl. 2165-2170 [doi]
- Teenagers talking about energy: using narrative methods to inform designNicola Toth, Linda Little, Janet C. Read, Yukang Guo, Daniel Fitton, Matthew Horton. 2171-2176 [doi]
- TopicViz: interactive topic exploration in document collectionsJacob Eisenstein, Duen Horng Chau, Aniket Kittur, Eric P. Xing. 2177-2182 [doi]
- A study on touch & hover based interaction for zoomingSeungju Han, Joonah Park. 2183-2188 [doi]
- EasyGroups: binding mobile devices for collaborative interactionsAndrés Lucero, Tero Jokela, Arto Palin, Viljakaisa Aaltonen, Jari Nikara. 2189-2194 [doi]
- Blaze: supporting two-phased call graph navigation in source codeJan-Peter Krämer, Joachim Kurz, Thorsten Karrer, Jan Borchers. 2195-2200 [doi]
- Understanding communicative emotions from collective external observationsShiro Kumano, Kazuhiro Otsuka, Dan Mikami, Masafumi Matsuda, Junji Yamato. 2201-2206 [doi]
- Design of a shape dependent snapping algorithmSeongkook Heo, Yong Ki Lee, Jiho Yeom, Geehyuk Lee. 2207-2212 [doi]
- Using scribble gestures to enhance editing behaviors of sketch recognition systemsWenzhe Li, Tracy Hammond. 2213-2218 [doi]
- An ecologically valid evaluation of speech summarizationAnthony McCallum, Cosmin Munteanu, Gerald Penn, Xiaodan Zhu. 2219-2224 [doi]
- Remote gaze-tracking system with automatic user calibration using particle filterTatsuhiko Ueki, Ryuichi Sugano, Takashi Nagamatsu, Junzo Kamahara. 2225-2230 [doi]
- Exploring the perceptual space of a novel slip-stick haptic surface displayHyunsu Ji, Ian Oakley, Jeonggoo Kang, Jeha Ryu. 2231-2236 [doi]
- SpeckleEye: gestural interaction for embedded electronics in ubiquitous computingAlex Olwal, Andrew Bardagjy, Jan Zizka, Ramesh Raskar. 2237-2242 [doi]
- Reconstructing multiparty conversation field by augmenting human head motions via dynamic displaysKazuhiro Otsuka, Shiro Kumano, Dan Mikami, Masafumi Matsuda, Junji Yamato. 2243-2248 [doi]
- mashpoint: supporting data-centric navigation on the webIgor Popov. 2249-2254 [doi]
- Blink suppression sensing and classificationKazuma Murao, Carson Reynolds, Masatoshi Ishikawa. 2255-2260 [doi]
- Distributed multisensory signals acquisition and analysis in dyadic interactionsAshish Tawari, Cuong Tran, Anup Doshi, Thorsten O. Zander, Mohan M. Trivedi. 2261-2266 [doi]
- Age-specific predictive models of human performanceShari Trewin, Bonnie E. John, John T. Richards, David Sloan, Vicki L. Hanson, Rachel K. E. Bellamy, John C. Thomas, Calvin Swart. 2267-2272 [doi]
- Transcribing handwritten text images with a word soup gameVicent Alabau, Luis A. Leiva. 2273-2278 [doi]
- Avatarians: playing with your friends' dataAsier Marzo Pérez, Oscar Ardaiz. 2279-2284 [doi]
- Everscape: the making of a disaster evacuation experienceEurico Doirado, Mignon van den Berg, Hans van Lint, Serge P. Hoogendoorn, Helmut Prendinger. 2285-2290 [doi]
- Mind maps as behavior controllers for virtual charactersTiago Fernandes, José Serra, Juan Órdoñez, Verónica Orvalho. 2291-2296 [doi]
- Using the kinect to encourage older adults to exercise: a prototypeSamyukta Ganesan, Lisa Anthony. 2297-2302 [doi]
- Get lost: facilitating serendipitous exploration in location-sharing servicesBen Kirman, Conor Linehan, Shaun W. Lawson. 2303-2308 [doi]
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- Biometric storyboards: visualising game user research dataPejman Mirza-Babaei, Lennart Nacke, Geraldine Fitzpatrick, Gareth R. White, Graham McAllister, Nick Collins. 2315-2320 [doi]
- Facilitation of affection by tactile feedback of false heratbeatNarihiro Nishimura, Asuka Ishii, Michi Sato, Shogo Fukushima, Hiroyuki Kajimoto. 2321-2326 [doi]
- Towards a game experience design model centered on participationLuís Lucas Pereira, Licinio Roque. 2327-2332 [doi]
- Intergenerational gameplay: evaluating social interaction between younger and older playersMark D. Rice, Lih Jie Yau, Jeremy Ong, Marcus Wan, Jamie Ng. 2333-2338 [doi]
- Inspiring creative constructivist playChadwick A. Wingrave, Juliet Norton, Christopher Ross, Nathan Ochoa, Sergiu Veazanchin, Emiko Charbonneau, Joseph J. LaViola Jr.. 2339-2344 [doi]
- Snap-n-fold: origami pattern generation based real-life object structureKening Zhu, Chamika Deshan, Owen Noel Newton Fernando. 2345-2350 [doi]
- Tabletops in motion: the kinetics and kinematics of interactive surface physical therapyFraser Anderson, Michelle Annett, Walter F. Bischof. 2351-2356 [doi]
- FEEL: frequent EDA and event logging - a mobile social interaction stress monitoring systemYadid Ayzenberg, Javier Hernandez Rivera, Rosalind W. Picard. 2357-2362 [doi]
- Activmon: encouraging physical activity through ambient social awarenessPatrick Burns, Christopher Lueg, Shlomo Berkovsky. 2363-2368 [doi]
- User needs in the performance of prescribed home exercise therapyHitee Chandra, Ian Oakley, Hugo Silva. 2369-2374 [doi]
- Factors associated with persistent participation in an online diet interventionJill Freyne, Ian Saunders, Emily Brindal, Shlomo Berkovsky, Gregory Smith 0003. 2375-2380 [doi]
- Meeting cancer patient needs: designing a patient platformJeana Frost, Nienke Beekers, Bartho Hengst, Ruud Vendeloo. 2381-2386 [doi]
- Constructionism of virtual humans to improve perceptions of conversational partnersShivashankar Halan, Brent Rossen, Michael Crary, Benjamin Lok. 2387-2392 [doi]
- Controlling the amount of physical activity in a specific exertion interfacePascal Landry, Narcís Parés. 2393-2398 [doi]
- Playful ARM hand training after strokeLuuk Beursgens, Annick Timmermans, Panos Markopoulos. 2399-2404 [doi]
- BreathTray: augmenting respiration self-regulation without cognitive deficitNeema Moraveji, Athman Adiseshan, Takehiro Hagiwara. 2405-2410 [doi]
- Wind runners: designing a game to encourage medical adherence for children with asthmaShawn Nikkila, Gaurav Patel, Hari Sundaram, Aisling Kelliher, Ashutosh Sabharwal. 2411-2416 [doi]
- Sharing medical data vs. health knowledge in chronic illness careAisling Ann O'Kane, Helena M. Mentis. 2417-2422 [doi]
- A framework for designing assistive technologies for teaching children with ASDs emotionsJi-hyun Park, Bretagne Abirached, Yan Zhang. 2423-2428 [doi]
- Magic land: play therapy on interactive tabletopsOlga Pykhtina, Madeline Balaam, Sue Pattison, Gavin Wood, Patrick Olivier. 2429-2434 [doi]
- Using a high-resolution wall-sized virtual microscope to teach undergraduate medical studentsRebecca Randell, Gordon Hutchins, John Sandars, Thilina Ambepitiya, Darren Treanor, Rhys Thomas, Roy A. Ruddle. 2435-2440 [doi]
- User needs for technology supporting physical activity in chronic painTali Swann-Sternberg, Aneesha Singh, Nadia Bianchi-Berthouze, Amanda C. de C. Williams. 2441-2446 [doi]
- Boneshaker: a generic framework for building physical therapy gamesLieven Van den Audenaeren, Vero Vanden Abeele, Luc Geurts, Jelle Husson, Jan-Henk Annema, Stef Desmet. 2447-2452 [doi]
- Combining visual block programming and graph manipulation for clinical alert rule buildingDave Krebs, Alexander Conrad, Jingtao Wang. 2453-2458 [doi]
- What colour is 'exercise?': designing multimodal reminders for the homeJulie Rico Williamson, Marilyn Rose McGee-Lennon, Stephen A. Brewster. 2459-2464 [doi]
- We like to move it move it!: motivation and parasocial interactionJeana Frost, Nora Boukris, Peter Roelofsma. 2465-2470 [doi]
- Kin'touch: understanding how visually impaired people explore tactile mapsAnke Brock, Samuel Lebaz, Bernard Oriola, Delphine Picard, Christophe Jouffrais, Philippe Truillet. 2471-2476 [doi]
- CoStream: in-situ co-construction of shared experiences through mobile video sharing during live eventsNiloofar Dezfuli, Jochen Huber, Simon Olberding, Max Mühlhäuser. 2477-2482 [doi]
- Leveraging the palm surface as an eyes-free tv remote controlNiloofar Dezfuli, Mohammadreza Khalilbeigi, Jochen Huber, Florian Müller, Max Mühlhäuser. 2483-2488 [doi]
- Magic-sense: dynamic cursor sensitivity-based magic pointingRibel Fares, Dustin Downing, Oleg Komogortsev. 2489-2494 [doi]
- From texting app to braille literacyBrian Frey, Kate Rosier, Caleb Southern, Mario Romero. 2495-2500 [doi]
- A crowdsourcing quality control model for tasks distributed in parallelShaojian Zhu, Shaun K. Kane, Jinjuan Feng, Andrew Sears. 2501-2506 [doi]
- Informing the design of group recommender systemsSascha Herr, Andreas Rösch, Christoph Beckmann, Tom Gross. 2507-2512 [doi]
- LightBeam: nomadic pico projector interaction with real world objectsJochen Huber, Jürgen Steimle, Chunyuan Liao, Qiong Liu, Max Mühlhäuser. 2513-2518 [doi]
- Proximity and physical navigation in collaborative work with a multi-touch wall-displayMikkel Rønne Jakobsen, Kasper Hornbæk. 2519-2524 [doi]
- Towards a better understanding of adaptive multitasking by individualsChristian P. Janssen, Duncan P. Brumby, Andrew Howes. 2525-2530 [doi]
- Occlusion-aware interaction techniques for tabletop systemsMohammadreza Khalilbeigi, Patrik Schmittat, Max Mühlhäuser, Jürgen Steimle. 2531-2536 [doi]
- Design and evaluation of a service-oriented collaborative consumption platform for the elderlyPhilip Koene, Felix Köbler, Sebastian Esch, Jan Marco Leimeister, Helmut Krcmar. 2537-2542 [doi]
- Evaluating mobile projectors as a shared display option for small groupsAlan J. Wecker, Tsvi Kuflik, Joel Lanir, Oliviero Stock. 2543-2548 [doi]
- Using real-time feedback to improve visual question answeringYu Zhong, Phyo Thiha, Grant He, Walter S. Lasecki, Jeffrey P. Bigham. 2549-2554 [doi]
- Self-correcting crowdsWalter S. Lasecki, Jeffrey P. Bigham. 2555-2560 [doi]
- Multi-touch based video selection with an audio emotional curveGrégoire Lefebvre. 2561-2566 [doi]
- Supporting opportunistic search in meetings with tangible tabletopNan Li, Frédéric Kaplan, Omar Mubin, Pierre Dillenbourg. 2567-2572 [doi]
- Sharing emotion on Facebook: network size, density, and individual motivationHan Lin, Lin Qiu. 2573-2578 [doi]
- Interacting with videos on paper-like displaysRoman Lissermann, Simon Olberding, Max Mühlhäuser, Jürgen Steimle. 2579-2584 [doi]
- Reducing visual demand for gestural text input on touchscreen devicesI. Scott MacKenzie, Steven J. Castellucci. 2585-2590 [doi]
- DigiGraff: considering graffiti as a location based social networkDavid K. McGookin, Stephen A. Brewster, Georgi Christov. 2591-2596 [doi]
- Leveraging motor learning for a tangible password systemMartez E. Mott, Thomas J. Donahue, G. Michael Poor, Laura M. Leventhal. 2597-2602 [doi]
- Namibian and american cultural orientations toward facebookAnicia Peters, Michael Oren, Nicola J. Bidwell. 2603-2608 [doi]
- Considerate supervisor: an audio-only facilitator for multiparty conference callsRahul Rajan, Cliff Chen, Ted Selker. 2609-2614 [doi]
- An initial analysis of communicability evaluation methods through a case studySoraia Reis, Raquel Prates. 2615-2620 [doi]
- Characterizing the effectiveness of twitter hashtags to detect and track online population sentimentGlívia Angélica Rodrigues Barbosa, Ismael Santana Silva, Mohammed Javeed Zaki, Wagner Meira Jr., Raquel O. Prates, Adriano Veloso. 2621-2626 [doi]
- Making the switch: channel switching in romantic couple conflictLauren E. Scissors. 2627-2632 [doi]
- Tactile feedback for button GUI on touch devicesHeesook Shin, Jeong-Mook Lim, Jong-uk Lee, Ki-Uk Kyung, Geehyuk Lee. 2633-2636 [doi]
- TeleWEAR: engaging users and suppliers of telecare in product designAndrea Taylor, Lorna Bernard, Hugh Pizey, Craig Whittet. 2637-2642 [doi]
- Effects of input device familiarity on content creation and sharing in meetingsHimanshu Verma, Flaviu Roman, Patrick Jermann, Pierre Dillenbourg. 2643-2648 [doi]
- Exploring infrastructure assemblage in volunteer virtual organizationsAlyson Leigh Young, David Gurzick, Wayne G. Lutters, Caroline Dombrowski, Jeffrey Y. Kim. 2649-2654 [doi]
- Enhancing web page skimmabilityChen-Hsiang Yu, Robert C. Miller. 2655-2660 [doi]
- Watching you moving the mouse, i know who you areChun Yu, Yue Shi, Xinliang Wang, Yuanchun Shi. 2661-2666 [doi]
- Turning personal calendars into scheduling assistantsJacob Bank, Zachary Cain, Yoav Shoham, Caroline Suen, Dan Ariely. 2667-2672 [doi]
- How can a DSL for expert end-users be designed for better usability?: a case study in computer musicHiroki Nishino. 2673-2678 [doi]
- Game user researchMagy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt. 2679-2682 [doi]
- Managing user experience teams: lessons from case studies, and establishing best practicesJanice Rohn, Dennis R. Wixon. 2683-2686 [doi]
- CrowdCamp: rapidly iterating ideas related to collective intelligence & crowdsourcingPaul André, Michael S. Bernstein, Mira Dontcheva, Elizabeth Gerber, Aniket Kittur, Rob Miller. 2687-2690 [doi]
- Educational interfaces, software, and technologyEdward Tse, Lynn Marentette, Syed Ishtiaque Ahmed, Alexander Thayer, Jochen Huber, Max Mühlhäuser, Si-Jung Kim, Quincy Brown. 2691-2694 [doi]
- The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfacesFrank Steinicke, Hrvoje Benko, Antonio Krüger, Daniel F. Keefe, Jean-Baptiste de la Rivière, Ken Anderson, Jonna Häkkilä, Leena Arhippainen, Minna Pakanen. 2695-2698 [doi]
- Emerging technologies for healthcare and agingTracy L. Mitzner, Marita A. O'Brien, Wendy A. Rogers. 2699-2702 [doi]
- HCI for peace: preventing, de-escalating and recovering from conflictJuan Pablo Hourcade, Natasha E. Bullock-Rest, Janet Davis, Lahiru Jayatilaka, Neema Moraveji, Lisa P. Nathan, Panayiotis Zaphiris. 2703-2706 [doi]
- A contextualised curriculum for HCISally Fincher, Paul Cairns, Alan F. Blackwell. 2707-2710 [doi]
- Defamiliarization in innovation and usabilityCharline Poirier, Calum Pringle. 2711-2714 [doi]
- Visual thinking & digital imageryEli Blevis, Elizabeth F. Churchill, William Odom, James Pierce, David Roedl, Ron Wakkary. 2715-2718 [doi]
- distributed user interfaces: collaboration and usabilityRicardo Tesoriero, María Dolores Lozano, Jean Vanderdonckt, José A. Gallud, Victor M. Ruiz Penichet. 2719-2722 [doi]
- Bridging clinical and non-clinical health practices: opportunities and challengesYunan Chen, Charlotte Tang, Karen G. Cheng, Sun Young Park. 2723-2726 [doi]
- Theories, methods and case studies of longitudinal HCI researchEvangelos Karapanos, Jhilmil Jain, Marc Hassenzahl. 2727-2730 [doi]
- I just love this product!: looking into wow products, from analysis to heuristicsJettie Hoonhout, Bernt Meerbeek, Elizabeth A. Buie. 2731-2734 [doi]
- Methods to account for values in human-centered computingChristian Detweiler, Alina Pommeranz, Luke Stark. 2735-2738 [doi]
- Technology for today's familyJerry Alan Fails, Mona Leigh Guha, Michael Horn, Sara Isola. 2739-2742 [doi]
- Ar-CHI-Tecture: architecture and interactionNicholas Dalton, Keith Green, Paul Marshall, Ruth Conroy Dalton, Christoph Hölscher, Anijo Mathew, Gerd Kortuem, Tasos Varoudis. 2743-2746 [doi]
- Designing and evaluating text entry methodsPer Ola Kristensson, James Clawson, Mark D. Dunlop, Poika Isokoski, Brian Roark, Keith Vertanen, Annalu Waller, Jacob O. Wobbrock. 2747-2750 [doi]
- Theories behind UX research and how they are used in practiceMarianna Obrist, Virpi Roto, Effie Lai-Chong Law, Kaisa Väänänen-Vainio-Mattila, Arnold P. O. S. Vermeeren, Elizabeth A. Buie. 2751-2754 [doi]
- End-user interactions with intelligent and autonomous systemsSimone Stumpf, Margaret M. Burnett, Volkmar Pipek, Weng-Keen Wong. 2755-2758 [doi]
- Memento mori: technology design for the end of lifeMichael Massimi, Wendy Moncur, William Odom, Richard Banks, David S. Kirk. 2759-2762 [doi]
- Identity, performativity, and HCIGopinaath Kannabiran, Ann Light, Tuck Wah Leong. 2763-2766 [doi]
- Food and interaction design: designing for food in everyday lifeRob Comber, Eva Ganglbauer, Jaz Hee-jeong Choi, Jettie Hoonhout, Yvonne Rogers, Kenton O'Hara, Julie Maitland. 2767-2770 [doi]
- Exploring HCI's relationship with livenessJonathan Hook, Guy Schofield, Robyn Taylor, Tom Bartindale, John C. McCarthy, Peter C. Wright. 2771-2774 [doi]
- Interaction design and emotional wellbeingDavid Coyle, Conor Linehan, Karen Tang, Siân E. Lindley. 2775-2778 [doi]
- NUIs for new worlds: new interaction forms and interfaces for mobile applications in developing countriesKasper Løvborg Jensen, Gary Marsden, Edward Cutrell, Matt Jones, Ann Morrison. 2779-2782 [doi]
- Heritage matters: designing for current and future values through digital and social technologiesElisa Giaccardi, Elizabeth F. Churchill, Sophia Liu. 2783-2786 [doi]
- From materials to materiality: connecting practice and theory in hcDaniela Karin Rosner, Jean-François Blanchette, Leah Buechley, Paul Dourish, Melissa Mazmanian. 2787-2790 [doi]
- Cool across continents, cultures and communitiesJanet C. Read, Daniel Fitton, Linda Little, Matthew Horton. 2791-2794 [doi]
- Simple, sustainable livingMaria Håkansson, Gilly Leshed, Eli Blevis, Lisa P. Nathan, Samuel Mann. 2795-2798 [doi]
- Personal informatics in practice: improving quality of life through dataIan Li, Yevgeniy Medynskiy, Jon Froehlich, Jakob E. Larsen. 2799-2802 [doi]
- Qualitative research in HCIJennifer Rode, Mark Blythe, Bonnie A. Nardi. 2803-2806 [doi]