2 | -- | 10 | Penny J. Standen, C. Camm, Steven Battersby, David J. Brown, M. Harrison. An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software |
11 | -- | 20 | David J. Brown, David McHugh, Penny J. Standen, Lindsay J. Evett, Nick Shopland, Steven Battersby. Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments |
21 | -- | 35 | Thomas Hainey, Thomas M. Connolly, Mark Stansfield, Elizabeth A. Boyle. Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level |
36 | -- | 43 | Karen Moss, Mark Crowley. Effective learning in science: The use of personal response systems with a wide range of audiences |
44 | -- | 52 | Michael Mawdesley, G. Long, Saad H. Al-Jibouri, D. Scott. The enhancement of simulation based learning exercises through formalised reflection, focus groups and group presentation |
53 | -- | 64 | Nian-Shing Chen, Kinshuk, Chun-Wang Wei, Chia-Chi Liu. Effects of matching teaching strategy to thinking style on learner s quality of reflection in an online learning environment |
65 | -- | 79 | Gi-Zen Liu, Zih-Hui Liu, Gwo-Jen Hwang. Developing multi-dimensional evaluation criteria for English learning websites with university students and professors |
80 | -- | 90 | Wolmet Barendregt, Tilde Bekker. The influence of the level of free-choice learning activities on the use of an educational computer game |
91 | -- | 100 | Douglas D. Agyei, Joke Voogt. Exploring the potential of the will, skill, tool model in Ghana: Predicting prospective and practicing teachers use of technology |
101 | -- | 111 | Ron Chi-Wai Kwok, Shuk Han Cheng, Horace Ho-Shing Ip, Joseph Siu-Lung Kong. Design of affectively evocative smart ambient media for learning |
112 | -- | 126 | Young Hoan Cho, Jaejin Lee, David H. Jonassen. The role of tasks and epistemological beliefs in online peer questioning |
127 | -- | 137 | Nienke Vos, Henny van der Meijden, Eddie Denessen. Effects of constructing versus playing an educational game on student motivation and deep learning strategy use |
138 | -- | 145 | Jung-Chuan Yen, Chun-Yi Lee. Exploring problem solving patterns and their impact on learning achievement in a blended learning environment |
146 | -- | 156 | Yu-Chu Yeh, Ling-yi Huang, Yi-ling Yeh. Knowledge management in blended learning: Effects on professional development in creativity instruction |
157 | -- | 165 | Jeng-Yi Tzeng. Perceived values and prospective users acceptance of prospective technology: The case of a career eportfolio system |
166 | -- | 175 | Alice Rubin-Vaughan, Debra Pepler, Steven Brown, Wendy Craig. Quest for the Golden Rule: An effective social skills promotion and bullying prevention program |
176 | -- | 187 | Tim Kühl, Katharina Scheiter, Peter Gerjets, Sven Gemballa. Can differences in learning strategies explain the benefits of learning from static and dynamic visualizations? |
188 | -- | 199 | Nikolaos Vernadakis, Panagiotis Antoniou, Maria Giannousi, Eleni Zetou, Efthimis Kioumourtzoglou. Comparing hybrid learning with traditional approaches on learning the Microsoft Office Power Point 2003 program in tertiary education |
200 | -- | 209 | Michele D. Dickey. World of Warcraft and the impact of game culture and play in an undergraduate game design course |
210 | -- | 219 | Will Wai-Kit Ma, Allan Hoi Kau Yuen. Understanding online knowledge sharing: An interpersonal relationship perspective |
220 | -- | 226 | Tiantian Wang, Xiaohong Su, Peijun Ma, Yuying Wang, Kuanquan Wang. Ability-training-oriented automated assessment in introductory programming course |
227 | -- | 242 | George Triantafyllakos, George Palaigeorgiou, Ioannis A. Tsoukalas. Designing educational software with students through collaborative design games: The We!Design&Play framework |
243 | -- | 252 | Nicolas Michinov, Sophie Brunot, Olivier Le Bohec, Jacques Juhel, Marine Delaval. Procrastination, participation, and performance in online learning environments |
253 | -- | 261 | Cho Kin Cheng, Dwayne E. Paré, Lisa-Marie Collimore, Steve Joordens. Assessing the effectiveness of a voluntary online discussion forum on improving students' course performance |
262 | -- | 274 | Mahmoud Abdulwahed, Zoltan K. Nagy. The TriLab, a novel ICT based triple access mode laboratory education model |
275 | -- | 279 | E. Etchemendy, Rosa María Baños, Cristina Botella, Diana Castilla, Mariano Alcañiz Raya, P. Rasal, L. Farfallini. An e-health platform for the elderly population: The butler system |
289 | -- | 299 | Ling-Hsiu Chen. Enhancement of student learning performance using personalized diagnosis and remedial learning system |
300 | -- | 311 | Pei-Yu Wang, Brandon K. Vaughn, Min Liu. The impact of animation interactivity on novices learning of introductory statistics |
312 | -- | 319 | Steinar Thorvaldsen, Gunstein Egeberg, Geir Olaf Pettersen, Lars Vavik. Digital dysfunctions in primary school: A pilot study |