Journal: BJET

Volume 49, Issue 6

975 -- 980Donatella Persico, Francesca Pozzi, Peter Goodyear. Teachers as designers of TEL interventions
981 -- 997Matt Bower, Panos Vlachopoulos. A critical analysis of technology-enhanced learning design frameworks
998 -- 1013Francesca Maria Dagnino, Yannis A. Dimitriadis, Francesca Pozzi, Juan I. Asensio-Pérez, Bartolomé Rubia-Avi. Exploring teachers' needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey
1014 -- 1026Sue Bennett, Lori Lockyer, Shirley Agostinho. Towards sustainable technology-enhanced innovation in higher education: Advancing learning design by understanding and supporting teacher design practice
1027 -- 1043Giang N. H. Nguyen, Matt Bower. Novice teacher technology-enhanced learning design practices: The case of the silent pedagogy
1044 -- 1058Diana Laurillard, Eileen Kennedy, Patricia Charlton, Joanna Wild, Dionisios Dimakopoulos. Using technology to develop teachers as designers of TEL: Evaluating the learning designer
1059 -- 1076Michail Boloudakis, Symeon Retalis, Yannis Psaromiligkos. Training Νovice teachers to design moodle-based units of learning using a CADMOS-enabled learning design sprint
1077 -- 1095Konstantinos Michos, Davinia Hernández Leo, Laia Albó. Teacher-led inquiry in technology-supported school communities
1096 -- 1112Ana I. Molina, Yoel Arroyo, Carmen Lacave, Miguel A. Redondo. Learn-CIAN: A visual language for the modelling of group learning processes
1113 -- 1130Muriel Garreta Domingo, Peter B. Sloep, Davinia Hernández Leo. Human-centred design to empower "teachers as designers"
1131 -- 1144Cathy Lewin, Sue Cranmer, Sarah McNicol. Developing digital pedagogy through learning design: An activity theory perspective
1145 -- 1161Yael Kali, Keren-Sarah Levy, Rachel Levin-Peled, Tali Tal. Supporting outdoor inquiry learning (SOIL): Teachers as designers of mobile-assisted seamless learning
1162 -- 1173Yishay Mor, Rotem Abdu. Responsive learning design: Epistemic fluency and generative pedagogical practices

Volume 49, Issue 5

803 -- 806Lorna Arnott, Ioanna Palaiologou, Colette Gray. Digital devices, internet-enabled toys and digital games: The changing nature of young children's learning ecologies, experiences and pedagogies
807 -- 820Rita Brito, Patrícia Dias, Gabriela Oliveira. Young children, digital media and smart toys: How perceptions shape adoption and domestication
821 -- 833Brittany Huber, Kate Highfield, Jordy Kaufman. Detailing the digital experience: Parent reports of children's media use in the home learning environment
834 -- 846Julia Gillen, Natalia Kucirkova. Percolating spaces: Creative ways of using digital technologies to connect young children's school and home lives
847 -- 858Nicola Yelland. A pedagogy of multiliteracies: Young children and multimodal learning with tablets
859 -- 869Jill Dunn, Tony Sweeney. Writing and iPads in the early years: Perspectives from within the classroom
870 -- 882Jackie Marsh, Lydia Plowman, Dylan Yamada-Rice, Julia Bishop, Jamal Lahmar, Fiona Scott. Play and creativity in young children's use of apps
883 -- 895Maria Hatzigianni, Ioannis Kalaitzidis. Early childhood educators' attitudes and beliefs around the use of touchscreen technologies by children under three years of age
896 -- 910Kelly Johnston, Kate Highfield, Fay Hadley. Supporting young children as digital citizens: The importance of shared understandings of technology to support integration in play-based learning
911 -- 927Helen Crompton, Kristen H. Gregory, Diane Burke. Humanoid robots supporting children's learning in an early childhood setting
928 -- 942Maria Hatzigianni, Athanasios Gregoriadis, Ioanna Karagiorgou, Sofia Chatzigeorgiadou. Using tablets in free play: The implementation of the digital play framework in Greece
943 -- 958Marilyn Fleer. Digital animation: New conditions for children's development in play-based setting
959 -- 972Susan Danby, Ann-Carita Evaldsson, Helen Melander, Pål Aarsand. Situated collaboration and problem solving in young children's digital gameplay

Volume 49, Issue 4

587 -- 595Marion A. Hersh, Barbara Leporini. Editorial: Serious games, education and inclusion for disabled people
596 -- 607Joni Lämsä, Raija Hämäläinen, Mikko Aro, Raine Koskimaa, Sanna-Mari Äyrämö. Games for enhancing basic reading and maths skills: A systematic review of educational game design in supporting learning by people with learning disabilities
608 -- 619George Giannakopoulos, Nicolas-Alexander Tatlas, Vassilios Giannakopoulos, Andreas Floros, Philippos Katsoulis. Accessible electronic games for blind children and young people
620 -- 635Marcella Mandanici, Federico Altieri, Antonio Rodà, Sergio Canazza. Inclusive sound and music serious games in a large-scale responsive environment
636 -- 645Antonio Rodríguez-Benítez, Imma Boada, Santiago Thió-Henestrosa, Mateu Sbert. CPRforblind: A video game to introduce cardiopulmonary resuscitation protocol to blind people
646 -- 658Sari Merilampi, Antti Koivisto, Andrew Sirkka. Designing serious games for special user groups - design for somebody approach
659 -- 672Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor. Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities
673 -- 689Andy Nguyen, Lesley A. Gardner, Don Sheridan. A framework for applying learning analytics in serious games for people with intellectual disabilities
690 -- 700Melody M. Terras, Elizabeth A. Boyle, Judith Ramsay, Dominic Jarrett. The opportunities and challenges of serious games for people with an intellectual disability
701 -- 716Maria Korozi, Asterios Leonidis, Stavroula Ntoa, Dimitrios Arampatzis, Ilia Adami, Margherita Antona, Constantine Stephanidis. Designing an augmented tabletop game for children with cognitive disabilities: The "Home game" case
717 -- 727Laura Colautti, Davide Baldassini, Vera Colombo, Stefano Mottura, Marco Sacco, Matteo Sozzi, Massimo Corbo, Maria Luisa Rusconi, Alessandro Antonietti. CREC: the role of serious games in improving flexibility in thinking in neuropsychological rehabilitation
728 -- 741Fengfeng Ke, Jewoong Moon. Virtual collaborative gaming as social skills training for high-functioning autistic children
742 -- 760Xianhui Wang, Wanli Xing, James M. Laffey. Autistic youth in 3D game-based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence
761 -- 774Mario Ganzeboom, Marjoke Bakker, Lilian Beijer, Toni Rietveld, Helmer Strik. Speech training for neurological patients using a serious game
775 -- 799Thorkild Hanghøj, Andreas Lieberoth, Morten Misfeldt. Can cooperative video games encourage social and motivational inclusion of at-risk students?

Volume 49, Issue 3

337 -- 353Carolina Rodriguez, Roland Hudson, Chantelle Niblock. Collaborative learning in architectural education: Benefits of combining conventional studio, virtual design studio and live projects
354 -- 369Daniel Rees Lewis, Matthew W. Easterday, Emily Harburg, Elizabeth M. Gerber, Christopher Riesbeck. Overcoming barriers between volunteer professionals advising project-based learning teams with regulation tools
370 -- 384Reza Ghanbarzadeh, Amir Hossein Ghapanchi. Investigating various application areas of three-dimensional virtual worlds for higher education
385 -- 397Nynke de Jong, Daniëlle M. L. Verstegen, Karen D. Könings. The role of the e-tutor in synchronous online problem-based learning: A study in a Master Public Health Programme
398 -- 411Aliye Karabulut-Ilgu, Nadia Jaramillo Cherrez, Charles T. Jahren. A systematic review of research on the flipped learning method in engineering education
412 -- 426M. Amaad Uppal, Samnan Ali, Stephen R. Gulliver. Factors determining e-learning service quality
427 -- 438W. Monty Jones, Samantha Hope, Brianne Adams. Teachers' perceptions of digital badges as recognition of professional development
439 -- 450James Robson. Performance, structure and ideal identity: Reconceptualising teachers' engagement in online social spaces
451 -- 462Qiyun Wang, Changqin Huang. Pedagogical, social and technical designs of a blended synchronous learning environment
463 -- 478Anna Vergés Bausili. From piloting e-submission to electronic management of assessment (EMA): Mapping grading journeys
479 -- 491Mohamed Ali Nagy Elmaadaway. The effects of a flipped classroom approach on class engagement and skill performance in a Blackboard course
492 -- 504Kwok-Wing Lai, Lee Smith. Socio-demographic factors relating to perception and use of mobile technologies in tertiary teaching
505 -- 515Daner Sun, Chee-Kit Looi. Boundary interaction: Towards developing a mobile technology-enabled science curriculum to integrate learning in the informal spaces
516 -- 532Xiaoming Zhai, Meilan Zhang, Min Li. One-to-one mobile technology in high school physics classrooms: Understanding its use and outcome
533 -- 544Daniela Villani, Laura Morganti, Claudia Carissoli, Elena Gatti, Andrea Bonanomi, Stefano Cacciamani, Emanuela Confalonieri, Giuseppe Riva. Students' acceptance of tablet PCs in Italian high schools: Profiles and differences
545 -- 559Natalia Kucirkova, Karen Littleton, Antonios Kyparissiadis. The influence of children's gender and age on children's use of digital media at home
560 -- 573Sedigheh Moghavvemi, Hashem Salarzadeh Jenatabadi. Incremental impact of time on students' use of E-learning via Facebook
574 -- 583Deborah Adkins, Meg Guerreiro. Learning styles: Considerations for technology enhanced item design

Volume 49, Issue 2

201 -- 206Jimmy Jaldemark, Stefan Hrastinski, Anders D. Olofsson, Lena-Maria Öberg. Editorial introduction: Collaborative learning enhanced by mobile technologies
207 -- 218Agnes Kukulska-Hulme, Olga Viberg. Mobile collaborative language learning: State of the art
219 -- 234Teresa Cerratto Pargman, Jalal Nouri, Marcelo Milrad. Taking an instrumental genesis lens: New insights into collaborative mobile learning
235 -- 247Thomas Ryberg, Jacob Davidsen, Vivien Hodgson. Understanding nomadic collaborative learning groups
248 -- 261Zhong Sun, Chin-Hsi Lin, Minhua Wu, Jianshe Zhou, Liming Luo. A tale of two communication tools: Discussion-forum and mobile instant-messaging apps in collaborative learning
262 -- 275Kalpani Manathunga, Davinia Hernández Leo. Authoring and enactment of mobile pyramid-based collaborative learning activities
276 -- 291Xiangming Li, Shuqiang Song. Mobile technology affordance and its social implications: A case of "Rain Classroom"
292 -- 304Päivi Rasi, Hanna Vuojärvi. Toward personal and emotional connectivity in mobile higher education through asynchronous formative audio feedback
305 -- 320Gi-Zen Liu, Jing-Yao Chen, Gwo-Jen Hwang. Mobile-based collaborative learning in the fitness center: A case study on the development of English listening comprehension with a context-aware application
321 -- 333Gavin Northey, Rahul Govind, Tania Bucic, Mathew B. Chylinski, Rebecca Dolan, Patrick van Esch. The effect of "here and now" learning on student engagement and academic achievement

Volume 49, Issue 1

3 -- 5Sara Hennessy, Carina Girvan, Manolis Mavrikis, Sara Price, Niall Winters. Editorial
6 -- 16Christothea Herodotou. Mobile games and science learning: A comparative study of 4 and 5 years old playing the game Angry Birds
17 -- 29John J. H. Lin, Sunny S. J. Lin. Integrating eye trackers with handwriting tablets to discover difficulties of solving geometry problems
30 -- 44Spyros Vosinakis, George Anastassakis, Panayiotis Koutsabasis. Teaching and learning logic programming in virtual worlds using interactive microworld representations
45 -- 55Susan Edwards, Andrea Nolan, Michael Henderson, Ana Mantilla, Lydia Plowman, Helen Skouteris. Young children's everyday concepts of the internet: A platform for cyber-safety education in the early years
56 -- 68Hsueh-Hua Chuang, Chih-Yuan Weng, Ching-Huei Chen. Which students benefit most from a flipped classroom approach to language learning?
69 -- 77Menghua Chen, Wen-Ta Tseng, Tsung-Yuan Hsiao. The effectiveness of digital game-based vocabulary learning: A framework-based view of meta-analysis
78 -- 87Doris U. Bolliger, Craig Erschel Shepherd. Instructor and adult learner perceptions of the use of Internet-enabled devices in residential outdoor education programs
88 -- 100Rebecca Yvonne Bayeck, Adelina Hristova, Kathryn W. Jablokow, Fernanda Bonafini. Exploring the relevance of single-gender group formation: What we learn from a massive open online course (MOOC)
101 -- 110Bart Huisman, Wilfried Admiraal, Olga Pilli, Maarten van de Ven, Nadira Saab. Peer assessment in MOOCs: The relationship between peer reviewers' ability and authors' essay performance
111 -- 126Mahmoud Samaie, Ali Mansouri Nejad, Mahmoud Qaracholloo. An inquiry into the efficiency of WhatsApp for self- and peer-assessments of oral language proficiency
127 -- 136Stefan Hrastinski, Martha Cleveland-Innes, Stefan Stenbom. Tutoring online tutors: Using digital badges to encourage the development of online tutoring skills
137 -- 152Ozlem Baydas, Rabia Meryem Yilmaz. Pre-service teachers' intention to adopt mobile learning: A motivational model
153 -- 164Terry Byers, Elizabeth Hartnell-Young, Wesley Imms. Empirical evaluation of different classroom spaces on students' perceptions of the use and effectiveness of 1-to-1 technology
165 -- 181Elizabeth FitzGerald, Natalia Kucirkova, Ann C. Jones, Simon Cross, Rebecca Ferguson, Christothea Herodotou, Garron Hillaire, Eileen Scanlon. Dimensions of personalisation in technology-enhanced learning: A framework and implications for design
182 -- 197Riyukta Raghunath, Connie Anker, Anne Nortcliffe. Are academics ready for smart learning?