0 | -- | 0 | . Corrigendum |
0 | -- | 0 | . Editorial Board |
947 | -- | 948 | Sue Greener. Cultural diversity and learning technology |
949 | -- | 969 | Ramazan Yilmaz, Fatma Gizem Karaoglan Yilmaz, Ebru Kiliç-Çakmak. The impact of transactive memory system and interaction platform in collaborative knowledge construction on social presence and self-regulation |
970 | -- | 982 | Moon-Heum Cho, Jin Soung Yoo. Exploring online students' self-regulated learning with self-reported surveys and log files: a data mining approach |
983 | -- | 995 | Hsiu-Ting Hung. Clickers in the flipped classroom: bring your own device (BYOD) to promote student learning |
996 | -- | 1008 | Lee Sze Kho, Chwen Jen Chen. Effects of different student response modes on science learning |
1009 | -- | 1024 | Chiung-Lin Liu. Using a video game to teach supply chain and logistics management |
1025 | -- | 1034 | Elif Taslibeyaz, Onur Burak Dursun, Selcuk Karaman. Interactive video usage on autism spectrum disorder training in medical education |
1035 | -- | 1047 | Chih-Cheng Lin. Learning English with electronic textbooks on tablet PCs |
1048 | -- | 1064 | Dejan Lavbic, Tadej Matek, Aljaz Zrnec. Recommender system for learning SQL using hints |
1065 | -- | 1082 | Kiavash Bahreini, Rob Nadolski, Wim Westera. Communication skills training exploiting multimodal emotion recognition |
1083 | -- | 1097 | Hsin-Yi Chang. How to augment the learning impact of computer simulations? The designs and effects of interactivity and scaffolding |
1098 | -- | 1109 | Yiyu Cai, Ruby Chiew, Zin Tun Nay, Chandrasekaran Indhumathi, Lihui Huang. Design and development of VR learning environments for children with ASD |
1110 | -- | 0 | . Corrigendum |