Abstract is missing.
- Smart Like a Fox: How Clever Students Trick Dumb Automated Programming Assignment Assessment SystemsNane Kratzke. 15-26 [doi]
- Investigating the Affordances and Constraints of SimReal for Mathematical Learning: A Case Study in Teacher EducationSaid Hadjerrouit. 27-37 [doi]
- Analysing the Use of Worked Examples and Tutored and Untutored Problem-Solving in a Dispositional Learning Analytics ContextDirk T. Tempelaar, Bart Rienties, Quan Nguyen 0003. 38-47 [doi]
- Panel of Attribute Selection Methods to Rank Features Drastically Improves Accuracy in Filtering Web-pages Suitable for EducationVladimir Estivill-Castro, Matteo Lombardi, Alessandro Marani. 48-57 [doi]
- The Problem with Teaching Defence against the Dark Arts: A Review of Game-based Learning Applications and Serious Games for Cyber Security EducationRené Röpke, Ulrik Schroeder. 58-66 [doi]
- Towards Visual Explorations of Forums' Collective Dynamics in Learning Management SystemsMalik Koné, Madeth May, Sébastien Iksal, Souleymane Oumtanaga. 67-78 [doi]
- Virtual Reality in Self-regulated Learning: Example in Art DomainJean-Christophe Sakdavong, Morgane Burgues, Nathalie Huet. 79-87 [doi]
- Investigating Interaction Patterns in Educational Forums: A Social Networks Analysis ApproachOrlando Ferreira-Pires, M. Estela Sousa-Vieira, José C. López-Ardao, Manuel Fernández-Veiga. 88-99 [doi]
- Assistive Technology Applied in an Inclusive MOOC for the BlindBertil Marques, Paula Escudeiro, Ana Barata, Piedade Carvalho, Ana de Sousa, Patrícia Queirós. 100-110 [doi]
- In Search of Learning Indicators: A Study on Sensor Data and IAPS Emotional PicturesHaeseon Yun, Albrecht Fortenbacher, René Helbig, Niels Pinkwart. 111-121 [doi]
- How to Make Learning Visible through Technology: The eDia-Online Diagnostic Assessment SystemGyöngyvér Molnár, Beno Csapó. 122-131 [doi]
- How Pupils Solve Online Problems: An Analytical ViewCarlo Bellettini, Violetta Lonati, Mattia Monga, Anna Morpurgo. 132-139 [doi]
- Easy Prototyping of Multimedia Interactive Educational Tools for Language Learning based on Block ProgrammingStefano Federici, Elisabetta Sergi, Elisabetta Gola. 140-153 [doi]
- OULAD MOOC Dropout and Result Prediction using Ensemble, Deep Learning and Regression TechniquesNikhil Indrashekhar Jha, Ioana Ghergulescu, Arghir-Nicolae Moldovan. 154-164 [doi]
- Stereoscopic Interactive Objects: Acquisition, Generation and EvaluationFlávio de Almeida e Silva, Diogo Roberto Olsen, Lucas Murbach Pierin, Flávio Bortolozzi, Edson José Rodrigues Justino. 165-176 [doi]
- An Interactive Tutoring System for Training Software RefactoringThorsten Haendler, Gustaf Neumann, Fiodor Smirnov. 177-188 [doi]
- Do Your Students Really Need that $200 Ebook? Predatory Publishers and Ethical QuestionsTamara Powell. 191-195 [doi]
- 21st Century Skill Building with Web-based GamesWilliam DeRusha, Timothy J. Hickey. 196-203 [doi]
- Recursive Pedagogy: Automatic Question Generation using Real-time Learning AnalyticsFatima Abu Deeb, Timothy J. Hickey. 204-211 [doi]
- Thinking about Thinking: The Relationship between Confidence, Attainment and Metacognition in Computer ScienceChris Napier. 212-217 [doi]
- Usability Evaluation of an Educational Robot for STEM AreasRolando Barradas, José Alberto Lencastre, Salviano Soares, António Valente. 218-225 [doi]
- Conceptual Framework to Support a Web Authoring Tool of Educational Games for Deaf ChildrenRafael dos Passos Canteri, Laura Sánchez García, Tânya Amara de Felipe, Ludmilla Fernandes Oliveira Galvão, Diego Roberto Antunes. 226-235 [doi]
- Nudging by Predicting: A Case StudyNiels Heller, François Bry. 236-243 [doi]
- Assessing Software Quality of Agile Student Projects by Data-mining Software RepositoriesFalko Koetter, Monika Kochanowski, Maximilien Kintz, Benedikt Kersjes, Ivan Bogicevic, Stefan Wagner 0001. 244-251 [doi]
- Conducting an Experiment for Validating the Combined Model of Immersion and FlowEhm Kannegieser, Daniel Atorf, Josua Meier. 252-259 [doi]
- User Centered Approach for Learning Analytics Dashboard GenerationInès Dabbebi, Jean-Marie Gilliot, Sébastien Iksal. 260-267 [doi]
- SMILE Goes Gaming: Gamification in a Classroom Response System for Academic TeachingLeonie Feldbusch, Felix Winterer, Johannes Gramsch, Linus Feiten, Bernd Becker 0001. 268-277 [doi]
- Teaching Design Thinking through Gamified LearningHariklia Tsalapatas, Olivier Heidmann, Kai Pata, Carlos Vaz de Carvalho, Merja Bauters, Spyros Papadopoulos, Costas Katsimendes, Christina Taka, Elias Houstis. 278-283 [doi]
- An Ultra-high Definition and Interactive Simulator for Human Dissection in Anatomic LearningAndrei Rafael Brongel, William John Pereira Brobouski, Lucas Murbach Pierin, Carlos Gomes, Manoel de Campos Almeida, Edson José Rodrigues Justino. 284-291 [doi]
- Arithmetic, Logic, Syntax and MathCheckAntti Valmari, Johanna Rantala. 292-299 [doi]
- Evaluating the Emotional Effects of Role-playing Software on Interactive Digital Storytelling from the Perspectives of User, Storyteller, Teammate and AudienceGloria Yi-Ming Kao, Xing-Yi Huang. 300-306 [doi]
- An Intelligent Tutoring System for Procedural Training with Natural Language InteractionJosé Paladines, Jaime Ramírez. 307-314 [doi]
- Learning Analytics in Higher Education using Peer-feedback and Self-assessment: Use Case of an Academic Writing CourseSabine Seufert, Josef Guggemos, Stefan Sonderegger. 315-322 [doi]
- A Web Application for Aiding Tutors to Develop Course OutlinesNikolaos I. Spanoudakis, Evangelia Krassadaki, Aliki Pialoglou, Nikolaos F. Matsatsinis. 323-330 [doi]
- Autisdata: Software to Help the Development of People with ASD based on TEACCH and PECS MethodologiesMariane Sotero Oliveira, Claudia Pinto Pereira, Kayo Costa de Santana, Kelly Oliveira Campos Rossinholli. 331-338 [doi]
- Communicating Learning Analytics: Stakeholder Participation and Early Stage Requirement AnalysisFilothei Chalvatza, Sokratis Karkalas, Manolis Mavrikis. 339-346 [doi]
- Active Problem-based Learning for Engineering Higher EducationHariklia Tsalapatas, Carlos Vaz de Carvalho, Olivier Heidmann, Elias Houstis. 347-351 [doi]
- Eduportfolio: Complex Platform for Curriculum Management and MappingMatej Karolyi, Jakub Scavnický, Vojtech Bulhart, Petra Ruzicková, Martin Komenda. 352-358 [doi]
- Instrumentation of Learning Situation using Automated Speech Transcription: A Prototyping ApproachVincent Bettenfeld, Salima Mdhaffar, Christophe Choquet, Claudine Piau-Toffolon. 359-366 [doi]
- Utilizing Software Engineering Education Support System ALECSS at an Actual Software Development Experiment: A Case StudyMika Ohtsuki, Tetsuro Kakeshita. 367-375 [doi]
- The ICT Literacy Skills of Secondary Education Teachers in GreeceVyron Ignatios Michalakis, Michail Vaitis, Aikaterini Klonari. 376-383 [doi]
- Understanding the Correlation between Teacher and Student Behavior in the Classroom and Its Consequent Academic PerformanceAdson R. P. Damasceno, Andressa M. de O. Ferreira, Francisco Carlos M. B. Oliveira. 384-391 [doi]
- Understanding the Effect of Gamification on Learners with Different PersonalitiesWad Ghaban, Robert J. Hendley. 392-400 [doi]
- In the Dinosaur' Steps through IBL Scenario: A Way to Overcome Prejudice for Career in STEMEliza Stefanova, Albena Antonova, Dafinka Miteva, Nikolina Nikolova. 401-408 [doi]
- Integrate Confidence Ratings in Audience Response Systems in Order to Help Students to Self-regulate Their Learning ProcessLucas Braeschke, Iris Braun, Felix Kapp, Tenshi Hara. 409-415 [doi]
- Investigating How Social Elements Affect Learners with Different PersonalitiesWad Ghaban, Robert J. Hendley, Rowanne Fleck. 416-423 [doi]
- Determinants Affecting Learner's Behaviour in Music Education Applying Information TechnologyJing Li, Chi-Hui Wu, Tung-Jung Lin, Reed-Joe Chang. 424-431 [doi]
- Requirements for Author Verification in Electronic Computer Science ExamsJulia Opgen-Rhein, Bastian Küppers, Ulrik Schroeder. 432-439 [doi]
- Investigation and Evaulation of a Virtual Reality Vocational Training System for General LatheJung-Min Shin, Kyoung Bog Jin, Sang-Youn Kim. 440-445 [doi]
- On Possibility of Automatic Generation of Data Files and their Use in Tasks of Descriptive StatisticsMikulás Gangur, Václav Sova Martinovský. 446-453 [doi]
- Does Replacing Face-to-face Lectures with Pre-recorded Video Lectures Affect Learning Outcomes?Nestori Syynimaa. 454-457 [doi]
- From Analytics to Cognition: Expanding the Reach of Data in LearningRozita Tsoni, Christos Samaras, Evgenia Paxinou, Christos Panagiotakopoulos, Vassilios S. Verykios. 458-465 [doi]
- Algorithmization in a Computer Graphics EnvironmentZuzana Homanova, Tatiana Havlaskova. 466-473 [doi]
- Teaching Computer Programming to Post-millennial Kids: Overview of Goals, Activities and Supporting ToolsChristophe Ponsard. 474-480 [doi]
- Effects of Proactive Personality and Social Centrality on Learning Performance in SPOCsSannyuya Liu, Huanyou Chai, Zhi Liu, Niels Pinkwart, Xue Han, Tianhui Hu. 481-487 [doi]
- Learner Experience in Hybrid Virtual Worlds: Interacting with Pedagogical AgentsAthanasios Christopoulos, Marc Conrad, Mitul Shukla. 488-495 [doi]
- Classroom Mobile Devices: Evaluation about Existing ApplicationsFabiano Sardenberg Kuss, Marcos A. Castilho, Chee-Kit Looi. 496-504 [doi]
- Feedback on a Self-education Module for AutoCAD: Development of a Self-education Module for Civil EngineeringLoreline Faugier, Patrick Pizette, Gaëlle Guigon, Mathieu Vermeulen. 505-510 [doi]
- A Model and Its Tool to Assist the Scenarization of VR-oriented Pedagogical ActivitiesOussema Mahdi, Lahcen Oubahssi, Claudine Piau-Toffolon, Sébastien Iksal. 511-518 [doi]
- Vocabulary Mashup using Online Resources and Games for Vocabulary Training at SchoolGeorg J. Schneider, René Ackels. 519-526 [doi]
- Methods and Tools for Centres of Integrated Teaching Excellence Providing Training in Complementary FieldsJacek Marciniak. 527-534 [doi]
- A Customized Educational Booster for Online Students in Cybersecurity EducationMohamed Rahouti, Kaiqi Xiong. 535-541 [doi]
- Review of Cognitive Energy Flow Model Concept for Virtual StudentViktors Zagorskis, Atis Kapenieks. 542-549 [doi]
- Building an Interactive Mobile Application to Enhance Students' Problem Solving Skills in Higher Education PhysicsEhab Malkawi, Shaikha Alhadrami, Afaf Aljabri. 550-555 [doi]
- A Creation Tool for Serious Puzzle GamesGaëlle Guigon, Mathieu Vermeulen, Jérémie Humeau. 556-561 [doi]